Blender  V2.59
jitter.c
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00001 /*
00002  * Jitter offset table
00003  *
00004  * $Id: jitter.c 35246 2011-02-27 20:37:56Z jesterking $
00005  *
00006  * ***** BEGIN GPL LICENSE BLOCK *****
00007  *
00008  * This program is free software; you can redistribute it and/or
00009  * modify it under the terms of the GNU General Public License
00010  * as published by the Free Software Foundation; either version 2
00011  * of the License, or (at your option) any later version. 
00012  *
00013  * This program is distributed in the hope that it will be useful,
00014  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016  * GNU General Public License for more details.
00017  *
00018  * You should have received a copy of the GNU General Public License
00019  * along with this program; if not, write to the Free Software Foundation,
00020  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00021  *
00022  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00023  * All rights reserved.
00024  *
00025  * The Original Code is: all of this file.
00026  *
00027  * Contributor(s): none yet.
00028  *
00029  * ***** END GPL LICENSE BLOCK *****
00030  */
00031 
00037 #include <math.h>
00038 #include <string.h>
00039 #include "MEM_guardedalloc.h"
00040 
00041 #include "BLI_rand.h"
00042 #include "BLI_jitter.h"
00043 
00044 
00045 void BLI_jitterate1(float *jit1, float *jit2, int num, float rad1)
00046 {
00047         int i , j , k;
00048         float vecx, vecy, dvecx, dvecy, x, y, len;
00049 
00050         for (i = 2*num-2; i>=0 ; i-=2) {
00051                 dvecx = dvecy = 0.0;
00052                 x = jit1[i];
00053                 y = jit1[i+1];
00054                 for (j = 2*num-2; j>=0 ; j-=2) {
00055                         if (i != j){
00056                                 vecx = jit1[j] - x - 1.0;
00057                                 vecy = jit1[j+1] - y - 1.0;
00058                                 for (k = 3; k>0 ; k--){
00059                                         if( fabs(vecx)<rad1 && fabs(vecy)<rad1) {
00060                                                 len=  sqrt(vecx*vecx + vecy*vecy);
00061                                                 if(len>0 && len<rad1) {
00062                                                         len= len/rad1;
00063                                                         dvecx += vecx/len;
00064                                                         dvecy += vecy/len;
00065                                                 }
00066                                         }
00067                                         vecx += 1.0;
00068 
00069                                         if( fabs(vecx)<rad1 && fabs(vecy)<rad1) {
00070                                                 len=  sqrt(vecx*vecx + vecy*vecy);
00071                                                 if(len>0 && len<rad1) {
00072                                                         len= len/rad1;
00073                                                         dvecx += vecx/len;
00074                                                         dvecy += vecy/len;
00075                                                 }
00076                                         }
00077                                         vecx += 1.0;
00078 
00079                                         if( fabs(vecx)<rad1 && fabs(vecy)<rad1) {
00080                                                 len=  sqrt(vecx*vecx + vecy*vecy);
00081                                                 if(len>0 && len<rad1) {
00082                                                         len= len/rad1;
00083                                                         dvecx += vecx/len;
00084                                                         dvecy += vecy/len;
00085                                                 }
00086                                         }
00087                                         vecx -= 2.0;
00088                                         vecy += 1.0;
00089                                 }
00090                         }
00091                 }
00092 
00093                 x -= dvecx/18.0 ;
00094                 y -= dvecy/18.0;
00095                 x -= floor(x) ;
00096                 y -= floor(y);
00097                 jit2[i] = x;
00098                 jit2[i+1] = y;
00099         }
00100         memcpy(jit1,jit2,2 * num * sizeof(float));
00101 }
00102 
00103 void BLI_jitterate2(float *jit1, float *jit2, int num, float rad2)
00104 {
00105         int i, j;
00106         float vecx, vecy, dvecx, dvecy, x, y;
00107 
00108         for (i=2*num -2; i>= 0 ; i-=2){
00109                 dvecx = dvecy = 0.0;
00110                 x = jit1[i];
00111                 y = jit1[i+1];
00112                 for (j =2*num -2; j>= 0 ; j-=2){
00113                         if (i != j){
00114                                 vecx = jit1[j] - x - 1.0;
00115                                 vecy = jit1[j+1] - y - 1.0;
00116 
00117                                 if( fabs(vecx)<rad2) dvecx+= vecx*rad2;
00118                                 vecx += 1.0;
00119                                 if( fabs(vecx)<rad2) dvecx+= vecx*rad2;
00120                                 vecx += 1.0;
00121                                 if( fabs(vecx)<rad2) dvecx+= vecx*rad2;
00122 
00123                                 if( fabs(vecy)<rad2) dvecy+= vecy*rad2;
00124                                 vecy += 1.0;
00125                                 if( fabs(vecy)<rad2) dvecy+= vecy*rad2;
00126                                 vecy += 1.0;
00127                                 if( fabs(vecy)<rad2) dvecy+= vecy*rad2;
00128 
00129                         }
00130                 }
00131 
00132                 x -= dvecx/2 ;
00133                 y -= dvecy/2;
00134                 x -= floor(x) ;
00135                 y -= floor(y);
00136                 jit2[i] = x;
00137                 jit2[i+1] = y;
00138         }
00139         memcpy(jit1,jit2,2 * num * sizeof(float));
00140 }
00141 
00142 
00143 void BLI_initjit(float *jitarr, int num)
00144 {
00145         float *jit2, x, rad1, rad2, rad3;
00146         int i;
00147 
00148         if(num==0) return;
00149 
00150         jit2= MEM_mallocN(12 + 2*sizeof(float)*num, "initjit");
00151         rad1=  1.0/sqrt((float)num);
00152         rad2= 1.0/((float)num);
00153         rad3= sqrt((float)num)/((float)num);
00154 
00155         BLI_srand(31415926 + num);
00156         x= 0;
00157         for(i=0; i<2*num; i+=2) {
00158                 jitarr[i]= x+ rad1*(0.5-BLI_drand());
00159                 jitarr[i+1]= ((float)i/2)/num +rad1*(0.5-BLI_drand());
00160                 x+= rad3;
00161                 x -= floor(x);
00162         }
00163 
00164         for (i=0 ; i<24 ; i++) {
00165                 BLI_jitterate1(jitarr, jit2, num, rad1);
00166                 BLI_jitterate1(jitarr, jit2, num, rad1);
00167                 BLI_jitterate2(jitarr, jit2, num, rad2);
00168         }
00169 
00170         MEM_freeN(jit2);
00171         
00172         /* finally, move jittertab to be centered around (0,0) */
00173         for(i=0; i<2*num; i+=2) {
00174                 jitarr[i] -= 0.5;
00175                 jitarr[i+1] -= 0.5;
00176         }
00177         
00178 }
00179 
00180 
00181 /* eof */