|
Blender
V2.59
|
00001 /* 00002 * $Id: EffectExporter.h 38079 2011-07-04 08:59:28Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed, 00021 * Nathan Letwory 00022 * 00023 * ***** END GPL LICENSE BLOCK ***** 00024 */ 00025 00030 #ifndef __EFFECTEXPORTER_H__ 00031 #define __EFFECTEXPORTER_H__ 00032 00033 #include <string> 00034 #include <vector> 00035 00036 #include "COLLADASWColorOrTexture.h" 00037 #include "COLLADASWStreamWriter.h" 00038 #include "COLLADASWSampler.h" 00039 #include "COLLADASWLibraryEffects.h" 00040 00041 #include "DNA_image_types.h" 00042 #include "DNA_material_types.h" 00043 #include "DNA_object_types.h" 00044 #include "DNA_scene_types.h" 00045 00046 class EffectsExporter: COLLADASW::LibraryEffects 00047 { 00048 public: 00049 EffectsExporter(COLLADASW::StreamWriter *sw); 00050 void exportEffects(Scene *sce, bool export_selected); 00051 00052 void operator()(Material *ma, Object *ob); 00053 00054 COLLADASW::ColorOrTexture createTexture(Image *ima, 00055 std::string& uv_layer_name, 00056 COLLADASW::Sampler *sampler 00057 /*COLLADASW::Surface *surface*/); 00058 00059 COLLADASW::ColorOrTexture getcol(float r, float g, float b, float a); 00060 private: 00062 void createTextureIndices(Material *ma, std::vector<int> &indices); 00063 00064 void writeBlinn(COLLADASW::EffectProfile &ep, Material *ma); 00065 void writeLambert(COLLADASW::EffectProfile &ep, Material *ma); 00066 void writePhong(COLLADASW::EffectProfile &ep, Material *ma); 00067 00068 bool hasEffects(Scene *sce); 00069 }; 00070 00071 #endif