|
Blender
V2.59
|
#include "GL/glew.h"Go to the source code of this file.
Defines | |
| #define | cpack(x) glColor3ub( ((x)&0xFF), (((x)>>8)&0xFF), (((x)>>16)&0xFF) ) |
| #define | glMultMatrixf(x) glMultMatrixf( (float *)(x)) |
| #define | glLoadMatrixf(x) glLoadMatrixf( (float *)(x)) |
Definition in file BIF_gl.h.
| #define cpack | ( | x | ) | glColor3ub( ((x)&0xFF), (((x)>>8)&0xFF), (((x)>>16)&0xFF) ) |
Definition at line 50 of file BIF_gl.h.
Referenced by bbs_mesh_solid_EM(), draw_limit_line(), draw_new_particle_system(), draw_object(), draw_textcurs(), draw_uvs(), drawcursor(), drawcursor_sima(), drawDispList(), drawFlyPixel(), drawlattice(), drawmball(), drawscredge_area(), drawviewborder(), fdrawbezier(), logic_buttons(), star_stuff_init_func(), ui_tooltip_region_draw_cb(), and WM_set_framebuffer_index_color().
| #define glLoadMatrixf | ( | x | ) | glLoadMatrixf( (float *)(x)) |
Definition at line 53 of file BIF_gl.h.
Referenced by GPC_RenderTools::applyLights(), KX_BlenderRenderTools::applyLights(), bglPolygonOffset(), do_lasso_select_mesh(), do_mesh_box_select(), draw_depth(), draw_depth_gpencil(), draw_dupli_objects_color(), draw_manipulator_rotate(), draw_manipulator_rotate_cyl(), draw_manipulator_scale(), draw_manipulator_translate(), draw_motion_paths_init(), draw_new_particle_system(), draw_object(), draw_object_backbufsel(), draw_volume(), drawcamera(), drawlamp(), glaEnd2DDraw(), GPU_scene_object_lights(), view3d_main_area_draw(), view3d_main_area_setup_view(), and view3d_region_operator_needs_opengl().
| #define glMultMatrixf | ( | x | ) | glMultMatrixf( (float *)(x)) |
Definition at line 52 of file BIF_gl.h.
Referenced by draw_b_bone_boxes(), draw_dupli_objects_color(), draw_ebones(), draw_manipulator_rotate(), draw_manipulator_rotate_cyl(), draw_manipulator_scale(), draw_manipulator_translate(), draw_new_particle_system(), draw_object(), draw_object_backbufsel(), draw_pose_bones(), draw_pose_dofs(), drawcamera(), ED_view3d_init_mats_rv3d_gl(), preOrthoFront(), and ringsel_draw().