Blender  V2.59
BKE_effect.h
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00001 /*
00002  * $Id: BKE_effect.h 38663 2011-07-24 17:44:22Z jhk $ 
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 #ifndef BKE_EFFECT_H
00030 #define BKE_EFFECT_H
00031 
00037 #include "DNA_modifier_types.h"
00038 
00039 struct Object;
00040 struct Scene;
00041 struct Effect;
00042 struct ListBase;
00043 struct Particle;
00044 struct Group;
00045 struct RNG;
00046 struct ParticleSimulationData;
00047 struct ParticleData;
00048 struct ParticleKey;
00049 
00050 struct EffectorWeights *BKE_add_effector_weights(struct Group *group);
00051 struct PartDeflect *object_add_collision_fields(int type);
00052 
00053 /* Input to effector code */
00054 typedef struct EffectedPoint {
00055         float *loc;
00056         float *vel;
00057         float *ave;     /* angular velocity for particles with dynamic rotation */
00058         float *rot; /* rotation quaternion for particles with dynamic rotation */
00059         float vel_to_frame;
00060         float vel_to_sec;
00061 
00062         /* only for particles */
00063         float size, charge;
00064 
00065         unsigned int flag;
00066         int index;
00067 
00068         struct ParticleSystem *psys;    /* particle system the point belongs to */
00069 } EffectedPoint;
00070 
00071 typedef struct GuideEffectorData {
00072         float vec_to_point[3];
00073         float strength;
00074 } GuideEffectorData;
00075 
00076 typedef struct EffectorData {
00077         /* Effector point */
00078         float loc[3];
00079         float nor[3];
00080         float vel[3];
00081 
00082         float vec_to_point[3];
00083         float distance, falloff;
00084 
00085         /* only for effector particles */
00086         float size, charge;
00087 
00088         /* only for vortex effector with surface falloff */
00089         float nor2[3], vec_to_point2[3];
00090 
00091         int *index;     /* point index */
00092 } EffectorData;
00093 
00094 /* used for calculating the effector force */
00095 typedef struct EffectorCache {
00096         struct EffectorCache *next, *prev;
00097 
00098         struct Scene *scene;
00099         struct Object *ob;
00100         struct ParticleSystem *psys;
00101         struct SurfaceModifierData *surmd;
00102         
00103         struct PartDeflect *pd;
00104 
00105         /* precalculated for guides */
00106         struct GuideEffectorData *guide_data;
00107         float guide_loc[4], guide_dir[3], guide_radius;
00108         float velocity[3];
00109 
00110         float frame;
00111         int flag;
00112 } EffectorCache;
00113 
00114 void free_effect(struct Effect *eff);
00115 void free_effects(struct ListBase *lb);
00116 struct Effect *copy_effect(struct Effect *eff);
00117 void copy_effects(struct ListBase *lbn, struct ListBase *lb);
00118 void deselectall_eff(struct Object *ob);
00119 
00120 struct PartEff *give_parteff(struct Object *ob);
00121 
00122 
00123 void                    free_partdeflect(struct PartDeflect *pd);
00124 struct ListBase *pdInitEffectors(struct Scene *scene, struct Object *ob_src, struct ParticleSystem *psys_src, struct EffectorWeights *weights);
00125 void                    pdEndEffectors(struct ListBase **effectors);
00126 void                    pdDoEffectors(struct ListBase *effectors, struct ListBase *colliders, struct EffectorWeights *weights, struct EffectedPoint *point, float *force, float *impulse);
00127 
00128 void pd_point_from_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleKey *state, struct EffectedPoint *point);
00129 void pd_point_from_loc(struct Scene *scene, float *loc, float *vel, int index, struct EffectedPoint *point);
00130 void pd_point_from_soft(struct Scene *scene, float *loc, float *vel, int index, struct EffectedPoint *point);
00131 
00132 /* needed for boids */
00133 float effector_falloff(struct EffectorCache *eff, struct EffectorData *efd, struct EffectedPoint *point, struct EffectorWeights *weights);
00134 int closest_point_on_surface(struct SurfaceModifierData *surmd, float *co, float *surface_co, float *surface_nor, float *surface_vel);
00135 int get_effector_data(struct EffectorCache *eff, struct EffectorData *efd, struct EffectedPoint *point, int real_velocity);
00136 
00137 /* required for particle_system.c */
00138 //void do_physical_effector(struct EffectorData *eff, struct EffectorPoint *point, float *total_force);
00139 //float effector_falloff(struct EffectorData *eff, struct EffectorPoint *point, struct EffectorWeights *weights);
00140 
00141 /* EffectedPoint->flag */
00142 #define PE_WIND_AS_SPEED                1
00143 #define PE_DYNAMIC_ROTATION             2
00144 #define PE_USE_NORMAL_DATA              4
00145 
00146 /* EffectorData->flag */
00147 #define PE_VELOCITY_TO_IMPULSE  1
00148 
00149 
00150 #endif
00151