Blender  V2.59
transform_input.c
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00001 /*
00002  * $Id: transform_input.c 36790 2011-05-20 07:40:05Z campbellbarton $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * Contributor(s): none yet.
00021  *
00022  * ***** END GPL LICENSE BLOCK *****
00023  */
00024 
00030 #include <stdlib.h>
00031 #include <math.h>
00032 
00033 #include "DNA_screen_types.h"
00034 
00035 #include "BLI_math.h"
00036 #include "BLI_utildefines.h"
00037 
00038 #include "WM_types.h"
00039 
00040 #include "transform.h"
00041 
00042 #include "MEM_guardedalloc.h" 
00043 
00044 /* ************************** INPUT FROM MOUSE *************************** */
00045 
00046 static void InputVector(TransInfo *t, MouseInput *mi, const int mval[2], float output[3])
00047 {
00048         float vec[3], dvec[3];
00049         if(mi->precision)
00050         {
00051                 /* calculate the main translation and the precise one separate */
00052                 convertViewVec(t, dvec, (mval[0] - mi->precision_mval[0]), (mval[1] - mi->precision_mval[1]));
00053                 mul_v3_fl(dvec, 0.1f);
00054                 convertViewVec(t, vec, (mi->precision_mval[0] - t->imval[0]), (mi->precision_mval[1] - t->imval[1]));
00055                 add_v3_v3v3(output, vec, dvec);
00056         }
00057         else
00058         {
00059                 convertViewVec(t, output, (mval[0] - t->imval[0]), (mval[1] - t->imval[1]));
00060         }
00061 
00062 }
00063 
00064 static void InputSpring(TransInfo *UNUSED(t), MouseInput *mi, const int mval[2], float output[3])
00065 {
00066         float ratio, precise_ratio, dx, dy;
00067         if(mi->precision)
00068         {
00069                 /* calculate ratio for shiftkey pos, and for total, and blend these for precision */
00070                 dx = (float)(mi->center[0] - mi->precision_mval[0]);
00071                 dy = (float)(mi->center[1] - mi->precision_mval[1]);
00072                 ratio = (float)sqrt( dx*dx + dy*dy);
00073 
00074                 dx= (float)(mi->center[0] - mval[0]);
00075                 dy= (float)(mi->center[1] - mval[1]);
00076                 precise_ratio = (float)sqrt( dx*dx + dy*dy);
00077 
00078                 ratio = (ratio + (precise_ratio - ratio) / 10.0f) / mi->factor;
00079         }
00080         else
00081         {
00082                 dx = (float)(mi->center[0] - mval[0]);
00083                 dy = (float)(mi->center[1] - mval[1]);
00084                 ratio = (float)sqrt( dx*dx + dy*dy) / mi->factor;
00085         }
00086 
00087         output[0] = ratio;
00088 }
00089 
00090 static void InputSpringFlip(TransInfo *t, MouseInput *mi, const int mval[2], float output[3])
00091 {
00092         InputSpring(t, mi, mval, output);
00093 
00094         /* flip scale */
00095         /* values can become really big when zoomed in so use longs [#26598] */
00096         if      ((long long int)(mi->center[0] - mval[0]) * (long long int)(mi->center[0] - mi->imval[0]) +
00097                  (long long int)(mi->center[1] - mval[1]) * (long long int)(mi->center[1] - mi->imval[1]) < 0)
00098          {
00099                 output[0] *= -1.0f;
00100          }
00101 }
00102 
00103 static void InputTrackBall(TransInfo *UNUSED(t), MouseInput *mi, const int mval[2], float output[3])
00104 {
00105 
00106         if(mi->precision)
00107         {
00108                 output[0] = ( mi->imval[1] - mi->precision_mval[1] ) + ( mi->precision_mval[1] - mval[1] ) * 0.1f;
00109                 output[1] = ( mi->precision_mval[0] - mi->imval[0] ) + ( mval[0] - mi->precision_mval[0] ) * 0.1f;
00110         }
00111         else
00112         {
00113                 output[0] = (float)( mi->imval[1] - mval[1] );
