Blender  V2.59
particle.c
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00001 /* particle.c
00002  *
00003  *
00004  * $Id: particle.c 39244 2011-08-10 07:36:57Z jesterking $
00005  *
00006  * ***** BEGIN GPL LICENSE BLOCK *****
00007  *
00008  * This program is free software; you can redistribute it and/or
00009  * modify it under the terms of the GNU General Public License
00010  * as published by the Free Software Foundation; either version 2
00011  * of the License, or (at your option) any later version.
00012  *
00013  * This program is distributed in the hope that it will be useful,
00014  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016  * GNU General Public License for more details.
00017  *
00018  * You should have received a copy of the GNU General Public License
00019  * along with this program; if not, write to the Free Software Foundation,
00020  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00021  *
00022  * The Original Code is Copyright (C) 2007 by Janne Karhu.
00023  * All rights reserved.
00024  *
00025  * The Original Code is: all of this file.
00026  *
00027  * Contributor(s): none yet.
00028  *
00029  * ***** END GPL LICENSE BLOCK *****
00030  */
00031 
00037 #include <stdlib.h>
00038 #include <math.h>
00039 #include <string.h>
00040 
00041 #include "MEM_guardedalloc.h"
00042 
00043 #include "DNA_curve_types.h"
00044 #include "DNA_group_types.h"
00045 #include "DNA_key_types.h"
00046 #include "DNA_material_types.h"
00047 #include "DNA_mesh_types.h"
00048 #include "DNA_meshdata_types.h"
00049 #include "DNA_particle_types.h"
00050 #include "DNA_smoke_types.h"
00051 #include "DNA_scene_types.h"
00052 
00053 #include "BLI_blenlib.h"
00054 #include "BLI_math.h"
00055 #include "BLI_utildefines.h"
00056 #include "BLI_kdtree.h"
00057 #include "BLI_rand.h"
00058 #include "BLI_threads.h"
00059 
00060 #include "BKE_anim.h"
00061 #include "BKE_animsys.h"
00062 
00063 #include "BKE_boids.h"
00064 #include "BKE_cloth.h"
00065 #include "BKE_effect.h"
00066 #include "BKE_global.h"
00067 #include "BKE_group.h"
00068 #include "BKE_main.h"
00069 #include "BKE_lattice.h"
00070 
00071 #include "BKE_displist.h"
00072 #include "BKE_particle.h"
00073 #include "BKE_object.h"
00074 #include "BKE_material.h"
00075 #include "BKE_key.h"
00076 #include "BKE_library.h"
00077 #include "BKE_depsgraph.h"
00078 #include "BKE_modifier.h"
00079 #include "BKE_mesh.h"
00080 #include "BKE_cdderivedmesh.h"
00081 #include "BKE_pointcache.h"
00082 
00083 #include "RE_render_ext.h"
00084 
00085 static void get_child_modifier_parameters(ParticleSettings *part, ParticleThreadContext *ctx,
00086                                 ChildParticle *cpa, short cpa_from, int cpa_num, float *cpa_fuv, float *orco, ParticleTexture *ptex);
00087 static void do_child_modifiers(ParticleSimulationData *sim,
00088                                 ParticleTexture *ptex, ParticleKey *par, float *par_rot, ChildParticle *cpa,
00089                                 float *orco, float mat[4][4], ParticleKey *state, float t);
00090 
00091 /* few helpers for countall etc. */
00092 int count_particles(ParticleSystem *psys){
00093         ParticleSettings *part=psys->part;
00094         PARTICLE_P;
00095         int tot=0;
00096 
00097         LOOP_SHOWN_PARTICLES {
00098                 if(pa->alive == PARS_UNBORN && (part->flag & PART_UNBORN)==0);
00099                 else if(pa->alive == PARS_DEAD && (part->flag & PART_DIED)==0);
00100                 else tot++;
00101         }
00102         return tot;
00103 }
00104 int count_particles_mod(ParticleSystem *psys, int totgr, int cur){
00105         ParticleSettings *part=psys->part;
00106         PARTICLE_P;
00107         int tot=0;
00108 
00109         LOOP_SHOWN_PARTICLES {
00110                 if(pa->alive == PARS_UNBORN && (part->flag & PART_UNBORN)==0);
00111                 else if(pa->alive == PARS_DEAD && (part->flag & PART_DIED)==0);
00112                 else if(p%totgr==cur) tot++;
00113         }
00114         return tot;
00115 }
00116 /* we allocate path cache memory in chunks instead of a big continguous
00117  * chunk, windows' memory allocater fails to find big blocks of memory often */
00118 
00119 #define PATH_CACHE_BUF_SIZE 1024
00120 
00121 static ParticleCacheKey **psys_alloc_path_cache_buffers(ListBase *bufs, int tot, int steps)
00122 {
00123         LinkData *buf;
00124         ParticleCacheKey **cache;
00125         int i, totkey, totbufkey;
00126 
00127         tot= MAX2(tot, 1);
00128         totkey = 0;
00129         cache = MEM_callocN(tot*sizeof(void*), "PathCacheArray");
00130 
00131         while(totkey < tot) {
00132                 totbufkey= MIN2(tot-totkey, PATH_CACHE_BUF_SIZE);
00133                 buf= MEM_callocN(sizeof(LinkData), "PathCacheLinkData");
00134                 buf->data= MEM_callocN(sizeof(ParticleCacheKey)*totbufkey*steps, "ParticleCacheKey");
00135 
00136                 for(i=0; i<totbufkey; i++)
00137                         cache[totkey+i] = ((ParticleCacheKey*)buf->data) + i*steps;
00138 
00139                 totkey += totbufkey;
00140                 BLI_addtail(bufs, buf);
00141         }
00142 
00143         return cache;
00144 }
00145 
00146 static void psys_free_path_cache_buffers(ParticleCacheKey **cache, ListBase *bufs)
00147 {
00148         LinkData *buf;
00149 
00150         if(cache)
00151                 MEM_freeN(cache);
00152 
00153         for(buf= bufs->first; buf; buf=buf->next)
00154                 MEM_freeN(buf->data);
00155         BLI_freelistN(bufs);
00156 }
00157 
00158 /************************************************/
00159 /*                      Getting stuff                                           */
00160 /************************************************/
00161 /* get object's active particle system safely */
00162 ParticleSystem *psys_get_current(Object *ob)
00163 {
00164         ParticleSystem *psys;
00165         if(ob==NULL) return NULL;
00166 
00167         for(psys=ob->particlesystem.first; psys; psys=psys->next){
00168                 if(psys->flag & PSYS_CURRENT)
00169                         return psys;
00170         }
00171         
00172         return NULL;
00173 }
00174 short psys_get_current_num(Object *ob)
00175 {
00176         ParticleSystem *psys;
00177         short i;
00178 
00179         if(ob==NULL) return 0;
00180 
00181         for(psys=ob->particlesystem.first, i=0; psys; psys=psys->next, i++)
00182                 if(psys->flag & PSYS_CURRENT)
00183                         return i;
00184         
00185         return i;
00186 }
00187 void psys_set_current_num(Object *ob, int index)
00188 {
00189         ParticleSystem *psys;
00190         short i;
00191 
00192         if(ob==NULL) return;
00193 
00194         for(psys=ob->particlesystem.first, i=0; psys; psys=psys->next, i++) {
00195                 if(i == index)
00196                         psys->flag |= PSYS_CURRENT;
00197                 else
00198                         psys->flag &= ~PSYS_CURRENT;
00199         }
00200 }
00201 Object *psys_find_object(Scene *scene, ParticleSystem *psys)
00202 {
00203         Base *base;
00204         ParticleSystem *tpsys;
00205 
00206         for(base = scene->base.first; base; base = base->next) {
00207                 for(tpsys = base->object->particlesystem.first; psys; psys=psys->next) {
00208                         if(tpsys == psys)
00209                                 return base->object;
00210                 }
00211         }
00212 
00213         return NULL;
00214 }
00215 Object *psys_get_lattice(ParticleSimulationData *sim)
00216 {
00217         Object *lattice=NULL;
00218         
00219         if(psys_in_edit_mode(sim->scene, sim->psys)==0){
00220 
00221                 ModifierData *md = (ModifierData*)psys_get_modifier(sim->ob, sim->psys);
00222 
00223                 for(; md; md=md->next){
00224                         if(md->type==eModifierType_Lattice){
00225                                 LatticeModifierData *lmd = (LatticeModifierData *)md;
00226                                 lattice=lmd->object;
00227                                 break;
00228                         }
00229                 }
00230                 if(lattice)
00231                         init_latt_deform(lattice, NULL);
00232         }
00233 
00234         return lattice;
00235 }
00236 void psys_disable_all(Object *ob)
00237 {
00238         ParticleSystem *psys=ob->particlesystem.first;
00239 
00240         for(; psys; psys=psys->next)
00241                 psys->flag |= PSYS_DISABLED;
00242 }
00243 void psys_enable_all(Object *ob)
00244 {
00245         ParticleSystem *psys=ob->particlesystem.first;
00246 
00247         for(; psys; psys=psys->next)
00248                 psys->flag &= ~PSYS_DISABLED;
00249 }
00250 int psys_in_edit_mode(Scene *scene, ParticleSystem *psys)
00251 {
00252         return (scene->basact && (scene->basact->object->mode & OB_MODE_PARTICLE_EDIT) && psys==psys_get_current((scene->basact)->object) && (psys->edit || psys->pointcache->edit) && !psys->renderdata);
00253 }
00254 static void psys_create_frand(ParticleSystem *psys)
00255 {
00256         int i;
00257         float *rand = psys->frand = MEM_callocN(PSYS_FRAND_COUNT * sizeof(float), "particle randoms");
00258 
00259         BLI_srandom(psys->seed);
00260 
00261         for(i=0; i<1024; i++, rand++)
00262                 *rand = BLI_frand();
00263 }
00264 int psys_check_enabled(Object *ob, ParticleSystem *psys)
00265 {
00266         ParticleSystemModifierData *psmd;
00267 
00268         if(psys->flag & PSYS_DISABLED || psys->flag & PSYS_DELETE || !psys->part)
00269                 return 0;
00270 
00271         psmd= psys_get_modifier(ob, psys);
00272         if(psys->renderdata || G.rendering) {
00273                 if(!(psmd->modifier.mode & eModifierMode_Render))
00274                         return 0;
00275         }
00276         else if(!(psmd->modifier.mode & eModifierMode_Realtime))
00277                 return 0;
00278 
00279         /* perhaps not the perfect place, but we have to be sure the rands are there before usage */
00280         if(!psys->frand)
00281                 psys_create_frand(psys);
00282         else if(psys->recalc & PSYS_RECALC_RESET) {
00283                 MEM_freeN(psys->frand);
00284                 psys_create_frand(psys);
00285         }
00286         
00287         return 1;
00288 }
00289 
00290 int psys_check_edited(ParticleSystem *psys)
00291 {
00292         if(psys->part && psys->part->type==PART_HAIR)
00293                 return (psys->flag & PSYS_EDITED || (psys->edit && psys->edit->edited));
00294         else
00295                 return (psys->pointcache->edit && psys->pointcache->edit->edited);
00296 }
00297 
00298 void psys_check_group_weights(ParticleSettings *part)
00299 {
00300         ParticleDupliWeight *dw, *tdw;
00301         GroupObject *go;
00302         int current = 0;
00303 
00304         if(part->ren_as == PART_DRAW_GR && part->dup_group && part->dup_group->gobject.first) {
00305                 /* first remove all weights that don't have an object in the group */
00306                 dw = part->dupliweights.first;
00307                 while(dw) {
00308                         if(!object_in_group(dw->ob, part->dup_group)) {
00309                                 tdw = dw->next;
00310                                 BLI_freelinkN(&part->dupliweights, dw);
00311                                 dw = tdw;
00312                         }
00313                         else
00314                                 dw = dw->next;
00315                 }
00316 
00317                 /* then add objects in the group to new list */
00318                 go = part->dup_group->gobject.first;
00319                 while(go) {
00320                         dw = part->dupliweights.first;
00321                         while(dw && dw->ob != go->ob)
00322                                 dw = dw->next;
00323                         
00324                         if(!dw) {
00325                                 dw = MEM_callocN(sizeof(ParticleDupliWeight), "ParticleDupliWeight");
00326                                 dw->ob = go->ob;
00327                                 dw->count = 1;
00328                                 BLI_addtail(&part->dupliweights, dw);
00329                         }
00330 
00331                         go = go->next;  
00332                 }
00333 
00334                 dw = part->dupliweights.first;
00335                 for(; dw; dw=dw->next) {
00336                         if(dw->flag & PART_DUPLIW_CURRENT) {
00337                                 current = 1;
00338                                 break;
00339                         }
00340                 }
00341 
00342                 if(!current) {
00343                         dw = part->dupliweights.first;
00344                         if(dw)
00345                                 dw->flag |= PART_DUPLIW_CURRENT;
00346                 }
00347         }
00348         else {
00349                 BLI_freelistN(&part->dupliweights);
00350         }
00351 }
00352 int psys_uses_gravity(ParticleSimulationData *sim)
00353 {
00354         return sim->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY && sim->psys->part && sim->psys->part->effector_weights->global_gravity != 0.0f;
00355 }
00356 /************************************************/
00357 /*                      Freeing stuff                                           */
00358 /************************************************/
00359 static void fluid_free_settings(SPHFluidSettings *fluid)
00360 {
00361         if(fluid)
00362                 MEM_freeN(fluid); 
00363 }
00364 
00365 void psys_free_settings(ParticleSettings *part)
00366 {
00367         MTex *mtex;
00368         int a;
00369         BKE_free_animdata(&part->id);
00370         free_partdeflect(part->pd);
00371         free_partdeflect(part->pd2);
00372 
00373         if(part->effector_weights)
00374                 MEM_freeN(part->effector_weights);
00375 
00376         BLI_freelistN(&part->dupliweights);
00377 
00378         boid_free_settings(part->boids);
00379         fluid_free_settings(part->fluid);
00380 
00381         for(a=0; a<MAX_MTEX; a++) {
00382                 mtex= part->mtex[a];
00383                 if(mtex && mtex->tex) mtex->tex->id.us--;
00384                 if(mtex) MEM_freeN(mtex);
00385         }
00386 }
00387 
00388 void free_hair(Object *UNUSED(ob), ParticleSystem *psys, int dynamics)
00389 {
00390         PARTICLE_P;
00391 
00392         LOOP_PARTICLES {
00393                 if(pa->hair)
00394                         MEM_freeN(pa->hair);
00395                 pa->hair = NULL;
00396                 pa->totkey = 0;
00397         }
00398 
00399         psys->flag &= ~PSYS_HAIR_DONE;
00400 
00401         if(psys->clmd) {
00402                 if(dynamics) {
00403                         BKE_ptcache_free_list(&psys->ptcaches);
00404                         psys->clmd->point_cache = psys->pointcache = NULL;
00405                         psys->clmd->ptcaches.first = psys->clmd->ptcaches.last = NULL;
00406 
00407                         modifier_free((ModifierData*)psys->clmd);
00408                         
00409                         psys->clmd = NULL;
00410                         psys->pointcache = BKE_ptcache_add(&psys->ptcaches);
00411                 }
00412                 else {
00413                         cloth_free_modifier(psys->clmd);
00414                 }
00415         }
00416 
00417         if(psys->hair_in_dm)
00418                 psys->hair_in_dm->release(psys->hair_in_dm);
00419         psys->hair_in_dm = NULL;
00420 
00421         if(psys->hair_out_dm)
00422                 psys->hair_out_dm->release(psys->hair_out_dm);
00423         psys->hair_out_dm = NULL;
00424 }
00425 void free_keyed_keys(ParticleSystem *psys)
00426 {
00427         PARTICLE_P;
00428 
00429         if(psys->part->type == PART_HAIR)
00430                 return;
00431 
00432         if(psys->particles && psys->particles->keys) {
00433                 MEM_freeN(psys->particles->keys);
00434 
00435                 LOOP_PARTICLES {
00436                         if(pa->keys) {
00437                                 pa->keys= NULL;
00438                                 pa->totkey= 0;
00439                         }
00440                 }
00441         }
00442 }
00443 static void free_child_path_cache(ParticleSystem *psys)
00444 {
00445         psys_free_path_cache_buffers(psys->childcache, &psys->childcachebufs);
00446         psys->childcache = NULL;
00447         psys->totchildcache = 0;
00448 }
00449 void psys_free_path_cache(ParticleSystem *psys, PTCacheEdit *edit)
00450 {
00451         if(edit) {
00452                 psys_free_path_cache_buffers(edit->pathcache, &edit->pathcachebufs);
00453                 edit->pathcache= NULL;
00454                 edit->totcached= 0;
00455         }
00456         if(psys) {
00457                 psys_free_path_cache_buffers(psys->pathcache, &psys->pathcachebufs);
00458                 psys->pathcache= NULL;
00459                 psys->totcached= 0;
00460 
00461                 free_child_path_cache(psys);
00462         }
00463 }
00464 void psys_free_children(ParticleSystem *psys)
00465 {
00466         if(psys->child) {
00467                 MEM_freeN(psys->child);
00468                 psys->child= NULL;
00469                 psys->totchild=0;
00470         }
00471 
00472         free_child_path_cache(psys);
00473 }
00474 void psys_free_particles(ParticleSystem *psys)
00475 {
00476         PARTICLE_P;
00477 
00478         if(psys->particles) {
00479                 if(psys->part->type==PART_HAIR) {
00480                         LOOP_PARTICLES {
00481                                 if(pa->hair)
00482                                         MEM_freeN(pa->hair);
00483                         }
00484                 }
00485                 
00486                 if(psys->particles->keys)
00487                         MEM_freeN(psys->particles->keys);
00488                 
00489                 if(psys->particles->boid)
00490                         MEM_freeN(psys->particles->boid);
00491 
00492                 MEM_freeN(psys->particles);
00493                 psys->particles= NULL;
00494                 psys->totpart= 0;
00495         }
00496 }
00497 void psys_free_pdd(ParticleSystem *psys)
00498 {
00499         if(psys->pdd) {
00500                 if(psys->pdd->cdata)
00501                         MEM_freeN(psys->pdd->cdata);
00502                 psys->pdd->cdata = NULL;
00503 
00504                 if(psys->pdd->vdata)
00505                         MEM_freeN(psys->pdd->vdata);
00506                 psys->pdd->vdata = NULL;
00507 
00508                 if(psys->pdd->ndata)
00509                         MEM_freeN(psys->pdd->ndata);
00510                 psys->pdd->ndata = NULL;
00511 
00512                 if(psys->pdd->vedata)
00513                         MEM_freeN(psys->pdd->vedata);
00514                 psys->pdd->vedata = NULL;
00515 
00516                 psys->pdd->totpoint = 0;
00517                 psys->pdd->tot_vec_size = 0;
00518         }
00519 }
00520 /* free everything */
00521 void psys_free(Object *ob, ParticleSystem * psys)
00522 {       
00523         if(psys){
00524                 int nr = 0;
00525                 ParticleSystem * tpsys;
00526                 
00527                 psys_free_path_cache(psys, NULL);
00528 
00529                 free_hair(ob, psys, 1);
00530 
00531                 psys_free_particles(psys);
00532 
00533                 if(psys->edit && psys->free_edit)
00534                         psys->free_edit(psys->edit);
00535 
00536                 if(psys->child){
00537                         MEM_freeN(psys->child);
00538                         psys->child = NULL;
00539                         psys->totchild = 0;
00540                 }
00541                 
00542                 // check if we are last non-visible particle system
00543                 for(tpsys=ob->particlesystem.first; tpsys; tpsys=tpsys->next){
00544                         if(tpsys->part)
00545                         {
00546                                 if(ELEM(tpsys->part->ren_as,PART_DRAW_OB,PART_DRAW_GR))
00547                                 {
00548                                         nr++;
00549                                         break;
00550                                 }
00551                         }
00552                 }
00553                 // clear do-not-draw-flag
00554                 if(!nr)
00555                         ob->transflag &= ~OB_DUPLIPARTS;
00556 
00557                 if(psys->part){
00558                         psys->part->id.us--;            
00559                         psys->part=NULL;
00560                 }
00561 
00562                 BKE_ptcache_free_list(&psys->ptcaches);
00563                 psys->pointcache = NULL;
00564                 
00565                 BLI_freelistN(&psys->targets);
00566 
00567                 BLI_bvhtree_free(psys->bvhtree);
00568                 BLI_kdtree_free(psys->tree);
00569  
00570                 if(psys->fluid_springs)
00571                         MEM_freeN(psys->fluid_springs);
00572 
00573                 pdEndEffectors(&psys->effectors);
00574 
00575                 if(psys->frand)
00576                         MEM_freeN(psys->frand);
00577 
00578                 if(psys->pdd) {
00579                         psys_free_pdd(psys);
00580                         MEM_freeN(psys->pdd);
00581                 }
00582 
00583                 MEM_freeN(psys);
00584         }
00585 }
00586 
00587 /************************************************/
00588 /*                      Rendering                                                       */
00589 /************************************************/
00590 /* these functions move away particle data and bring it back after
00591  * rendering, to make different render settings possible without
00592  * removing the previous data. this should be solved properly once */
00593 
00594 typedef struct ParticleRenderElem {
00595         int curchild, totchild, reduce;
00596         float lambda, t, scalemin, scalemax;
00597 } ParticleRenderElem;
00598 
00599 typedef struct ParticleRenderData {
00600         ChildParticle *child;
00601         ParticleCacheKey **pathcache;
00602         ParticleCacheKey **childcache;
00603         ListBase pathcachebufs, childcachebufs;
00604         int totchild, totcached, totchildcache;
00605         DerivedMesh *dm;
00606         int totdmvert, totdmedge, totdmface;
00607 
00608         float mat[4][4];
00609         float viewmat[4][4], winmat[4][4];
00610         int winx, winy;
00611 
00612         int dosimplify;
00613         int timeoffset;
00614         ParticleRenderElem *elems;
00615         int *origindex;
00616 } ParticleRenderData;
00617 
00618 static float psys_render_viewport_falloff(double rate, float dist, float width)
00619 {
00620         return pow(rate, dist/width);
00621 }
00622 
00623 static float psys_render_projected_area(ParticleSystem *psys, float *center, float area, double vprate, float *viewport)
00624 {
00625         ParticleRenderData *data= psys->renderdata;
00626         float co[4], view[3], ortho1[3], ortho2[3], w, dx, dy, radius;
00627         
00628         /* transform to view space */
00629         VECCOPY(co, center);
00630         co[3]= 1.0f;
00631         mul_m4_v4(data->viewmat, co);
00632         
00633         /* compute two vectors orthogonal to view vector */
00634         normalize_v3_v3(view, co);
00635         ortho_basis_v3v3_v3( ortho1, ortho2,view);
00636 
00637         /* compute on screen minification */
00638         w= co[2]*data->winmat[2][3] + data->winmat[3][3];
00639         dx= data->winx*ortho2[0]*data->winmat[0][0];
00640         dy= data->winy*ortho2[1]*data->winmat[1][1];
00641         w= sqrt(dx*dx + dy*dy)/w;
00642 
00643         /* w squared because we are working with area */
00644         area= area*w*w;
00645 
00646         /* viewport of the screen test */
00647 
00648         /* project point on screen */
00649         mul_m4_v4(data->winmat, co);
00650         if(co[3] != 0.0f) {
00651                 co[0]= 0.5f*data->winx*(1.0f + co[0]/co[3]);
00652                 co[1]= 0.5f*data->winy*(1.0f + co[1]/co[3]);
00653         }
00654 
00655         /* screen space radius */
00656         radius= sqrt(area/(float)M_PI);
00657 
00658         /* make smaller using fallof once over screen edge */
00659         *viewport= 1.0f;
00660 
00661         if(co[0]+radius < 0.0f)
00662                 *viewport *= psys_render_viewport_falloff(vprate, -(co[0]+radius), data->winx);
00663         else if(co[0]-radius > data->winx)
00664                 *viewport *= psys_render_viewport_falloff(vprate, (co[0]-radius) - data->winx, data->winx);
00665 
00666         if(co[1]+radius < 0.0f)
00667                 *viewport *= psys_render_viewport_falloff(vprate, -(co[1]+radius), data->winy);
00668         else if(co[1]-radius > data->winy)
00669                 *viewport *= psys_render_viewport_falloff(vprate, (co[1]-radius) - data->winy, data->winy);
00670         
00671         return area;
00672 }
00673 
00674 void psys_render_set(Object *ob, ParticleSystem *psys, float viewmat[][4], float winmat[][4], int winx, int winy, int timeoffset)
00675 {
00676         ParticleRenderData*data;
00677         ParticleSystemModifierData *psmd= psys_get_modifier(ob, psys);
00678 
00679         if(!G.rendering)
00680                 return;
00681         if(psys->renderdata)
00682                 return;
00683 
00684         data= MEM_callocN(sizeof(ParticleRenderData), "ParticleRenderData");
00685 
00686         data->child= psys->child;
00687         data->totchild= psys->totchild;
00688         data->pathcache= psys->pathcache;
00689         data->pathcachebufs.first = psys->pathcachebufs.first;
