Blender  V2.59
BL_System.h
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00001 /*
00002  * $Id: BL_System.h 36523 2011-05-06 20:18:42Z blendix $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  * System specific information / access.
00029  * Interface to the commandline arguments
00030  */
00031 
00036 #ifndef BL_SYSTEM_H
00037 #define BL_SYSTEM_H
00038 
00039 #ifdef __cplusplus
00040 extern "C" {
00041 #endif
00042 
00043 /* Game Engine command line parameters */
00044 
00045 typedef void* SYS_SystemHandle;
00046 
00047 extern SYS_SystemHandle SYS_GetSystem(void);
00048 extern void SYS_DeleteSystem(SYS_SystemHandle sys);
00049 
00050 extern int SYS_GetCommandLineInt(SYS_SystemHandle sys, const char *paramname, int defaultvalue);
00051 extern float SYS_GetCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float defaultvalue);
00052 extern const char *SYS_GetCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *defaultvalue);
00053 
00054 extern void SYS_WriteCommandLineInt(SYS_SystemHandle sys, const char *paramname, int value);
00055 extern void SYS_WriteCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float value);
00056 extern void SYS_WriteCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *value);
00057 
00058 /* Start game engine */
00059 
00060 struct bContext;
00061 struct ARegion;
00062 struct rcti;
00063 
00064 extern void StartKetsjiShell(struct bContext *C, struct ARegion *ar,
00065         struct rcti *cam_frame, int always_use_expand_framing);
00066 
00067 #ifdef __cplusplus
00068 }
00069 #endif
00070 
00071 #endif /* BL_SYSTEM_H */
00072