00114                 output[1] = (float)( mval[0] - mi->imval[0] );
00115         }
00116 
00117         output[0] *= mi->factor;
00118         output[1] *= mi->factor;
00119 }
00120 
00121 static void InputHorizontalRatio(TransInfo *t, MouseInput *mi, const int mval[2], float output[3]) {
00122         float x, pad;
00123 
00124         pad = t->ar->winx / 10;
00125 
00126         if (mi->precision)
00127         {
00128                 /* deal with Shift key by adding motion / 10 to motion before shift press */
00129                 x = mi->precision_mval[0] + (float)(mval[0] - mi->precision_mval[0]) / 10.0f;
00130         }
00131         else {
00132                 x = mval[0];
00133         }
00134 
00135         output[0] = (x - pad) / (t->ar->winx - 2 * pad);
00136 }
00137 
00138 static void InputHorizontalAbsolute(TransInfo *t, MouseInput *mi, const int mval[2], float output[3]) {
00139         float vec[3];
00140 
00141         InputVector(t, mi, mval, vec);
00142         project_v3_v3v3(vec, vec, t->viewinv[0]);
00143 
00144         output[0] = dot_v3v3(t->viewinv[0], vec) * 2.0f;
00145 }
00146 
00147 static void InputVerticalRatio(TransInfo *t, MouseInput *mi, const int mval[2], float output[3]) {
00148         float y, pad;
00149 
00150         pad = t->ar->winy / 10;
00151 
00152         if (mi->precision) {
00153                 /* deal with Shift key by adding motion / 10 to motion before shift press */
00154                 y = mi->precision_mval[1] + (float)(mval[1] - mi->precision_mval[1]) / 10.0f;
00155         }
00156         else {
00157                 y = mval[0];
00158         }
00159 
00160         output[0] = (y - pad) / (t->ar->winy - 2 * pad);
00161 }
00162 
00163 static void InputVerticalAbsolute(TransInfo *t, MouseInput *mi, const int mval[2], float output[3]) {
00164         float vec[3];
00165 
00166         InputVector(t, mi, mval, vec);
00167         project_v3_v3v3(vec, vec, t->viewinv[1]);
00168 
00169         output[0] = dot_v3v3(t->viewinv[1], vec) * 2.0f;
00170 }
00171 
00172 void setCustomPoints(TransInfo *UNUSED(t), MouseInput *mi, int start[2], int end[2])
00173 {
00174         int *data;
00175 
00176         if (mi->data == NULL) {
00177                 mi->data = MEM_callocN(sizeof(int) * 4, "custom points");
00178         }
00179         
00180         data = mi->data;
00181 
00182         data[0] = start[0];
00183         data[1] = start[1];
00184         data[2] = end[0];
00185         data[3] = end[1];
00186 }
00187 
00188 static void InputCustomRatio(TransInfo *UNUSED(t), MouseInput *mi, const int mval[2], float output[3])
00189 {
00190         float length;
00191         float distance;
00192         int *data = mi->data;
00193         int dx, dy;
00194         
00195         if (data) {
00196                 dx = data[2] - data[0];
00197                 dy = data[3] - data[1];
00198                 
00199                 length = (float)sqrtf(dx*dx + dy*dy);
00200                 
00201                 if (mi->precision) {
00202                         /* deal with Shift key by adding motion / 10 to motion before shift press */
00203                         int mdx, mdy;
00204                         mdx = (mi->precision_mval[0] + (float)(mval[0] - mi->precision_mval[0]) / 10.0f) - data[2];
00205                         mdy = (mi->precision_mval[1] + (float)(mval[1] - mi->precision_mval[1]) / 10.0f) - data[3];
00206 
00207                         distance = (length != 0.0f)? (mdx*dx + mdy*dy) / length: 0.0f;
00208                 }
00209                 else {
00210                         int mdx, mdy;
00211                         mdx = mval[0] - data[2];
00212                         mdy = mval[1] - data[3];