00690         data->pathcachebufs.last = psys->pathcachebufs.last;
00691         data->totcached= psys->totcached;
00692         data->childcache= psys->childcache;
00693         data->childcachebufs.first = psys->childcachebufs.first;
00694         data->childcachebufs.last = psys->childcachebufs.last;
00695         data->totchildcache= psys->totchildcache;
00696 
00697         if(psmd->dm)
00698                 data->dm= CDDM_copy(psmd->dm);
00699         data->totdmvert= psmd->totdmvert;
00700         data->totdmedge= psmd->totdmedge;
00701         data->totdmface= psmd->totdmface;
00702 
00703         psys->child= NULL;
00704         psys->pathcache= NULL;
00705         psys->childcache= NULL;
00706         psys->totchild= psys->totcached= psys->totchildcache= 0;
00707         psys->pathcachebufs.first = psys->pathcachebufs.last = NULL;
00708         psys->childcachebufs.first = psys->childcachebufs.last = NULL;
00709 
00710         copy_m4_m4(data->winmat, winmat);
00711         mul_m4_m4m4(data->viewmat, ob->obmat, viewmat);
00712         mul_m4_m4m4(data->mat, data->viewmat, winmat);
00713         data->winx= winx;
00714         data->winy= winy;
00715 
00716         data->timeoffset= timeoffset;
00717 
00718         psys->renderdata= data;
00719 
00720         /* Hair can and has to be recalculated if everything isn't displayed. */
00721         if(psys->part->disp != 100 && psys->part->type == PART_HAIR)
00722                 psys->recalc |= PSYS_RECALC_RESET;
00723 }
00724 
00725 void psys_render_restore(Object *ob, ParticleSystem *psys)
00726 {
00727         ParticleRenderData*data;
00728         ParticleSystemModifierData *psmd= psys_get_modifier(ob, psys);
00729 
00730         data= psys->renderdata;
00731         if(!data)
00732                 return;
00733         
00734         if(data->elems)
00735                 MEM_freeN(data->elems);
00736 
00737         if(psmd->dm) {
00738                 psmd->dm->needsFree= 1;
00739                 psmd->dm->release(psmd->dm);
00740         }
00741 
00742         psys_free_path_cache(psys, NULL);
00743 
00744         if(psys->child){
00745                 MEM_freeN(psys->child);
00746                 psys->child= 0;
00747                 psys->totchild= 0;
00748         }
00749 
00750         psys->child= data->child;
00751         psys->totchild= data->totchild;
00752         psys->pathcache= data->pathcache;
00753         psys->pathcachebufs.first = data->pathcachebufs.first;
00754         psys->pathcachebufs.last = data->pathcachebufs.last;
00755         psys->totcached= data->totcached;
00756         psys->childcache= data->childcache;
00757         psys->childcachebufs.first = data->childcachebufs.first;
00758         psys->childcachebufs.last = data->childcachebufs.last;
00759         psys->totchildcache= data->totchildcache;
00760 
00761         psmd->dm= data->dm;
00762         psmd->totdmvert= data->totdmvert;
00763         psmd->totdmedge= data->totdmedge;
00764         psmd->totdmface= data->totdmface;
00765         psmd->flag &= ~eParticleSystemFlag_psys_updated;
00766 
00767         if(psmd->dm)
00768                 psys_calc_dmcache(ob, psmd->dm, psys);
00769 
00770         MEM_freeN(data);
00771         psys->renderdata= NULL;
00772 }
00773 
00774 int psys_render_simplify_distribution(ParticleThreadContext *ctx, int tot)
00775 {
00776         DerivedMesh *dm= ctx->dm;
00777         Mesh *me= (Mesh*)(ctx->sim.ob->data);
00778         MFace *mf, *mface;
00779         MVert *mvert;
00780         ParticleRenderData *data;
00781         ParticleRenderElem *elems, *elem;
00782         ParticleSettings *part= ctx->sim.psys->part;
00783         float *facearea, (*facecenter)[3], size[3], fac, powrate, scaleclamp;
00784         float co1[3], co2[3], co3[3], co4[3], lambda, arearatio, t, area, viewport;
00785         double vprate;
00786         int *origindex, *facetotvert;
00787         int a, b, totorigface, totface, newtot, skipped;
00788 
00789         if(part->ren_as!=PART_DRAW_PATH || !(part->draw & PART_DRAW_REN_STRAND))
00790                 return tot;
00791         if(!ctx->sim.psys->renderdata)
00792                 return tot;
00793 
00794         data= ctx->sim.psys->renderdata;
00795         if(data->timeoffset)
00796                 return 0;
00797         if(!(part->simplify_flag & PART_SIMPLIFY_ENABLE))
00798                 return tot;
00799 
00800         mvert= dm->getVertArray(dm);
00801         mface= dm->getFaceArray(dm);
00802         origindex= dm->getFaceDataArray(dm, CD_ORIGINDEX);
00803         totface= dm->getNumFaces(dm);
00804         totorigface= me->totface;
00805 
00806         if(totface == 0 || totorigface == 0)
00807                 return tot;
00808 
00809         facearea= MEM_callocN(sizeof(float)*totorigface, "SimplifyFaceArea");
00810         facecenter= MEM_callocN(sizeof(float[3])*totorigface, "SimplifyFaceCenter");
00811         facetotvert= MEM_callocN(sizeof(int)*totorigface, "SimplifyFaceArea");
00812         elems= MEM_callocN(sizeof(ParticleRenderElem)*totorigface, "SimplifyFaceElem");
00813 
00814         if(data->elems)
00815                 MEM_freeN(data->elems);
00816 
00817         data->dosimplify= 1;
00818         data->elems= elems;
00819         data->origindex= origindex;
00820 
00821         /* compute number of children per original face */
00822         for(a=0; a<tot; a++) {
00823                 b= (origindex)? origindex[ctx->index[a]]: ctx->index[a];
00824                 if(b != -1)
00825                         elems[b].totchild++;
00826         }
00827 
00828         /* compute areas and centers of original faces */
00829         for(mf=mface, a=0; a<totface; a++, mf++) {
00830                 b= (origindex)? origindex[a]: a;
00831 
00832                 if(b != -1) {
00833                         VECCOPY(co1, mvert[mf->v1].co);
00834                         VECCOPY(co2, mvert[mf->v2].co);
00835                         VECCOPY(co3, mvert[mf->v3].co);
00836 
00837                         VECADD(facecenter[b], facecenter[b], co1);
00838                         VECADD(facecenter[b], facecenter[b], co2);
00839                         VECADD(facecenter[b], facecenter[b], co3);
00840 
00841                         if(mf->v4) {
00842                                 VECCOPY(co4, mvert[mf->v4].co);
00843                                 VECADD(facecenter[b], facecenter[b], co4);
00844                                 facearea[b] += area_quad_v3(co1, co2, co3, co4);
00845                                 facetotvert[b] += 4;
00846                         }
00847                         else {
00848                                 facearea[b] += area_tri_v3(co1, co2, co3);
00849                                 facetotvert[b] += 3;
00850                         }
00851                 }
00852         }
00853 
00854         for(a=0; a<totorigface; a++)
00855                 if(facetotvert[a] > 0)
00856                         mul_v3_fl(facecenter[a], 1.0f/facetotvert[a]);
00857 
00858         /* for conversion from BU area / pixel area to reference screen size */
00859         mesh_get_texspace(me, 0, 0, size);
00860         fac= ((size[0] + size[1] + size[2])/3.0f)/part->simplify_refsize;
00861         fac= fac*fac;
00862 
00863         powrate= log(0.5f)/log(part->simplify_rate*0.5f);
00864         if(part->simplify_flag & PART_SIMPLIFY_VIEWPORT)
00865                 vprate= pow(1.0f - part->simplify_viewport, 5.0);
00866         else
00867                 vprate= 1.0;
00868 
00869         /* set simplification parameters per original face */
00870         for(a=0, elem=elems; a<totorigface; a++, elem++) {
00871                 area = psys_render_projected_area(ctx->sim.psys, facecenter[a], facearea[a], vprate, &viewport);
00872                 arearatio= fac*area/facearea[a];
00873 
00874                 if((arearatio < 1.0f || viewport < 1.0f) && elem->totchild) {
00875                         /* lambda is percentage of elements to keep */
00876                         lambda= (arearatio < 1.0f)? powf(arearatio, powrate): 1.0f;
00877                         lambda *= viewport;
00878 
00879                         lambda= MAX2(lambda, 1.0f/elem->totchild);
00880 
00881                         /* compute transition region */
00882                         t= part->simplify_transition;
00883                         elem->t= (lambda-t < 0.0f)? lambda: (lambda+t > 1.0f)? 1.0f-lambda: t;
00884                         elem->reduce= 1;
00885 
00886                         /* scale at end and beginning of the transition region */
00887                         elem->scalemax= (lambda+t < 1.0f)? 1.0f/lambda: 1.0f/(1.0f - elem->t*elem->t/t);
00888                         elem->scalemin= (lambda+t < 1.0f)? 0.0f: elem->scalemax*(1.0f-elem->t/t);
00889 
00890                         elem->scalemin= sqrt(elem->scalemin);
00891                         elem->scalemax= sqrt(elem->scalemax);
00892 
00893                         /* clamp scaling */
00894                         scaleclamp= MIN2(elem->totchild, 10.0f);
00895                         elem->scalemin= MIN2(scaleclamp, elem->scalemin);
00896                         elem->scalemax= MIN2(scaleclamp, elem->scalemax);
00897 
00898                         /* extend lambda to include transition */
00899                         lambda= lambda + elem->t;
00900                         if(lambda > 1.0f)
00901                                 lambda= 1.0f;
00902                 }
00903                 else {
00904                         lambda= arearatio;
00905 
00906                         elem->scalemax= 1.0f; //sqrt(lambda);
00907                         elem->scalemin= 1.0f; //sqrt(lambda);
00908                         elem->reduce= 0;
00909                 }
00910 
00911                 elem->lambda= lambda;
00912                 elem->scalemin= sqrt(elem->scalemin);
00913                 elem->scalemax= sqrt(elem->scalemax);
00914                 elem->curchild= 0;
00915         }
00916 
00917         MEM_freeN(facearea);
00918         MEM_freeN(facecenter);
00919         MEM_freeN(facetotvert);
00920 
00921         /* move indices and set random number skipping */
00922         ctx->skip= MEM_callocN(sizeof(int)*tot, "SimplificationSkip");
00923 
00924         skipped= 0;
00925         for(a=0, newtot=0; a<tot; a++) {
00926                 b= (origindex)? origindex[ctx->index[a]]: ctx->index[a];
00927                 if(b != -1) {
00928                         if(elems[b].curchild++ < ceil(elems[b].lambda*elems[b].totchild)) {
00929                                 ctx->index[newtot]= ctx->index[a];
00930                                 ctx->skip[newtot]= skipped;
00931                                 skipped= 0;
00932                                 newtot++;
00933                         }
00934                         else skipped++;
00935                 }
00936                 else skipped++;
00937         }
00938 
00939         for(a=0, elem=elems; a<totorigface; a++, elem++)
00940                 elem->curchild= 0;
00941 
00942         return newtot;
00943 }
00944 
00945 int psys_render_simplify_params(ParticleSystem *psys, ChildParticle *cpa, float *params)
00946 {
00947         ParticleRenderData *data;
00948         ParticleRenderElem *elem;
00949         float x, w, scale, alpha, lambda, t, scalemin, scalemax;
00950         int b;
00951 
00952         if(!(psys->renderdata && (psys->part->simplify_flag & PART_SIMPLIFY_ENABLE)))
00953                 return 0;
00954         
00955         data= psys->renderdata;
00956         if(!data->dosimplify)
00957                 return 0;
00958         
00959         b= (data->origindex)? data->origindex[cpa->num]: cpa->num;
00960         if(b == -1)
00961                 return 0;
00962 
00963         elem= &data->elems[b];
00964 
00965         lambda= elem->lambda;
00966         t= elem->t;
00967         scalemin= elem->scalemin;
00968         scalemax= elem->scalemax;
00969 
00970         if(!elem->reduce) {
00971                 scale= scalemin;
00972                 alpha= 1.0f;
00973         }
00974         else {
00975                 x= (elem->curchild+0.5f)/elem->totchild;
00976                 if(x < lambda-t) {
00977                         scale= scalemax;
00978                         alpha= 1.0f;
00979                 }
00980                 else if(x >= lambda+t) {
00981                         scale= scalemin;
00982                         alpha= 0.0f;
00983                 }
00984                 else {
00985                         w= (lambda+t - x)/(2.0f*t);
00986                         scale= scalemin + (scalemax - scalemin)*w;
00987                         alpha= w;
00988                 }
00989         }
00990 
00991         params[0]= scale;
00992         params[1]= alpha;
00993 
00994         elem->curchild++;
00995 
00996         return 1;
00997 }
00998 
00999 /************************************************/
01000 /*                      Interpolation                                           */
01001 /************************************************/
01002 static float interpolate_particle_value(float v1, float v2, float v3, float v4, float *w, int four)
01003 {
01004         float value;
01005 
01006         value= w[0]*v1 + w[1]*v2 + w[2]*v3;
01007         if(four)
01008                 value += w[3]*v4;
01009 
01010         CLAMP(value, 0.f, 1.f);
01011         
01012         return value;
01013 }
01014 
01015 void psys_interpolate_particle(short type, ParticleKey keys[4], float dt, ParticleKey *result, int velocity)
01016 {
01017         float t[4];
01018 
01019         if(type<0) {
01020                 interp_cubic_v3( result->co, result->vel,keys[1].co, keys[1].vel, keys[2].co, keys[2].vel, dt);
01021         }
01022         else {
01023                 key_curve_position_weights(dt, t, type);
01024 
01025                 interp_v3_v3v3v3v3(result->co, keys[0].co, keys[1].co, keys[2].co, keys[3].co, t);
01026 
01027                 if(velocity){
01028                         float temp[3];
01029 
01030                         if(dt>0.999f){
01031                                 key_curve_position_weights(dt-0.001f, t, type);
01032                                 interp_v3_v3v3v3v3(temp, keys[0].co, keys[1].co, keys[2].co, keys[3].co, t);
01033                                 VECSUB(result->vel, result->co, temp);
01034                         }
01035                         else{
01036                                 key_curve_position_weights(dt+0.001f, t, type);
01037                                 interp_v3_v3v3v3v3(temp, keys[0].co, keys[1].co, keys[2].co, keys[3].co, t);
01038                                 VECSUB(result->vel, temp, result->co);
01039                         }
01040                 }
01041         }
01042 }
01043 
01044 
01045 
01046 typedef struct ParticleInterpolationData {
01047         HairKey *hkey[2];
01048 
01049         DerivedMesh *dm;
01050         MVert *mvert[2];
01051 
01052         int keyed;
01053         ParticleKey *kkey[2];
01054 
01055         PointCache *cache;
01056         PTCacheMem *pm;
01057 
01058         PTCacheEditPoint *epoint;
01059         PTCacheEditKey *ekey[2];
01060 
01061         float birthtime, dietime;
01062         int bspline;
01063 } ParticleInterpolationData;
01064 /* Assumes pointcache->mem_cache exists, so for disk cached particles call psys_make_temp_pointcache() before use */
01065 /* It uses ParticleInterpolationData->pm to store the current memory cache frame so it's thread safe. */
01066 static void get_pointcache_keys_for_time(Object *UNUSED(ob), PointCache *cache, PTCacheMem **cur, int index, float t, ParticleKey *key1, ParticleKey *key2)
01067 {
01068         static PTCacheMem *pm = NULL;
01069         int index1, index2;
01070 
01071         if(index < 0) { /* initialize */
01072                 *cur = cache->mem_cache.first;
01073 
01074                 if(*cur)
01075                         *cur = (*cur)->next;
01076         }
01077         else {
01078                 if(*cur) {
01079                         while(*cur && (*cur)->next && (float)(*cur)->frame < t)
01080                                 *cur = (*cur)->next;
01081 
01082                         pm = *cur;
01083 
01084                         index2 = BKE_ptcache_mem_index_find(pm, index);
01085                         index1 = BKE_ptcache_mem_index_find(pm->prev, index);
01086 
01087                         BKE_ptcache_make_particle_key(key2, index2, pm->data, (float)pm->frame);
01088                         if(index1 < 0)
01089                                 copy_particle_key(key1, key2, 1);
01090                         else
01091                                 BKE_ptcache_make_particle_key(key1, index1, pm->prev->data, (float)pm->prev->frame);
01092                 }
01093                 else if(cache->mem_cache.first) {
01094                         pm = cache->mem_cache.first;
01095                         index2 = BKE_ptcache_mem_index_find(pm, index);
01096                         BKE_ptcache_make_particle_key(key2, index2, pm->data, (float)pm->frame);
01097                         copy_particle_key(key1, key2, 1);
01098                 }
01099         }
01100 }
01101 static int get_pointcache_times_for_particle(PointCache *cache, int index, float *start, float *end)
01102 {
01103         PTCacheMem *pm;
01104         int ret = 0;
01105 
01106         for(pm=cache->mem_cache.first; pm; pm=pm->next) {
01107                 if(BKE_ptcache_mem_index_find(pm, index) >= 0) {
01108                         *start = pm->frame;
01109                         ret++;
01110                         break;
01111                 }
01112         }
01113 
01114         for(pm=cache->mem_cache.last; pm; pm=pm->prev) {
01115                 if(BKE_ptcache_mem_index_find(pm, index) >= 0) {
01116                         *end = pm->frame;
01117                         ret++;
01118                         break;
01119                 }
01120         }
01121 
01122         return ret == 2;
01123 }
01124 
01125 float psys_get_dietime_from_cache(PointCache *cache, int index) {
01126         PTCacheMem *pm;
01127         int dietime = 10000000; /* some max value so that we can default to pa->time+lifetime */
01128 
01129         for(pm=cache->mem_cache.last; pm; pm=pm->prev) {
01130                 if(BKE_ptcache_mem_index_find(pm, index) >= 0)
01131                         return (float)pm->frame;
01132         }
01133 
01134         return (float)dietime;
01135 }
01136 
01137 static void init_particle_interpolation(Object *ob, ParticleSystem *psys, ParticleData *pa, ParticleInterpolationData *pind)
01138 {
01139 
01140         if(pind->epoint) {
01141                 PTCacheEditPoint *point = pind->epoint;
01142 
01143                 pind->ekey[0] = point->keys;
01144                 pind->ekey[1] = point->totkey > 1 ? point->keys + 1 : NULL;
01145 
01146                 pind->birthtime = *(point->keys->time);
01147                 pind->dietime = *((point->keys + point->totkey - 1)->time);
01148         }
01149         else if(pind->keyed) {
01150                 ParticleKey *key = pa->keys;
01151                 pind->kkey[0] = key;
01152                 pind->kkey[1] = pa->totkey > 1 ? key + 1 : NULL;
01153 
01154                 pind->birthtime = key->time;
01155                 pind->dietime = (key + pa->totkey - 1)->time;
01156         }
01157         else if(pind->cache) {
01158                 float start=0.0f, end=0.0f;
01159                 get_pointcache_keys_for_time(ob, pind->cache, &pind->pm, -1, 0.0f, NULL, NULL);
01160                 pind->birthtime = pa ? pa->time : pind->cache->startframe;
01161                 pind->dietime = pa ? pa->dietime : pind->cache->endframe;
01162 
01163                 if(get_pointcache_times_for_particle(pind->cache, pa - psys->particles, &start, &end)) {
01164                         pind->birthtime = MAX2(pind->birthtime, start);
01165                         pind->dietime = MIN2(pind->dietime, end);
01166                 }
01167         }
01168         else {
01169                 HairKey *key = pa->hair;
01170                 pind->hkey[0] = key;
01171                 pind->hkey[1] = key + 1;
01172 
01173                 pind->birthtime = key->time;
01174                 pind->dietime = (key + pa->totkey - 1)->time;
01175 
01176                 if(pind->dm) {
01177                         pind->mvert[0] = CDDM_get_vert(pind->dm, pa->hair_index);
01178                         pind->mvert[1] = pind->mvert[0] + 1;
01179                 }
01180         }
01181 }
01182 static void edit_to_particle(ParticleKey *key, PTCacheEditKey *ekey)
01183 {
01184         VECCOPY(key->co, ekey->co);
01185         if(ekey->vel) {
01186                 VECCOPY(key->vel, ekey->vel);
01187         }
01188         key->time = *(ekey->time);
01189 }
01190 static void hair_to_particle(ParticleKey *key, HairKey *hkey)
01191 {
01192         VECCOPY(key->co, hkey->co);
01193         key->time = hkey->time;
01194 }
01195 
01196 static void mvert_to_particle(ParticleKey *key, MVert *mvert, HairKey *hkey)
01197 {
01198         VECCOPY(key->co, mvert->co);
01199         key->time = hkey->time;
01200 }
01201 
01202 static void do_particle_interpolation(ParticleSystem *psys, int p, ParticleData *pa, float t, ParticleInterpolationData *pind, ParticleKey *result)
01203 {
01204         PTCacheEditPoint *point = pind->epoint;
01205         ParticleKey keys[4];
01206         int point_vel = (point && point->keys->vel);
01207         float real_t, dfra, keytime, invdt = 1.f;
01208 
01209         /* billboards wont fill in all of these, so start cleared */
01210         memset(keys, 0, sizeof(keys));
01211 
01212         /* interpret timing and find keys */
01213         if(point) {
01214                 if(result->time < 0.0f)
01215                         real_t = -result->time;
01216                 else
01217                         real_t = *(pind->ekey[0]->time) + t * (*(pind->ekey[0][point->totkey-1].time) - *(pind->ekey[0]->time));
01218 
01219                 while(*(pind->ekey[1]->time) < real_t)
01220                         pind->ekey[1]++;
01221 
01222                 pind->ekey[0] = pind->ekey[1] - 1;
01223         }
01224         else if(pind->keyed) {
01225                 /* we have only one key, so let's use that */
01226                 if(pind->kkey[1]==NULL) {
01227                         copy_particle_key(result, pind->kkey[0], 1);
01228                         return;
01229                 }
01230 
01231                 if(result->time < 0.0f)
01232                         real_t = -result->time;
01233                 else
01234                         real_t = pind->kkey[0]->time + t * (pind->kkey[0][pa->totkey-1].time - pind->kkey[0]->time);
01235 
01236                 if(psys->part->phystype==PART_PHYS_KEYED && psys->flag & PSYS_KEYED_TIMING) {
01237                         ParticleTarget *pt = psys->targets.first;
01238 
01239                         pt=pt->next;
01240 
01241                         while(pt && pa->time + pt->time < real_t)
01242                                 pt= pt->next;
01243 
01244                         if(pt) {
01245                                 pt=pt->prev;
01246 
01247                                 if(pa->time + pt->time + pt->duration > real_t)
01248                                         real_t = pa->time + pt->time;
01249                         }
01250                         else
01251                                 real_t = pa->time + ((ParticleTarget*)psys->targets.last)->time;
01252                 }
01253 
01254                 CLAMP(real_t, pa->time, pa->dietime);
01255 
01256                 while(pind->kkey[1]->time < real_t)
01257                         pind->kkey[1]++;
01258                 
01259                 pind->kkey[0] = pind->kkey[1] - 1;
01260         }
01261         else if(pind->cache) {
01262                 if(result->time < 0.0f) /* flag for time in frames */
01263                         real_t = -result->time;
01264                 else
01265                         real_t = pa->time + t * (pa->dietime - pa->time);
01266         }
01267         else {
01268                 if(result->time < 0.0f)
01269                         real_t = -result->time;
01270                 else
01271                         real_t = pind->hkey[0]->time + t * (pind->hkey[0][pa->totkey-1].time - pind->hkey[0]->time);
01272 
01273                 while(pind->hkey[1]->time < real_t) {
01274                         pind->hkey[1]++;
01275                         pind->mvert[1]++;
01276                 }
01277 
01278                 pind->hkey[0] = pind->hkey[1] - 1;
01279         }
01280 
01281         /* set actual interpolation keys */
01282         if(point) {
01283                 edit_to_particle(keys + 1, pind->ekey[0]);
01284                 edit_to_particle(keys + 2, pind->ekey[1]);
01285         }
01286         else if(pind->dm) {
01287                 pind->mvert[0] = pind->mvert[1] - 1;
01288                 mvert_to_particle(keys + 1, pind->mvert[0], pind->hkey[0]);
01289                 mvert_to_particle(keys + 2, pind->mvert[1], pind->hkey[1]);
01290         }
01291         else if(pind->keyed) {
01292                 memcpy(keys + 1, pind->kkey[0], sizeof(ParticleKey));
01293                 memcpy(keys + 2, pind->kkey[1], sizeof(ParticleKey));
01294         }
01295         else if(pind->cache) {
01296                 get_pointcache_keys_for_time(NULL, pind->cache, &pind->pm, p, real_t, keys+1, keys+2);
01297         }
01298         else {
01299                 hair_to_particle(keys + 1, pind->hkey[0]);
01300                 hair_to_particle(keys + 2, pind->hkey[1]);
01301         }
01302 
01303         /* set secondary interpolation keys for hair */
01304         if(!pind->keyed && !pind->cache && !point_vel) {
