Blender  V2.59
frameacc.inl
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00001 /*****************************************************************************
00002  * \file  
00003  *      provides inline functions of rrframes.h
00004  *       
00005  *  \author 
00006  *      Erwin Aertbelien, Div. PMA, Dep. of Mech. Eng., K.U.Leuven
00007  *
00008  *  \version 
00009  *      ORO_Geometry V0.2
00010  *
00011  *  \par History
00012  *      - $log$
00013  *
00014  *  \par Release
00015  *      $Id: frameacc.inl 19905 2009-04-23 13:29:54Z ben2610 $
00016  *      $Name:  $ 
00017  ****************************************************************************/
00018 
00019 
00020 
00021 
00023 
00024 VectorAcc operator + (const VectorAcc& r1,const VectorAcc& r2) {
00025     return VectorAcc(r1.p+r2.p,r1.v+r2.v,r1.dv+r2.dv);
00026 }
00027 
00028 VectorAcc operator - (const VectorAcc& r1,const VectorAcc& r2) {
00029     return VectorAcc(r1.p-r2.p, r1.v-r2.v, r1.dv-r2.dv);
00030 }
00031 VectorAcc operator + (const Vector& r1,const VectorAcc& r2) {
00032     return VectorAcc(r1+r2.p,r2.v,r2.dv);
00033 }
00034 
00035 VectorAcc operator - (const Vector& r1,const VectorAcc& r2) {
00036     return VectorAcc(r1-r2.p, -r2.v, -r2.dv);
00037 }
00038 VectorAcc operator + (const VectorAcc& r1,const Vector& r2) {
00039     return VectorAcc(r1.p+r2,r1.v,r1.dv);
00040 }
00041 
00042 VectorAcc operator - (const VectorAcc& r1,const Vector& r2) {
00043     return VectorAcc(r1.p-r2, r1.v, r1.dv);
00044 }
00045 
00046 // unary -
00047 VectorAcc operator - (const VectorAcc& r) {
00048     return VectorAcc(-r.p,-r.v,-r.dv);
00049 }
00050 
00051 // cross prod.
00052 VectorAcc operator * (const VectorAcc& r1,const VectorAcc& r2) {
00053     return VectorAcc(r1.p*r2.p, 
00054                     r1.p*r2.v+r1.v*r2.p,
00055                     r1.dv*r2.p+2*r1.v*r2.v+r1.p*r2.dv
00056                     );
00057 }
00058 
00059 VectorAcc operator * (const VectorAcc& r1,const Vector& r2) {
00060     return VectorAcc(r1.p*r2, r1.v*r2, r1.dv*r2 );
00061 }
00062 
00063 VectorAcc operator * (const Vector& r1,const VectorAcc& r2) {
00064     return VectorAcc(r1*r2.p, r1*r2.v, r1*r2.dv );
00065 }
00066 
00067 
00068 
00069 // scalar mult.
