Blender  V2.59
NG_NetworkScene.cpp
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00001 /*
00002  * $Id: NG_NetworkScene.cpp 35172 2011-02-25 13:36:49Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  * NetworkSceneManagement generic implementation
00029  */
00030 
00035 #include <stdio.h>
00036 #include <MT_assert.h>
00037 #include <algorithm>
00038 
00039 #include "NG_NetworkScene.h"
00040 #include "NG_NetworkDeviceInterface.h"
00041 #include "NG_NetworkMessage.h"
00042 #include "NG_NetworkObject.h"
00043 
00044 NG_NetworkScene::NG_NetworkScene(NG_NetworkDeviceInterface* nic)
00045 {
00046         m_networkdevice = nic;
00047 }
00048 
00049 NG_NetworkScene::~NG_NetworkScene()
00050 {
00051         ClearAllMessageMaps();
00052 }
00053 
00057 void NG_NetworkScene::proceed(double curtime)
00058 {
00059         if (!m_networkdevice) return;
00060         if (!m_networkdevice->IsOnline()) return;
00061 
00062         ClearAllMessageMaps();
00063 
00064         // read all NetworkMessages from the device
00065         vector<NG_NetworkMessage*> messages =
00066                 m_networkdevice->RetrieveNetworkMessages();
00067 
00068         vector<NG_NetworkMessage*>::iterator mesit = messages.begin();
00069         for (; !(mesit == messages.end()); mesit++) {
00070                 NG_NetworkMessage* message = (*mesit);
00071                 vector<NG_NetworkMessage*>* tmplist=NULL;
00072 
00073                 vector<NG_NetworkMessage*>** tmplistptr =
00074                         m_messagesByDestinationName[message->GetDestinationName()];
00075                 // if there is already a vector of messages, append, else create
00076                 // a new vector and insert into map
00077                 if (!tmplistptr) {
00078                         tmplist = new vector<NG_NetworkMessage*>;
00079                         m_messagesByDestinationName.insert(message->GetDestinationName(),
00080                                                                                            tmplist);
00081                 } else {
00082                         tmplist = *tmplistptr;
00083                 }
00084                 message->AddRef();
00085                 tmplist->push_back(message);
00086                 tmplist = NULL;
00087 
00088                 tmplistptr = m_messagesBySenderName[message->GetSenderName()];
00089                 // if there is already a vector of messages, append, else create
00090                 // a new vector and insert into map
00091                 if (!tmplistptr) {
00092                         tmplist = new vector<NG_NetworkMessage*>;
00093                         m_messagesBySenderName.insert(message->GetSenderName(), tmplist);
00094                 }  else {
00095                         tmplist = *tmplistptr;
00096                 }
00097                 message->AddRef();
00098                 tmplist->push_back(message);
00099                 tmplist = NULL;
00100                 
00101                 tmplistptr = m_messagesBySubject[message->GetSubject()];
00102                 // if there is already a vector of messages, append, else create
00103                 // a new vector and insert into map
00104                 if (!tmplistptr) {
00105                         tmplist = new vector<NG_NetworkMessage*>;
00106                         m_messagesBySubject.insert(message->GetSubject(), tmplist);
00107                 }  else {
00108                         tmplist = *tmplistptr;
00109                 }
00110                 message->AddRef();
00111                 tmplist->push_back(message);
00112                 tmplist = NULL;
00113         }
00114 }
00115 
00119 void NG_NetworkScene::AddObject(NG_NetworkObject* object)
00120 {
00121         if (! m_networkdevice->IsOnline()) return;
00122 
00123         const STR_String& name = object->GetName();
00124         m_networkObjects.insert(name, object);
00125 }
00126 
00130 void NG_NetworkScene::RemoveObject(NG_NetworkObject* object)
00131 {
00132         if (! m_networkdevice->IsOnline()) return;
00133 
00134         const STR_String& name = object->GetName();
00135         m_networkObjects.remove(name);
00136 }
00137 
00141 void NG_NetworkScene::RemoveAllObjects()
00142 {
00143         m_networkObjects.clear();
00144 }
00145 
00149 NG_NetworkObject* NG_NetworkScene::FindNetworkObject(const STR_String& objname) {
00150         NG_NetworkObject *nwobj = NULL;
00151         if (! m_networkdevice->IsOnline()) return nwobj;
00152 
00153         NG_NetworkObject **nwobjptr = m_networkObjects[objname];
00154         if (nwobjptr) {
00155                 nwobj = *nwobjptr;
00156         }
00157 
00158         return nwobj;
00159 }
00160 
00161 bool NG_NetworkScene::ConstraintsAreValid(
00162         const STR_String& from,
00163         const STR_String& subject,
00164         NG_NetworkMessage* message)
00165 {
00166         vector<NG_NetworkMessage*>** fromlistptr =  m_messagesBySenderName[from];
00167         vector<NG_NetworkMessage*>** subjectlistptr =  m_messagesBySubject[subject];
00168 
00169         vector<NG_NetworkMessage*>* fromlist = (fromlistptr ? *fromlistptr : NULL);
00170         vector<NG_NetworkMessage*>* subjectlist = (subjectlistptr ? *subjectlistptr : NULL);
