Blender  V2.59
KX_MotionState.h
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00001 /*
00002  * $Id: KX_MotionState.h 35063 2011-02-22 10:33:14Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00034 #ifndef __KX_MOTIONSTATE
00035 #define __KX_MOTIONSTATE
00036 
00037 #include "PHY_IMotionState.h"
00038 
00039 #ifdef WITH_CXX_GUARDEDALLOC
00040 #include "MEM_guardedalloc.h"
00041 #endif
00042 
00043 class KX_MotionState : public PHY_IMotionState
00044 {
00045         class   SG_Spatial*             m_node;
00046 
00047 public:
00048         KX_MotionState(class SG_Spatial* spatial);
00049         virtual ~KX_MotionState();
00050 
00051         virtual void    getWorldPosition(float& posX,float& posY,float& posZ);
00052         virtual void    getWorldScaling(float& scaleX,float& scaleY,float& scaleZ);
00053         virtual void    getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal);
00054         virtual void    setWorldPosition(float posX,float posY,float posZ);
00055         virtual void    setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal);
00056         virtual void    getWorldOrientation(float* ori);
00057         virtual void    setWorldOrientation(const float* ori);
00058 
00059         virtual void    calculateWorldTransformations();
00060 
00061 
00062 #ifdef WITH_CXX_GUARDEDALLOC
00063         void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:KX_MotionState"); }
00064         void operator delete( void *mem ) { MEM_freeN(mem); }
00065 #endif
00066 };
00067 
00068 #endif //__KX_MOTIONSTATE
00069