Blender  V2.59
SHD_invert.c
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00001 /*
00002  * $Id: SHD_invert.c 35853 2011-03-28 17:08:33Z campbellbarton $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version. 
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2005 Blender Foundation.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00035 #include "../SHD_util.h"
00036 
00037 
00038 
00039 /* **************** INVERT ******************** */ 
00040 static bNodeSocketType sh_node_invert_in[]= { 
00041         { SOCK_VALUE, 1, "Fac", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, 
00042         { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, 
00043         { -1, 0, "" } 
00044 };
00045 
00046 static bNodeSocketType sh_node_invert_out[]= { 
00047         { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, 
00048         { -1, 0, "" } 
00049 };
00050 
00051 static void node_shader_exec_invert(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **in, 
00052 bNodeStack **out) 
00053 {
00054         float col[3], facm;
00055 
00056         col[0] = 1.0f - in[1]->vec[0];
00057         col[1] = 1.0f - in[1]->vec[1];
00058         col[2] = 1.0f - in[1]->vec[2];
00059         
00060         /* if fac, blend result against original input */
00061         if (in[0]->vec[0] < 1.0f) {
00062                 facm = 1.0f - in[0]->vec[0];
00063 
00064                 col[0] = in[0]->vec[0]*col[0] + (facm*in[1]->vec[0]);
00065                 col[1] = in[0]->vec[0]*col[1] + (facm*in[1]->vec[1]);
00066                 col[2] = in[0]->vec[0]*col[2] + (facm*in[1]->vec[2]);
00067         }
00068         
00069         VECCOPY(out[0]->vec, col);
00070 }
00071 
00072 static int gpu_shader_invert(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
00073 {
00074         return GPU_stack_link(mat, "invert", in, out);
00075 }
00076 
00077 void register_node_type_sh_invert(ListBase *lb)
00078 {
00079         static bNodeType ntype;
00080 
00081         node_type_base(&ntype, SH_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR, NODE_OPTIONS,
00082                 sh_node_invert_in, sh_node_invert_out);
00083         node_type_size(&ntype, 90, 80, 100);
00084         node_type_exec(&ntype, node_shader_exec_invert);
00085         node_type_gpu(&ntype, gpu_shader_invert);
00086 
00087         nodeRegisterType(lb, &ntype);
00088 }
00089 
00090