01305                 if(point) {
01306                         if(pind->ekey[0] != point->keys)
01307                                 edit_to_particle(keys, pind->ekey[0] - 1);
01308                         else
01309                                 edit_to_particle(keys, pind->ekey[0]);
01310                 }
01311                 else if(pind->dm) {
01312                         if(pind->hkey[0] != pa->hair)
01313                                 mvert_to_particle(keys, pind->mvert[0] - 1, pind->hkey[0] - 1);
01314                         else
01315                                 mvert_to_particle(keys, pind->mvert[0], pind->hkey[0]);
01316                 }
01317                 else {
01318                         if(pind->hkey[0] != pa->hair)
01319                                 hair_to_particle(keys, pind->hkey[0] - 1);
01320                         else
01321                                 hair_to_particle(keys, pind->hkey[0]);
01322                 }
01323 
01324                 if(point) {
01325                         if(pind->ekey[1] != point->keys + point->totkey - 1)
01326                                 edit_to_particle(keys + 3, pind->ekey[1] + 1);
01327                         else
01328                                 edit_to_particle(keys + 3, pind->ekey[1]);
01329                 }
01330                 else if(pind->dm) {
01331                         if(pind->hkey[1] != pa->hair + pa->totkey - 1)
01332                                 mvert_to_particle(keys + 3, pind->mvert[1] + 1, pind->hkey[1] + 1);
01333                         else
01334                                 mvert_to_particle(keys + 3, pind->mvert[1], pind->hkey[1]);
01335                 }
01336                 else {
01337                         if(pind->hkey[1] != pa->hair + pa->totkey - 1)
01338                                 hair_to_particle(keys + 3, pind->hkey[1] + 1);
01339                         else
01340                                 hair_to_particle(keys + 3, pind->hkey[1]);
01341                 }
01342         }
01343 
01344         dfra = keys[2].time - keys[1].time;
01345         keytime = (real_t - keys[1].time) / dfra;
01346 
01347         /* convert velocity to timestep size */
01348         if(pind->keyed || pind->cache || point_vel){
01349                 invdt = dfra * 0.04f * (psys ? psys->part->timetweak : 1.f);
01350                 mul_v3_fl(keys[1].vel, invdt);
01351                 mul_v3_fl(keys[2].vel, invdt);
01352                 interp_qt_qtqt(result->rot,keys[1].rot,keys[2].rot,keytime);
01353         }
01354 
01355         /* now we should have in chronologiacl order k1<=k2<=t<=k3<=k4 with keytime between [0,1]->[k2,k3] (k1 & k4 used for cardinal & bspline interpolation)*/
01356         psys_interpolate_particle((pind->keyed || pind->cache || point_vel) ? -1 /* signal for cubic interpolation */
01357                 : (pind->bspline ? KEY_BSPLINE : KEY_CARDINAL)
01358                 ,keys, keytime, result, 1);
01359 
01360         /* the velocity needs to be converted back from cubic interpolation */
01361         if(pind->keyed || pind->cache || point_vel)
01362                 mul_v3_fl(result->vel, 1.f/invdt);
01363 }
01364 /************************************************/
01365 /*                      Particles on a dm                                       */
01366 /************************************************/
01367 /* interpolate a location on a face based on face coordinates */
01368 void psys_interpolate_face(MVert *mvert, MFace *mface, MTFace *tface, float (*orcodata)[3], float *w, float *vec, float *nor, float *utan, float *vtan, float *orco,float *ornor){
01369         float *v1=0, *v2=0, *v3=0, *v4=0;
01370         float e1[3],e2[3],s1,s2,t1,t2;
01371         float *uv1, *uv2, *uv3, *uv4;
01372         float n1[3], n2[3], n3[3], n4[3];
01373         float tuv[4][2];
01374         float *o1, *o2, *o3, *o4;
01375 
01376         v1= mvert[mface->v1].co;
01377         v2= mvert[mface->v2].co;
01378         v3= mvert[mface->v3].co;
01379 
01380         normal_short_to_float_v3(n1, mvert[mface->v1].no);
01381         normal_short_to_float_v3(n2, mvert[mface->v2].no);
01382         normal_short_to_float_v3(n3, mvert[mface->v3].no);
01383 
01384         if(mface->v4) {
01385                 v4= mvert[mface->v4].co;
01386                 normal_short_to_float_v3(n4, mvert[mface->v4].no);
01387                 
01388                 interp_v3_v3v3v3v3(vec, v1, v2, v3, v4, w);
01389 
01390                 if(nor){
01391                         if(mface->flag & ME_SMOOTH)
01392                                 interp_v3_v3v3v3v3(nor, n1, n2, n3, n4, w);
01393                         else
01394                                 normal_quad_v3(nor,v1,v2,v3,v4);
01395                 }
01396         }
01397         else {
01398                 interp_v3_v3v3v3(vec, v1, v2, v3, w);
01399 
01400                 if(nor){
01401                         if(mface->flag & ME_SMOOTH)
01402                                 interp_v3_v3v3v3(nor, n1, n2, n3, w);
01403                         else
01404                                 normal_tri_v3(nor,v1,v2,v3);
01405                 }
01406         }
01407         
01408         /* calculate tangent vectors */
01409         if(utan && vtan){
01410                 if(tface){
01411                         uv1= tface->uv[0];
01412                         uv2= tface->uv[1];
01413                         uv3= tface->uv[2];
01414                         uv4= tface->uv[3];
01415                 }
01416                 else{
01417                         uv1= tuv[0]; uv2= tuv[1]; uv3= tuv[2]; uv4= tuv[3];
01418                         map_to_sphere( uv1, uv1+1,v1[0], v1[1], v1[2]);
01419                         map_to_sphere( uv2, uv2+1,v2[0], v2[1], v2[2]);
01420                         map_to_sphere( uv3, uv3+1,v3[0], v3[1], v3[2]);
01421                         if(v4)
01422                                 map_to_sphere( uv4, uv4+1,v4[0], v4[1], v4[2]);
01423                 }
01424 
01425                 if(v4){
01426                         s1= uv3[0] - uv1[0];
01427                         s2= uv4[0] - uv1[0];
01428 
01429                         t1= uv3[1] - uv1[1];
01430                         t2= uv4[1] - uv1[1];
01431 
01432                         sub_v3_v3v3(e1, v3, v1);
01433                         sub_v3_v3v3(e2, v4, v1);
01434                 }
01435                 else{
01436                         s1= uv2[0] - uv1[0];
01437                         s2= uv3[0] - uv1[0];
01438 
01439                         t1= uv2[1] - uv1[1];
01440                         t2= uv3[1] - uv1[1];
01441 
01442                         sub_v3_v3v3(e1, v2, v1);
01443                         sub_v3_v3v3(e2, v3, v1);
01444                 }
01445 
01446                 vtan[0] = (s1*e2[0] - s2*e1[0]);
01447                 vtan[1] = (s1*e2[1] - s2*e1[1]);
01448                 vtan[2] = (s1*e2[2] - s2*e1[2]);
01449 
01450                 utan[0] = (t1*e2[0] - t2*e1[0]);
01451                 utan[1] = (t1*e2[1] - t2*e1[1]);
01452                 utan[2] = (t1*e2[2] - t2*e1[2]);
01453         }
01454 
01455         if(orco) {
01456                 if(orcodata) {
01457                         o1= orcodata[mface->v1];
01458                         o2= orcodata[mface->v2];
01459                         o3= orcodata[mface->v3];
01460 
01461                         if(mface->v4) {
01462                                 o4= orcodata[mface->v4];
01463 
01464                                 interp_v3_v3v3v3v3(orco, o1, o2, o3, o4, w);
01465 
01466                                 if(ornor)
01467                                         normal_quad_v3( ornor,o1, o2, o3, o4);
01468                         }
01469                         else {
01470                                 interp_v3_v3v3v3(orco, o1, o2, o3, w);
01471 
01472                                 if(ornor)
01473                                         normal_tri_v3( ornor,o1, o2, o3);
01474                         }
01475                 }
01476                 else {
01477                         VECCOPY(orco, vec);
01478                         if(ornor && nor)
01479                                 VECCOPY(ornor, nor);
01480                 }
01481         }
01482 }
01483 void psys_interpolate_uvs(MTFace *tface, int quad, float *w, float *uvco)
01484 {
01485         float v10= tface->uv[0][0];
01486         float v11= tface->uv[0][1];
01487         float v20= tface->uv[1][0];
01488         float v21= tface->uv[1][1];
01489         float v30= tface->uv[2][0];
01490         float v31= tface->uv[2][1];
01491         float v40,v41;
01492 
01493         if(quad) {
01494                 v40= tface->uv[3][0];
01495                 v41= tface->uv[3][1];
01496 
01497                 uvco[0]= w[0]*v10 + w[1]*v20 + w[2]*v30 + w[3]*v40;
01498                 uvco[1]= w[0]*v11 + w[1]*v21 + w[2]*v31 + w[3]*v41;
01499         }
01500         else {
01501                 uvco[0]= w[0]*v10 + w[1]*v20 + w[2]*v30;
01502                 uvco[1]= w[0]*v11 + w[1]*v21 + w[2]*v31;
01503         }
01504 }
01505 
01506 void psys_interpolate_mcol(MCol *mcol, int quad, float *w, MCol *mc)
01507 {
01508         char *cp, *cp1, *cp2, *cp3, *cp4;
01509 
01510         cp= (char *)mc;
01511         cp1= (char *)&mcol[0];
01512         cp2= (char *)&mcol[1];
01513         cp3= (char *)&mcol[2];
01514         
01515         if(quad) {
01516                 cp4= (char *)&mcol[3];
01517 
01518                 cp[0]= (int)(w[0]*cp1[0] + w[1]*cp2[0] + w[2]*cp3[0] + w[3]*cp4[0]);
01519                 cp[1]= (int)(w[0]*cp1[1] + w[1]*cp2[1] + w[2]*cp3[1] + w[3]*cp4[1]);
01520                 cp[2]= (int)(w[0]*cp1[2] + w[1]*cp2[2] + w[2]*cp3[2] + w[3]*cp4[2]);
01521                 cp[3]= (int)(w[0]*cp1[3] + w[1]*cp2[3] + w[2]*cp3[3] + w[3]*cp4[3]);
01522         }
01523         else {
01524                 cp[0]= (int)(w[0]*cp1[0] + w[1]*cp2[0] + w[2]*cp3[0]);
01525                 cp[1]= (int)(w[0]*cp1[1] + w[1]*cp2[1] + w[2]*cp3[1]);
01526                 cp[2]= (int)(w[0]*cp1[2] + w[1]*cp2[2] + w[2]*cp3[2]);
01527                 cp[3]= (int)(w[0]*cp1[3] + w[1]*cp2[3] + w[2]*cp3[3]);
01528         }
01529 }
01530 
01531 static float psys_interpolate_value_from_verts(DerivedMesh *dm, short from, int index, float *fw, float *values)
01532 {
01533         if(values==0 || index==-1)
01534                 return 0.0;
01535 
01536         switch(from){
01537                 case PART_FROM_VERT:
01538                         return values[index];
01539                 case PART_FROM_FACE:
01540                 case PART_FROM_VOLUME:
01541                 {
01542                         MFace *mf=dm->getFaceData(dm,index,CD_MFACE);
01543                         return interpolate_particle_value(values[mf->v1],values[mf->v2],values[mf->v3],values[mf->v4],fw,mf->v4);
01544                 }
01545                         
01546         }
01547         return 0.0;
01548 }
01549 
01550 /* conversion of pa->fw to origspace layer coordinates */
01551 static void psys_w_to_origspace(float *w, float *uv)
01552 {
01553         uv[0]= w[1] + w[2];
01554         uv[1]= w[2] + w[3];
01555 }
01556 
01557 /* conversion of pa->fw to weights in face from origspace */
01558 static void psys_origspace_to_w(OrigSpaceFace *osface, int quad, float *w, float *neww)
01559 {
01560         float v[4][3], co[3];
01561 
01562         v[0][0]= osface->uv[0][0]; v[0][1]= osface->uv[0][1]; v[0][2]= 0.0f;
01563         v[1][0]= osface->uv[1][0]; v[1][1]= osface->uv[1][1]; v[1][2]= 0.0f;
01564         v[2][0]= osface->uv[2][0]; v[2][1]= osface->uv[2][1]; v[2][2]= 0.0f;
01565 
01566         psys_w_to_origspace(w, co);
01567         co[2]= 0.0f;
01568         
01569         if(quad) {
01570                 v[3][0]= osface->uv[3][0]; v[3][1]= osface->uv[3][1]; v[3][2]= 0.0f;
01571                 interp_weights_poly_v3( neww,v, 4, co);
01572         }
01573         else {
01574                 interp_weights_poly_v3( neww,v, 3, co);
01575                 neww[3]= 0.0f;
01576         }
01577 }
01578 
01579 /* find the derived mesh face for a particle, set the mf passed. this is slow
01580  * and can be optimized but only for many lookups. returns the face index. */
01581 int psys_particle_dm_face_lookup(Object *ob, DerivedMesh *dm, int index, float *fw, struct LinkNode *node)
01582 {
01583         Mesh *me= (Mesh*)ob->data;
01584         MFace *mface;
01585         OrigSpaceFace *osface;
01586         int *origindex;
01587         int quad, findex, totface;
01588         float uv[2], (*faceuv)[2];
01589 
01590         mface = dm->getFaceDataArray(dm, CD_MFACE);
01591         origindex = dm->getFaceDataArray(dm, CD_ORIGINDEX);
01592         osface = dm->getFaceDataArray(dm, CD_ORIGSPACE);
01593 
01594         totface = dm->getNumFaces(dm);
01595         
01596         if(osface==NULL || origindex==NULL) {
01597                 /* Assume we dont need osface data */
01598                 if (index <totface) {
01599                         //printf("\tNO CD_ORIGSPACE, assuming not needed\n");
01600                         return index;
01601                 } else {
01602                         printf("\tNO CD_ORIGSPACE, error out of range\n");
01603                         return DMCACHE_NOTFOUND;
01604                 }
01605         }
01606         else if(index >= me->totface)
01607                 return DMCACHE_NOTFOUND; /* index not in the original mesh */
01608 
01609         psys_w_to_origspace(fw, uv);
01610         
01611         if(node) { /* we have a linked list of faces that we use, faster! */
01612                 for(;node; node=node->next) {
01613                         findex= GET_INT_FROM_POINTER(node->link);
01614                         faceuv= osface[findex].uv;
01615                         quad= mface[findex].v4;
01616 
01617                         /* check that this intersects - Its possible this misses :/ -
01618                          * could also check its not between */
01619                         if(quad) {
01620                                 if(isect_point_quad_v2(uv, faceuv[0], faceuv[1], faceuv[2], faceuv[3]))
01621                                         return findex;
01622                         }
01623                         else if(isect_point_tri_v2(uv, faceuv[0], faceuv[1], faceuv[2]))
01624                                 return findex;
01625                 }
01626         }
01627         else { /* if we have no node, try every face */
01628                 for(findex=0; findex<totface; findex++) {
01629                         if(origindex[findex] == index) {
01630                                 faceuv= osface[findex].uv;
01631                                 quad= mface[findex].v4;
01632 
01633                                 /* check that this intersects - Its possible this misses :/ -
01634                                  * could also check its not between */
01635                                 if(quad) {
01636                                         if(isect_point_quad_v2(uv, faceuv[0], faceuv[1], faceuv[2], faceuv[3]))
01637                                                 return findex;
01638                                 }
01639                                 else if(isect_point_tri_v2(uv, faceuv[0], faceuv[1], faceuv[2]))
01640                                         return findex;
01641                         }
01642                 }
01643         }
01644 
01645         return DMCACHE_NOTFOUND;
01646 }
01647 
01648 static int psys_map_index_on_dm(DerivedMesh *dm, int from, int index, int index_dmcache, float *fw, float UNUSED(foffset), int *mapindex, float *mapfw)
01649 {
01650         if(index < 0)
01651                 return 0;
01652 
01653         if (dm->deformedOnly || index_dmcache == DMCACHE_ISCHILD) {
01654                 /* for meshes that are either only defined or for child particles, the
01655                  * index and fw do not require any mapping, so we can directly use it */
01656                 if(from == PART_FROM_VERT) {
01657                         if(index >= dm->getNumVerts(dm))
01658                                 return 0;
01659 
01660                         *mapindex = index;
01661                 }
01662                 else  { /* FROM_FACE/FROM_VOLUME */
01663                         if(index >= dm->getNumFaces(dm))
01664                                 return 0;
01665 
01666                         *mapindex = index;
01667                         QUATCOPY(mapfw, fw);
01668                 }
01669         } else {
01670                 /* for other meshes that have been modified, we try to map the particle
01671                  * to their new location, which means a different index, and for faces
01672                  * also a new face interpolation weights */
01673                 if(from == PART_FROM_VERT) {
01674                         if (index_dmcache == DMCACHE_NOTFOUND || index_dmcache > dm->getNumVerts(dm))
01675                                 return 0;
01676 
01677                         *mapindex = index_dmcache;
01678                 }
01679                 else  { /* FROM_FACE/FROM_VOLUME */
01680                         /* find a face on the derived mesh that uses this face */
01681                         MFace *mface;
01682                         OrigSpaceFace *osface;
01683                         int i;
01684 
01685                         i = index_dmcache;
01686 
01687                         if(i== DMCACHE_NOTFOUND || i >= dm->getNumFaces(dm))
01688                                 return 0;
01689 
01690                         *mapindex = i;
01691 
01692                         /* modify the original weights to become
01693                          * weights for the derived mesh face */
01694                         osface= dm->getFaceDataArray(dm, CD_ORIGSPACE);
01695                         mface= dm->getFaceData(dm, i, CD_MFACE);
01696 
01697                         if(osface == NULL)
01698                                 mapfw[0]= mapfw[1]= mapfw[2]= mapfw[3]= 0.0f;
01699                         else
01700                                 psys_origspace_to_w(&osface[i], mface->v4, fw, mapfw);
01701                 }
01702         }
01703 
01704         return 1;
01705 }
01706 
01707 /* interprets particle data to get a point on a mesh in object space */
01708 void psys_particle_on_dm(DerivedMesh *dm, int from, int index, int index_dmcache, float *fw, float foffset, float *vec, float *nor, float *utan, float *vtan, float *orco, float *ornor)
01709 {
01710         float tmpnor[3], mapfw[4];
01711         float (*orcodata)[3];
01712         int mapindex;
01713 
01714         if(!psys_map_index_on_dm(dm, from, index, index_dmcache, fw, foffset, &mapindex, mapfw)) {
01715                 if(vec) { vec[0]=vec[1]=vec[2]=0.0; }
01716                 if(nor) { nor[0]=nor[1]=0.0; nor[2]=1.0; }
01717                 if(orco) { orco[0]=orco[1]=orco[2]=0.0; }
01718                 if(ornor) { ornor[0]=ornor[1]=0.0; ornor[2]=1.0; }
01719                 if(utan) { utan[0]=utan[1]=utan[2]=0.0; }
01720                 if(vtan) { vtan[0]=vtan[1]=vtan[2]=0.0; }
01721 
01722                 return;
01723         }
01724 
01725         orcodata= dm->getVertDataArray(dm, CD_ORCO);
01726 
01727         if(from == PART_FROM_VERT) {
01728                 dm->getVertCo(dm,mapindex,vec);
01729 
01730                 if(nor) {
01731                         dm->getVertNo(dm,mapindex,nor);
01732                         normalize_v3(nor);
01733                 }
01734 
01735                 if(orco)
01736                         VECCOPY(orco, orcodata[mapindex])
01737 
01738                 if(ornor) {
01739                         dm->getVertNo(dm,mapindex,nor);
01740                         normalize_v3(nor);
01741                 }
01742 
01743                 if(utan && vtan) {
01744                         utan[0]= utan[1]= utan[2]= 0.0f;
01745                         vtan[0]= vtan[1]= vtan[2]= 0.0f;
01746                 }
01747         }
01748         else { /* PART_FROM_FACE / PART_FROM_VOLUME */
01749                 MFace *mface;
01750                 MTFace *mtface;
01751                 MVert *mvert;
01752 
01753                 mface=dm->getFaceData(dm,mapindex,CD_MFACE);
01754                 mvert=dm->getVertDataArray(dm,CD_MVERT);
01755                 mtface=CustomData_get_layer(&dm->faceData,CD_MTFACE);
01756 
01757                 if(mtface)
01758                         mtface += mapindex;
01759 
01760                 if(from==PART_FROM_VOLUME) {
01761                         psys_interpolate_face(mvert,mface,mtface,orcodata,mapfw,vec,tmpnor,utan,vtan,orco,ornor);
01762                         if(nor)
01763                                 VECCOPY(nor,tmpnor);
01764 
01765                         normalize_v3(tmpnor);
01766                         mul_v3_fl(tmpnor,-foffset);
01767                         VECADD(vec,vec,tmpnor);
01768                 }
01769                 else
01770                         psys_interpolate_face(mvert,mface,mtface,orcodata,mapfw,vec,nor,utan,vtan,orco,ornor);
01771         }
01772 }
01773 
01774 float psys_particle_value_from_verts(DerivedMesh *dm, short from, ParticleData *pa, float *values)
01775 {
01776         float mapfw[4];
01777         int mapindex;
01778 
01779         if(!psys_map_index_on_dm(dm, from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, &mapindex, mapfw))
01780                 return 0.0f;
01781         
01782         return psys_interpolate_value_from_verts(dm, from, mapindex, mapfw, values);
01783 }
01784 
01785 ParticleSystemModifierData *psys_get_modifier(Object *ob, ParticleSystem *psys)
01786 {
01787         ModifierData *md;
01788         ParticleSystemModifierData *psmd;
01789 
01790         for(md=ob->modifiers.first; md; md=md->next){
01791                 if(md->type==eModifierType_ParticleSystem){
01792                         psmd= (ParticleSystemModifierData*) md;
01793                         if(psmd->psys==psys){
01794                                 return psmd;
01795                         }
01796                 }
01797         }
01798         return NULL;
01799 }
01800 /************************************************/
01801 /*                      Particles on a shape                            */
01802 /************************************************/
01803 /* ready for future use */
01804 static void psys_particle_on_shape(int UNUSED(distr), int UNUSED(index), float *UNUSED(fuv), float *vec, float *nor, float *utan, float *vtan, float *orco, float *ornor)
01805 {
01806         /* TODO */
01807         float zerovec[3]={0.0f,0.0f,0.0f};
01808         if(vec){
01809                 VECCOPY(vec,zerovec);
01810         }
01811         if(nor){
01812                 VECCOPY(nor,zerovec);
01813         }
01814         if(utan){
01815                 VECCOPY(utan,zerovec);
01816         }
01817         if(vtan){
01818                 VECCOPY(vtan,zerovec);
01819         }
01820         if(orco){
01821                 VECCOPY(orco,zerovec);
01822         }
01823         if(ornor){
01824                 VECCOPY(ornor,zerovec);
01825         }
01826 }
01827 /************************************************/
01828 /*                      Particles on emitter                            */
01829 /************************************************/
01830 void psys_particle_on_emitter(ParticleSystemModifierData *psmd, int from, int index, int index_dmcache, float *fuv, float foffset, float *vec, float *nor, float *utan, float *vtan, float *orco, float *ornor){
01831         if(psmd){
01832                 if(psmd->psys->part->distr==PART_DISTR_GRID && psmd->psys->part->from != PART_FROM_VERT){
01833                         if(vec)
01834                                 copy_v3_v3(vec,fuv);
01835 
01836                         if(orco)
01837                                 copy_v3_v3(orco, fuv);
01838                         return;
01839                 }
01840                 /* we cant use the num_dmcache */
01841                 psys_particle_on_dm(psmd->dm,from,index,index_dmcache,fuv,foffset,vec,nor,utan,vtan,orco,ornor);
01842         }
01843         else
01844                 psys_particle_on_shape(from,index,fuv,vec,nor,utan,vtan,orco,ornor);
01845 
01846 }
01847 /************************************************/
01848 /*                      Path Cache                                                      */
01849 /************************************************/
01850 static float vert_weight(MDeformVert *dvert, int group)
01851 {
01852         MDeformWeight *dw;
01853         int i;
01854         
01855         if(dvert) {
01856                 dw= dvert->dw;
01857                 for(i= dvert->totweight; i>0; i--, dw++) {
01858                         if(dw->def_nr == group) return dw->weight;
01859                         if(i==1) break; /*otherwise dw will point to somewhere it shouldn't*/
01860                 }
01861         }
01862         return 0.0;
01863 }
01864 
01865 static void do_kink(ParticleKey *state, ParticleKey *par, float *par_rot, float time, float freq, float shape, float amplitude, float flat, short type, short axis, float obmat[][4], int smooth_start)
01866 {
01867         float kink[3]={1.f,0.f,0.f}, par_vec[3], q1[4]={1.f,0.f,0.f,0.f};
01868         float t, dt=1.f, result[3];
01869 
01870         if(par == NULL || type == PART_KINK_NO)
01871                 return;
01872 
01873         CLAMP(time, 0.f, 1.f);
01874 
01875         if(shape!=0.0f && type!=PART_KINK_BRAID) {
01876                 if(shape<0.0f)
01877                         time= (float)pow(time, 1.f+shape);
01878                 else
01879                         time= (float)pow(time, 1.f/(1.f-shape));
01880         }
01881 
01882         t = time * freq *(float)M_PI;
01883         
01884         if(smooth_start) {
