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Blender
V2.59
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00001 /* 00002 * $Id: CMP_normal.c 35237 2011-02-27 20:13:22Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2006 Blender Foundation. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00029 00035 #include "../CMP_util.h" 00036 00037 00038 /* **************** NORMAL ******************** */ 00039 static bNodeSocketType cmp_node_normal_in[]= { 00040 { SOCK_VECTOR, 1, "Normal", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, 00041 { -1, 0, "" } 00042 }; 00043 00044 static bNodeSocketType cmp_node_normal_out[]= { 00045 { SOCK_VECTOR, 0, "Normal", 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f}, 00046 { SOCK_VALUE, 0, "Dot", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, 00047 { -1, 0, "" } 00048 }; 00049 00050 static void do_normal(bNode *node, float *out, float *in) 00051 { 00052 bNodeSocket *sock= node->outputs.first; 00053 float *nor= sock->ns.vec; 00054 00055 /* render normals point inside... the widget points outside */ 00056 out[0]= -INPR(nor, in); 00057 } 00058 00059 /* generates normal, does dot product */ 00060 static void node_composit_exec_normal(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) 00061 { 00062 bNodeSocket *sock= node->outputs.first; 00063 /* stack order input: normal */ 00064 /* stack order output: normal, value */ 00065 00066 /* input no image? then only vector op */ 00067 if(in[0]->data==NULL) { 00068 VECCOPY(out[0]->vec, sock->ns.vec); 00069 /* render normals point inside... the widget points outside */ 00070 out[1]->vec[0]= -INPR(out[0]->vec, in[0]->vec); 00071 } 00072 else if(out[1]->hasoutput) { 00073 /* make output size of input image */ 00074 CompBuf *cbuf= in[0]->data; 00075 CompBuf *stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_VAL, 1); /* allocs */ 00076 00077 composit1_pixel_processor(node, stackbuf, in[0]->data, in[0]->vec, do_normal, CB_VEC3); 00078 00079 out[1]->data= stackbuf; 00080 } 00081 00082 00083 } 00084 00085 void register_node_type_cmp_normal(ListBase *lb) 00086 { 00087 static bNodeType ntype; 00088 00089 node_type_base(&ntype, CMP_NODE_NORMAL, "Normal", NODE_CLASS_OP_VECTOR, NODE_OPTIONS, 00090 cmp_node_normal_in, cmp_node_normal_out); 00091 node_type_size(&ntype, 100, 60, 200); 00092 node_type_exec(&ntype, node_composit_exec_normal); 00093 00094 nodeRegisterType(lb, &ntype); 00095 } 00096 00097