Blender  V2.59
CMP_invert.c
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00001 /*
00002  * $Id: CMP_invert.c 36276 2011-04-21 15:53:30Z campbellbarton $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version. 
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2006 Blender Foundation.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00034 #include "../CMP_util.h"
00035 
00036 /* **************** INVERT ******************** */
00037 static bNodeSocketType cmp_node_invert_in[]= { 
00038         { SOCK_VALUE, 1, "Fac", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, 
00039         { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, 
00040         { -1, 0, "" } 
00041 };
00042 
00043 static bNodeSocketType cmp_node_invert_out[]= { 
00044         { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, 
00045         { -1, 0, "" } 
00046 };
00047 
00048 static void do_invert(bNode *node, float *out, float *in)
00049 {
00050         if(node->custom1 & CMP_CHAN_RGB) {
00051                 out[0] = 1.0f - in[0];
00052                 out[1] = 1.0f - in[1];
00053                 out[2] = 1.0f - in[2];
00054         } else
00055                 VECCOPY(out, in);
00056                 
00057         if(node->custom1 & CMP_CHAN_A)
00058                 out[3] = 1.0f - in[3];
00059         else
00060                 out[3] = in[3];
00061 }
00062 
00063 static void do_invert_fac(bNode *node, float *out, float *in, float *fac)
00064 {
00065         float col[4], facm;
00066 
00067         do_invert(node, col, in);
00068 
00069         /* blend inverted result against original input with fac */
00070         facm = 1.0 - fac[0];
00071 
00072         if(node->custom1 & CMP_CHAN_RGB) {
00073                 col[0] = fac[0]*col[0] + (facm*in[0]);
00074                 col[1] = fac[0]*col[1] + (facm*in[1]);
00075                 col[2] = fac[0]*col[2] + (facm*in[2]);
00076         }
00077         if(node->custom1 & CMP_CHAN_A)
00078                 col[3] = fac[0]*col[3] + (facm*in[3]);
00079         
00080         QUATCOPY(out, col);
00081 }
00082 
00083 static void node_composit_exec_invert(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
00084 {
00085         /* stack order in: fac, Image, Image */
00086         /* stack order out: Image */
00087         float *fac= in[0]->vec;
00088         
00089         if(out[0]->hasoutput==0) return;
00090         
00091         /* input no image? then only color operation */
00092         if(in[1]->data==NULL && in[0]->data==NULL) {
00093                 do_invert_fac(node, out[0]->vec, in[1]->vec, fac);
00094         }
00095         else {
00096                 /* make output size of first available input image, or then size of fac */
00097                 CompBuf *cbuf= in[1]->data?in[1]->data:in[0]->data;
00098 
00099                 /* if neither RGB or A toggled on, pass through */
00100                 if (node->custom1 != 0) {
00101                         CompBuf *stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_RGBA, 1); /* allocs */
00102                         
00103                         if (fac[0] < 1.0f || in[0]->data!=NULL)
00104                                 composit2_pixel_processor(node, stackbuf, in[1]->data, in[1]->vec, in[0]->data, fac, do_invert_fac, CB_RGBA, CB_VAL);
00105                         else
00106                                 composit1_pixel_processor(node, stackbuf, in[1]->data, in[1]->vec, do_invert, CB_RGBA);
00107                         out[0]->data= stackbuf;
00108                         return;
00109                         
00110                 } else {
00111                         out[0]->data = pass_on_compbuf(cbuf);
00112                         return;
00113                 }
00114         }
00115 }
00116 
00117 static void node_composit_init_invert(bNode *node)
00118 {
00119         node->custom1 |= CMP_CHAN_RGB;
00120 }
00121 
00122 /* custom1 = mix type */
00123 void register_node_type_cmp_invert(ListBase *lb)
00124 {
00125         static bNodeType ntype;
00126 
00127         node_type_base(&ntype, CMP_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR, NODE_OPTIONS,
00128                 cmp_node_invert_in, cmp_node_invert_out);
00129         node_type_size(&ntype, 120, 120, 140);
00130         node_type_init(&ntype, node_composit_init_invert);
00131         node_type_exec(&ntype, node_composit_exec_invert);
00132 
00133         nodeRegisterType(lb, &ntype);
00134 }
00135