01885                 dt = fabs(t);
01886                 /* smooth the beginning of kink */
01887                 CLAMP(dt, 0.f, (float)M_PI);
01888                 dt = sin(dt/2.f);
01889         }
01890 
01891         if(type != PART_KINK_RADIAL) {
01892                 float temp[3];
01893 
01894                 kink[axis]=1.f;
01895 
01896                 if(obmat)
01897                         mul_mat3_m4_v3(obmat, kink);
01898                 
01899                 if(par_rot)
01900                         mul_qt_v3(par_rot, kink);
01901 
01902                 /* make sure kink is normal to strand */
01903                 project_v3_v3v3(temp, kink, par->vel);
01904                 sub_v3_v3(kink, temp);
01905                 normalize_v3(kink);
01906         }
01907 
01908         copy_v3_v3(result, state->co);
01909         sub_v3_v3v3(par_vec, par->co, state->co);
01910 
01911         switch(type) {
01912         case PART_KINK_CURL:
01913         {
01914                 mul_v3_fl(par_vec, -1.f);
01915 
01916                 if(flat > 0.f) {
01917                         float proj[3];
01918                         project_v3_v3v3(proj, par_vec, par->vel);
01919                         madd_v3_v3fl(par_vec, proj, -flat);
01920 
01921                         project_v3_v3v3(proj, par_vec, kink);
01922                         madd_v3_v3fl(par_vec, proj, -flat);
01923                 }
01924 
01925                 axis_angle_to_quat(q1, kink, (float)M_PI/2.f);
01926 
01927                 mul_qt_v3(q1, par_vec);
01928 
01929                 madd_v3_v3fl(par_vec, kink, amplitude);
01930 
01931                 /* rotate kink vector around strand tangent */
01932                 if(t!=0.f) {
01933                         axis_angle_to_quat(q1, par->vel, t);
01934                         mul_qt_v3(q1, par_vec);
01935                 }
01936 
01937                 add_v3_v3v3(result, par->co, par_vec);
01938                 break;
01939         }
01940         case PART_KINK_RADIAL:
01941         {
01942                 if(flat > 0.f) {
01943                         float proj[3];
01944                         /* flatten along strand */
01945                         project_v3_v3v3(proj, par_vec, par->vel);
01946                         madd_v3_v3fl(result, proj, flat);
01947                 }
01948 
01949                 madd_v3_v3fl(result, par_vec, -amplitude*(float)sin(t));
01950                 break;
01951         }
01952         case PART_KINK_WAVE:
01953         {
01954                 madd_v3_v3fl(result, kink, amplitude*(float)sin(t));
01955 
01956                 if(flat > 0.f) {
01957                         float proj[3];
01958                         /* flatten along wave */
01959                         project_v3_v3v3(proj, par_vec, kink);
01960                         madd_v3_v3fl(result, proj, flat);
01961 
01962                         /* flatten along strand */
01963                         project_v3_v3v3(proj, par_vec, par->vel);
01964                         madd_v3_v3fl(result, proj, flat);
01965                 }
01966                 break;
01967         }
01968         case PART_KINK_BRAID:
01969         {
01970                 float y_vec[3]={0.f,1.f,0.f};
01971                 float z_vec[3]={0.f,0.f,1.f};
01972                 float vec_one[3], state_co[3];
01973                 float inp_y, inp_z, length;
01974 
01975                 if(par_rot) {
01976                         mul_qt_v3(par_rot, y_vec);
01977                         mul_qt_v3(par_rot, z_vec);
01978                 }
01979                 
01980                 mul_v3_fl(par_vec, -1.f);
01981                 normalize_v3_v3(vec_one, par_vec);
01982 
01983                 inp_y=dot_v3v3(y_vec, vec_one);
01984                 inp_z=dot_v3v3(z_vec, vec_one);
01985 
01986                 if(inp_y > 0.5f){
01987                         copy_v3_v3(state_co, y_vec);
01988 
01989                         mul_v3_fl(y_vec, amplitude*(float)cos(t));
01990                         mul_v3_fl(z_vec, amplitude/2.f*(float)sin(2.f*t));
01991                 }
01992                 else if(inp_z > 0.0f){
01993                         mul_v3_v3fl(state_co, z_vec, (float)sin((float)M_PI/3.f));
01994                         VECADDFAC(state_co,state_co,y_vec,-0.5f);
01995 
01996                         mul_v3_fl(y_vec, -amplitude * (float)cos(t + (float)M_PI/3.f));
01997                         mul_v3_fl(z_vec, amplitude/2.f * (float)cos(2.f*t + (float)M_PI/6.f));
01998                 }
01999                 else{
02000                         mul_v3_v3fl(state_co, z_vec, -(float)sin((float)M_PI/3.f));
02001                         madd_v3_v3fl(state_co, y_vec, -0.5f);
02002 
02003                         mul_v3_fl(y_vec, amplitude * (float)-sin(t + (float)M_PI/6.f));
02004                         mul_v3_fl(z_vec, amplitude/2.f * (float)-sin(2.f*t + (float)M_PI/3.f));
02005                 }
02006 
02007                 mul_v3_fl(state_co, amplitude);
02008                 add_v3_v3(state_co, par->co);
02009                 sub_v3_v3v3(par_vec, state->co, state_co);
02010 
02011                 length = normalize_v3(par_vec);
02012                 mul_v3_fl(par_vec, MIN2(length, amplitude/2.f));
02013 
02014                 add_v3_v3v3(state_co, par->co, y_vec);
02015                 add_v3_v3(state_co, z_vec);
02016                 add_v3_v3(state_co, par_vec);
02017 
02018                 shape = 2.f*(float)M_PI * (1.f+shape);
02019 
02020                 if(t<shape){
02021                         shape = t/shape;
02022                         shape = (float)sqrt((double)shape);
02023                         interp_v3_v3v3(result, result, state_co, shape);
02024                 }
02025                 else{
02026                         copy_v3_v3(result, state_co);
02027                 }
02028                 break;
02029         }
02030         }
02031 
02032         /* blend the start of the kink */
02033         if(dt < 1.f)
02034                 interp_v3_v3v3(state->co, state->co, result, dt);
02035         else
02036                 copy_v3_v3(state->co, result);
02037 }
02038 
02039 static float do_clump(ParticleKey *state, ParticleKey *par, float time, float clumpfac, float clumppow, float pa_clump)
02040 {
02041         float clump = 0.f;
02042 
02043         if(par && clumpfac!=0.0f){
02044                 float cpow;
02045 
02046                 if(clumppow < 0.0f)
02047                         cpow=1.0f+clumppow;
02048                 else
02049                         cpow=1.0f+9.0f*clumppow;
02050 
02051                 if(clumpfac < 0.0f) /* clump roots instead of tips */
02052                         clump = -clumpfac*pa_clump*(float)pow(1.0-(double)time,(double)cpow);
02053                 else
02054                         clump = clumpfac*pa_clump*(float)pow((double)time,(double)cpow);
02055 
02056                 interp_v3_v3v3(state->co,state->co,par->co,clump);
02057         }
02058 
02059         return clump;
02060 }
02061 void precalc_guides(ParticleSimulationData *sim, ListBase *effectors)
02062 {
02063         EffectedPoint point;
02064         ParticleKey state;
02065         EffectorData efd;
02066         EffectorCache *eff;
02067         ParticleSystem *psys = sim->psys;
02068         EffectorWeights *weights = sim->psys->part->effector_weights;
02069         GuideEffectorData *data;
02070         PARTICLE_P;
02071 
02072         if(!effectors)
02073                 return;
02074 
02075         LOOP_PARTICLES {
02076                 psys_particle_on_emitter(sim->psmd,sim->psys->part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,state.co,0,0,0,0,0);
02077                 
02078                 mul_m4_v3(sim->ob->obmat, state.co);
02079                 mul_mat3_m4_v3(sim->ob->obmat, state.vel);
02080                 
02081                 pd_point_from_particle(sim, pa, &state, &point);
02082 
02083                 for(eff = effectors->first; eff; eff=eff->next) {
02084                         if(eff->pd->forcefield != PFIELD_GUIDE)
02085                                 continue;
02086 
02087                         if(!eff->guide_data)
02088                                 eff->guide_data = MEM_callocN(sizeof(GuideEffectorData)*psys->totpart, "GuideEffectorData");
02089 
02090                         data = eff->guide_data + p;
02091 
02092                         VECSUB(efd.vec_to_point, state.co, eff->guide_loc);
02093                         VECCOPY(efd.nor, eff->guide_dir);
02094                         efd.distance = len_v3(efd.vec_to_point);
02095 
02096                         VECCOPY(data->vec_to_point, efd.vec_to_point);
02097                         data->strength = effector_falloff(eff, &efd, &point, weights);
02098                 }
02099         }
02100 }
02101 int do_guides(ListBase *effectors, ParticleKey *state, int index, float time)
02102 {
02103         EffectorCache *eff;
02104         PartDeflect *pd;
02105         Curve *cu;
02106         ParticleKey key, par;
02107         GuideEffectorData *data;
02108 
02109         float effect[3] = {0.0f, 0.0f, 0.0f}, veffect[3] = {0.0f, 0.0f, 0.0f};
02110         float guidevec[4], guidedir[3], rot2[4], temp[3];
02111         float guidetime, radius, weight, angle, totstrength = 0.0f;
02112         float vec_to_point[3];
02113 
02114         if(effectors) for(eff = effectors->first; eff; eff=eff->next) {
02115                 pd = eff->pd;
02116 
02117                 if(pd->forcefield != PFIELD_GUIDE)
02118                         continue;
02119 
02120                 data = eff->guide_data + index;
02121 
02122                 if(data->strength <= 0.0f)
02123                         continue;
02124 
02125                 guidetime = time / (1.0f - pd->free_end);
02126 
02127                 if(guidetime>1.0f)
02128                         continue;
02129 
02130                 cu = (Curve*)eff->ob->data;
02131 
02132                 if(pd->flag & PFIELD_GUIDE_PATH_ADD) {
02133                         if(where_on_path(eff->ob, data->strength * guidetime, guidevec, guidedir, NULL, &radius, &weight)==0)
02134                                 return 0;
02135                 }
02136                 else {
02137                         if(where_on_path(eff->ob, guidetime, guidevec, guidedir, NULL, &radius, &weight)==0)
02138                                 return 0;
02139                 }
02140 
02141                 mul_m4_v3(eff->ob->obmat, guidevec);
02142                 mul_mat3_m4_v3(eff->ob->obmat, guidedir);
02143 
02144                 normalize_v3(guidedir);
02145 
02146                 VECCOPY(vec_to_point, data->vec_to_point);
02147 
02148                 if(guidetime != 0.0f) {
02149                         /* curve direction */
02150                         cross_v3_v3v3(temp, eff->guide_dir, guidedir);
02151                         angle = dot_v3v3(eff->guide_dir, guidedir)/(len_v3(eff->guide_dir));
02152                         angle = saacos(angle);
02153                         axis_angle_to_quat( rot2,temp, angle);
02154                         mul_qt_v3(rot2, vec_to_point);
02155 
02156                         /* curve tilt */
02157                         axis_angle_to_quat( rot2,guidedir, guidevec[3] - eff->guide_loc[3]);
02158                         mul_qt_v3(rot2, vec_to_point);
02159                 }
02160 
02161                 /* curve taper */
02162                 if(cu->taperobj)
02163                         mul_v3_fl(vec_to_point, calc_taper(eff->scene, cu->taperobj, (int)(data->strength*guidetime*100.0f), 100));
02164 
02165                 else{ /* curve size*/
02166                         if(cu->flag & CU_PATH_RADIUS) {
02167                                 mul_v3_fl(vec_to_point, radius);
02168                         }
02169                 }
02170                 par.co[0] = par.co[1] = par.co[2] = 0.0f;
02171                 VECCOPY(key.co, vec_to_point);
02172                 do_kink(&key, &par, 0, guidetime, pd->kink_freq, pd->kink_shape, pd->kink_amp, 0.f, pd->kink, pd->kink_axis, 0, 0);
02173                 do_clump(&key, &par, guidetime, pd->clump_fac, pd->clump_pow, 1.0f);
02174                 VECCOPY(vec_to_point, key.co);
02175 
02176                 VECADD(vec_to_point, vec_to_point, guidevec);
02177 
02178                 //VECSUB(pa_loc,pa_loc,pa_zero);
02179                 VECADDFAC(effect, effect, vec_to_point, data->strength);
02180                 VECADDFAC(veffect, veffect, guidedir, data->strength);
02181                 totstrength += data->strength;
02182 
02183                 if(pd->flag & PFIELD_GUIDE_PATH_WEIGHT)
02184                         totstrength *= weight;
02185         }
02186 
02187         if(totstrength != 0.0f){
02188                 if(totstrength > 1.0f)
02189                         mul_v3_fl(effect, 1.0f / totstrength);
02190                 CLAMP(totstrength, 0.0f, 1.0f);
02191                 //VECADD(effect,effect,pa_zero);
02192                 interp_v3_v3v3(state->co, state->co, effect, totstrength);
02193 
02194                 normalize_v3(veffect);
02195                 mul_v3_fl(veffect, len_v3(state->vel));
02196                 VECCOPY(state->vel, veffect);
02197                 return 1;
02198         }
02199         return 0;
02200 }
02201 static void do_rough(float *loc, float mat[4][4], float t, float fac, float size, float thres, ParticleKey *state)
02202 {
02203         float rough[3];
02204         float rco[3];
02205 
02206         if(thres != 0.0f)
02207                 if((float)fabs((float)(-1.5f+loc[0]+loc[1]+loc[2]))<1.5f*thres) return;
02208 
02209         VECCOPY(rco,loc);
02210         mul_v3_fl(rco,t);
02211         rough[0]=-1.0f+2.0f*BLI_gTurbulence(size, rco[0], rco[1], rco[2], 2,0,2);
02212         rough[1]=-1.0f+2.0f*BLI_gTurbulence(size, rco[1], rco[2], rco[0], 2,0,2);
02213         rough[2]=-1.0f+2.0f*BLI_gTurbulence(size, rco[2], rco[0], rco[1], 2,0,2);
02214 
02215         VECADDFAC(state->co,state->co,mat[0],fac*rough[0]);
02216         VECADDFAC(state->co,state->co,mat[1],fac*rough[1]);
02217         VECADDFAC(state->co,state->co,mat[2],fac*rough[2]);
02218 }
02219 static void do_rough_end(float *loc, float mat[4][4], float t, float fac, float shape, ParticleKey *state)
02220 {
02221         float rough[2];
02222         float roughfac;
02223 
02224         roughfac=fac*(float)pow((double)t,shape);
02225         copy_v2_v2(rough,loc);
02226         rough[0]=-1.0f+2.0f*rough[0];
02227         rough[1]=-1.0f+2.0f*rough[1];
02228         mul_v2_fl(rough,roughfac);
02229 
02230         VECADDFAC(state->co,state->co,mat[0],rough[0]);
02231         VECADDFAC(state->co,state->co,mat[1],rough[1]);
02232 }
02233 static void do_path_effectors(ParticleSimulationData *sim, int i, ParticleCacheKey *ca, int k, int steps, float *UNUSED(rootco), float effector, float UNUSED(dfra), float UNUSED(cfra), float *length, float *vec)
02234 {
02235         float force[3] = {0.0f,0.0f,0.0f};
02236         ParticleKey eff_key;
02237         EffectedPoint epoint;
02238 
02239         /* Don't apply effectors for dynamic hair, otherwise the effectors don't get applied twice. */
02240         if(sim->psys->flag & PSYS_HAIR_DYNAMICS)
02241                 return;
02242 
02243         VECCOPY(eff_key.co,(ca-1)->co);
02244         VECCOPY(eff_key.vel,(ca-1)->vel);
02245         QUATCOPY(eff_key.rot,(ca-1)->rot);
02246 
02247         pd_point_from_particle(sim, sim->psys->particles+i, &eff_key, &epoint);
02248         pdDoEffectors(sim->psys->effectors, sim->colliders, sim->psys->part->effector_weights, &epoint, force, NULL);
02249 
02250         mul_v3_fl(force, effector*powf((float)k / (float)steps, 100.0f * sim->psys->part->eff_hair) / (float)steps);
02251 
02252         add_v3_v3(force, vec);
02253 
02254         normalize_v3(force);
02255 
02256         if(k < steps)
02257                 sub_v3_v3v3(vec, (ca+1)->co, ca->co);
02258 
02259         madd_v3_v3v3fl(ca->co, (ca-1)->co, force, *length);
02260 
02261         if(k < steps)
02262                 *length = len_v3(vec);
02263 }
02264 static int check_path_length(int k, ParticleCacheKey *keys, ParticleCacheKey *state, float max_length, float *cur_length, float length, float *dvec)
02265 {
02266         if(*cur_length + length > max_length){
02267                 mul_v3_fl(dvec, (max_length - *cur_length) / length);
02268                 VECADD(state->co, (state - 1)->co, dvec);
02269                 keys->steps = k;
02270                 /* something over the maximum step value */
02271                 return k=100000;
02272         }
02273         else {
02274                 *cur_length+=length;
02275                 return k;
02276         }
02277 }
02278 static void offset_child(ChildParticle *cpa, ParticleKey *par, float *par_rot, ParticleKey *child, float flat, float radius)
02279 {
02280         copy_v3_v3(child->co, cpa->fuv);
02281         mul_v3_fl(child->co, radius);
02282 
02283         child->co[0]*=flat;
02284 
02285         copy_v3_v3(child->vel, par->vel);
02286 
02287         if(par_rot) {
02288                 mul_qt_v3(par_rot, child->co);
02289                 copy_qt_qt(child->rot, par_rot);
02290         }
02291         else
02292                 unit_qt(child->rot);
02293 
02294         add_v3_v3(child->co, par->co);
02295 }
02296 float *psys_cache_vgroup(DerivedMesh *dm, ParticleSystem *psys, int vgroup)
02297 {
02298         float *vg=0;
02299 
02300         if(vgroup < 0) {
02301                 /* hair dynamics pinning vgroup */
02302 
02303         }
02304         else if(psys->vgroup[vgroup]){
02305                 MDeformVert *dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
02306                 if(dvert){
02307                         int totvert=dm->getNumVerts(dm), i;
02308                         vg=MEM_callocN(sizeof(float)*totvert, "vg_cache");
02309                         if(psys->vg_neg&(1<<vgroup)){
02310                                 for(i=0; i<totvert; i++)
02311                                         vg[i]=1.0f-vert_weight(dvert+i,psys->vgroup[vgroup]-1);
02312                         }
02313                         else{
02314                                 for(i=0; i<totvert; i++)
02315                                         vg[i]=vert_weight(dvert+i,psys->vgroup[vgroup]-1);
02316                         }
02317                 }
02318         }
02319         return vg;
02320 }
02321 void psys_find_parents(ParticleSimulationData *sim)
02322 {
02323         ParticleSettings *part=sim->psys->part;
02324         KDTree *tree;
02325         ChildParticle *cpa;
02326         int p, totparent,totchild=sim->psys->totchild;
02327         float co[3], orco[3];
02328         int from=PART_FROM_FACE;
02329         totparent=(int)(totchild*part->parents*0.3f);
02330 
02331         if(G.rendering && part->child_nbr && part->ren_child_nbr)
02332                 totparent*=(float)part->child_nbr/(float)part->ren_child_nbr;
02333 
02334         tree=BLI_kdtree_new(totparent);
02335 
02336         for(p=0,cpa=sim->psys->child; p<totparent; p++,cpa++){
02337                 psys_particle_on_emitter(sim->psmd,from,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,co,0,0,0,orco,0);
02338                 BLI_kdtree_insert(tree, p, orco, NULL);
02339         }
02340 
02341         BLI_kdtree_balance(tree);
02342 
02343         for(; p<totchild; p++,cpa++){
02344                 psys_particle_on_emitter(sim->psmd,from,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,co,0,0,0,orco,0);
02345                 cpa->parent=BLI_kdtree_find_nearest(tree, orco, NULL, NULL);
02346         }
02347 
02348         BLI_kdtree_free(tree);
02349 }
02350 
02351 static void get_strand_normal(Material *ma, float *surfnor, float surfdist, float *nor)
02352 {
02353         float cross[3], nstrand[3], vnor[3], blend;
02354 
02355         if(!((ma->mode & MA_STR_SURFDIFF) || (ma->strand_surfnor > 0.0f)))
02356                 return;
02357 
02358         if(ma->mode & MA_STR_SURFDIFF) {
02359                 cross_v3_v3v3(cross, surfnor, nor);
02360                 cross_v3_v3v3(nstrand, nor, cross);
02361 
02362                 blend= INPR(nstrand, surfnor);
02363                 CLAMP(blend, 0.0f, 1.0f);
02364 
02365                 interp_v3_v3v3(vnor, nstrand, surfnor, blend);
02366                 normalize_v3(vnor);
02367         }
02368         else
02369                 VECCOPY(vnor, nor)
02370         
02371         if(ma->strand_surfnor > 0.0f) {
02372                 if(ma->strand_surfnor > surfdist) {
02373                         blend= (ma->strand_surfnor - surfdist)/ma->strand_surfnor;
02374                         interp_v3_v3v3(vnor, vnor, surfnor, blend);
02375                         normalize_v3(vnor);
02376                 }
02377         }
02378 
02379         VECCOPY(nor, vnor);
02380 }
02381 
02382 static int psys_threads_init_path(ParticleThread *threads, Scene *scene, float cfra, int editupdate)
02383 {
02384         ParticleThreadContext *ctx= threads[0].ctx;
02385 /*      Object *ob= ctx->sim.ob; */
02386         ParticleSystem *psys= ctx->sim.psys;
02387         ParticleSettings *part = psys->part;
02388 /*      ParticleEditSettings *pset = &scene->toolsettings->particle; */
02389         int totparent=0, between=0;
02390         int steps = (int)pow(2.0, (double)part->draw_step);
02391         int totchild = psys->totchild;
02392         int i, seed, totthread= threads[0].tot;
02393 
02394         /*---start figuring out what is actually wanted---*/
02395         if(psys_in_edit_mode(scene, psys)) {
02396                 ParticleEditSettings *pset = &scene->toolsettings->particle;
02397 
02398                 if(psys->renderdata==0 && (psys->edit==NULL || pset->flag & PE_DRAW_PART)==0)
02399                         totchild=0;
02400 
02401                 steps = (int)pow(2.0, (double)pset->draw_step);
02402         }
02403 
02404         if(totchild && part->childtype==PART_CHILD_FACES){
02405                 totparent=(int)(totchild*part->parents*0.3f);
02406                 
02407                 if(G.rendering && part->child_nbr && part->ren_child_nbr)
02408                         totparent*=(float)part->child_nbr/(float)part->ren_child_nbr;
02409 
02410                 /* part->parents could still be 0 so we can't test with totparent */
02411                 between=1;
02412         }
02413 
02414         if(psys->renderdata)
02415                 steps=(int)pow(2.0,(double)part->ren_step);
02416         else{
02417                 totchild=(int)((float)totchild*(float)part->disp/100.0f);
02418                 totparent=MIN2(totparent,totchild);
02419         }
02420 
02421         if(totchild==0) return 0;
02422 
02423         /* init random number generator */
02424         seed= 31415926 + ctx->sim.psys->seed;
02425         
02426         if(ctx->editupdate || totchild < 10000)
02427                 totthread= 1;
02428         
02429         for(i=0; i<totthread; i++) {
02430                 threads[i].rng_path= rng_new(seed);
02431                 threads[i].tot= totthread;
02432         }
02433 
02434         /* fill context values */
02435         ctx->between= between;
02436         ctx->steps= steps;
02437         ctx->totchild= totchild;
02438         ctx->totparent= totparent;
02439         ctx->parent_pass= 0;
02440         ctx->cfra= cfra;
02441         ctx->editupdate= editupdate;
02442 
02443         psys->lattice = psys_get_lattice(&ctx->sim);
02444 
02445         /* cache all relevant vertex groups if they exist */
02446         ctx->vg_length = psys_cache_vgroup(ctx->dm,psys,PSYS_VG_LENGTH);
02447         ctx->vg_clump = psys_cache_vgroup(ctx->dm,psys,PSYS_VG_CLUMP);
02448         ctx->vg_kink = psys_cache_vgroup(ctx->dm,psys,PSYS_VG_KINK);
02449         ctx->vg_rough1 = psys_cache_vgroup(ctx->dm,psys,PSYS_VG_ROUGH1);
02450         ctx->vg_rough2 = psys_cache_vgroup(ctx->dm,psys,PSYS_VG_ROUGH2);
02451         ctx->vg_roughe = psys_cache_vgroup(ctx->dm,psys,PSYS_VG_ROUGHE);
02452         if(psys->part->flag & PART_CHILD_EFFECT)
02453                 ctx->vg_effector = psys_cache_vgroup(ctx->dm,psys,PSYS_VG_EFFECTOR);
02454 
02455         /* set correct ipo timing */
02456 #if 0 // XXX old animation system
02457         if(part->flag&PART_ABS_TIME && part->ipo){
02458                 calc_ipo(part->ipo, cfra);
02459                 execute_ipo((ID *)part, part->ipo);
02460         }
02461 #endif // XXX old animation system
02462 
02463         return 1;
02464 }
02465 
02466 /* note: this function must be thread safe, except for branching! */
02467 static void psys_thread_create_path(ParticleThread *thread, struct ChildParticle *cpa, ParticleCacheKey *child_keys, int i)
02468 {
02469         ParticleThreadContext *ctx= thread->ctx;
02470         Object *ob= ctx->sim.ob;
02471         ParticleSystem *psys = ctx->sim.psys;
02472         ParticleSettings *part = psys->part;
02473         ParticleCacheKey **cache= psys->childcache;
02474         ParticleCacheKey **pcache= psys_in_edit_mode(ctx->sim.scene, psys) ? psys->edit->pathcache : psys->pathcache;
02475         ParticleCacheKey *child, *par = NULL, *key[4];
02476         ParticleTexture ptex;
02477         float *cpa_fuv=0, *par_rot=0, rot[4];
02478         float orco[3], ornor[3], hairmat[4][4], t, dvec[3], off1[4][3], off2[4][3];
02479         float length, max_length = 1.0f, cur_length = 0.0f;
02480         float eff_length, eff_vec[3], weight[4];
02481         int k, cpa_num;
02482         short cpa_from;
02483 
02484         if(!pcache)
02485                 return;
02486 
02487         if(ctx->between){
02488                 ParticleData *pa = psys->particles + cpa->pa[0];
02489                 int w, needupdate;
02490                 float foffset, wsum=0.f;
02491                 float co[3];
02492                 float p_min = part->parting_min;
