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Blender
V2.59
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00001 /* 00002 * $Id: smoke_API.h 35159 2011-02-25 11:50:46Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2009 by Daniel Genrich 00021 * All rights reserved. 00022 * 00023 * Contributor(s): Daniel Genrich 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00033 #ifndef SMOKE_API_H_ 00034 #define SMOKE_API_H_ 00035 00036 #ifdef __cplusplus 00037 extern "C" { 00038 #endif 00039 00040 struct FLUID_3D; 00041 00042 // export 00043 void smoke_export(struct FLUID_3D *fluid, float *dt, float *dx, float **dens, float **densold, float **heat, float **heatold, float **vx, float **vy, float **vz, float **vxold, float **vyold, float **vzold, unsigned char **obstacles); 00044 00045 // low res 00046 struct FLUID_3D *smoke_init(int *res, float *p0); 00047 void smoke_free(struct FLUID_3D *fluid); 00048 00049 void smoke_initBlenderRNA(struct FLUID_3D *fluid, float *alpha, float *beta, float *dt_factor, float *vorticity, int *border_colli); 00050 void smoke_step(struct FLUID_3D *fluid, size_t framenr, float fps); 00051 00052 float *smoke_get_density(struct FLUID_3D *fluid); 00053 float *smoke_get_heat(struct FLUID_3D *fluid); 00054 float *smoke_get_velocity_x(struct FLUID_3D *fluid); 00055 float *smoke_get_velocity_y(struct FLUID_3D *fluid); 00056 float *smoke_get_velocity_z(struct FLUID_3D *fluid); 00057 00058 float *smoke_get_force_x(struct FLUID_3D *fluid); 00059 float *smoke_get_force_y(struct FLUID_3D *fluid); 00060 float *smoke_get_force_z(struct FLUID_3D *fluid); 00061 00062 unsigned char *smoke_get_obstacle(struct FLUID_3D *fluid); 00063 00064 size_t smoke_get_index(int x, int max_x, int y, int max_y, int z); 00065 size_t smoke_get_index2d(int x, int max_x, int y); 00066 00067 void smoke_dissolve(struct FLUID_3D *fluid, int speed, int log); 00068 00069 // wavelet turbulence functions 00070 struct WTURBULENCE *smoke_turbulence_init(int *res, int amplify, int noisetype); 00071 void smoke_turbulence_free(struct WTURBULENCE *wt); 00072 void smoke_turbulence_step(struct WTURBULENCE *wt, struct FLUID_3D *fluid); 00073 00074 float *smoke_turbulence_get_density(struct WTURBULENCE *wt); 00075 void smoke_turbulence_get_res(struct WTURBULENCE *wt, int *res); 00076 void smoke_turbulence_set_noise(struct WTURBULENCE *wt, int type); 00077 void smoke_initWaveletBlenderRNA(struct WTURBULENCE *wt, float *strength); 00078 00079 void smoke_dissolve_wavelet(struct WTURBULENCE *wt, int speed, int log); 00080 00081 // export 00082 void smoke_turbulence_export(struct WTURBULENCE *wt, float **dens, float **densold, float **tcu, float **tcv, float **tcw); 00083 00084 #ifdef __cplusplus 00085 } 00086 #endif 00087 00088 #endif /* SMOKE_API_H_ */