00070 VectorAcc operator * (double r1,const VectorAcc& r2) {
00071     return VectorAcc(r1*r2.p, r1*r2.v, r1*r2.dv );
00072 }
00073 
00074 VectorAcc operator * (const VectorAcc& r1,double r2) {
00075     return VectorAcc(r1.p*r2, r1.v*r2, r1.dv*r2 );
00076 }
00077 
00078 VectorAcc operator * (const doubleAcc& r1,const VectorAcc& r2) {
00079     return VectorAcc(r1.t*r2.p, 
00080                    r1.t*r2.v  + r1.d*r2.p,
00081                    r1.t*r2.dv + 2*r1.d*r2.v + r1.dd*r2.p
00082                    );
00083 }
00084 
00085 VectorAcc operator * (const VectorAcc& r2,const doubleAcc& r1) {
00086     return VectorAcc(r1.t*r2.p, 
00087                r1.t*r2.v  + r1.d*r2.p,
00088                r1.t*r2.dv + 2*r1.d*r2.v + r1.dd*r2.p
00089                );
00090 }
00091 
00092 VectorAcc& VectorAcc::operator = (const VectorAcc& arg) {
00093     p=arg.p;
00094     v=arg.v;
00095     dv=arg.dv;
00096     return *this;
00097 }
00098 
00099 VectorAcc& VectorAcc::operator = (const Vector& arg) {
00100     p=arg;
00101     v=Vector::Zero();
00102     dv=Vector::Zero();
00103     return *this;
00104 }
00105 
00106 VectorAcc& VectorAcc::operator += (const VectorAcc& arg) {
00107     p+=arg.p;
00108     v+=arg.v;
00109     dv+= arg.dv;
00110     return *this;
00111 }
00112 VectorAcc& VectorAcc::operator -= (const VectorAcc& arg) {
00113     p-=arg.p;
00114     v-=arg.v;
00115     dv-=arg.dv;
00116     return *this;
00117 }
00118 
00119 VectorAcc VectorAcc::Zero() {
00120     return VectorAcc(Vector::Zero(),Vector::Zero(),Vector::Zero());
00121 }
00122 
00123 void VectorAcc::ReverseSign() {
00124     p.ReverseSign();
00125     v.ReverseSign();
00126     dv.ReverseSign();
00127 }
00128 
00129 doubleAcc VectorAcc::Norm() {
00130     doubleAcc res;
00131     res.t  = p.Norm();
00132     res.d  = dot(p,v)/res.t;
00133     res.dd = (dot(p,dv)+dot(v,v)-res.d*res.d)/res.t;
00134     return res;
00135 }
00136 
00137 doubleAcc dot(const VectorAcc& lhs,const VectorAcc& rhs) {
00138     return doubleAcc( dot(lhs.p,rhs.p),
00139                     dot(lhs.p,rhs.v)+dot(lhs.v,rhs.p),
00140                     dot(lhs.p,rhs.dv)+2*dot(lhs.v,rhs.v)+dot(lhs.dv,rhs.p)
00141                     );
00142 }
00143 
00144 doubleAcc dot(const VectorAcc& lhs,const Vector& rhs) {
00145     return doubleAcc( dot(lhs.p,rhs),
00146                      dot(lhs.v,rhs),
00147                      dot(lhs.dv,rhs)
00148                     );
00149 }
00150 
00151 doubleAcc dot(const Vector& lhs,const VectorAcc& rhs) {
00152     return doubleAcc( dot(lhs,rhs.p),
00153                     dot(lhs,rhs.v),
00154                     dot(lhs,rhs.dv)
00155                     );
00156 }
00157 
00158 
00159 bool Equal(const VectorAcc& r1,const VectorAcc& r2,double eps) {
00160     return (Equal(r1.p,r2.p,eps) 
00161          && Equal(r1.v,r2.v,eps)
00162          && Equal(r1.dv,r2.dv,eps)
00163          );
00164 }
00165 
00166 bool Equal(const Vector& r1,const VectorAcc& r2,double eps) {
00167     return (Equal(r1,r2.p,eps) 
00168          && Equal(Vector::Zero(),r2.v,eps)
00169          && Equal(Vector::Zero(),r2.dv,eps)
00170          );
00171 }
00172 
00173 bool Equal(const VectorAcc& r1,const Vector& r2,double eps) {
00174     return (Equal(r1.p,r2,eps) 
00175          && Equal(r1.v,Vector::Zero(),eps)
00176          && Equal(r1.dv,Vector::Zero(),eps)
00177          );
00178 }
00179 
00180 VectorAcc operator / (const VectorAcc& r1,double r2) {
00181     return r1*(1.0/r2);
00182 }
00183 
00184 VectorAcc operator / (const VectorAcc& r2,const doubleAcc& r1) {
00185     return r2*(1.0/r1);