02493                 float p_max = part->parting_max;
02494                 /* Virtual parents don't work nicely with parting. */
02495                 float p_fac = part->parents > 0.f ? 0.f : part->parting_fac;
02496 
02497                 if(ctx->editupdate) {
02498                         needupdate= 0;
02499                         w= 0;
02500                         while(w<4 && cpa->pa[w]>=0) {
02501                                 if(psys->edit->points[cpa->pa[w]].flag & PEP_EDIT_RECALC) {
02502                                         needupdate= 1;
02503                                         break;
02504                                 }
02505                                 w++;
02506                         }
02507 
02508                         if(!needupdate)
02509                                 return;
02510                         else
02511                                 memset(child_keys, 0, sizeof(*child_keys)*(ctx->steps+1));
02512                 }
02513 
02514                 /* get parent paths */
02515                 for(w=0; w<4; w++) {
02516                         if(cpa->pa[w] >= 0) {
02517                                 key[w] = pcache[cpa->pa[w]];
02518                                 weight[w] = cpa->w[w];
02519                         }
02520                         else {
02521                                 key[w] = pcache[0];
02522                                 weight[w] = 0.f;
02523                         }
02524                 }
02525 
02526                 /* modify weights to create parting */
02527                 if(p_fac > 0.f) {
02528                         for(w=0; w<4; w++) {
02529                                 if(w && weight[w] > 0.f) {
02530                                         float d;
02531                                         if(part->flag & PART_CHILD_LONG_HAIR) {
02532                                                 /* For long hair use tip distance/root distance as parting factor instead of root to tip angle. */
02533                                                 float d1 = len_v3v3(key[0]->co, key[w]->co);
02534                                                 float d2 = len_v3v3((key[0]+key[0]->steps-1)->co, (key[w]+key[w]->steps-1)->co);
02535 
02536                                                 d = d1 > 0.f ? d2/d1 - 1.f : 10000.f;
02537                                         }
02538                                         else {
02539                                                 float v1[3], v2[3];
02540                                                 sub_v3_v3v3(v1, (key[0]+key[0]->steps-1)->co, key[0]->co);
02541                                                 sub_v3_v3v3(v2, (key[w]+key[w]->steps-1)->co, key[w]->co);
02542                                                 normalize_v3(v1);
02543                                                 normalize_v3(v2);
02544 
02545                                                 d = saacos(dot_v3v3(v1, v2)) * 180.0f/(float)M_PI;
02546                                         }
02547 
02548                                         if(p_max > p_min)
02549                                                 d = (d - p_min)/(p_max - p_min);
02550                                         else
02551                                                 d = (d - p_min) <= 0.f ? 0.f : 1.f;
02552 
02553                                         CLAMP(d, 0.f, 1.f);
02554 
02555                                         if(d > 0.f)
02556                                                 weight[w] *= (1.f - d);
02557                                 }
02558                                 wsum += weight[w];
02559                         }
02560                         for(w=0; w<4; w++)
02561                                 weight[w] /= wsum;
02562 
02563                         interp_v4_v4v4(weight, cpa->w, weight, p_fac);
02564                 }
02565 
02566                 /* get the original coordinates (orco) for texture usage */
02567                 cpa_num = cpa->num;
02568                 
02569                 foffset = cpa->foffset;
02570                 cpa_fuv = cpa->fuv;
02571                 cpa_from = PART_FROM_FACE;
02572 
02573                 psys_particle_on_emitter(ctx->sim.psmd,cpa_from,cpa_num,DMCACHE_ISCHILD,cpa->fuv,foffset,co,ornor,0,0,orco,0);
02574 
02575                 mul_m4_v3(ob->obmat, co);
02576 
02577                 for(w=0; w<4; w++)
02578                         sub_v3_v3v3(off1[w], co, key[w]->co);
02579 
02580                 psys_mat_hair_to_global(ob, ctx->sim.psmd->dm, psys->part->from, pa, hairmat);
02581         }
02582         else{
02583                 ParticleData *pa = psys->particles + cpa->parent;
02584                 float co[3];
02585                 if(ctx->editupdate) {
02586                         if(!(psys->edit->points[cpa->parent].flag & PEP_EDIT_RECALC))
02587                                 return;
02588 
02589                         memset(child_keys, 0, sizeof(*child_keys)*(ctx->steps+1));
02590                 }
02591 
02592                 /* get the parent path */
02593                 key[0] = pcache[cpa->parent];
02594 
02595                 /* get the original coordinates (orco) for texture usage */
02596                 cpa_from = part->from;
02597                 cpa_num = pa->num;
02598                 cpa_fuv = pa->fuv;
02599 
02600                 psys_particle_on_emitter(ctx->sim.psmd,cpa_from,cpa_num,DMCACHE_ISCHILD,cpa_fuv,pa->foffset,co,ornor,0,0,orco,0);
02601 
02602                 psys_mat_hair_to_global(ob, ctx->sim.psmd->dm, psys->part->from, pa, hairmat);
02603         }
02604 
02605         child_keys->steps = ctx->steps;
02606 
02607         /* get different child parameters from textures & vgroups */
02608         get_child_modifier_parameters(part, ctx, cpa, cpa_from, cpa_num, cpa_fuv, orco, &ptex);
02609 
02610         if(ptex.exist < PSYS_FRAND(i + 24)) {
02611                 child_keys->steps = -1;
02612                 return;
02613         }
02614 
02615         /* create the child path */
02616         for(k=0,child=child_keys; k<=ctx->steps; k++,child++){
02617                 if(ctx->between){
02618                         int w=0;
02619 
02620                         zero_v3(child->co);
02621                         zero_v3(child->vel);
02622                         unit_qt(child->rot);
02623 
02624                         for(w=0; w<4; w++) {
02625                                 copy_v3_v3(off2[w], off1[w]);
02626 
02627                                 if(part->flag & PART_CHILD_LONG_HAIR) {
02628                                         /* Use parent rotation (in addition to emission location) to determine child offset. */
02629                                         if(k)
02630                                                 mul_qt_v3((key[w]+k)->rot, off2[w]);
02631 
02632                                         /* Fade the effect of rotation for even lengths in the end */
02633                                         project_v3_v3v3(dvec, off2[w], (key[w]+k)->vel);
02634                                         madd_v3_v3fl(off2[w], dvec, -(float)k/(float)ctx->steps);
02635                                 }
02636 
02637                                 add_v3_v3(off2[w], (key[w]+k)->co);
02638                         }
02639 
02640                         /* child position is the weighted sum of parent positions */
02641                         interp_v3_v3v3v3v3(child->co, off2[0], off2[1], off2[2], off2[3], weight);
02642                         interp_v3_v3v3v3v3(child->vel, (key[0]+k)->vel, (key[1]+k)->vel, (key[2]+k)->vel, (key[3]+k)->vel, weight);
02643 
02644                         copy_qt_qt(child->rot, (key[0]+k)->rot);
02645                 }
02646                 else{
02647                         if(k) {
02648                                 mul_qt_qtqt(rot, (key[0]+k)->rot, key[0]->rot);
02649                                 par_rot = rot;
02650                         }
02651                         else {
02652                                 par_rot = key[0]->rot;
02653                         }
02654                         /* offset the child from the parent position */
02655                         offset_child(cpa, (ParticleKey*)(key[0]+k), par_rot, (ParticleKey*)child, part->childflat, part->childrad);
02656                 }
02657         }
02658 
02659         /* apply effectors */
02660         if(part->flag & PART_CHILD_EFFECT) {
02661                 for(k=0,child=child_keys; k<=ctx->steps; k++,child++) {
02662                         if(k) {
02663                                 do_path_effectors(&ctx->sim, cpa->pa[0], child, k, ctx->steps, child_keys->co, ptex.effector, 0.0f, ctx->cfra, &eff_length, eff_vec);
02664                         }
02665                         else {
02666                                 sub_v3_v3v3(eff_vec, (child+1)->co, child->co);
02667                                 eff_length = len_v3(eff_vec);
02668                         }
02669                 }
02670         }
02671 
02672         for(k=0,child=child_keys; k<=ctx->steps; k++,child++){
02673                 t = (float)k/(float)ctx->steps;
02674 
02675                 if(ctx->totparent)
02676                         /* this is now threadsafe, virtual parents are calculated before rest of children */
02677                         par = (i >= ctx->totparent) ? cache[cpa->parent] : NULL;
02678                 else if(cpa->parent >= 0)
02679                         par = pcache[cpa->parent];
02680 
02681                 if(par) {
02682                         if(k) {
02683                                 mul_qt_qtqt(rot, (par+k)->rot, par->rot);
02684                                 par_rot = rot;
02685                         }
02686                         else {
02687                                 par_rot = par->rot;
02688                         }
02689                         par += k;
02690                 }
02691 
02692                 /* apply different deformations to the child path */
02693                 do_child_modifiers(&ctx->sim, &ptex, (ParticleKey *)par, par_rot, cpa, orco, hairmat, (ParticleKey *)child, t);
02694 
02695                 /* we have to correct velocity because of kink & clump */
02696                 if(k>1){
02697                         sub_v3_v3v3((child-1)->vel, child->co, (child-2)->co);
02698                         mul_v3_fl((child-1)->vel, 0.5);
02699 
02700                         if(ctx->ma && (part->draw_col == PART_DRAW_COL_MAT))
02701                                 get_strand_normal(ctx->ma, ornor, cur_length, (child-1)->vel);
02702                 }
02703 
02704                 if(k == ctx->steps)
02705                         sub_v3_v3v3(child->vel, child->co, (child-1)->co);
02706 
02707                 /* check if path needs to be cut before actual end of data points */
02708                 if(k){
02709                         sub_v3_v3v3(dvec, child->co, (child-1)->co);
02710                         length = 1.0f/(float)ctx->steps;
02711                         k = check_path_length(k, child_keys, child, max_length, &cur_length, length, dvec);
02712                 }
02713                 else{
02714                         /* initialize length calculation */
02715                         max_length = ptex.length;
02716                         cur_length = 0.0f;
02717                 }
02718 
02719                 if(ctx->ma && (part->draw_col == PART_DRAW_COL_MAT)) {
02720                         VECCOPY(child->col, &ctx->ma->r)
02721                         get_strand_normal(ctx->ma, ornor, cur_length, child->vel);
02722                 }
02723         }
02724 
02725         /* Hide virtual parents */
02726         if(i < ctx->totparent)
02727                 child_keys->steps = -1;
02728 }
02729 
02730 static void *exec_child_path_cache(void *data)
02731 {
02732         ParticleThread *thread= (ParticleThread*)data;
02733         ParticleThreadContext *ctx= thread->ctx;
02734         ParticleSystem *psys= ctx->sim.psys;
02735         ParticleCacheKey **cache= psys->childcache;
02736         ChildParticle *cpa;
02737         int i, totchild= ctx->totchild, first= 0;
02738 
02739         if(thread->tot > 1){
02740                 first= ctx->parent_pass? 0 : ctx->totparent;
02741                 totchild= ctx->parent_pass? ctx->totparent : ctx->totchild;
02742         }
02743         
02744         cpa= psys->child + first + thread->num;
02745         for(i=first+thread->num; i<totchild; i+=thread->tot, cpa+=thread->tot)
02746                 psys_thread_create_path(thread, cpa, cache[i], i);
02747 
02748         return 0;
02749 }
02750 
02751 void psys_cache_child_paths(ParticleSimulationData *sim, float cfra, int editupdate)
02752 {
02753         ParticleThread *pthreads;
02754         ParticleThreadContext *ctx;
02755         ListBase threads;
02756         int i, totchild, totparent, totthread;
02757 
02758         if(sim->psys->flag & PSYS_GLOBAL_HAIR)
02759                 return;
02760 
02761         pthreads= psys_threads_create(sim);
02762 
02763         if(!psys_threads_init_path(pthreads, sim->scene, cfra, editupdate)) {
02764                 psys_threads_free(pthreads);
02765                 return;
02766         }
02767 
02768         ctx= pthreads[0].ctx;
02769         totchild= ctx->totchild;
02770         totparent= ctx->totparent;
02771 
02772         if(editupdate && sim->psys->childcache && totchild == sim->psys->totchildcache) {
02773                 ; /* just overwrite the existing cache */
02774         }
02775         else {
02776                 /* clear out old and create new empty path cache */
02777                 free_child_path_cache(sim->psys);
02778                 sim->psys->childcache= psys_alloc_path_cache_buffers(&sim->psys->childcachebufs, totchild, ctx->steps+1);
02779                 sim->psys->totchildcache = totchild;
02780         }
02781 
02782         totthread= pthreads[0].tot;
02783 
02784         if(totthread > 1) {
02785 
02786                 /* make virtual child parents thread safe by calculating them first */
02787                 if(totparent) {
02788                         BLI_init_threads(&threads, exec_child_path_cache, totthread);
02789                         
02790                         for(i=0; i<totthread; i++) {
02791                                 pthreads[i].ctx->parent_pass = 1;
02792                                 BLI_insert_thread(&threads, &pthreads[i]);
02793                         }
02794 
02795                         BLI_end_threads(&threads);
02796 
02797                         for(i=0; i<totthread; i++)
02798                                 pthreads[i].ctx->parent_pass = 0;
02799                 }
02800 
02801                 BLI_init_threads(&threads, exec_child_path_cache, totthread);
02802 
02803                 for(i=0; i<totthread; i++)
02804                         BLI_insert_thread(&threads, &pthreads[i]);
02805 
02806                 BLI_end_threads(&threads);
02807         }
02808         else
02809                 exec_child_path_cache(&pthreads[0]);
02810 
02811         psys_threads_free(pthreads);
02812 }
02813 /* figure out incremental rotations along path starting from unit quat */
02814 static void cache_key_incremental_rotation(ParticleCacheKey *key0, ParticleCacheKey *key1, ParticleCacheKey *key2, float *prev_tangent, int i)
02815 {
02816         float cosangle, angle, tangent[3], normal[3], q[4];
02817 
02818         switch(i) {
02819         case 0:
02820                 /* start from second key */
02821                 break;
02822         case 1:
02823                 /* calculate initial tangent for incremental rotations */
02824                 sub_v3_v3v3(prev_tangent, key0->co, key1->co);
02825                 normalize_v3(prev_tangent);
02826                 unit_qt(key1->rot);
02827                 break;
02828         default:
02829                 sub_v3_v3v3(tangent, key0->co, key1->co);
02830                 normalize_v3(tangent);
02831 
02832                 cosangle= dot_v3v3(tangent, prev_tangent);
02833 
02834                 /* note we do the comparison on cosangle instead of
02835                 * angle, since floating point accuracy makes it give
02836                 * different results across platforms */
02837                 if(cosangle > 0.999999f) {
02838                         QUATCOPY(key1->rot, key2->rot);
02839                 }
02840                 else {
02841                         angle= saacos(cosangle);
02842                         cross_v3_v3v3(normal, prev_tangent, tangent);
02843                         axis_angle_to_quat( q,normal, angle);
02844                         mul_qt_qtqt(key1->rot, q, key2->rot);
02845                 }
02846 
02847                 copy_v3_v3(prev_tangent, tangent);
02848         }
02849 }
02850 /* Calculates paths ready for drawing/rendering.                                                                        */
02851 /* -Usefull for making use of opengl vertex arrays for super fast strand drawing.       */
02852 /* -Makes child strands possible and creates them too into the cache.                           */
02853 /* -Cached path data is also used to determine cut position for the editmode tool.      */
02854 void psys_cache_paths(ParticleSimulationData *sim, float cfra)
02855 {
02856         PARTICLE_PSMD;
02857         ParticleEditSettings *pset = &sim->scene->toolsettings->particle;
02858         ParticleSystem *psys = sim->psys;
02859         ParticleSettings *part = psys->part;
02860         ParticleCacheKey *ca, **cache;
02861 
02862         DerivedMesh *hair_dm = (psys->part->type==PART_HAIR && psys->flag & PSYS_HAIR_DYNAMICS) ? psys->hair_out_dm : NULL;
02863         
02864         ParticleKey result;
02865         
02866         Material *ma;
02867         ParticleInterpolationData pind;
02868         ParticleTexture ptex;
02869 
02870         PARTICLE_P;
02871         
02872         float birthtime = 0.0, dietime = 0.0;
02873         float t, time = 0.0, dfra = 1.0 /* , frs_sec = sim->scene->r.frs_sec*/ /*UNUSED*/;
02874         float col[4] = {0.5f, 0.5f, 0.5f, 1.0f};
02875         float prev_tangent[3] = {0.0f, 0.0f, 0.0f}, hairmat[4][4];
02876         float rotmat[3][3];
02877         int k;
02878         int steps = (int)pow(2.0, (double)(psys->renderdata ? part->ren_step : part->draw_step));
02879         int totpart = psys->totpart;
02880         float length, vec[3];
02881         float *vg_effector= NULL;
02882         float *vg_length= NULL, pa_length=1.0f;
02883         int keyed, baked;
02884 
02885         /* we don't have anything valid to create paths from so let's quit here */
02886         if((psys->flag & PSYS_HAIR_DONE || psys->flag & PSYS_KEYED || psys->pointcache)==0)
02887                 return;
02888 
02889         if(psys_in_edit_mode(sim->scene, psys))
02890                 if(psys->renderdata==0 && (psys->edit==NULL || pset->flag & PE_DRAW_PART)==0)
02891                         return;
02892 
02893         keyed = psys->flag & PSYS_KEYED;
02894         baked = psys->pointcache->mem_cache.first && psys->part->type != PART_HAIR;
02895 
02896         /* clear out old and create new empty path cache */
02897         psys_free_path_cache(psys, psys->edit);
02898         cache= psys->pathcache= psys_alloc_path_cache_buffers(&psys->pathcachebufs, totpart, steps+1);
02899 
02900         psys->lattice = psys_get_lattice(sim);
02901         ma= give_current_material(sim->ob, psys->part->omat);
02902         if(ma && (psys->part->draw_col == PART_DRAW_COL_MAT))
02903                 VECCOPY(col, &ma->r)
02904 
02905         if((psys->flag & PSYS_GLOBAL_HAIR)==0) {
02906                 if((psys->part->flag & PART_CHILD_EFFECT)==0)
02907                         vg_effector = psys_cache_vgroup(psmd->dm, psys, PSYS_VG_EFFECTOR);
02908                 
02909                 if(!psys->totchild)
02910                         vg_length = psys_cache_vgroup(psmd->dm, psys, PSYS_VG_LENGTH);
02911         }
02912 
02913         /*---first main loop: create all actual particles' paths---*/
02914         LOOP_SHOWN_PARTICLES {
02915                 if(!psys->totchild) {
02916                         psys_get_texture(sim, pa, &ptex, PAMAP_LENGTH, 0.f);
02917                         pa_length = ptex.length * (1.0f - part->randlength * PSYS_FRAND(psys->seed + p));
02918                         if(vg_length)
02919                                 pa_length *= psys_particle_value_from_verts(psmd->dm,part->from,pa,vg_length);
02920                 }
02921 
02922                 pind.keyed = keyed;
02923                 pind.cache = baked ? psys->pointcache : NULL;
02924                 pind.epoint = NULL;
02925                 pind.bspline = (psys->part->flag & PART_HAIR_BSPLINE);
02926                 pind.dm = hair_dm;
02927 
02928                 memset(cache[p], 0, sizeof(*cache[p])*(steps+1));
02929 
02930                 cache[p]->steps = steps;
02931 
02932                 /*--get the first data points--*/
02933                 init_particle_interpolation(sim->ob, sim->psys, pa, &pind);
02934 
02935                 /* hairmat is needed for for non-hair particle too so we get proper rotations */
02936                 psys_mat_hair_to_global(sim->ob, psmd->dm, psys->part->from, pa, hairmat);
02937                 VECCOPY(rotmat[0], hairmat[2]);
02938                 VECCOPY(rotmat[1], hairmat[1]);
02939                 VECCOPY(rotmat[2], hairmat[0]);
02940 
02941                 if(part->draw & PART_ABS_PATH_TIME) {
02942                         birthtime = MAX2(pind.birthtime, part->path_start);
02943                         dietime = MIN2(pind.dietime, part->path_end);
02944                 }
02945                 else {
02946                         float tb = pind.birthtime;
02947                         birthtime = tb + part->path_start * (pind.dietime - tb);
02948                         dietime = tb + part->path_end * (pind.dietime - tb);
02949                 }
02950 
02951                 if(birthtime >= dietime) {
02952                         cache[p]->steps = -1;
02953                         continue;
02954                 }
02955 
02956                 dietime = birthtime + pa_length * (dietime - birthtime);
02957 
02958                 /*--interpolate actual path from data points--*/
02959                 for(k=0, ca=cache[p]; k<=steps; k++, ca++){
02960                         time = (float)k / (float)steps;
02961                         t = birthtime + time * (dietime - birthtime);
02962                         result.time = -t;
02963                         do_particle_interpolation(psys, p, pa, t, &pind, &result);
02964                         copy_v3_v3(ca->co, result.co);
02965 
02966                         /* dynamic hair is in object space */
02967                         /* keyed and baked are already in global space */
02968                         if(hair_dm)
02969                                 mul_m4_v3(sim->ob->obmat, ca->co);
02970                         else if(!keyed && !baked && !(psys->flag & PSYS_GLOBAL_HAIR))
02971                                 mul_m4_v3(hairmat, ca->co);
02972 
02973                         copy_v3_v3(ca->col, col);
02974                 }
02975                 
02976                 /*--modify paths and calculate rotation & velocity--*/
02977 
02978                 if(!(psys->flag & PSYS_GLOBAL_HAIR)) {
02979                         /* apply effectors */
02980                         if((psys->part->flag & PART_CHILD_EFFECT) == 0) {
02981                                 float effector= 1.0f;
02982                                 if(vg_effector)
02983                                         effector*= psys_particle_value_from_verts(psmd->dm,psys->part->from,pa,vg_effector);
02984 
02985                                 sub_v3_v3v3(vec,(cache[p]+1)->co,cache[p]->co);
02986                                 length = len_v3(vec);
02987 
02988                                 for(k=1, ca=cache[p]+1; k<=steps; k++, ca++)
02989                                         do_path_effectors(sim, p, ca, k, steps, cache[p]->co, effector, dfra, cfra, &length, vec);
02990                         }
02991 
02992                         /* apply guide curves to path data */
02993                         if(sim->psys->effectors && (psys->part->flag & PART_CHILD_EFFECT)==0) {
02994                                 for(k=0, ca=cache[p]; k<=steps; k++, ca++)
02995                                         /* ca is safe to cast, since only co and vel are used */
02996                                         do_guides(sim->psys->effectors, (ParticleKey*)ca, p, (float)k/(float)steps);
02997                         }
02998 
02999                         /* lattices have to be calculated separately to avoid mixups between effector calculations */
03000                         if(psys->lattice) {
03001                                 for(k=0, ca=cache[p]; k<=steps; k++, ca++)
03002                                         calc_latt_deform(psys->lattice, ca->co, 1.0f);
03003                         }
03004                 }
03005 
03006                 /* finally do rotation & velocity */
03007                 for(k=1, ca=cache[p]+1; k<=steps; k++, ca++) {
03008                         cache_key_incremental_rotation(ca, ca - 1, ca - 2, prev_tangent, k);
03009 
03010                         if(k == steps)
03011                                 copy_qt_qt(ca->rot, (ca - 1)->rot);
03012 
03013                         /* set velocity */
03014                         sub_v3_v3v3(ca->vel, ca->co, (ca-1)->co);
03015 
03016                         if(k==1)
03017                                 copy_v3_v3((ca-1)->vel, ca->vel);
03018                 }
03019                 /* First rotation is based on emitting face orientation.
