Blender  V2.59
KX_TouchSensor.h
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00001 /*
00002  * $Id: KX_TouchSensor.h 35063 2011-02-22 10:33:14Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00035 #ifndef __KX_TOUCHSENSOR
00036 #define __KX_TOUCHSENSOR
00037 
00038 #include "SCA_ISensor.h"
00039 #include "ListValue.h"
00040 
00041 struct PHY_CollData;
00042 
00043 #include "KX_ClientObjectInfo.h"
00044 
00045 #if defined(_WIN64)
00046 typedef unsigned __int64 uint_ptr;
00047 #else
00048 typedef unsigned long uint_ptr;
00049 #endif
00050 
00051 class KX_TouchEventManager;
00052 
00053 class KX_TouchSensor : public SCA_ISensor
00054 {
00055 protected:
00056         Py_Header;
00057 
00061         STR_String                              m_touchedpropname;      
00062         bool                                    m_bFindMaterial;
00063         bool                                    m_bTouchPulse;          /* changes in the colliding objects trigger pulses */
00064         
00065         class PHY_IPhysicsController*   m_physCtrl;
00066 
00067         bool                                    m_bCollision;
00068         bool                                    m_bTriggered;
00069         bool                                    m_bLastTriggered;
00070 
00071         // Use with m_bTouchPulse to detect changes
00072         int                                             m_bLastCount;           /* size of m_colliders last tick */
00073         uint_ptr                                m_bColliderHash;        /* hash collision objects pointers to trigger incase one object collides and another takes its place */
00074         uint_ptr                                m_bLastColliderHash;
00075 
00076         SCA_IObject*                m_hitObject;
00077         class CListValue*               m_colliders;
00078         
00079 public:
00080         KX_TouchSensor(class SCA_EventManager* eventmgr,
00081                 class KX_GameObject* gameobj,
00082                 bool bFindMaterial,
00083                 bool bTouchPulse,
00084                 const STR_String& touchedpropname) ;
00085         virtual ~KX_TouchSensor();
00086 
00087         virtual CValue* GetReplica();
00088         virtual void ProcessReplica();
00089         virtual void SynchronizeTransform();
00090         virtual bool Evaluate();
00091         virtual void Init();
00092         virtual void ReParent(SCA_IObject* parent);
00093         
00094         virtual void RegisterSumo(KX_TouchEventManager* touchman);
00095         virtual void UnregisterSumo(KX_TouchEventManager* touchman);
00096         virtual void UnregisterToManager();
00097 
00098 //      virtual DT_Bool HandleCollision(void* obj1,void* obj2,
00099 //                                               const DT_CollData * coll_data); 
00100 
00101         virtual bool    NewHandleCollision(void*obj1,void*obj2,const PHY_CollData* colldata);
00102 
00103         // Allows to do pre-filtering and save computation time
00104         // obj1 = sensor physical controller, obj2 = physical controller of second object
00105         // return value = true if collision should be checked on pair of object
00106         virtual bool    BroadPhaseFilterCollision(void*obj1,void*obj2) { return true; }
00107         virtual bool    BroadPhaseSensorFilterCollision(void*obj1,void*obj2);
00108         virtual sensortype GetSensorType() { return ST_TOUCH; }
00109   
00110 
00111         virtual bool IsPositiveTrigger() {
00112                 bool result = m_bTriggered;
00113                 if (m_invert) result = !result;
00114                 return result;
00115         }
00116         
00117         virtual void EndFrame();
00118 
00119         class PHY_IPhysicsController* GetPhysicsController() { return m_physCtrl; }
00120 
00121 
00122         // todo: put some info for collision maybe
00123 
00124 #ifdef WITH_PYTHON
00125 
00126         /* --------------------------------------------------------------------- */
00127         /* Python interface ---------------------------------------------------- */
00128         /* --------------------------------------------------------------------- */
00129         
00130         static PyObject*        pyattr_get_object_hit(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
00131         static PyObject*        pyattr_get_object_hit_list(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
00132 
00133 #endif
00134         
00135 };
00136 
00137 #endif //__KX_TOUCHSENSOR
00138