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Blender
V2.59
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00001 /* 00002 * $Id: space_sound.c 35242 2011-02-27 20:29:51Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2008 Blender Foundation. 00021 * All rights reserved. 00022 * 00023 * 00024 * Contributor(s): Blender Foundation 00025 * 00026 * ***** END GPL LICENSE BLOCK ***** 00027 */ 00028 00034 #include <string.h> 00035 #include <stdio.h> 00036 00037 #include "DNA_scene_types.h" 00038 00039 #include "MEM_guardedalloc.h" 00040 00041 #include "BLI_blenlib.h" 00042 #include "BLI_math.h" 00043 #include "BLI_rand.h" 00044 #include "BLI_utildefines.h" 00045 00046 #include "BKE_context.h" 00047 #include "BKE_screen.h" 00048 00049 #include "ED_space_api.h" 00050 #include "ED_screen.h" 00051 00052 #include "BIF_gl.h" 00053 00054 #include "WM_api.h" 00055 #include "WM_types.h" 00056 00057 #include "UI_resources.h" 00058 #include "UI_view2d.h" 00059 00060 00061 #include "sound_intern.h" // own include 00062 00063 /* ******************** default callbacks for sound space ***************** */ 00064 00065 static SpaceLink *sound_new(const bContext *UNUSED(C)) 00066 { 00067 ARegion *ar; 00068 SpaceSound *ssound; 00069 00070 ssound= MEM_callocN(sizeof(SpaceSound), "initsound"); 00071 ssound->spacetype= SPACE_SOUND; 00072 00073 /* header */ 00074 ar= MEM_callocN(sizeof(ARegion), "header for sound"); 00075 00076 BLI_addtail(&ssound->regionbase, ar); 00077 ar->regiontype= RGN_TYPE_HEADER; 00078 ar->alignment= RGN_ALIGN_BOTTOM; 00079 00080 /* main area */ 00081 ar= MEM_callocN(sizeof(ARegion), "main area for sound"); 00082 00083 BLI_addtail(&ssound->regionbase, ar); 00084 ar->regiontype= RGN_TYPE_WINDOW; 00085 00086 ar->v2d.tot.xmin= -4.0f; 00087 ar->v2d.tot.ymin= -4.0f; 00088 ar->v2d.tot.xmax= 250.0f; 00089 ar->v2d.tot.ymax= 255.0f; 00090 00091 ar->v2d.cur.xmin= -4.0f; 00092 ar->v2d.cur.ymin= -4.0f; 00093 ar->v2d.cur.xmax= 50.0f; 00094 ar->v2d.cur.ymax= 255.0f; 00095 00096 ar->v2d.min[0]= 1.0f; 00097 ar->v2d.min[1]= 259.0f; 00098 00099 ar->v2d.max[0]= MAXFRAMEF; 00100 ar->v2d.max[1]= 259.0f; 00101 00102 ar->v2d.minzoom= 0.1f; 00103 ar->v2d.maxzoom= 10.0f; 00104 00105 ar->v2d.scroll = (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL); 00106 ar->v2d.scroll |= (V2D_SCROLL_LEFT); 00107 ar->v2d.keepzoom= 0; 00108 ar->v2d.keeptot= 0; 00109 ar->v2d.keepzoom = V2D_LOCKZOOM_Y; 00110 00111 00112 return (SpaceLink *)ssound; 00113 } 00114 00115 /* not spacelink itself */ 00116 static void sound_free(SpaceLink *UNUSED(sl)) 00117 { 00118 // SpaceSound *ssound= (SpaceSound*) sl; 00119 00120 00121 } 00122 00123 00124 /* spacetype; init callback */ 00125 static void sound_init(struct wmWindowManager *UNUSED(wm), ScrArea *UNUSED(sa)) 00126 { 00127 00128 } 00129 00130 static SpaceLink *sound_duplicate(SpaceLink *sl) 00131 { 00132 SpaceSound *ssoundn= MEM_dupallocN(sl); 00133 00134 /* clear or remove stuff from old */ 00135 00136 return (SpaceLink *)ssoundn; 00137 } 00138 00139 00140 00141 /* add handlers, stuff you only do once or on area/region changes */ 00142 static void sound_main_area_init(wmWindowManager *wm, ARegion *ar) 00143 { 00144 wmKeyMap *keymap; 00145 00146 UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy); 00147 00148 /* own keymap */ 00149 keymap= WM_keymap_find(wm->defaultconf, "Sound", SPACE_SOUND, 0); 00150 WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct); 