03020                  * This is way better than having flipping rotations resulting
03021                  * from using a global axis as a rotation pole (vec_to_quat()).
03022                  * It's not an ideal solution though since it disregards the
03023                  * initial tangent, but taking that in to account will allow
03024                  * the possibility of flipping again. -jahka
03025                  */
03026                 mat3_to_quat_is_ok(cache[p]->rot, rotmat);
03027         }
03028 
03029         psys->totcached = totpart;
03030 
03031         if(psys->lattice){
03032                 end_latt_deform(psys->lattice);
03033                 psys->lattice= NULL;
03034         }
03035 
03036         if(vg_effector)
03037                 MEM_freeN(vg_effector);
03038 
03039         if(vg_length)
03040                 MEM_freeN(vg_length);
03041 }
03042 void psys_cache_edit_paths(Scene *scene, Object *ob, PTCacheEdit *edit, float cfra)
03043 {
03044         ParticleCacheKey *ca, **cache= edit->pathcache;
03045         ParticleEditSettings *pset = &scene->toolsettings->particle;
03046         
03047         PTCacheEditPoint *point = NULL;
03048         PTCacheEditKey *ekey = NULL;
03049 
03050         ParticleSystem *psys = edit->psys;
03051         ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys);
03052         ParticleData *pa = psys ? psys->particles : NULL;
03053 
03054         ParticleInterpolationData pind;
03055         ParticleKey result;
03056         
03057         float birthtime = 0.0f, dietime = 0.0f;
03058         float t, time = 0.0f, keytime = 0.0f /*, frs_sec */;
03059         float hairmat[4][4], rotmat[3][3], prev_tangent[3] = {0.0f, 0.0f, 0.0f};
03060         int k, i;
03061         int steps = (int)pow(2.0, (double)pset->draw_step);
03062         int totpart = edit->totpoint, recalc_set=0;
03063         float sel_col[3];
03064         float nosel_col[3];
03065 
03066         steps = MAX2(steps, 4);
03067 
03068         if(!cache || edit->totpoint != edit->totcached) {
03069                 /* clear out old and create new empty path cache */
03070                 psys_free_path_cache(edit->psys, edit);
03071                 cache= edit->pathcache= psys_alloc_path_cache_buffers(&edit->pathcachebufs, totpart, steps+1);
03072 
03073                 /* set flag for update (child particles check this too) */
03074                 for(i=0, point=edit->points; i<totpart; i++, point++)
03075                         point->flag |= PEP_EDIT_RECALC;
03076                 recalc_set = 1;
03077         }
03078 
03079         /* frs_sec = (psys || edit->pid.flag & PTCACHE_VEL_PER_SEC) ? 25.0f : 1.0f; */ /* UNUSED */
03080 
03081         if(pset->brushtype == PE_BRUSH_WEIGHT) {
03082                 ;/* use weight painting colors now... */
03083         }
03084         else{
03085                 sel_col[0] = (float)edit->sel_col[0] / 255.0f;
03086                 sel_col[1] = (float)edit->sel_col[1] / 255.0f;
03087                 sel_col[2] = (float)edit->sel_col[2] / 255.0f;
03088                 nosel_col[0] = (float)edit->nosel_col[0] / 255.0f;
03089                 nosel_col[1] = (float)edit->nosel_col[1] / 255.0f;
03090                 nosel_col[2] = (float)edit->nosel_col[2] / 255.0f;
03091         }
03092 
03093         /*---first main loop: create all actual particles' paths---*/
03094         for(i=0, point=edit->points; i<totpart; i++, pa+=pa?1:0, point++){
03095                 if(edit->totcached && !(point->flag & PEP_EDIT_RECALC))
03096                         continue;
03097 
03098                 ekey = point->keys;
03099 
03100                 pind.keyed = 0;
03101                 pind.cache = NULL;
03102                 pind.epoint = point;
03103                 pind.bspline = psys ? (psys->part->flag & PART_HAIR_BSPLINE) : 0;
03104                 pind.dm = NULL;
03105 
03106 
03107                 /* should init_particle_interpolation set this ? */
03108                 if(pset->brushtype==PE_BRUSH_WEIGHT){
03109                         pind.hkey[0] = NULL;
03110                         /* pa != NULL since the weight brush is only available for hair */
03111                         pind.hkey[1] = pa->hair;
03112                 }
03113 
03114 
03115                 memset(cache[i], 0, sizeof(*cache[i])*(steps+1));
03116 
03117                 cache[i]->steps = steps;
03118 
03119                 /*--get the first data points--*/
03120                 init_particle_interpolation(ob, psys, pa, &pind);
03121 
03122                 if(psys) {
03123                         psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, hairmat);
03124                         copy_v3_v3(rotmat[0], hairmat[2]);
03125                         copy_v3_v3(rotmat[1], hairmat[1]);
03126                         copy_v3_v3(rotmat[2], hairmat[0]);
03127                 }
03128 
03129                 birthtime = pind.birthtime;
03130                 dietime = pind.dietime;
03131 
03132                 if(birthtime >= dietime) {
03133                         cache[i]->steps = -1;
03134                         continue;
03135                 }
03136 
03137                 /*--interpolate actual path from data points--*/
03138                 for(k=0, ca=cache[i]; k<=steps; k++, ca++){
03139                         time = (float)k / (float)steps;
03140                         t = birthtime + time * (dietime - birthtime);
03141                         result.time = -t;
03142                         do_particle_interpolation(psys, i, pa, t, &pind, &result);
03143                         copy_v3_v3(ca->co, result.co);
03144 
03145                          /* non-hair points are already in global space */
03146                         if(psys && !(psys->flag & PSYS_GLOBAL_HAIR)) {
03147                                 mul_m4_v3(hairmat, ca->co);
03148 
03149                                 if(k) {
03150                                         cache_key_incremental_rotation(ca, ca - 1, ca - 2, prev_tangent, k);
03151 
03152                                         if(k == steps)
03153                                                 copy_qt_qt(ca->rot, (ca - 1)->rot);
03154 
03155                                         /* set velocity */
03156                                         sub_v3_v3v3(ca->vel, ca->co, (ca - 1)->co);
03157 
03158                                         if(k==1)
03159                                                 copy_v3_v3((ca - 1)->vel, ca->vel);
03160                                 }
03161                         }
03162                         else {
03163                                 ca->vel[0] = ca->vel[1] = 0.0f;
03164                                 ca->vel[1] = 1.0f;
03165                         }
03166 
03167                         /* selection coloring in edit mode */
03168                         if(pset->brushtype==PE_BRUSH_WEIGHT){
03169                                 float t2;
03170 
03171                                 if(k==0) {
03172                                         weight_to_rgb(pind.hkey[1]->weight, ca->col, ca->col+1, ca->col+2);
03173                                 } else {
03174                                         float w1[3], w2[3];
03175                                         keytime = (t - (*pind.ekey[0]->time))/((*pind.ekey[1]->time) - (*pind.ekey[0]->time));
03176 
03177                                         weight_to_rgb(pind.hkey[0]->weight, w1, w1+1, w1+2);
03178                                         weight_to_rgb(pind.hkey[1]->weight, w2, w2+1, w2+2);
03179 
03180                                         interp_v3_v3v3(ca->col, w1, w2, keytime);
03181                                 }
03182 
03183                                 /* at the moment this is only used for weight painting.
03184                                  * will need to move out of this check if its used elsewhere. */
03185                                 t2 = birthtime + ((float)k/(float)steps) * (dietime - birthtime);
03186 
03187                                 while (pind.hkey[1]->time < t2) pind.hkey[1]++;
03188                                 pind.hkey[0] = pind.hkey[1] - 1;
03189                         }
03190                         else {
03191                                 if((ekey + (pind.ekey[0] - point->keys))->flag & PEK_SELECT){
03192                                         if((ekey + (pind.ekey[1] - point->keys))->flag & PEK_SELECT){
03193                                                 VECCOPY(ca->col, sel_col);
03194                                         }
03195                                         else{
03196                                                 keytime = (t - (*pind.ekey[0]->time))/((*pind.ekey[1]->time) - (*pind.ekey[0]->time));
03197                                                 interp_v3_v3v3(ca->col, sel_col, nosel_col, keytime);
03198                                         }
03199                                 }
03200                                 else{
03201                                         if((ekey + (pind.ekey[1] - point->keys))->flag & PEK_SELECT){
03202                                                 keytime = (t - (*pind.ekey[0]->time))/((*pind.ekey[1]->time) - (*pind.ekey[0]->time));
03203                                                 interp_v3_v3v3(ca->col, nosel_col, sel_col, keytime);
03204                                         }
03205                                         else{
03206                                                 VECCOPY(ca->col, nosel_col);
03207                                         }
03208                                 }
03209                         }
03210 
03211                         ca->time = t;
03212                 }
03213                 if(psys && !(psys->flag & PSYS_GLOBAL_HAIR)) {
03214                         /* First rotation is based on emitting face orientation.
03215                          * This is way better than having flipping rotations resulting
03216                          * from using a global axis as a rotation pole (vec_to_quat()).
03217                          * It's not an ideal solution though since it disregards the
03218                          * initial tangent, but taking that in to account will allow
03219                          * the possibility of flipping again. -jahka
03220                          */
03221                         mat3_to_quat_is_ok(cache[i]->rot, rotmat);
03222                 }
03223         }
03224 
03225         edit->totcached = totpart;
03226 
03227         if(psys) {
03228                 ParticleSimulationData sim= {0};
03229                 sim.scene= scene;
03230                 sim.ob= ob;
03231                 sim.psys= psys;
03232                 sim.psmd= psys_get_modifier(ob, psys);
03233 
03234                 psys_cache_child_paths(&sim, cfra, 1);
03235         }
03236 
03237         /* clear recalc flag if set here */
03238         if(recalc_set) {
03239                 for(i=0, point=edit->points; i<totpart; i++, point++)
03240                         point->flag &= ~PEP_EDIT_RECALC;
03241         }
03242 }
03243 /************************************************/
03244 /*                      Particle Key handling                           */
03245 /************************************************/
03246 void copy_particle_key(ParticleKey *to, ParticleKey *from, int time){
03247         if(time){
03248                 memcpy(to,from,sizeof(ParticleKey));
03249         }
03250         else{
03251                 float to_time=to->time;
03252                 memcpy(to,from,sizeof(ParticleKey));
03253                 to->time=to_time;
03254         }
03255 }
03256 void psys_get_from_key(ParticleKey *key, float *loc, float *vel, float *rot, float *time){
03257         if(loc) VECCOPY(loc,key->co);
03258         if(vel) VECCOPY(vel,key->vel);
03259         if(rot) QUATCOPY(rot,key->rot);
03260         if(time) *time=key->time;
03261 }
03262 /*-------changing particle keys from space to another-------*/
03263 #if 0
03264 static void key_from_object(Object *ob, ParticleKey *key){
03265         float q[4];
03266 
03267         VECADD(key->vel,key->vel,key->co);
03268 
03269         mul_m4_v3(ob->obmat,key->co);
03270         mul_m4_v3(ob->obmat,key->vel);
03271         mat4_to_quat(q,ob->obmat);
03272 
03273         VECSUB(key->vel,key->vel,key->co);
03274         mul_qt_qtqt(key->rot,q,key->rot);
03275 }
03276 #endif
03277 
03278 static void triatomat(float *v1, float *v2, float *v3, float (*uv)[2], float mat[][4])
03279 {
03280         float det, w1, w2, d1[2], d2[2];
03281 
03282         memset(mat, 0, sizeof(float)*4*4);
03283         mat[3][3]= 1.0f;
03284 
03285         /* first axis is the normal */
03286         normal_tri_v3( mat[2],v1, v2, v3);
03287 
03288         /* second axis along (1, 0) in uv space */
03289         if(uv) {
03290                 d1[0]= uv[1][0] - uv[0][0];
03291                 d1[1]= uv[1][1] - uv[0][1];
03292                 d2[0]= uv[2][0] - uv[0][0];
03293                 d2[1]= uv[2][1] - uv[0][1];
03294 
03295                 det = d2[0]*d1[1] - d2[1]*d1[0];
03296 
03297                 if(det != 0.0f) {
03298                         det= 1.0f/det;
03299                         w1= -d2[1]*det;
03300                         w2= d1[1]*det;
03301 
03302                         mat[1][0]= w1*(v2[0] - v1[0]) + w2*(v3[0] - v1[0]);
03303                         mat[1][1]= w1*(v2[1] - v1[1]) + w2*(v3[1] - v1[1]);
03304                         mat[1][2]= w1*(v2[2] - v1[2]) + w2*(v3[2] - v1[2]);
03305                         normalize_v3(mat[1]);
03306                 }
03307                 else
03308                         mat[1][0]= mat[1][1]= mat[1][2]= 0.0f;
03309         }
03310         else {
03311                 sub_v3_v3v3(mat[1], v2, v1);
03312                 normalize_v3(mat[1]);
03313         }
03314         
03315         /* third as a cross product */
03316         cross_v3_v3v3(mat[0], mat[1], mat[2]);
03317 }
03318 
03319 static void psys_face_mat(Object *ob, DerivedMesh *dm, ParticleData *pa, float mat[][4], int orco)
03320 {
03321         float v[3][3];
03322         MFace *mface;
03323         OrigSpaceFace *osface;
03324         float (*orcodata)[3];
03325 
03326         int i = pa->num_dmcache==DMCACHE_NOTFOUND ? pa->num : pa->num_dmcache;
03327         
03328         if (i==-1 || i >= dm->getNumFaces(dm)) { unit_m4(mat); return; }
03329 
03330         mface=dm->getFaceData(dm,i,CD_MFACE);
03331         osface=dm->getFaceData(dm,i,CD_ORIGSPACE);
03332         
03333         if(orco && (orcodata=dm->getVertDataArray(dm, CD_ORCO))) {
03334                 VECCOPY(v[0], orcodata[mface->v1]);
03335                 VECCOPY(v[1], orcodata[mface->v2]);
03336                 VECCOPY(v[2], orcodata[mface->v3]);
03337 
03338                 /* ugly hack to use non-transformed orcos, since only those
03339                  * give symmetric results for mirroring in particle mode */
03340                 if(DM_get_vert_data_layer(dm, CD_ORIGINDEX))
03341                         transform_mesh_orco_verts(ob->data, v, 3, 1);
03342         }
03343         else {
03344                 dm->getVertCo(dm,mface->v1,v[0]);
03345                 dm->getVertCo(dm,mface->v2,v[1]);
03346                 dm->getVertCo(dm,mface->v3,v[2]);
03347         }
03348 
03349         triatomat(v[0], v[1], v[2], (osface)? osface->uv: NULL, mat);
03350 }
03351 
03352 void psys_mat_hair_to_object(Object *UNUSED(ob), DerivedMesh *dm, short from, ParticleData *pa, float hairmat[][4])
03353 {
03354         float vec[3];
03355 
03356         psys_face_mat(0, dm, pa, hairmat, 0);
03357         psys_particle_on_dm(dm, from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, vec, 0, 0, 0, 0, 0);
03358         VECCOPY(hairmat[3],vec);
03359 }
03360 
03361 void psys_mat_hair_to_orco(Object *ob, DerivedMesh *dm, short from, ParticleData *pa, float hairmat[][4])
03362 {
03363         float vec[3], orco[3];
03364 
03365         psys_face_mat(ob, dm, pa, hairmat, 1);
03366         psys_particle_on_dm(dm, from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, vec, 0, 0, 0, orco, 0);
03367 
03368         /* see psys_face_mat for why this function is called */
03369         if(DM_get_vert_data_layer(dm, CD_ORIGINDEX))
03370                 transform_mesh_orco_verts(ob->data, &orco, 1, 1);
03371         VECCOPY(hairmat[3],orco);
03372 }
03373 
03374 void psys_vec_rot_to_face(DerivedMesh *dm, ParticleData *pa, float *vec)
03375 {
03376         float mat[4][4];
03377 
03378         psys_face_mat(0, dm, pa, mat, 0);
03379         transpose_m4(mat); /* cheap inverse for rotation matrix */
03380         mul_mat3_m4_v3(mat, vec);
03381 }
03382 
03383 void psys_mat_hair_to_global(Object *ob, DerivedMesh *dm, short from, ParticleData *pa, float hairmat[][4])
03384 {
03385         float facemat[4][4];
03386 
03387         psys_mat_hair_to_object(ob, dm, from, pa, facemat);
03388 
03389         mul_m4_m4m4(hairmat, facemat, ob->obmat);
03390 }
03391 
03392 /************************************************/
03393 /*                      ParticleSettings handling                       */
03394 /************************************************/
03395 ModifierData *object_add_particle_system(Scene *scene, Object *ob, const char *name)
03396 {
03397         ParticleSystem *psys;
03398         ModifierData *md;
03399         ParticleSystemModifierData *psmd;
03400 
03401         if(!ob || ob->type != OB_MESH)
03402                 return NULL;
03403 
03404         psys = ob->particlesystem.first;
03405         for(; psys; psys=psys->next)
03406                 psys->flag &= ~PSYS_CURRENT;
03407 
03408         psys = MEM_callocN(sizeof(ParticleSystem), "particle_system");
03409         psys->pointcache = BKE_ptcache_add(&psys->ptcaches);
03410         BLI_addtail(&ob->particlesystem, psys);
03411 
03412         psys->part = psys_new_settings("ParticleSettings", NULL);
03413 
03414         if(BLI_countlist(&ob->particlesystem)>1)
03415                 sprintf(psys->name, "ParticleSystem %i", BLI_countlist(&ob->particlesystem));
03416         else
03417                 strcpy(psys->name, "ParticleSystem");
03418 
03419         md= modifier_new(eModifierType_ParticleSystem);
03420 
03421         if(name)        BLI_strncpy(md->name, name, sizeof(md->name));
03422         else            sprintf(md->name, "ParticleSystem %i", BLI_countlist(&ob->particlesystem));
03423         modifier_unique_name(&ob->modifiers, md);
03424 
03425         psmd= (ParticleSystemModifierData*) md;
03426         psmd->psys=psys;
03427         BLI_addtail(&ob->modifiers, md);
03428 
03429         psys->totpart=0;
03430         psys->flag = PSYS_ENABLED|PSYS_CURRENT;
03431         psys->cfra=bsystem_time(scene,ob,scene->r.cfra+1,0.0);
03432 
03433         DAG_scene_sort(G.main, scene);
03434         DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
03435 
03436         return md;
03437 }
03438 void object_remove_particle_system(Scene *scene, Object *ob)
03439 {
03440         ParticleSystem *psys = psys_get_current(ob);
03441         ParticleSystemModifierData *psmd;
03442         ModifierData *md;
03443 
03444         if(!psys)
03445                 return;
03446 
03447         /* clear all other appearances of this pointer (like on smoke flow modifier) */
03448         if((md = modifiers_findByType(ob, eModifierType_Smoke)))
03449         {
03450                 SmokeModifierData *smd = (SmokeModifierData *)md;
03451                 if((smd->type == MOD_SMOKE_TYPE_FLOW) && smd->flow && smd->flow->psys)
03452                         if(smd->flow->psys == psys)
03453                                 smd->flow->psys = NULL;
03454         }
03455 
03456         /* clear modifier */
03457         psmd= psys_get_modifier(ob, psys);
03458         BLI_remlink(&ob->modifiers, psmd);
03459         modifier_free((ModifierData *)psmd);
03460 
03461         /* clear particle system */
03462         BLI_remlink(&ob->particlesystem, psys);
03463         psys_free(ob,psys);
03464 
03465         if(ob->particlesystem.first)
03466                 ((ParticleSystem *) ob->particlesystem.first)->flag |= PSYS_CURRENT;
03467         else
03468                 ob->mode &= ~OB_MODE_PARTICLE_EDIT;
03469 
03470         DAG_scene_sort(G.main, scene);
03471         DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
03472 }
03473 static void default_particle_settings(ParticleSettings *part)
03474 {
03475         part->type= PART_EMITTER;
03476         part->distr= PART_DISTR_JIT;
03477         part->draw_as = PART_DRAW_REND;
03478         part->ren_as = PART_DRAW_HALO;
03479         part->bb_uv_split=1;
03480         part->bb_align=PART_BB_VIEW;
03481         part->bb_split_offset=PART_BB_OFF_LINEAR;
03482         part->flag=PART_EDISTR|PART_TRAND|PART_HIDE_ADVANCED_HAIR;
03483 
03484         part->sta= 1.0;
03485         part->end= 200.0;
03486         part->lifetime= 50.0;
03487         part->jitfac= 1.0;
03488         part->totpart= 1000;
03489         part->grid_res= 10;
03490         part->timetweak= 1.0;
03491         
03492         part->integrator= PART_INT_MIDPOINT;
03493         part->phystype= PART_PHYS_NEWTON;
03494         part->hair_step= 5;
03495         part->keys_step= 5;
03496         part->draw_step= 2;
03497         part->ren_step= 3;
03498         part->adapt_angle= 5;
03499         part->adapt_pix= 3;
03500         part->kink_axis= 2;
03501         part->kink_amp_clump= 1.f;
03502         part->reactevent= PART_EVENT_DEATH;
03503         part->disp=100;
03504         part->from= PART_FROM_FACE;
03505 
03506         part->normfac= 1.0f;
03507 
03508         part->mass=1.0;
03509         part->size=0.05;
03510         part->childsize=1.0;
03511 
03512         part->rotmode = PART_ROT_VEL;
03513         part->avemode = PART_AVE_SPIN;
03514 
03515         part->child_nbr=10;
03516         part->ren_child_nbr=100;
03517         part->childrad=0.2f;
03518         part->childflat=0.0f;
03519         part->clumppow=0.0f;
03520         part->kink_amp=0.2f;
03521         part->kink_freq=2.0;
03522 
03523         part->rough1_size=1.0;
03524         part->rough2_size=1.0;
03525         part->rough_end_shape=1.0;
03526 
03527         part->clength=1.0f;
03528         part->clength_thres=0.0f;
03529 
03530         part->draw= PART_DRAW_EMITTER;
03531         part->draw_line[0]=0.5;
03532         part->path_start = 0.0f;
03533         part->path_end = 1.0f;
03534 
03535         part->bb_size[0] = part->bb_size[1] = 1.0f;
03536 
03537         part->keyed_loops = 1;
03538 
03539         part->color_vec_max = 1.f;
03540         part->draw_col = PART_DRAW_COL_MAT;
03541 
03542         part->simplify_refsize= 1920;
03543         part->simplify_rate= 1.0f;
03544         part->simplify_transition= 0.1f;
03545         part->simplify_viewport= 0.8;
03546 
03547         if(!part->effector_weights)
03548                 part->effector_weights = BKE_add_effector_weights(NULL);
03549 }
03550 
03551 
03552 ParticleSettings *psys_new_settings(const char *name, Main *main)
03553 {
03554         ParticleSettings *part;
03555 
03556         if(main==NULL)
03557                 main = G.main;
03558 
03559         part= alloc_libblock(&main->particle, ID_PA, name);
03560         
03561         default_particle_settings(part);
03562 
03563         return part;
03564 }
03565 