00171         
00172         return (
00173                 ( from.IsEmpty()    || (!fromlist ? false    : (!(std::find(fromlist->begin(), fromlist->end(), message)       == fromlist->end())))
00174                 ) &&
00175                 ( subject.IsEmpty() || (!subjectlist ? false : (!(std::find(subjectlist->begin(), subjectlist->end(), message) == subjectlist->end())))
00176                 ));
00177 }
00178 
00179 vector<NG_NetworkMessage*> NG_NetworkScene::FindMessages(
00180         const STR_String& to,
00181         const STR_String& from,
00182         const STR_String& subject,
00183         bool spamallowed)
00184 {
00185         vector<NG_NetworkMessage*> foundmessages;
00186         bool notfound = false;
00187 
00188         // broad phase
00189         notfound = ((to.IsEmpty() || spamallowed) ? notfound : m_messagesByDestinationName[to] == NULL);
00190         if (!notfound)
00191                 notfound = (from.IsEmpty() ? notfound : m_messagesBySenderName[from] == NULL);
00192         if (!notfound)
00193                 notfound = (subject.IsEmpty() ? notfound : m_messagesBySubject[subject] == NULL);
00194         if (notfound) {
00195                 // it's definitely NOT in the scene, so stop looking
00196         } else { // narrow phase
00197                 // possibly it's there, but maybe not (false hit)
00198                 if (to.IsEmpty()) {
00199                         // take all messages, and check other fields
00200                         MT_assert(!"objectnames that are empty are not valid, so make it a hobby project :)\n");
00201                 } else {
00202                         //todo: find intersection of messages (that are in other 2 maps)
00203                         vector<NG_NetworkMessage*>** tolistptr = m_messagesByDestinationName[to];
00204                         if (tolistptr) {
00205                                 vector<NG_NetworkMessage*>* tolist = *tolistptr;
00206                                 vector<NG_NetworkMessage*>::iterator listit;
00207                                 for (listit=tolist->begin();!(listit==tolist->end());listit++) {
00208                                         NG_NetworkMessage* message = *listit;
00209                                         if (ConstraintsAreValid(from, subject, message)) {
00210                                                 message->AddRef();
00211                                                 foundmessages.push_back(message);
00212                                         }
00213                                 } 
00214                         }
00215                         // TODO find intersection of messages (that are in other 2 maps)
00216                         if (spamallowed) {
00217                                 tolistptr = m_messagesByDestinationName[""];
00218                                 if (tolistptr) {
00219                                         vector<NG_NetworkMessage*>* tolist = *tolistptr;
00220                                         vector<NG_NetworkMessage*>::iterator listit;
00221                                         for (listit=tolist->begin();!(listit==tolist->end());listit++) {
00222                                                 NG_NetworkMessage* message = *listit;
00223                                                 if (ConstraintsAreValid(from, subject, message)) {
00224                                                         message->AddRef();
00225                                                         foundmessages.push_back(message);
00226                                                 }
00227                                         } 
00228                                 }
00229                         }
00230                 }
00231         } 
00232         return foundmessages;
00233 }
00234 
00235 void NG_NetworkScene::SendMessage(
00236         const STR_String& to,
00237         const STR_String& from,
00238         const STR_String& subject,
00239         const STR_String& message)
00240 {
00241         NG_NetworkMessage* msg = new NG_NetworkMessage(to, from, subject, message);
00242         m_networkdevice->SendNetworkMessage(msg);
00243         msg->Release();
00244 }
00245 
00246 void NG_NetworkScene::ClearAllMessageMaps(void)
00247 {
00248         ClearMessageMap(m_messagesByDestinationName);
00249         ClearMessageMap(m_messagesBySenderName);
00250         ClearMessageMap(m_messagesBySubject);
00251 }
00252 
00253 void NG_NetworkScene::ClearMessageMap(TMessageMap& map)
00254 {
00255         // Release the messages in the map
00256         for (int i = 0; i < map.size(); i++) {
00257                 vector<NG_NetworkMessage*>* msglist;
00258                 msglist = *(map.at(i));
00259 
00260                 // Iterate through the current vector and release all it's messages
00261                 vector<NG_NetworkMessage*>::iterator msgit;
00262                 for (msgit = msglist->begin(); msgit != msglist->end(); msgit++) {
00263                         (*msgit)->Release();
00264                 }
00265 
00266                 // Delete the actual vector
00267                 delete (msglist);
00268         }
00269 
00270         // Empty the map
00271         map.clear();
00272 }
00273