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Blender
V2.59
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00001 /* 00002 * $Id: render_intern.h 36774 2011-05-19 11:34:11Z blendix $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2008 Blender Foundation. 00021 * All rights reserved. 00022 * 00023 * 00024 * Contributor(s): Blender Foundation 00025 * 00026 * ***** END GPL LICENSE BLOCK ***** 00027 */ 00028 00034 #ifndef RENDER_INTERN_H 00035 #define RENDER_INTERN_H 00036 00037 struct wmOperatorType; 00038 struct RenderResult; 00039 struct Scene; 00040 00041 /* render_shading.c */ 00042 void OBJECT_OT_material_slot_add(struct wmOperatorType *ot); 00043 void OBJECT_OT_material_slot_remove(struct wmOperatorType *ot); 00044 void OBJECT_OT_material_slot_assign(struct wmOperatorType *ot); 00045 void OBJECT_OT_material_slot_select(struct wmOperatorType *ot); 00046 void OBJECT_OT_material_slot_deselect(struct wmOperatorType *ot); 00047 void OBJECT_OT_material_slot_copy(struct wmOperatorType *ot); 00048 00049 void MATERIAL_OT_new(struct wmOperatorType *ot); 00050 void TEXTURE_OT_new(struct wmOperatorType *ot); 00051 void WORLD_OT_new(struct wmOperatorType *ot); 00052 00053 void MATERIAL_OT_copy(struct wmOperatorType *ot); 00054 void MATERIAL_OT_paste(struct wmOperatorType *ot); 00055 00056 void SCENE_OT_render_layer_add(struct wmOperatorType *ot); 00057 void SCENE_OT_render_layer_remove(struct wmOperatorType *ot); 00058 00059 00060 void TEXTURE_OT_slot_copy(struct wmOperatorType *ot); 00061 void TEXTURE_OT_slot_paste(struct wmOperatorType *ot); 00062 void TEXTURE_OT_slot_move(struct wmOperatorType *ot); 00063 void TEXTURE_OT_envmap_save(struct wmOperatorType *ot); 00064 void TEXTURE_OT_envmap_clear(struct wmOperatorType *ot); 00065 void TEXTURE_OT_envmap_clear_all(struct wmOperatorType *ot); 00066 00067 /* render_internal.c */ 00068 void RENDER_OT_render(struct wmOperatorType *ot); 00069 00070 /* render_opengl.c uses this */ 00071 void image_buffer_rect_update(struct Scene *scene, struct RenderResult *rr, struct ImBuf *ibuf, volatile struct rcti *renrect); 00072 00073 /* render_view.c */ 00074 void render_view_open(struct bContext *C, int mx, int my); 00075 00076 void RENDER_OT_view_show(struct wmOperatorType *ot); 00077 void RENDER_OT_view_cancel(struct wmOperatorType *ot); 00078 00079 /* render_opengl.c */ 00080 void RENDER_OT_opengl(struct wmOperatorType *ot); 00081 00082 #endif /* RENDER_INTERN_H */ 00083