Blender  V2.59
GPU_material.h
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00001 /*
00002  * $Id: GPU_material.h 35014 2011-02-21 06:58:46Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This shader is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version. The Blender
00010  * Foundation also sells licenses for use in proprietary software under
00011  * the Blender License.  See http://www.blender.org/BL/ for information
00012  * about this.
00013  *
00014  * This shader is distributed in the hope that it will be useful,
00015  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00016  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00017  * GNU General Public License for more details.
00018  *
00019  * You should have received a copy of the GNU General Public License
00020  * along with this shader; if not, write to the Free Software Foundation,
00021  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00022  *
00023  * The Original Code is Copyright (C) 2005 Blender Foundation.
00024  * All rights reserved.
00025  *
00026  * The Original Code is: all of this file.
00027  *
00028  * Contributor(s): Brecht Van Lommel.
00029  *
00030  * ***** END GPL LICENSE BLOCK *****
00031  */
00032 
00037 #ifndef __GPU_MATERIAL__
00038 #define __GPU_MATERIAL__
00039 
00040 #ifdef __cplusplus
00041 extern "C" {
00042 #endif
00043 
00044 struct Image;
00045 struct ImageUser;
00046 struct Material;
00047 struct Object;
00048 struct Lamp;
00049 struct bNode;
00050 struct LinkNode;
00051 struct Scene;
00052 struct GPUVertexAttribs;
00053 struct GPUNode;
00054 struct GPUNodeLink;
00055 struct GPUNodeStack;
00056 struct GPUMaterial;
00057 struct GPUTexture;
00058 struct GPULamp;
00059 
00060 typedef struct GPUNode GPUNode;
00061 typedef struct GPUNodeLink GPUNodeLink;
00062 typedef struct GPUMaterial GPUMaterial;
00063 typedef struct GPULamp GPULamp;
00064 
00065 /* Functions to create GPU Materials nodes */
00066 
00067 typedef enum GPUType {
00068         GPU_NONE = 0,
00069         GPU_FLOAT = 1,
00070         GPU_VEC2 = 2,
00071         GPU_VEC3 = 3,
00072         GPU_VEC4 = 4,
00073         GPU_MAT3 = 9,
00074         GPU_MAT4 = 16,
00075         GPU_TEX1D = 1001,
00076         GPU_TEX2D = 1002,
00077         GPU_SHADOW2D = 1003,
00078         GPU_ATTRIB = 3001
00079 } GPUType;
00080 
00081 typedef enum GPUBuiltin {
00082         GPU_VIEW_MATRIX = 1,
00083         GPU_OBJECT_MATRIX = 2,
00084         GPU_INVERSE_VIEW_MATRIX = 4,
00085         GPU_INVERSE_OBJECT_MATRIX = 8,
00086         GPU_VIEW_POSITION = 16,
00087         GPU_VIEW_NORMAL = 32,
00088         GPU_OBCOLOR = 64
00089 } GPUBuiltin;
00090 
00091 typedef enum GPUBlendMode {
00092         GPU_BLEND_SOLID = 0,
00093         GPU_BLEND_ADD = 1,
00094         GPU_BLEND_ALPHA = 2,
00095         GPU_BLEND_CLIP = 4
00096 } GPUBlendMode;
00097 
00098 typedef struct GPUNodeStack {
00099         GPUType type;
00100         const char *name;
00101         float vec[4];
00102         struct GPUNodeLink *link;
00103         short hasinput;
00104         short hasoutput;
00105         short sockettype;
00106 } GPUNodeStack;
00107 
00108 GPUNodeLink *GPU_attribute(int type, const char *name);
00109 GPUNodeLink *GPU_uniform(float *num);
00110 GPUNodeLink *GPU_dynamic_uniform(float *num);
00111 GPUNodeLink *GPU_image(struct Image *ima, struct ImageUser *iuser);
00112 GPUNodeLink *GPU_texture(int size, float *pixels);
00113 GPUNodeLink *GPU_dynamic_texture(struct GPUTexture *tex);
00114 GPUNodeLink *GPU_socket(GPUNodeStack *sock);
00115 GPUNodeLink *GPU_builtin(GPUBuiltin builtin);
00116 
00117 int GPU_link(GPUMaterial *mat, const char *name, ...);
00118 int GPU_stack_link(GPUMaterial *mat, const char *name, GPUNodeStack *in, GPUNodeStack *out, ...);
00119 
00120 void GPU_material_output_link(GPUMaterial *material, GPUNodeLink *link);
00121 void GPU_material_enable_alpha(GPUMaterial *material);
00122 GPUBlendMode GPU_material_blend_mode(GPUMaterial *material, float obcol[4]);
00123 
00124 /* High level functions to create and use GPU materials */
00125 
00126 GPUMaterial *GPU_material_from_blender(struct Scene *scene, struct Material *ma);
00127 void GPU_material_free(struct Material *ma);
00128 
00129 void GPU_materials_free(void);
00130 
00131 void GPU_material_bind(GPUMaterial *material, int oblay, int viewlay, double time, int mipmap);
00132 void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[][4], float viewmat[][4], float viewinv[][4], float obcol[4]);
00133 void GPU_material_unbind(GPUMaterial *material);
00134 int GPU_material_bound(GPUMaterial *material);
00135 
00136 void GPU_material_vertex_attributes(GPUMaterial *material,
00137         struct GPUVertexAttribs *attrib);
00138 
00139 /* Exported shading */
00140 
00141 typedef struct GPUShadeInput {
00142         GPUMaterial *gpumat;
00143         struct Material *mat;
00144 
00145         GPUNodeLink *rgb, *specrgb, *vn, *view, *vcol, *ref;
00146         GPUNodeLink *alpha, *refl, *spec, *emit, *har, *amb;
00147 } GPUShadeInput;
00148 
00149 typedef struct GPUShadeResult {
00150         GPUNodeLink *diff, *spec, *combined, *alpha;
00151 } GPUShadeResult;
00152 
00153 void GPU_shadeinput_set(GPUMaterial *mat, struct Material *ma, GPUShadeInput *shi);
00154 void GPU_shaderesult_set(GPUShadeInput *shi, GPUShadeResult *shr);
00155 
00156 /* Lamps */
00157 
00158 GPULamp *GPU_lamp_from_blender(struct Scene *scene, struct Object *ob, struct Object *par);
00159 void GPU_lamp_free(struct Object *ob);
00160 
00161 int GPU_lamp_has_shadow_buffer(GPULamp *lamp);
00162 void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[][4], int *winsize, float winmat[][4]);
00163 void GPU_lamp_shadow_buffer_unbind(GPULamp *lamp);
00164 
00165 void GPU_lamp_update(GPULamp *lamp, int lay, int hide, float obmat[][4]);
00166 void GPU_lamp_update_colors(GPULamp *lamp, float r, float g, float b, float energy);
00167 int GPU_lamp_shadow_layer(GPULamp *lamp);
00168 
00169 #ifdef __cplusplus
00170 }
00171 #endif
00172 
00173 #endif /*__GPU_MATERIAL__*/
00174