00213 
00214                         distance = (length != 0.0f)? (mdx*dx + mdy*dy) / length: 0.0f;
00215                 }
00216 
00217                 output[0] = (length != 0.0f)? distance / length: 0.0f;
00218         }
00219 }
00220 
00221 static void InputAngle(TransInfo *UNUSED(t), MouseInput *mi, const int mval[2], float output[3])
00222 {
00223         double dx2 = mval[0] - mi->center[0];
00224         double dy2 = mval[1] - mi->center[1];
00225         double B = sqrt(dx2*dx2+dy2*dy2);
00226 
00227         double dx1 = mi->imval[0] - mi->center[0];
00228         double dy1 = mi->imval[1] - mi->center[1];
00229         double A = sqrt(dx1*dx1+dy1*dy1);
00230 
00231         double dx3 = mval[0] - mi->imval[0];
00232         double dy3 = mval[1] - mi->imval[1];
00233 
00234         double *angle = mi->data;
00235 
00236         /* use doubles here, to make sure a "1.0" (no rotation) doesnt become 9.999999e-01, which gives 0.02 for acos */
00237         double deler = ((dx1*dx1+dy1*dy1)+(dx2*dx2+dy2*dy2)-(dx3*dx3+dy3*dy3))
00238                 / (2.0 * ((A*B)?(A*B):1.0));
00239         /* ((A*B)?(A*B):1.0) this takes care of potential divide by zero errors */
00240 
00241         float dphi;
00242 
00243         dphi = saacos((float)deler);
00244         if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
00245 
00246         /* If the angle is zero, because of lack of precision close to the 1.0 value in acos
00247          * approximate the angle with the opposite side of the normalized triangle
00248          * This is a good approximation here since the smallest acos value seems to be around
00249          * 0.02 degree and lower values don't even have a 0.01% error compared to the approximation
00250          * */
00251         if (dphi == 0)
00252         {
00253                 double dx, dy;
00254 
00255                 dx2 /= A;
00256                 dy2 /= A;
00257 
00258                 dx1 /= B;
00259                 dy1 /= B;
00260 
00261                 dx = dx1 - dx2;
00262                 dy = dy1 - dy2;
00263 
00264                 dphi = sqrt(dx*dx + dy*dy);
00265                 if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
00266         }
00267 
00268         if(mi->precision) dphi = dphi/30.0f;
00269 
00270         /* if no delta angle, don't update initial position */
00271         if (dphi != 0)
00272         {
00273                 mi->imval[0] = mval[0];
00274                 mi->imval[1] = mval[1];
00275         }
00276 
00277         *angle += (double)dphi;
00278 
00279         output[0] = *angle;
00280 }
00281 
00282 void initMouseInput(TransInfo *UNUSED(t), MouseInput *mi, int center[2], int mval[2])
00283 {
00284         mi->factor = 0;
00285         mi->precision = 0;
00286 
00287         mi->center[0] = center[0];
00288         mi->center[1] = center[1];
00289 
00290         mi->imval[0] = mval[0];
00291         mi->imval[1] = mval[1];
00292 
00293         mi->post = NULL;
00294 }
00295 
00296 static void calcSpringFactor(MouseInput *mi)
00297 {
00298         mi->factor = (float)sqrt(
00299                 (
00300                         ((float)(mi->center[1] - mi->imval[1]))*((float)(mi->center[1] - mi->imval[1]))
00301                 +
00302                         ((float)(mi->center[0] - mi->imval[0]))*((float)(mi->center[0] - mi->imval[0]))
00303                 ) );
00304 
00305         if (mi->factor==0.0f)
00306                 mi->factor= 1.0f; /* prevent Inf */
00307 }
00308 
00309 void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
00310 {
00311 
00312         switch(mode)
00313         {
00314         case INPUT_VECTOR:
00315                 mi->apply = InputVector;
