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Blender
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00001 /* 00002 * $Id: MT_Matrix3x3.h 35158 2011-02-25 11:49:19Z jesterking $ 00003 * ***** BEGIN GPL LICENSE BLOCK ***** 00004 * 00005 * This program is free software; you can redistribute it and/or 00006 * modify it under the terms of the GNU General Public License 00007 * as published by the Free Software Foundation; either version 2 00008 * of the License, or (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software Foundation, 00017 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00018 * 00019 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00020 * All rights reserved. 00021 * 00022 * The Original Code is: all of this file. 00023 * 00024 * Contributor(s): none yet. 00025 * 00026 * ***** END GPL LICENSE BLOCK ***** 00027 */ 00028 00034 /* 00035 00036 * Copyright (c) 2000 Gino van den Bergen <gino@acm.org> 00037 * 00038 * Permission to use, copy, modify, distribute and sell this software 00039 * and its documentation for any purpose is hereby granted without fee, 00040 * provided that the above copyright notice appear in all copies and 00041 * that both that copyright notice and this permission notice appear 00042 * in supporting documentation. Gino van den Bergen makes no 00043 * representations about the suitability of this software for any 00044 * purpose. It is provided "as is" without express or implied warranty. 00045 * 00046 */ 00047 00048 #ifndef MT_MATRIX3X3_H 00049 #define MT_MATRIX3X3_H 00050 00051 #include <MT_assert.h> 00052 00053 #include "MT_Vector3.h" 00054 #include "MT_Quaternion.h" 00055 00056 class MT_Matrix3x3 { 00057 public: 00058 MT_Matrix3x3() {} 00059 MT_Matrix3x3(const float *m) { setValue(m); } 00060 MT_Matrix3x3(const double *m) { setValue(m); } 00061 MT_Matrix3x3(const MT_Quaternion& q) { setRotation(q); } 00062 00063 MT_Matrix3x3(const MT_Quaternion& q, const MT_Vector3& s) { 00064 setRotation(q); 00065 scale(s[0], s[1], s[2]); 00066 } 00067 00068 MT_Matrix3x3(const MT_Vector3& euler) { setEuler(euler); } 00069 MT_Matrix3x3(const MT_Vector3& euler, const MT_Vector3& s) { 00070 setEuler(euler); 00071 scale(s[0], s[1], s[2]); 00072 } 00073 00074 MT_Matrix3x3(MT_Scalar xx, MT_Scalar xy, MT_Scalar xz, 00075 MT_Scalar yx, MT_Scalar yy, MT_Scalar yz, 00076 MT_Scalar zx, MT_Scalar zy, MT_Scalar zz) { 00077 setValue(xx, xy, xz, 00078 yx, yy, yz, 00079 zx, zy, zz); 00080 } 00081 00082 MT_Vector3& operator[](int i) { return m_el[i]; } 00083 const MT_Vector3& operator[](int i) const { return m_el[i]; } 00084 00085 MT_Vector3 getColumn(int i) const { 00086 return MT_Vector3(m_el[0][i], m_el[1][i], m_el[2][i]); 00087 } 00088 void setColumn(int i, const MT_Vector3& v) { 00089 m_el[0][i] = v[0]; 00090 m_el[1][i] = v[1]; 00091 m_el[2][i] = v[2]; 00092 } 00093 00094 void setValue(const float *m) { 00095 m_el[0][0] = *m++; m_el[1][0] = *m++; m_el[2][0] = *m++; m++; 00096 m_el[0][1] = *m++; m_el[1][1] = *m++; m_el[2][1] = *m++; m++; 00097 m_el[0][2] = *m++; m_el[1][2] = *m++; m_el[2][2] = *m; 