00151 } 00152 00153 static void sound_main_area_draw(const bContext *C, ARegion *ar) 00154 { 00155 /* draw entirely, view changes should be handled here */ 00156 // SpaceSound *ssound= (SpaceSound*)CTX_wm_space_data(C); 00157 View2D *v2d= &ar->v2d; 00158 00159 /* clear and setup matrix */ 00160 UI_ThemeClearColor(TH_BACK); 00161 glClear(GL_COLOR_BUFFER_BIT); 00162 00163 UI_view2d_view_ortho(v2d); 00164 00165 /* data... */ 00166 00167 00168 /* reset view matrix */ 00169 UI_view2d_view_restore(C); 00170 00171 /* scrollers? */ 00172 } 00173 00174 static void sound_operatortypes(void) 00175 { 00176 00177 } 00178 00179 static void sound_keymap(struct wmKeyConfig *UNUSED(keyconf)) 00180 { 00181 00182 } 00183 00184 /* add handlers, stuff you only do once or on area/region changes */ 00185 static void sound_header_area_init(wmWindowManager *UNUSED(wm), ARegion *ar) 00186 { 00187 UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy); 00188 } 00189 00190 static void sound_header_area_draw(const bContext *C, ARegion *ar) 00191 { 00192 float col[3]; 00193 00194 /* clear */ 00195 if(ED_screen_area_active(C)) 00196 UI_GetThemeColor3fv(TH_HEADER, col); 00197 else 00198 UI_GetThemeColor3fv(TH_HEADERDESEL, col); 00199 00200 glClearColor(col[0], col[1], col[2], 0.0); 00201 glClear(GL_COLOR_BUFFER_BIT); 00202 00203 /* set view2d view matrix for scrolling (without scrollers) */ 00204 UI_view2d_view_ortho(&ar->v2d); 00205 00206 sound_header_buttons(C, ar); 00207 00208 /* restore view matrix? */ 00209 UI_view2d_view_restore(C); 00210 } 00211 00212 static void sound_main_area_listener(ARegion *UNUSED(ar), wmNotifier *UNUSED(wmn)) 00213 { 00214 /* context changes */ 00215 } 00216 00217 /* only called once, from space/spacetypes.c */ 00218 void ED_spacetype_sound(void) 00219 { 00220 SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype sound"); 00221 ARegionType *art; 00222 00223 st->spaceid= SPACE_SOUND; 00224 strncpy(st->name, "Sound", BKE_ST_MAXNAME); 00225 00226 st->new= sound_new; 00227 st->free= sound_free; 00228 st->init= sound_init; 00229 st->duplicate= sound_duplicate; 00230 st->operatortypes= sound_operatortypes; 00231 st->keymap= sound_keymap; 00232 00233 /* regions: main window */ 00234 art= MEM_callocN(sizeof(ARegionType), "spacetype sound region"); 00235 art->regionid = RGN_TYPE_WINDOW; 00236 art->init= sound_main_area_init; 00237 art->draw= sound_main_area_draw; 00238 art->listener= sound_main_area_listener; 00239 art->keymapflag= ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES; 00240 00241 BLI_addhead(&st->regiontypes, art); 00242 00243 /* regions: header */ 00244 art= MEM_callocN(sizeof(ARegionType), "spacetype sound region"); 00245 art->regionid = RGN_TYPE_HEADER; 00246 art->prefsizey= HEADERY; 00247 art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_HEADER; 00248 00249 art->init= sound_header_area_init; 00250 art->draw= sound_header_area_draw; 00251 00252 BLI_addhead(&st->regiontypes, art); 00253 00254 /* regions: channels */ 00255 art= MEM_callocN(sizeof(ARegionType), "spacetype sound region"); 00256 art->regionid = RGN_TYPE_CHANNELS; 00257 art->prefsizex= 80; 00258 art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D; 00259 00260 // art->init= sound_channel_area_init; 00261 // art->draw= sound_channel_area_draw; 00262 00263 BLI_addhead(&st->regiontypes, art); 00264 00265 00266 BKE_spacetype_register(st); 00267 } 00268