Blender  V2.59
CMP_math.c
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00001 /*
00002  * $Id: CMP_math.c 37335 2011-06-09 13:46:34Z campbellbarton $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version. 
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2006 Blender Foundation.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00035 #include "../CMP_util.h"
00036 
00037 /* **************** SCALAR MATH ******************** */ 
00038 static bNodeSocketType cmp_node_math_in[]= { 
00039         { SOCK_VALUE, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f}, 
00040         { SOCK_VALUE, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f}, 
00041         { -1, 0, "" } 
00042 };
00043 
00044 static bNodeSocketType cmp_node_math_out[]= { 
00045         { SOCK_VALUE, 0, "Value", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, 
00046         { -1, 0, "" } 
00047 };
00048 
00049 static void do_math(bNode *node, float *out, float *in, float *in2)
00050 {
00051         switch(node->custom1)
00052         {
00053         case 0: /* Add */
00054                 out[0]= in[0] + in2[0]; 
00055                 break; 
00056         case 1: /* Subtract */
00057                 out[0]= in[0] - in2[0];
00058                 break; 
00059         case 2: /* Multiply */
00060                 out[0]= in[0] * in2[0]; 
00061                 break; 
00062         case 3: /* Divide */
00063                 {
00064                         if(in2[0]==0)   /* We don't want to divide by zero. */
00065                                 out[0]= 0.0;
00066                         else
00067                                 out[0]= in[0] / in2[0];
00068                         }
00069                 break;
00070         case 4: /* Sine */
00071                 out[0]= sin(in[0]);
00072                 break;
00073         case 5: /* Cosine */
00074                 out[0]= cos(in[0]);
00075                 break;
00076         case 6: /* Tangent */
00077                 out[0]= tan(in[0]);
00078                 break;
00079         case 7: /* Arc-Sine */
00080                 {
00081                         /* Can't do the impossible... */
00082                         if(in[0] <= 1 && in[0] >= -1 )
00083                                 out[0]= asin(in[0]);
00084                         else
00085                                 out[0]= 0.0;
00086                 }
00087                 break;
00088         case 8: /* Arc-Cosine */
00089                 {
00090                         /* Can't do the impossible... */
00091                         if( in[0] <= 1 && in[0] >= -1 )
00092                                 out[0]= acos(in[0]);
00093                         else
00094                                 out[0]= 0.0;
00095                 }
00096                 break;
00097         case 9: /* Arc-Tangent */
00098                 out[0]= atan(in[0]);
00099                 break;
00100         case 10: /* Power */
00101                 {
00102                         /* Only raise negative numbers by full integers */
00103                         if( in[0] >= 0 ) {
00104                                 out[0]= pow(in[0], in2[0]);
00105                         } else {
00106                                 float y_mod_1 = fmod(in2[0], 1);
00107                                 /* if input value is not nearly an integer, fall back to zero, nicer than straight rounding */
00108                                 if (y_mod_1 > 0.999 || y_mod_1 < 0.001) {
00109                                         out[0]= pow(in[0], floor(in2[0] + 0.5));
00110                                 } else {
00111                                         out[0] = 0.0;
00112                                 }
00113                         }
00114                 }
00115                 break;
00116         case 11: /* Logarithm */
00117                 {
00118                         /* Don't want any imaginary numbers... */
00119                         if( in[0] > 0  && in2[0] > 0 )
00120                                 out[0]= log(in[0]) / log(in2[0]);
00121                         else
00122                                 out[0]= 0.0;
00123                 }
00124                 break;
00125         case 12: /* Minimum */
00126                 {
00127                         if( in[0] < in2[0] )
00128                                 out[0]= in[0];
00129                         else
00130                                 out[0]= in2[0];
00131                 }
00132                 break;
00133         case 13: /* Maximum */
00134                 {
00135                         if( in[0] > in2[0] )
00136                                 out[0]= in[0];
00137                         else
00138                                 out[0]= in2[0];
00139                 }
00140                 break;
00141         case 14: /* Round */
00142                 {
00143                         /* round by the second value */
00144                         if( in2[0] != 0.0f )
00145                                 out[0]= floorf(in[0] / in2[0] + 0.5f) * in2[0];
00146                         else
00147                                 out[0]= floorf(in[0] + 0.5f);
00148 
00149                 }
00150                 break;
00151         case 15: /* Less Than */
00152                 {
00153                         if( in[0] < in2[0] )
00154                                 out[0]= 1.0f;
00155                         else
00156                                 out[0]= 0.0f;
00157                 }
00158                 break;
00159         case 16: /* Greater Than */
00160                 {
00161                         if( in[0] > in2[0] )
00162                                 out[0]= 1.0f;
00163                         else
00164                                 out[0]= 0.0f;
00165                 }
00166                 break;
00167         }
00168 }
00169 
00170 static void node_composit_exec_math(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
00171 {
00172         CompBuf *cbuf=in[0]->data;
00173         CompBuf *cbuf2=in[1]->data;
00174         CompBuf *stackbuf; 
00175 
00176         /* check for inputs and outputs for early out*/
00177         if(out[0]->hasoutput==0) return;
00178 
00179         /* no image-color operation */
00180         if(in[0]->data==NULL && in[1]->data==NULL) {
00181                 do_math(node, out[0]->vec, in[0]->vec, in[1]->vec);
00182                 return;
00183         }
00184 
00185         /*create output based on first input */
00186         if(cbuf) {
00187                 stackbuf=alloc_compbuf(cbuf->x, cbuf->y, CB_VAL, 1);
00188         }
00189         /* and if it doesn't exist use the second input since we 
00190          know that one of them must exist at this point*/
00191         else  {
00192                 stackbuf=alloc_compbuf(cbuf2->x, cbuf2->y, CB_VAL, 1);
00193         }
00194 
00195         /* operate in case there's valid size */
00196         composit2_pixel_processor(node, stackbuf, in[0]->data, in[0]->vec, in[1]->data, in[1]->vec, do_math, CB_VAL, CB_VAL);
00197         out[0]->data= stackbuf;
00198 }
00199 
00200 void register_node_type_cmp_math(ListBase *lb)
00201 {
00202         static bNodeType ntype;
00203 
00204         node_type_base(&ntype, CMP_NODE_MATH, "Math", NODE_CLASS_CONVERTOR, NODE_OPTIONS,
00205                 cmp_node_math_in, cmp_node_math_out);
00206         node_type_size(&ntype, 120, 110, 160);
00207         node_type_label(&ntype, node_math_label);
00208         node_type_exec(&ntype, node_composit_exec_math);
00209 
00210         nodeRegisterType(lb, &ntype);
00211 }
00212 
00213 
00214 
00215