00316                 t->helpline = HLP_NONE;
00317                 break;
00318         case INPUT_SPRING:
00319                 calcSpringFactor(mi);
00320                 mi->apply = InputSpring;
00321                 t->helpline = HLP_SPRING;
00322                 break;
00323         case INPUT_SPRING_FLIP:
00324                 calcSpringFactor(mi);
00325                 mi->apply = InputSpringFlip;
00326                 t->helpline = HLP_SPRING;
00327                 break;
00328         case INPUT_ANGLE:
00329                 mi->data = MEM_callocN(sizeof(double), "angle accumulator");
00330                 mi->apply = InputAngle;
00331                 t->helpline = HLP_ANGLE;
00332                 break;
00333         case INPUT_TRACKBALL:
00334                 /* factor has to become setting or so */
00335                 mi->factor = 0.01f;
00336                 mi->apply = InputTrackBall;
00337                 t->helpline = HLP_TRACKBALL;
00338                 break;
00339         case INPUT_HORIZONTAL_RATIO:
00340                 mi->factor = (float)(mi->center[0] - mi->imval[0]);
00341                 mi->apply = InputHorizontalRatio;
00342                 t->helpline = HLP_HARROW;
00343                 break;
00344         case INPUT_HORIZONTAL_ABSOLUTE:
00345                 mi->apply = InputHorizontalAbsolute;
00346                 t->helpline = HLP_HARROW;
00347                 break;
00348         case INPUT_VERTICAL_RATIO:
00349                 mi->apply = InputVerticalRatio;
00350                 t->helpline = HLP_VARROW;
00351                 break;
00352         case INPUT_VERTICAL_ABSOLUTE:
00353                 mi->apply = InputVerticalAbsolute;
00354                 t->helpline = HLP_VARROW;
00355                 break;
00356         case INPUT_CUSTOM_RATIO:
00357                 mi->apply = InputCustomRatio;
00358                 t->helpline = HLP_NONE;
00359                 break;
00360         case INPUT_NONE:
00361         default:
00362                 mi->apply = NULL;
00363                 break;
00364         }
00365 
00366         /* bootstrap mouse input with initial values */
00367         applyMouseInput(t, mi, mi->imval, t->values);
00368 }
00369 
00370 void setInputPostFct(MouseInput *mi, void       (*post)(struct TransInfo *, float [3]))
00371 {
00372         mi->post = post;
00373 }
00374 
00375 void applyMouseInput(TransInfo *t, MouseInput *mi, const int mval[2], float output[3])
00376 {
00377         if (mi->apply != NULL)
00378         {
00379                 mi->apply(t, mi, mval, output);
00380         }
00381 
00382         if (mi->post)
00383         {
00384                 mi->post(t, output);
00385         }
00386 }
00387 
00388 int handleMouseInput(TransInfo *t, MouseInput *mi, wmEvent *event)
00389 {
00390         int redraw = TREDRAW_NOTHING;
00391 
00392         switch (event->type)
00393         {
00394         case LEFTSHIFTKEY:
00395         case RIGHTSHIFTKEY:
00396                 if (event->val==KM_PRESS)
00397                 {
00398                         t->modifiers |= MOD_PRECISION;
00399                         /* shift is modifier for higher precision transform
00400                          * store the mouse position where the normal movement ended */
00401                         VECCOPY2D(mi->precision_mval, event->mval);
00402                         mi->precision = 1;
00403                 }
00404                 else
00405                 {
00406                         t->modifiers &= ~MOD_PRECISION;
00407                         mi->precision = 0;
00408                 }
00409                 redraw = TREDRAW_HARD;
00410                 break;
00411         }
00412 
00413         return redraw;
00414 }