Blender  V2.59
EffectExporter.h
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00001 /*
00002  * $Id: EffectExporter.h 38079 2011-07-04 08:59:28Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
00021  *                 Nathan Letwory
00022  *
00023  * ***** END GPL LICENSE BLOCK *****
00024  */
00025 
00030 #ifndef __EFFECTEXPORTER_H__
00031 #define __EFFECTEXPORTER_H__
00032 
00033 #include <string>
00034 #include <vector>
00035 
00036 #include "COLLADASWColorOrTexture.h"
00037 #include "COLLADASWStreamWriter.h"
00038 #include "COLLADASWSampler.h"
00039 #include "COLLADASWLibraryEffects.h"
00040 
00041 #include "DNA_image_types.h"
00042 #include "DNA_material_types.h"
00043 #include "DNA_object_types.h"
00044 #include "DNA_scene_types.h"
00045 
00046 class EffectsExporter: COLLADASW::LibraryEffects
00047 {
00048 public:
00049         EffectsExporter(COLLADASW::StreamWriter *sw);
00050         void exportEffects(Scene *sce, bool export_selected);
00051 
00052         void operator()(Material *ma, Object *ob);
00053         
00054         COLLADASW::ColorOrTexture createTexture(Image *ima,
00055                                                                                         std::string& uv_layer_name,
00056                                                                                         COLLADASW::Sampler *sampler
00057                                                                                         /*COLLADASW::Surface *surface*/);
00058         
00059         COLLADASW::ColorOrTexture getcol(float r, float g, float b, float a);
00060 private:
00062         void createTextureIndices(Material *ma, std::vector<int> &indices);
00063         
00064         void writeBlinn(COLLADASW::EffectProfile &ep, Material *ma);
00065         void writeLambert(COLLADASW::EffectProfile &ep, Material *ma);
00066         void writePhong(COLLADASW::EffectProfile &ep, Material *ma);
00067         
00068         bool hasEffects(Scene *sce);
00069 };
00070 
00071 #endif