00098 } 00099 00100 void setValue(const double *m) { 00101 m_el[0][0] = *m++; m_el[1][0] = *m++; m_el[2][0] = *m++; m++; 00102 m_el[0][1] = *m++; m_el[1][1] = *m++; m_el[2][1] = *m++; m++; 00103 m_el[0][2] = *m++; m_el[1][2] = *m++; m_el[2][2] = *m; 00104 } 00105 00106 void setValue3x3(const float *m) { 00107 m_el[0][0] = *m++; m_el[1][0] = *m++; m_el[2][0] = *m++; 00108 m_el[0][1] = *m++; m_el[1][1] = *m++; m_el[2][1] = *m++; 00109 m_el[0][2] = *m++; m_el[1][2] = *m++; m_el[2][2] = *m; 00110 } 00111 00112 void setValue3x3(const double *m) { 00113 m_el[0][0] = *m++; m_el[1][0] = *m++; m_el[2][0] = *m++; 00114 m_el[0][1] = *m++; m_el[1][1] = *m++; m_el[2][1] = *m++; 00115 m_el[0][2] = *m++; m_el[1][2] = *m++; m_el[2][2] = *m; 00116 } 00117 00118 void setValue(MT_Scalar xx, MT_Scalar xy, MT_Scalar xz, 00119 MT_Scalar yx, MT_Scalar yy, MT_Scalar yz, 00120 MT_Scalar zx, MT_Scalar zy, MT_Scalar zz) { 00121 m_el[0][0] = xx; m_el[0][1] = xy; m_el[0][2] = xz; 00122 m_el[1][0] = yx; m_el[1][1] = yy; m_el[1][2] = yz; 00123 m_el[2][0] = zx; m_el[2][1] = zy; m_el[2][2] = zz; 00124 } 00125 00126 void setRotation(const MT_Quaternion& q) { 00127 MT_Scalar d = q.length2(); 00128 MT_assert(!MT_fuzzyZero2(d)); 00129 MT_Scalar s = MT_Scalar(2.0) / d; 00130 MT_Scalar xs = q[0] * s, ys = q[1] * s, zs = q[2] * s; 00131 MT_Scalar wx = q[3] * xs, wy = q[3] * ys, wz = q[3] * zs; 00132 MT_Scalar xx = q[0] * xs, xy = q[0] * ys, xz = q[0] * zs; 00133 MT_Scalar yy = q[1] * ys, yz = q[1] * zs, zz = q[2] * zs; 00134 setValue(MT_Scalar(1.0) - (yy + zz), xy - wz , xz + wy, 00135 xy + wz , MT_Scalar(1.0) - (xx + zz), yz - wx, 00136 xz - wy , yz + wx, MT_Scalar(1.0) - (xx + yy)); 00137 } 00138 00147 void setEuler(const MT_Vector3& euler) { 00148 MT_Scalar ci = cos(euler[0]); 00149 MT_Scalar cj = cos(euler[1]); 00150 MT_Scalar ch = cos(euler[2]); 00151 MT_Scalar si = sin(euler[0]); 00152 MT_Scalar sj = sin(euler[1]); 00153 MT_Scalar sh = sin(euler[2]); 00154 MT_Scalar cc = ci * ch; 00155 MT_Scalar cs = ci * sh; 00156 MT_Scalar sc = si * ch; 00157 MT_Scalar ss = si * sh; 00158 00159 setValue(cj * ch, sj * sc - cs, sj * cc + ss, 00160 cj * sh, sj * ss + cc, sj * cs - sc, 00161 -sj, cj * si, cj * ci); 00162 } 00163 00164 void getEuler(MT_Scalar& yaw, MT_Scalar& pitch, MT_Scalar& roll) const 00165 { 00166 if (m_el[2][0] != -1.0 && m_el[2][0] != 1.0) { 00167 pitch = MT_Scalar(-asin(m_el[2][0])); 00168 yaw = MT_Scalar(atan2(m_el[2][1] / cos(pitch), m_el[2][2] / cos(pitch))); 00169 roll = MT_Scalar(atan2(m_el[1][0] / cos(pitch), m_el[0][0] / cos(pitch))); 00170 } 00171 else { 00172 roll = MT_Scalar(0); 00173 if (m_el[2][0] == -1.0) { 00174 pitch = MT_PI / 2.0; 00175 yaw = MT_Scalar(atan2(m_el[0][1], m_el[0][2])); 00176 } 00177 else { 00178 pitch = - MT_PI / 2.0; 00179 yaw = MT_Scalar(atan2(m_el[0][1], m_el[0][2])); 00180 } 00181 } 00182 } 00183 00184 void scale(MT_Scalar x, MT_Scalar y, MT_Scalar z) { 00185 m_el[0][0] *= x; m_el[0][1] *= y; m_el[0][2] *= z; 00186 m_el[1][0] *= x; m_el[1][1] *= y; m_el[1][2] *= z; 00187 m_el[2][0] *= x; m_el[2][1] *= y; m_el[2][2] *= z; 00188 } 