03566 ParticleSettings *psys_copy_settings(ParticleSettings *part)
03567 {
03568         ParticleSettings *partn;
03569         int a;
03570 
03571         partn= copy_libblock(part);
03572         partn->pd= MEM_dupallocN(part->pd);
03573         partn->pd2= MEM_dupallocN(part->pd2);
03574         partn->effector_weights= MEM_dupallocN(part->effector_weights);
03575         partn->fluid= MEM_dupallocN(part->fluid);
03576 
03577         partn->boids = boid_copy_settings(part->boids);
03578 
03579         for(a=0; a<MAX_MTEX; a++) {
03580                 if(part->mtex[a]) {
03581                         partn->mtex[a]= MEM_mallocN(sizeof(MTex), "psys_copy_tex");
03582                         memcpy(partn->mtex[a], part->mtex[a], sizeof(MTex));
03583                         id_us_plus((ID *)partn->mtex[a]->tex);
03584                 }
03585         }
03586 
03587         BLI_duplicatelist(&partn->dupliweights, &part->dupliweights);
03588         
03589         return partn;
03590 }
03591 
03592 static void expand_local_particlesettings(ParticleSettings *part)
03593 {
03594         int i;
03595         id_lib_extern((ID *)part->dup_group);
03596 
03597         for(i=0; i<MAX_MTEX; i++) {
03598                 if(part->mtex[i]) id_lib_extern((ID *)part->mtex[i]->tex);
03599         }
03600 }
03601 
03602 void make_local_particlesettings(ParticleSettings *part)
03603 {
03604         Main *bmain= G.main;
03605         Object *ob;
03606         int local=0, lib=0;
03607 
03608         /* - only lib users: do nothing
03609          * - only local users: set flag
03610          * - mixed: make copy
03611          */
03612         
03613         if(part->id.lib==0) return;
03614         if(part->id.us==1) {
03615                 part->id.lib= 0;
03616                 part->id.flag= LIB_LOCAL;
03617                 new_id(&bmain->particle, (ID *)part, 0);
03618                 expand_local_particlesettings(part);
03619                 return;
03620         }
03621 
03622         /* test objects */
03623         for(ob= bmain->object.first; ob && ELEM(0, lib, local); ob= ob->id.next) {
03624                 ParticleSystem *psys=ob->particlesystem.first;
03625                 for(; psys; psys=psys->next){
03626                         if(psys->part==part) {
03627                                 if(ob->id.lib) lib= 1;
03628                                 else local= 1;
03629                         }
03630                 }
03631         }
03632         
03633         if(local && lib==0) {
03634                 part->id.lib= 0;
03635                 part->id.flag= LIB_LOCAL;
03636                 new_id(&bmain->particle, (ID *)part, 0);
03637                 expand_local_particlesettings(part);
03638         }
03639         else if(local && lib) {
03640                 ParticleSettings *partn= psys_copy_settings(part);
03641                 partn->id.us= 0;
03642                 
03643                 /* do objects */
03644                 for(ob= bmain->object.first; ob; ob= ob->id.next) {
03645                         ParticleSystem *psys;
03646                         for(psys= ob->particlesystem.first; psys; psys=psys->next){
03647                                 if(psys->part==part && ob->id.lib==0) {
03648                                         psys->part= partn;
03649                                         partn->id.us++;
03650                                         part->id.us--;
03651                                 }
03652                         }
03653                 }
03654         }
03655 }
03656 
03657 /************************************************/
03658 /*                      Textures                                                        */
03659 /************************************************/
03660 
03661 static int get_particle_uv(DerivedMesh *dm, ParticleData *pa, int face_index, float *fuv, char *name, float *texco)
03662 {
03663         MFace *mf;
03664         MTFace *tf;
03665         int i;
03666         
03667         tf= CustomData_get_layer_named(&dm->faceData, CD_MTFACE, name);
03668 
03669         if(tf == NULL)
03670                 tf= CustomData_get_layer(&dm->faceData, CD_MTFACE);
03671 
03672         if(tf == NULL)
03673                 return 0;
03674 
03675         if(pa) {
03676                 i= (pa->num_dmcache==DMCACHE_NOTFOUND)? pa->num: pa->num_dmcache;
03677                 if(i >= dm->getNumFaces(dm))
03678                         i = -1;
03679         }
03680         else
03681                 i= face_index;
03682 
03683         if (i==-1) {
03684                 texco[0]= 0.0f;
03685                 texco[1]= 0.0f;
03686                 texco[2]= 0.0f;
03687         }
03688         else {
03689                 mf= dm->getFaceData(dm, i, CD_MFACE);
03690 
03691                 psys_interpolate_uvs(&tf[i], mf->v4, fuv, texco);
03692 
03693                 texco[0]= texco[0]*2.0f - 1.0f;
03694                 texco[1]= texco[1]*2.0f - 1.0f;
03695                 texco[2]= 0.0f;
03696         }
03697 
03698         return 1;
03699 }
03700 
03701 #define SET_PARTICLE_TEXTURE(type, pvalue, texfac) if((event & mtex->mapto) & type) {pvalue = texture_value_blend(def, pvalue, value, texfac, blend);}
03702 #define CLAMP_PARTICLE_TEXTURE_POS(type, pvalue) if(event & type) { if(pvalue < 0.f) pvalue = 1.f+pvalue; CLAMP(pvalue, 0.0f, 1.0f); }
03703 #define CLAMP_PARTICLE_TEXTURE_POSNEG(type, pvalue) if(event & type) { CLAMP(pvalue, -1.0f, 1.0f); }
03704 
03705 static void get_cpa_texture(DerivedMesh *dm, ParticleSystem *psys, ParticleSettings *part, ParticleData *par, int child_index, int face_index, float *fw, float *orco, ParticleTexture *ptex, int event, float cfra)
03706 {
03707         MTex *mtex, **mtexp = part->mtex;
03708         int m;
03709         float value, rgba[4], texvec[3];
03710 
03711         ptex->ivel = ptex->life = ptex->exist = ptex->size = ptex->damp =
03712                 ptex->gravity = ptex->field = ptex->time = ptex->clump = ptex->kink =
03713                 ptex->effector = ptex->rough1 = ptex->rough2 = ptex->roughe = 1.f;
03714 
03715         ptex->length= 1.0f - part->randlength * PSYS_FRAND(child_index + 26);
03716         ptex->length*= part->clength_thres < PSYS_FRAND(child_index + 27) ? part->clength : 1.0f;
03717 
03718         for(m=0; m<MAX_MTEX; m++, mtexp++){
03719                 mtex = *mtexp;
03720                 if(mtex && mtex->mapto){
03721                         float def=mtex->def_var;
03722                         short blend=mtex->blendtype;
03723                         short texco = mtex->texco;
03724 
03725                         if(ELEM(texco, TEXCO_UV, TEXCO_ORCO) && (ELEM(part->from, PART_FROM_FACE, PART_FROM_VOLUME) == 0 || part->distr == PART_DISTR_GRID))
03726                                 texco = TEXCO_GLOB;
03727 
03728                         switch(texco) {
03729                         case TEXCO_GLOB:
03730                                 copy_v3_v3(texvec, par->state.co);
03731                                 break;
03732                         case TEXCO_OBJECT:
03733                                 copy_v3_v3(texvec, par->state.co);
03734                                 if(mtex->object)
03735                                         mul_m4_v3(mtex->object->imat, texvec);
03736                                 break;
03737                         case TEXCO_UV:
03738                                 if(fw && get_particle_uv(dm, NULL, face_index, fw, mtex->uvname, texvec))
03739                                         break;
03740                                 /* no break, failed to get uv's, so let's try orco's */
03741                         case TEXCO_ORCO:
03742                                 copy_v3_v3(texvec, orco);
03743                                 break;
03744                         case TEXCO_PARTICLE:
03745                                 /* texture coordinates in range [-1,1] */
03746                                 texvec[0] = 2.f * (cfra - par->time)/(par->dietime-par->time) - 1.f;
03747                                 texvec[1] = 0.f;
03748                                 texvec[2] = 0.f;
03749                                 break;
03750                         }
03751 
03752                         externtex(mtex, texvec, &value, rgba, rgba+1, rgba+2, rgba+3, 0);
03753 
03754                         if((event & mtex->mapto) & PAMAP_ROUGH)
03755                                 ptex->rough1= ptex->rough2= ptex->roughe= texture_value_blend(def,ptex->rough1,value,mtex->roughfac,blend);
03756 
03757                         SET_PARTICLE_TEXTURE(PAMAP_LENGTH, ptex->length, mtex->lengthfac);
03758                         SET_PARTICLE_TEXTURE(PAMAP_CLUMP, ptex->clump, mtex->clumpfac);
03759                         SET_PARTICLE_TEXTURE(PAMAP_KINK, ptex->kink, mtex->kinkfac);
03760                         SET_PARTICLE_TEXTURE(PAMAP_DENS, ptex->exist, mtex->padensfac);
03761                 }
03762         }
03763 
03764         CLAMP_PARTICLE_TEXTURE_POS(PAMAP_LENGTH, ptex->length);
03765         CLAMP_PARTICLE_TEXTURE_POS(PAMAP_CLUMP, ptex->clump);
03766         CLAMP_PARTICLE_TEXTURE_POS(PAMAP_KINK, ptex->kink);
03767         CLAMP_PARTICLE_TEXTURE_POS(PAMAP_ROUGH, ptex->rough1);
03768         CLAMP_PARTICLE_TEXTURE_POS(PAMAP_DENS, ptex->exist);
03769 }
03770 void psys_get_texture(ParticleSimulationData *sim, ParticleData *pa, ParticleTexture *ptex, int event, float cfra)
03771 {
03772         ParticleSettings *part = sim->psys->part;
03773         MTex **mtexp = part->mtex;
03774         MTex *mtex;
03775         int m;
03776         float value, rgba[4], co[3], texvec[3];
03777         int setvars=0;
03778 
03779         /* initialize ptex */
03780         ptex->ivel = ptex->life = ptex->exist = ptex->size = ptex->damp =
03781                 ptex->gravity = ptex->field = ptex->length = ptex->clump = ptex->kink =
03782                 ptex->effector = ptex->rough1 = ptex->rough2 = ptex->roughe = 1.f;
03783 
03784         ptex->time = (float)(pa - sim->psys->particles)/(float)sim->psys->totpart;
03785 
03786         for(m=0; m<MAX_MTEX; m++, mtexp++){
03787                 mtex = *mtexp;
03788                 if(mtex && mtex->mapto){
03789                         float def=mtex->def_var;
03790                         short blend=mtex->blendtype;
03791                         short texco = mtex->texco;
03792 
03793                         if(texco == TEXCO_UV && (ELEM(part->from, PART_FROM_FACE, PART_FROM_VOLUME) == 0 || part->distr == PART_DISTR_GRID))
03794                                 texco = TEXCO_GLOB;
03795 
03796                         switch(texco) {
03797                         case TEXCO_GLOB:
03798                                 copy_v3_v3(texvec, pa->state.co);
03799                                 break;
03800                         case TEXCO_OBJECT:
03801                                 copy_v3_v3(texvec, pa->state.co);
03802                                 if(mtex->object)
03803                                         mul_m4_v3(mtex->object->imat, texvec);
03804                                 break;
03805                         case TEXCO_UV:
03806                                 if(get_particle_uv(sim->psmd->dm, pa, 0, pa->fuv, mtex->uvname, texvec))
03807                                         break;
03808                                 /* no break, failed to get uv's, so let's try orco's */
03809                         case TEXCO_ORCO:
03810                                 psys_particle_on_emitter(sim->psmd,sim->psys->part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co,0,0,0,texvec, 0);
03811                                 break;
03812                         case TEXCO_PARTICLE:
03813                                 /* texture coordinates in range [-1,1] */
03814                                 texvec[0] = 2.f * (cfra - pa->time)/(pa->dietime-pa->time) - 1.f;
03815                                 texvec[1] = 0.f;
03816                                 texvec[2] = 0.f;
03817                                 break;
03818                         }
03819 
03820                         externtex(mtex, texvec, &value, rgba, rgba+1, rgba+2, rgba+3, 0);
03821 
03822                         if((event & mtex->mapto) & PAMAP_TIME) {
03823                                 /* the first time has to set the base value for time regardless of blend mode */
03824                                 if((setvars&MAP_PA_TIME)==0){
03825                                         int flip= (mtex->timefac < 0.0f);
03826                                         float timefac= fabsf(mtex->timefac);
03827                                         ptex->time *= 1.0f - timefac;
03828                                         ptex->time += timefac * ((flip)? 1.0f - value : value);
03829                                         setvars |= MAP_PA_TIME;
03830                                 }
03831                                 else
03832                                         ptex->time= texture_value_blend(def,ptex->time,value,mtex->timefac,blend);
03833                         }
03834                         SET_PARTICLE_TEXTURE(PAMAP_LIFE, ptex->life, mtex->lifefac)
03835                         SET_PARTICLE_TEXTURE(PAMAP_DENS, ptex->exist, mtex->padensfac)
03836                         SET_PARTICLE_TEXTURE(PAMAP_SIZE, ptex->size, mtex->sizefac)
03837                         SET_PARTICLE_TEXTURE(PAMAP_IVEL, ptex->ivel, mtex->ivelfac)
03838                         SET_PARTICLE_TEXTURE(PAMAP_FIELD, ptex->field, mtex->fieldfac)
03839                         SET_PARTICLE_TEXTURE(PAMAP_GRAVITY, ptex->gravity, mtex->gravityfac)
03840                         SET_PARTICLE_TEXTURE(PAMAP_DAMP, ptex->damp, mtex->dampfac)
03841                         SET_PARTICLE_TEXTURE(PAMAP_LENGTH, ptex->length, mtex->lengthfac)
03842                 }
03843         }
03844 
03845         CLAMP_PARTICLE_TEXTURE_POS(PAMAP_TIME, ptex->time)
03846         CLAMP_PARTICLE_TEXTURE_POS(PAMAP_LIFE, ptex->life)
03847         CLAMP_PARTICLE_TEXTURE_POS(PAMAP_DENS, ptex->exist)
03848         CLAMP_PARTICLE_TEXTURE_POS(PAMAP_SIZE, ptex->size)
03849         CLAMP_PARTICLE_TEXTURE_POSNEG(PAMAP_IVEL, ptex->ivel)
03850         CLAMP_PARTICLE_TEXTURE_POSNEG(PAMAP_FIELD, ptex->field)
03851         CLAMP_PARTICLE_TEXTURE_POSNEG(PAMAP_GRAVITY, ptex->gravity)
03852         CLAMP_PARTICLE_TEXTURE_POS(PAMAP_DAMP, ptex->damp)
03853         CLAMP_PARTICLE_TEXTURE_POS(PAMAP_LENGTH, ptex->length)
03854 }
03855 /************************************************/
03856 /*                      Particle State                                          */
03857 /************************************************/
03858 float psys_get_timestep(ParticleSimulationData *sim)
03859 {
03860         return 0.04f * sim->psys->part->timetweak;
03861 }
03862 float psys_get_child_time(ParticleSystem *psys, ChildParticle *cpa, float cfra, float *birthtime, float *dietime)
03863 {
03864         ParticleSettings *part = psys->part;
03865         float time, life;
03866 
03867         if(part->childtype==PART_CHILD_FACES){
03868                 int w=0;
03869                 time=0.0;
03870                 while(w<4 && cpa->pa[w]>=0){
03871                         time+=cpa->w[w]*(psys->particles+cpa->pa[w])->time;
03872                         w++;
03873                 }
03874 
03875                 life = part->lifetime * (1.0f - part->randlife * PSYS_FRAND(cpa - psys->child + 25));
03876         }
03877         else{
03878                 ParticleData *pa = psys->particles + cpa->parent;
03879 
03880                 time = pa->time;
03881                 life = pa->lifetime;
03882         }
03883 
03884         if(birthtime)
03885                 *birthtime = time;
03886         if(dietime)
03887                 *dietime = time+life;
03888 
03889         return (cfra-time)/life;
03890 }
03891 float psys_get_child_size(ParticleSystem *psys, ChildParticle *cpa, float UNUSED(cfra), float *UNUSED(pa_time))
03892 {
03893         ParticleSettings *part = psys->part;
03894         float size; // time XXX
03895         
03896         if(part->childtype==PART_CHILD_FACES)
03897                 size=part->size;
03898         else
03899                 size=psys->particles[cpa->parent].size;
03900 
03901         size*=part->childsize;
03902 
03903         if(part->childrandsize != 0.0f)
03904                 size *= 1.0f - part->childrandsize * PSYS_FRAND(cpa - psys->child + 26);
03905 
03906         return size;
03907 }
03908 static void get_child_modifier_parameters(ParticleSettings *part, ParticleThreadContext *ctx, ChildParticle *cpa, short cpa_from, int cpa_num, float *cpa_fuv, float *orco, ParticleTexture *ptex)
03909 {
03910         ParticleSystem *psys = ctx->sim.psys;
03911         int i = cpa - psys->child;
03912 
03913         get_cpa_texture(ctx->dm, psys, part, psys->particles + cpa->pa[0], i, cpa_num, cpa_fuv, orco, ptex, PAMAP_DENS|PAMAP_CHILD, psys->cfra);
03914 
03915 
03916         if(ptex->exist < PSYS_FRAND(i + 24))
03917                 return;
03918 
03919         if(ctx->vg_length)
03920                 ptex->length*=psys_interpolate_value_from_verts(ctx->dm,cpa_from,cpa_num,cpa_fuv,ctx->vg_length);
03921         if(ctx->vg_clump)
03922                 ptex->clump*=psys_interpolate_value_from_verts(ctx->dm,cpa_from,cpa_num,cpa_fuv,ctx->vg_clump);
03923         if(ctx->vg_kink)
03924                 ptex->kink*=psys_interpolate_value_from_verts(ctx->dm,cpa_from,cpa_num,cpa_fuv,ctx->vg_kink);
03925         if(ctx->vg_rough1)
03926                 ptex->rough1*=psys_interpolate_value_from_verts(ctx->dm,cpa_from,cpa_num,cpa_fuv,ctx->vg_rough1);
03927         if(ctx->vg_rough2)
03928                 ptex->rough2*=psys_interpolate_value_from_verts(ctx->dm,cpa_from,cpa_num,cpa_fuv,ctx->vg_rough2);
03929         if(ctx->vg_roughe)
03930                 ptex->roughe*=psys_interpolate_value_from_verts(ctx->dm,cpa_from,cpa_num,cpa_fuv,ctx->vg_roughe);
03931         if(ctx->vg_effector)
03932                 ptex->effector*=psys_interpolate_value_from_verts(ctx->dm,cpa_from,cpa_num,cpa_fuv,ctx->vg_effector);
03933 }
03934 static void do_child_modifiers(ParticleSimulationData *sim, ParticleTexture *ptex, ParticleKey *par, float *par_rot, ChildParticle *cpa, float *orco, float mat[4][4], ParticleKey *state, float t)
03935 {
03936         ParticleSettings *part = sim->psys->part;
03937         int i = cpa - sim->psys->child;
03938         int guided = 0;
03939 
03940         float kink_freq = part->kink_freq;
03941         float rough1 = part->rough1;
03942         float rough2 = part->rough2;
03943         float rough_end = part->rough_end;
03944 
03945         if(ptex) {
03946                 kink_freq *= ptex->kink;
03947                 rough1 *= ptex->rough1;
03948                 rough2 *= ptex->rough2;
03949                 rough_end *= ptex->roughe;
03950         }
03951 
03952         if(part->flag & PART_CHILD_EFFECT)
03953                 /* state is safe to cast, since only co and vel are used */
03954                 guided = do_guides(sim->psys->effectors, (ParticleKey*)state, cpa->parent, t);
03955 
03956         if(guided==0){
03957                 float clump = do_clump(state, par, t, part->clumpfac, part->clumppow, ptex ? ptex->clump : 1.f);
03958 
03959                 if(kink_freq != 0.f) {
03960                         float kink_amp = part->kink_amp * (1.f - part->kink_amp_clump * clump);
03961 
03962                         do_kink(state, par, par_rot, t, kink_freq, part->kink_shape,
03963                                         kink_amp, part->kink_flat, part->kink, part->kink_axis,
03964                                         sim->ob->obmat, sim->psys->part->childtype == PART_CHILD_FACES);
03965                 }
03966         }
03967 
03968         if(rough1 > 0.f)
03969                 do_rough(orco, mat, t, rough1, part->rough1_size, 0.0, state);
03970 
03971         if(rough2 > 0.f)
03972                 do_rough(sim->psys->frand + ((i + 27) % (PSYS_FRAND_COUNT - 3)), mat, t, rough2, part->rough2_size, part->rough2_thres, state);
03973 
03974         if(rough_end > 0.f)
03975                 do_rough_end(sim->psys->frand + ((i + 27) % (PSYS_FRAND_COUNT - 3)), mat, t, rough_end, part->rough_end_shape, state);
03976 }
03977 /* get's hair (or keyed) particles state at the "path time" specified in state->time */
03978 void psys_get_particle_on_path(ParticleSimulationData *sim, int p, ParticleKey *state, int vel)
03979 {
03980         PARTICLE_PSMD;
03981         ParticleSystem *psys = sim->psys;
03982         ParticleSettings *part = sim->psys->part;
03983         Material *ma = give_current_material(sim->ob, part->omat);
03984         ParticleData *pa;
03985         ChildParticle *cpa;
03986         ParticleTexture ptex;
03987         ParticleKey *par=0, keys[4], tstate;
03988         ParticleThreadContext ctx; /* fake thread context for child modifiers */
03989         ParticleInterpolationData pind;
03990 
03991         float t;
03992         float co[3], orco[3];
03993         float hairmat[4][4];
03994         int totpart = psys->totpart;
03995         int totchild = psys->totchild;
03996         short between = 0, edit = 0;
03997 
03998         int keyed = part->phystype & PART_PHYS_KEYED && psys->flag & PSYS_KEYED;
03999         int cached = !keyed && part->type != PART_HAIR;
04000 
04001         float *cpa_fuv; int cpa_num; short cpa_from;
04002 
04003         /* initialize keys to zero */
04004         memset(keys, 0, 4*sizeof(ParticleKey));
04005 
04006         t=state->time;
04007         CLAMP(t, 0.0f, 1.0f);
04008 
04009         if(p<totpart){
04010                 pa = psys->particles + p;
04011                 pind.keyed = keyed;
04012                 pind.cache = cached ? psys->pointcache : NULL;
04013                 pind.epoint = NULL;
04014                 pind.bspline = (psys->part->flag & PART_HAIR_BSPLINE);
04015                 /* pind.dm disabled in editmode means we dont get effectors taken into
04016                  * account when subdividing for instance */
04017                 pind.dm = psys_in_edit_mode(sim->scene, psys) ? NULL : psys->hair_out_dm;
04018                 init_particle_interpolation(sim->ob, psys, pa, &pind);
04019                 do_particle_interpolation(psys, p, pa, t, &pind, state);
04020 
04021                 if(pind.dm) {
04022                         mul_m4_v3(sim->ob->obmat, state->co);
04023                         mul_mat3_m4_v3(sim->ob->obmat, state->vel);
04024                 }
04025                 else if(!keyed && !cached && !(psys->flag & PSYS_GLOBAL_HAIR)) {
04026                         if((pa->flag & PARS_REKEY)==0) {
04027                                 psys_mat_hair_to_global(sim->ob, sim->psmd->dm, part->from, pa, hairmat);
04028                                 mul_m4_v3(hairmat, state->co);
04029                                 mul_mat3_m4_v3(hairmat, state->vel);
04030 
04031                                 if(sim->psys->effectors && (part->flag & PART_CHILD_GUIDE)==0) {
04032                                         do_guides(sim->psys->effectors, state, p, state->time);
04033                                         /* TODO: proper velocity handling */
04034                                 }
04035 
04036                                 if(psys->lattice && edit==0)
04037                                         calc_latt_deform(psys->lattice, state->co,1.0f);
