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Blender
V2.59
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00001 /* 00002 * $Id: BL_System.h 36523 2011-05-06 20:18:42Z blendix $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 * System specific information / access. 00029 * Interface to the commandline arguments 00030 */ 00031 00036 #ifndef BL_SYSTEM_H 00037 #define BL_SYSTEM_H 00038 00039 #ifdef __cplusplus 00040 extern "C" { 00041 #endif 00042 00043 /* Game Engine command line parameters */ 00044 00045 typedef void* SYS_SystemHandle; 00046 00047 extern SYS_SystemHandle SYS_GetSystem(void); 00048 extern void SYS_DeleteSystem(SYS_SystemHandle sys); 00049 00050 extern int SYS_GetCommandLineInt(SYS_SystemHandle sys, const char *paramname, int defaultvalue); 00051 extern float SYS_GetCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float defaultvalue); 00052 extern const char *SYS_GetCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *defaultvalue); 00053 00054 extern void SYS_WriteCommandLineInt(SYS_SystemHandle sys, const char *paramname, int value); 00055 extern void SYS_WriteCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float value); 00056 extern void SYS_WriteCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *value); 00057 00058 /* Start game engine */ 00059 00060 struct bContext; 00061 struct ARegion; 00062 struct rcti; 00063 00064 extern void StartKetsjiShell(struct bContext *C, struct ARegion *ar, 00065 struct rcti *cam_frame, int always_use_expand_framing); 00066 00067 #ifdef __cplusplus 00068 } 00069 #endif 00070 00071 #endif /* BL_SYSTEM_H */ 00072