00189 00190 MT_Matrix3x3 scaled(MT_Scalar x, MT_Scalar y, MT_Scalar z) const { 00191 return MT_Matrix3x3(m_el[0][0] * x, m_el[0][1] * y, m_el[0][2] * z, 00192 m_el[1][0] * x, m_el[1][1] * y, m_el[1][2] * z, 00193 m_el[2][0] * x, m_el[2][1] * y, m_el[2][2] * z); 00194 } 00195 00196 void setIdentity() { 00197 setValue(MT_Scalar(1.0), MT_Scalar(0.0), MT_Scalar(0.0), 00198 MT_Scalar(0.0), MT_Scalar(1.0), MT_Scalar(0.0), 00199 MT_Scalar(0.0), MT_Scalar(0.0), MT_Scalar(1.0)); 00200 } 00201 00202 void getValue(float *m) const { 00203 *m++ = (float) m_el[0][0]; *m++ = (float) m_el[1][0]; *m++ = (float) m_el[2][0]; *m++ = (float) 0.0; 00204 *m++ = (float) m_el[0][1]; *m++ = (float) m_el[1][1]; *m++ = (float) m_el[2][1]; *m++ = (float) 0.0; 00205 *m++ = (float) m_el[0][2]; *m++ = (float) m_el[1][2]; *m++ = (float) m_el[2][2]; *m = (float) 0.0; 00206 } 00207 00208 void getValue(double *m) const { 00209 *m++ = m_el[0][0]; *m++ = m_el[1][0]; *m++ = m_el[2][0]; *m++ = 0.0; 00210 *m++ = m_el[0][1]; *m++ = m_el[1][1]; *m++ = m_el[2][1]; *m++ = 0.0; 00211 *m++ = m_el[0][2]; *m++ = m_el[1][2]; *m++ = m_el[2][2]; *m = 0.0; 00212 } 00213 00214 void getValue3x3(float *m) const { 00215 *m++ = (float) m_el[0][0]; *m++ = (float) m_el[1][0]; *m++ = (float) m_el[2][0]; 00216 *m++ = (float) m_el[0][1]; *m++ = (float) m_el[1][1]; *m++ = (float) m_el[2][1]; 00217 *m++ = (float) m_el[0][2]; *m++ = (float) m_el[1][2]; *m++ = (float) m_el[2][2]; 00218 } 00219 00220 void getValue3x3(double *m) const { 00221 *m++ = m_el[0][0]; *m++ = m_el[1][0]; *m++ = m_el[2][0]; 00222 *m++ = m_el[0][1]; *m++ = m_el[1][1]; *m++ = m_el[2][1]; 00223 *m++ = m_el[0][2]; *m++ = m_el[1][2]; *m++ = m_el[2][2]; 00224 } 00225 00226 MT_Quaternion getRotation() const; 00227 00228 MT_Matrix3x3& operator*=(const MT_Matrix3x3& m); 00229 00230 MT_Scalar tdot(int c, const MT_Vector3& v) const { 00231 return m_el[0][c] * v[0] + m_el[1][c] * v[1] + m_el[2][c] * v[2]; 00232 } 00233 00234 MT_Scalar cofac(int r1, int c1, int r2, int c2) const { 00235 return m_el[r1][c1] * m_el[r2][c2] - m_el[r1][c2] * m_el[r2][c1]; 00236 } 00237 00238 MT_Scalar determinant() const; 00239 MT_Matrix3x3 adjoint() const; 00240 00241 MT_Matrix3x3 absolute() const; 00242 00243 MT_Matrix3x3 transposed() const; 00244 void transpose(); 00245 00246 MT_Matrix3x3 inverse() const; 00247 void invert(); 00248 00249 protected: 00250 00251 MT_Vector3 m_el[3]; 00252 }; 00253 00254 MT_Vector3 operator*(const MT_Matrix3x3& m, const MT_Vector3& v); 00255 MT_Vector3 operator*(const MT_Vector3& v, const MT_Matrix3x3& m); 00256 MT_Matrix3x3 operator*(const MT_Matrix3x3& m1, const MT_Matrix3x3& m2); 00257 00258 MT_Matrix3x3 MT_multTransposeLeft(const MT_Matrix3x3& m1, const MT_Matrix3x3& m2); 00259 MT_Matrix3x3 MT_multTransposeRight(const MT_Matrix3x3& m1, const MT_Matrix3x3& m2); 00260 00261 inline MT_OStream& operator<<(MT_OStream& os, const MT_Matrix3x3& m) { 00262 return os << m[0] << GEN_endl << m[1] << GEN_endl << m[2] << GEN_endl; 00263 } 00264 00265 #ifdef GEN_INLINED 00266 #include "MT_Matrix3x3.inl" 00267 #endif 00268 00269 #endif 00270