Blender  V2.59
gammaCorrectionTables.c
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00001 /*
00002  * Jitter offset table
00003  *
00004  * $Id: gammaCorrectionTables.c 35233 2011-02-27 19:31:27Z jesterking $
00005  *
00006  * ***** BEGIN GPL LICENSE BLOCK *****
00007  *
00008  * This program is free software; you can redistribute it and/or
00009  * modify it under the terms of the GNU General Public License
00010  * as published by the Free Software Foundation; either version 2
00011  * of the License, or (at your option) any later version.
00012  *
00013  * This program is distributed in the hope that it will be useful,
00014  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016  * GNU General Public License for more details.
00017  *
00018  * You should have received a copy of the GNU General Public License
00019  * along with this program; if not, write to the Free Software Foundation,
00020  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00021  *
00022  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00023  * All rights reserved.
00024  *
00025  * The Original Code is: all of this file.
00026  *
00027  * Contributor(s): none yet.
00028  *
00029  * ***** END GPL LICENSE BLOCK *****
00030  */
00031 
00037 #include "gammaCorrectionTables.h"
00038 #include <stdlib.h>
00039 #include <math.h>
00040 
00041 /* WARNING; optimized, cannot be used to do gamma(invgamma()) and expect    */
00042 /* result remain identical (ton)                                            */   
00043 
00044 /* gamma is only used here for correcting adding colors or alpha */
00045 #define RE_DEFAULT_GAMMA 2.0
00046 
00047 /* This 400 is sort of based on the number of intensity levels needed for    */
00048 /* the typical dynamic range of a medium, in this case CRTs. (Foley)         */
00049 /* (Actually, it says the number should be between 400 and 535.)             */
00050 #define RE_GAMMA_TABLE_SIZE 400
00051 
00052 /* These indicate the status of the gamma lookup table --------------------- */
00053 
00054 static float gamma_range_table[RE_GAMMA_TABLE_SIZE + 1];
00055 static float gamfactor_table[RE_GAMMA_TABLE_SIZE];
00056 static float inv_gamma_range_table[RE_GAMMA_TABLE_SIZE + 1];
00057 static float inv_gamfactor_table[RE_GAMMA_TABLE_SIZE];
00058 static float color_domain_table[RE_GAMMA_TABLE_SIZE + 1];
00059 static float color_step;
00060 static float inv_color_step;
00061 static float valid_gamma;
00062 static float valid_inv_gamma;
00063 
00064 /* ------------------------------------------------------------------------- */
00065 
00066 float gammaCorrect(float c)
00067 {
00068         int i;
00069         float res = 0.0;
00070         
00071         i = floor(c * inv_color_step);
00072         /* Clip to range [0,1]: outside, just do the complete calculation.       */
00073         /* We may have some performance problems here. Stretching up the LUT     */
00074         /* may help solve that, by exchanging LUT size for the interpolation.    */
00075         /* Negative colors are explicitly handled.                              */
00076         if (i < 0) res = -pow(abs(c), valid_gamma);
00077         else if (i >= RE_GAMMA_TABLE_SIZE ) res = pow(c, valid_gamma);
00078         else res = gamma_range_table[i] + 
00079                            ( (c - color_domain_table[i]) * gamfactor_table[i]); 
00080         
00081         return res;
00082 } /* end of float gammaCorrect(float col) */
00083 
00084 /* ------------------------------------------------------------------------- */
00085 
00086 float invGammaCorrect(float col)
00087 {
00088         int i;
00089         float res = 0.0;
00090 
00091         i = floor(col*inv_color_step);
00092         /* Negative colors are explicitly handled.                              */
00093         if (i < 0) res = -pow(abs(col), valid_inv_gamma);
00094         else if (i >= RE_GAMMA_TABLE_SIZE) res = pow(col, valid_inv_gamma);
00095         else res = inv_gamma_range_table[i] + 
00096                            ( (col - color_domain_table[i]) * inv_gamfactor_table[i]);
00097                            
00098         return res;
00099 } /* end of float invGammaCorrect(float col) */
00100 
00101 
00102 /* ------------------------------------------------------------------------- */
00103 
00104 void makeGammaTables(float gamma)
00105 {
00106         /* we need two tables: one forward, one backward */
00107         int i;
00108 
00109         valid_gamma        = gamma;
00110         valid_inv_gamma    = 1.0 / gamma;
00111         color_step        = 1.0 / RE_GAMMA_TABLE_SIZE;
00112         inv_color_step    = (float) RE_GAMMA_TABLE_SIZE; 
00113 
00114         /* We could squeeze out the two range tables to gain some memory.        */     
00115         for (i = 0; i < RE_GAMMA_TABLE_SIZE; i++) {
00116                 color_domain_table[i]   = i * color_step;
00117                 gamma_range_table[i]     = pow(color_domain_table[i],
00118                                                                                 valid_gamma);
00119                 inv_gamma_range_table[i] = pow(color_domain_table[i],
00120                                                                                 valid_inv_gamma);
00121         }
00122 
00123         /* The end of the table should match 1.0 carefully. In order to avoid    */
00124         /* rounding errors, we just set this explicitly. The last segment may    */
00125         /* have a different length than the other segments, but our              */
00126         /* interpolation is insensitive to that.                                 */
00127         color_domain_table[RE_GAMMA_TABLE_SIZE]   = 1.0;
00128         gamma_range_table[RE_GAMMA_TABLE_SIZE]     = 1.0;
00129         inv_gamma_range_table[RE_GAMMA_TABLE_SIZE] = 1.0;
00130 
00131         /* To speed up calculations, we make these calc factor tables. They are  */
00132         /* multiplication factors used in scaling the interpolation.             */
00133         for (i = 0; i < RE_GAMMA_TABLE_SIZE; i++ ) {
00134                 gamfactor_table[i] = inv_color_step
00135                         * (gamma_range_table[i + 1] - gamma_range_table[i]) ;
00136                 inv_gamfactor_table[i] = inv_color_step
00137                         * (inv_gamma_range_table[i + 1] - inv_gamma_range_table[i]) ;
00138         }
00139 
00140 } /* end of void makeGammaTables(float gamma) */
00141 
00142 
00143 
00144 /* ------------------------------------------------------------------------- */
00145 
00146 /* eof */