04038                         }
04039                 }
04040         }
04041         else if(totchild){
04042                 //invert_m4_m4(imat,ob->obmat);
04043 
04044                 cpa=psys->child+p-totpart;
04045 
04046                 if(state->time < 0.0f)
04047                         t = psys_get_child_time(psys, cpa, -state->time, NULL, NULL);
04048                 
04049                 if(totchild && part->childtype==PART_CHILD_FACES){
04050                         /* part->parents could still be 0 so we can't test with totparent */
04051                         between=1;
04052                 }
04053                 if(between){
04054                         int w = 0;
04055                         float foffset;
04056 
04057                         /* get parent states */
04058                         while(w<4 && cpa->pa[w]>=0){
04059                                 keys[w].time = state->time;
04060                                 psys_get_particle_on_path(sim, cpa->pa[w], keys+w, 1);
04061                                 w++;
04062                         }
04063 
04064                         /* get the original coordinates (orco) for texture usage */
04065                         cpa_num=cpa->num;
04066                         
04067                         foffset= cpa->foffset;
04068                         cpa_fuv = cpa->fuv;
04069                         cpa_from = PART_FROM_FACE;
04070 
04071                         psys_particle_on_emitter(psmd,cpa_from,cpa_num,DMCACHE_ISCHILD,cpa->fuv,foffset,co,0,0,0,orco,0);
04072 
04073                         /* we need to save the actual root position of the child for positioning it accurately to the surface of the emitter */
04074                         //VECCOPY(cpa_1st,co);
04075 
04076                         //mul_m4_v3(ob->obmat,cpa_1st);
04077 
04078                         pa = psys->particles + cpa->parent;
04079 
04080                         if(part->type == PART_HAIR)
04081                                 psys_mat_hair_to_global(sim->ob, sim->psmd->dm, psys->part->from, pa, hairmat);
04082                         else
04083                                 unit_m4(hairmat);
04084 
04085                         pa=0;
04086                 }
04087                 else{
04088                         /* get the parent state */
04089                         keys->time = state->time;
04090                         psys_get_particle_on_path(sim, cpa->parent, keys,1);
04091 
04092                         /* get the original coordinates (orco) for texture usage */
04093                         pa=psys->particles+cpa->parent;
04094 
04095                         cpa_from=part->from;
04096                         cpa_num=pa->num;
04097                         cpa_fuv=pa->fuv;
04098 
04099                         
04100 
04101                         if(part->type == PART_HAIR) {
04102                                 psys_particle_on_emitter(psmd,cpa_from,cpa_num,DMCACHE_ISCHILD,cpa_fuv,pa->foffset,co,0,0,0,orco,0);
04103                                 psys_mat_hair_to_global(sim->ob, sim->psmd->dm, psys->part->from, pa, hairmat);
04104                         }
04105                         else {
04106                                 copy_v3_v3(orco, cpa->fuv);
04107                                 unit_m4(hairmat);
04108                         }
04109                 }
04110 
04111                 /* correct child ipo timing */
04112 #if 0 // XXX old animation system
04113                 if((part->flag&PART_ABS_TIME)==0 && part->ipo){
04114                         calc_ipo(part->ipo, 100.0f*t);
04115                         execute_ipo((ID *)part, part->ipo);
04116                 }
04117 #endif // XXX old animation system
04118                 
04119                 /* get different child parameters from textures & vgroups */
04120                 memset(&ctx, 0, sizeof(ParticleThreadContext));
04121                 ctx.sim = *sim;
04122                 ctx.dm = psmd->dm;
04123                 ctx.ma = ma;
04124                 /* TODO: assign vertex groups */
04125                 get_child_modifier_parameters(part, &ctx, cpa, cpa_from, cpa_num, cpa_fuv, orco, &ptex);
04126 
04127                 if(between){
04128                         int w=0;
04129 
04130                         state->co[0] = state->co[1] = state->co[2] = 0.0f;
04131                         state->vel[0] = state->vel[1] = state->vel[2] = 0.0f;
04132 
04133                         /* child position is the weighted sum of parent positions */
04134                         while(w<4 && cpa->pa[w]>=0){
04135                                 state->co[0] += cpa->w[w] * keys[w].co[0];
04136                                 state->co[1] += cpa->w[w] * keys[w].co[1];
04137                                 state->co[2] += cpa->w[w] * keys[w].co[2];
04138 
04139                                 state->vel[0] += cpa->w[w] * keys[w].vel[0];
04140                                 state->vel[1] += cpa->w[w] * keys[w].vel[1];
04141                                 state->vel[2] += cpa->w[w] * keys[w].vel[2];
04142                                 w++;
04143                         }
04144                         /* apply offset for correct positioning */
04145                         //VECADD(state->co,state->co,cpa_1st);
04146                 }
04147                 else{
04148                         /* offset the child from the parent position */
04149                         offset_child(cpa, keys, keys->rot, state, part->childflat, part->childrad);
04150                 }
04151 
04152                 par = keys;
04153 
04154                 if(vel)
04155                         copy_particle_key(&tstate, state, 1);
04156 
04157                 /* apply different deformations to the child path */
04158                 do_child_modifiers(sim, &ptex, par, par->rot, cpa, orco, hairmat, state, t);
04159 
04160                 /* try to estimate correct velocity */
04161                 if(vel){
04162                         ParticleKey tstate;
04163                         float length = len_v3(state->vel);
04164 
04165                         if(t>=0.001f){
04166                                 tstate.time=t-0.001f;
04167                                 psys_get_particle_on_path(sim,p,&tstate,0);
04168                                 VECSUB(state->vel,state->co,tstate.co);
04169                                 normalize_v3(state->vel);
04170                         }
04171                         else{
04172                                 tstate.time=t+0.001f;
04173                                 psys_get_particle_on_path(sim,p,&tstate,0);
04174                                 VECSUB(state->vel,tstate.co,state->co);
04175                                 normalize_v3(state->vel);
04176                         }
04177 
04178                         mul_v3_fl(state->vel, length);
04179                 }
04180         }
04181 }
04182 /* gets particle's state at a time, returns 1 if particle exists and can be seen and 0 if not */
04183 int psys_get_particle_state(ParticleSimulationData *sim, int p, ParticleKey *state, int always){
04184         ParticleSystem *psys = sim->psys;
04185         ParticleSettings *part = psys->part;
04186         ParticleData *pa = NULL;
04187         ChildParticle *cpa = NULL;
04188         float cfra;
04189         int totpart = psys->totpart;
04190         float timestep = psys_get_timestep(sim);
04191 
04192         /* negative time means "use current time" */
04193         cfra = state->time > 0 ? state->time : bsystem_time(sim->scene, 0, (float)sim->scene->r.cfra, 0.0);
04194 
04195         if(p>=totpart){
04196                 if(!psys->totchild)
04197                         return 0;
04198 
04199                 if(part->childtype == PART_CHILD_FACES){
04200                         if(!(psys->flag & PSYS_KEYED))
04201                                 return 0;
04202 
04203                         cpa = psys->child + p - totpart;
04204 
04205                         state->time = psys_get_child_time(psys, cpa, cfra, NULL, NULL);
04206 
04207                         if(!always)
04208                                 if((state->time < 0.0f && !(part->flag & PART_UNBORN))
04209                                         || (state->time > 1.0f && !(part->flag & PART_DIED)))
04210                                         return 0;
04211 
04212                         state->time= (cfra - (part->sta + (part->end - part->sta) * PSYS_FRAND(p + 23))) / (part->lifetime * PSYS_FRAND(p + 24));
04213 
04214                         psys_get_particle_on_path(sim, p, state,1);
04215                         return 1;
04216                 }
04217                 else {
04218                         cpa = sim->psys->child + p - totpart;
04219                         pa = sim->psys->particles + cpa->parent;
04220                 }
04221         }
04222         else {
04223                 pa = sim->psys->particles + p;
04224         }
04225 
04226         if(pa) {
04227                 if(!always)
04228                         if((cfra < pa->time && (part->flag & PART_UNBORN)==0)
04229                                 || (cfra > pa->dietime && (part->flag & PART_DIED)==0))
04230                                 return 0;
04231 
04232                 cfra = MIN2(cfra, pa->dietime);
04233         }
04234 
04235         if(sim->psys->flag & PSYS_KEYED){
04236                 state->time= -cfra;
04237                 psys_get_particle_on_path(sim, p, state,1);
04238                 return 1;
04239         }
04240         else{
04241                 if(cpa){
04242                         float mat[4][4];
04243                         ParticleKey *key1;
04244                         float t = (cfra - pa->time) / pa->lifetime;
04245 
04246                         key1=&pa->state;
04247                         offset_child(cpa, key1, key1->rot, state, part->childflat, part->childrad);
04248 
04249                         CLAMP(t, 0.0f, 1.0f);
04250 
04251                         unit_m4(mat);
04252                         do_child_modifiers(sim, NULL, key1, key1->rot, cpa, cpa->fuv, mat, state, t);
04253 
04254                         if(psys->lattice)
04255                                 calc_latt_deform(sim->psys->lattice, state->co,1.0f);
04256                 }
04257                 else{
04258                         if(pa->state.time==cfra || ELEM(part->phystype,PART_PHYS_NO,PART_PHYS_KEYED))
04259                                 copy_particle_key(state, &pa->state, 1);
04260                         else if(pa->prev_state.time==cfra)
04261                                 copy_particle_key(state, &pa->prev_state, 1);
04262                         else {
04263                                 float dfra, frs_sec = sim->scene->r.frs_sec;
04264                                 /* let's interpolate to try to be as accurate as possible */
04265                                 if(pa->state.time + 2.f >= state->time && pa->prev_state.time - 2.f <= state->time) {
04266                                         if(pa->prev_state.time >= pa->state.time || pa->prev_state.time < 0.f) {
04267                                                 /* prev_state is wrong so let's not use it, this can happen at frames 1, 0 or particle birth */
04268                                                 dfra = state->time - pa->state.time;
04269 
04270                                                 copy_particle_key(state, &pa->state, 1);
04271 
04272                                                 madd_v3_v3v3fl(state->co, state->co, state->vel, dfra/frs_sec);
04273                                         }
04274                                         else {
04275                                                 ParticleKey keys[4];
04276                                                 float keytime;
04277 
04278                                                 copy_particle_key(keys+1, &pa->prev_state, 1);
04279                                                 copy_particle_key(keys+2, &pa->state, 1);
04280 
04281                                                 dfra = keys[2].time - keys[1].time;
04282 
04283                                                 keytime = (state->time - keys[1].time) / dfra;
04284 
04285                                                 /* convert velocity to timestep size */
04286                                                 mul_v3_fl(keys[1].vel, dfra * timestep);
04287                                                 mul_v3_fl(keys[2].vel, dfra * timestep);
04288                                                 
04289                                                 psys_interpolate_particle(-1, keys, keytime, state, 1);
04290                                                 
04291                                                 /* convert back to real velocity */
04292                                                 mul_v3_fl(state->vel, 1.f / (dfra * timestep));
04293 
04294                                                 interp_v3_v3v3(state->ave, keys[1].ave, keys[2].ave, keytime);
04295                                                 interp_qt_qtqt(state->rot, keys[1].rot, keys[2].rot, keytime);
04296                                         }
04297                                 }
04298                                 else if(pa->state.time + 1.f >= state->time && pa->state.time - 1.f <= state->time) {
04299                                         /* linear interpolation using only pa->state */
04300 
04301                                         dfra = state->time - pa->state.time;
04302 
04303                                         copy_particle_key(state, &pa->state, 1);
04304 
04305                                         madd_v3_v3v3fl(state->co, state->co, state->vel, dfra/frs_sec);
04306                                 }
04307                                 else {
04308                                         /* extrapolating over big ranges is not accurate so let's just give something close to reasonable back */
04309                                         copy_particle_key(state, &pa->state, 0);
04310                                 }
04311                         }
04312 
04313                         if(sim->psys->lattice)
04314                                 calc_latt_deform(sim->psys->lattice, state->co,1.0f);
04315                 }
04316                 
04317                 return 1;
04318         }
04319 }
04320 
04321 void psys_get_dupli_texture(ParticleSystem *psys, ParticleSettings *part, ParticleSystemModifierData *psmd, ParticleData *pa, ChildParticle *cpa, float *uv, float *orco)
04322 {
04323         MFace *mface;
04324         MTFace *mtface;
04325         float loc[3];
04326         int num;
04327 
04328         uv[0] = uv[1] = 0.f;
04329 
04330         if(cpa) {
04331                 if(part->childtype == PART_CHILD_FACES) {
04332                         mtface= CustomData_get_layer(&psmd->dm->faceData, CD_MTFACE);
04333                         if(mtface) {
04334                                 mface= psmd->dm->getFaceData(psmd->dm, cpa->num, CD_MFACE);
04335                                 mtface += cpa->num;
04336                                 psys_interpolate_uvs(mtface, mface->v4, cpa->fuv, uv);
04337                         }
04338                 
04339                         psys_particle_on_emitter(psmd,PART_FROM_FACE,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,loc,0,0,0,orco,0);
04340                         return;
04341                 }
04342                 else {
04343                         pa = psys->particles + cpa->pa[0];
04344                 }
04345         }
04346 
04347         if(part->from == PART_FROM_FACE) {
04348                 mtface= CustomData_get_layer(&psmd->dm->faceData, CD_MTFACE);
04349                 num= pa->num_dmcache;
04350 
04351                 if(num == DMCACHE_NOTFOUND)
04352                         num= pa->num;
04353 
04354                 if (num >= psmd->dm->getNumFaces(psmd->dm)) {
04355                         /* happens when simplify is enabled
04356                                 * gives invalid coords but would crash otherwise */
04357                         num= DMCACHE_NOTFOUND;
04358                 }
04359 
04360                 if(mtface && num != DMCACHE_NOTFOUND) {
04361                         mface= psmd->dm->getFaceData(psmd->dm, num, CD_MFACE);
04362                         mtface += num;
04363                         psys_interpolate_uvs(mtface, mface->v4, pa->fuv, uv);
04364                 }
04365         }
04366 
04367         psys_particle_on_emitter(psmd,part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,loc,0,0,0,orco,0);
04368 }
04369 
04370 void psys_get_dupli_path_transform(ParticleSimulationData *sim, ParticleData *pa, ChildParticle *cpa, ParticleCacheKey *cache, float mat[][4], float *scale)
04371 {
04372         Object *ob = sim->ob;
04373         ParticleSystem *psys = sim->psys;
04374         ParticleSystemModifierData *psmd = sim->psmd;
04375         float loc[3], nor[3], vec[3], side[3], len;
04376         float xvec[3] = {-1.0, 0.0, 0.0}, nmat[3][3];
04377 
04378         sub_v3_v3v3(vec, (cache+cache->steps)->co, cache->co);
04379         len= normalize_v3(vec);
04380 
04381         if(pa == NULL && psys->part->childflat != PART_CHILD_FACES)
04382                 pa = psys->particles + cpa->pa[0];
04383 
04384         if(pa)
04385                 psys_particle_on_emitter(psmd,sim->psys->part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,loc,nor,0,0,0,0);
04386         else
04387                 psys_particle_on_emitter(psmd,PART_FROM_FACE,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,loc,nor,0,0,0,0);
04388                 
04389         copy_m3_m4(nmat, ob->imat);
04390         transpose_m3(nmat);
04391         mul_m3_v3(nmat, nor);
04392         normalize_v3(nor);
04393 
04394         /* make sure that we get a proper side vector */
04395         if(fabs(dot_v3v3(nor,vec))>0.999999) {
04396                 if(fabs(dot_v3v3(nor,xvec))>0.999999) {
04397                         nor[0] = 0.0f;
04398                         nor[1] = 1.0f;
04399                         nor[2] = 0.0f;
04400                 }
04401                 else {
04402                         nor[0] = 1.0f;
04403                         nor[1] = 0.0f;
04404                         nor[2] = 0.0f;
04405                 }
04406         }
04407         cross_v3_v3v3(side, nor, vec);
04408         normalize_v3(side);
04409         cross_v3_v3v3(nor, vec, side);
04410 
04411         unit_m4(mat);
04412         VECCOPY(mat[0], vec);
04413         VECCOPY(mat[1], side);
04414         VECCOPY(mat[2], nor);
04415 
04416         *scale= len;
04417 }
04418 
04419 void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3], float zvec[3], float center[3])
04420 {
04421         float onevec[3] = {0.0f,0.0f,0.0f}, tvec[3], tvec2[3];
04422 
04423         xvec[0] = 1.0f; xvec[1] = 0.0f; xvec[2] = 0.0f;
04424         yvec[0] = 0.0f; yvec[1] = 1.0f; yvec[2] = 0.0f;
04425 
04426         /* can happen with bad pointcache or physics calculation
04427          * since this becomes geometry, nan's and inf's crash raytrace code.
04428          * better not allow this. */
04429         if( !finite(bb->vec[0]) || !finite(bb->vec[1]) || !finite(bb->vec[2]) ||
04430             !finite(bb->vel[0]) || !finite(bb->vel[1]) || !finite(bb->vel[2]) )
04431         {
04432                 zero_v3(bb->vec);
04433                 zero_v3(bb->vel);
04434 
04435                 zero_v3(xvec);
04436                 zero_v3(yvec);
04437                 zero_v3(zvec);
04438                 zero_v3(center);
04439 
04440                 return;
04441         }
04442 
04443         if(bb->align < PART_BB_VIEW)
04444                 onevec[bb->align]=1.0f;
04445 
04446         if(bb->lock && (bb->align == PART_BB_VIEW)) {
04447                 normalize_v3_v3(xvec, bb->ob->obmat[0]);
04448                 normalize_v3_v3(yvec, bb->ob->obmat[1]);
04449                 normalize_v3_v3(zvec, bb->ob->obmat[2]);
04450         }
04451         else if(bb->align == PART_BB_VEL) {
04452                 float temp[3];
04453 
04454                 normalize_v3_v3(temp, bb->vel);
04455 
04456                 VECSUB(zvec, bb->ob->obmat[3], bb->vec);
04457 
04458                 if(bb->lock) {
04459                         float fac = -dot_v3v3(zvec, temp);
04460 
04461                         VECADDFAC(zvec, zvec, temp, fac);
04462                 }
04463                 normalize_v3(zvec);
04464 
04465                 cross_v3_v3v3(xvec,temp,zvec);
04466                 normalize_v3(xvec);
04467 
04468                 cross_v3_v3v3(yvec,zvec,xvec);
04469         }
04470         else {
04471                 VECSUB(zvec, bb->ob->obmat[3], bb->vec);
04472                 if(bb->lock)
04473                         zvec[bb->align] = 0.0f;
04474                 normalize_v3(zvec);
04475 
04476                 if(bb->align < PART_BB_VIEW)
04477                         cross_v3_v3v3(xvec, onevec, zvec);
04478                 else
04479                         cross_v3_v3v3(xvec, bb->ob->obmat[1], zvec);
04480                 normalize_v3(xvec);
04481 
04482                 cross_v3_v3v3(yvec,zvec,xvec);
04483         }
04484 
04485         VECCOPY(tvec, xvec);
04486         VECCOPY(tvec2, yvec);
04487 
04488         mul_v3_fl(xvec, cos(bb->tilt * (float)M_PI));
04489         mul_v3_fl(tvec2, sin(bb->tilt * (float)M_PI));
04490         VECADD(xvec, xvec, tvec2);
04491 
04492         mul_v3_fl(yvec, cos(bb->tilt * (float)M_PI));
04493         mul_v3_fl(tvec, -sin(bb->tilt * (float)M_PI));
04494         VECADD(yvec, yvec, tvec);
04495 
04496         mul_v3_fl(xvec, bb->size[0]);
04497         mul_v3_fl(yvec, bb->size[1]);
04498 
04499         VECADDFAC(center, bb->vec, xvec, bb->offset[0]);
04500         VECADDFAC(center, center, yvec, bb->offset[1]);
04501 }
04502 
04503 
04504 void psys_apply_hair_lattice(Scene *scene, Object *ob, ParticleSystem *psys) {
04505         ParticleSimulationData sim= {0};
04506         sim.scene= scene;
04507         sim.ob= ob;
04508         sim.psys= psys;
04509         sim.psmd= psys_get_modifier(ob, psys);
04510 
04511         psys->lattice = psys_get_lattice(&sim);
04512 
04513         if(psys->lattice) {
04514                 ParticleData *pa = psys->particles;
04515                 HairKey *hkey;
04516                 int p, h;
04517                 float hairmat[4][4], imat[4][4];
04518 
04519                 for(p=0; p<psys->totpart; p++, pa++) {
04520                         psys_mat_hair_to_global(sim.ob, sim.psmd->dm, psys->part->from, pa, hairmat);
04521                         invert_m4_m4(imat, hairmat);
04522 
04523                         hkey = pa->hair;
04524                         for(h=0; h<pa->totkey; h++, hkey++) {
04525                                 mul_m4_v3(hairmat, hkey->co);
04526                                 calc_latt_deform(psys->lattice, hkey->co, 1.0f);
04527                                 mul_m4_v3(imat, hkey->co);
04528                         }
04529                 }
04530                 
04531                 end_latt_deform(psys->lattice);
04532                 psys->lattice= NULL;
04533 
04534                 /* protect the applied shape */
04535                 psys->flag |= PSYS_EDITED;
04536         }
04537 }