00186 }
00187 
00188 
00189 
00191 
00192 RotationAcc operator* (const RotationAcc& r1,const RotationAcc& r2) {
00193     return RotationAcc( r1.R  * r2.R, 
00194                       r1.w  + r1.R*r2.w,  
00195                       r1.dw + r1.w*(r1.R*r2.w) + r1.R*r2.dw 
00196                       );
00197 }
00198 
00199 RotationAcc operator* (const Rotation& r1,const RotationAcc& r2) {
00200     return RotationAcc( r1*r2.R, r1*r2.w, r1*r2.dw);
00201 }
00202 
00203 RotationAcc operator* (const RotationAcc& r1,const Rotation& r2) {
00204     return RotationAcc( r1.R*r2, r1.w, r1.dw );
00205 }
00206 
00207 RotationAcc& RotationAcc::operator = (const RotationAcc& arg) {
00208     R=arg.R;
00209     w=arg.w;
00210     dw=arg.dw;
00211     return *this;
00212 }
00213 RotationAcc& RotationAcc::operator = (const Rotation& arg) {
00214     R = arg;
00215     w = Vector::Zero();
00216     dw = Vector::Zero();
00217     return *this;
00218 }
00219 
00220 RotationAcc RotationAcc::Identity() {
00221     return RotationAcc(Rotation::Identity(),Vector::Zero(),Vector::Zero());
00222 }
00223 
00224 RotationAcc RotationAcc::Inverse() const {
00225     return RotationAcc(R.Inverse(),-R.Inverse(w),-R.Inverse(dw));
00226 }
00227 
00228 VectorAcc RotationAcc::Inverse(const VectorAcc& arg) const {
00229     VectorAcc tmp;
00230     tmp.p  = R.Inverse(arg.p);
00231     tmp.v  = R.Inverse(arg.v - w * arg.p);
00232     tmp.dv = R.Inverse(arg.dv - dw*arg.p - w*(arg.v+R*tmp.v));
00233     return tmp;
00234 }
00235 
00236 VectorAcc RotationAcc::Inverse(const Vector& arg) const {
00237     VectorAcc tmp;
00238     tmp.p  = R.Inverse(arg);
00239     tmp.v  = R.Inverse(-w*arg);
00240     tmp.dv = R.Inverse(-dw*arg - w*(R*tmp.v));
00241     return tmp;
00242 }
00243 
00244 
00245 VectorAcc RotationAcc::operator*(const VectorAcc& arg) const {
00246     VectorAcc tmp;
00247     tmp.p = R*arg.p;
00248     tmp.dv = R*arg.v;
00249     tmp.v = w*tmp.p + tmp.dv;
00250     tmp.dv = dw*tmp.p + w*(tmp.v + tmp.dv) + R*arg.dv;
00251     return tmp;
00252 }
00253 
00254 VectorAcc operator*(const Rotation& R,const VectorAcc& x) {
00255     return VectorAcc(R*x.p,R*x.v,R*x.dv);
00256 }
00257 
00258 VectorAcc RotationAcc::operator*(const Vector& arg) const {
00259     VectorAcc tmp;
00260     tmp.p = R*arg;
00261     tmp.v = w*tmp.p;
00262     tmp.dv = dw*tmp.p + w*tmp.v;
00263     return tmp;
00264 }
00265 
00266 /*
00267         // = Rotations
00268         // The Rot... static functions give the value of the appropriate rotation matrix back.
00269         // The DoRot... functions apply a rotation R to *this,such that *this = *this * R.
00270 
00271         void RRotation::DoRotX(const RDouble& angle) {
00272             w+=R*Vector(angle.grad,0,0);
00273             R.DoRotX(angle.t);
00274         }
00275 RotationAcc RotationAcc::RotX(const doubleAcc& angle) {
00276     return RotationAcc(Rotation::RotX(angle.t),
00277                       Vector(angle.d,0,0),
00278                       Vector(angle.dd,0,0)
00279                       );
00280 }
00281 
00282         void RRotation::DoRotY(const RDouble& angle) {
00283             w+=R*Vector(0,angle.grad,0);
00284             R.DoRotY(angle.t);
00285         }
00286 RotationAcc RotationAcc::RotY(const doubleAcc& angle) {
00287     return RotationAcc(
00288               Rotation::RotX(angle.t),
00289               Vector(0,angle.d,0),
00290               Vector(0,angle.dd,0)
00291             );
00292 }
00293 
00294         void RRotation::DoRotZ(const RDouble& angle) {
00295             w+=R*Vector(0,0,angle.grad);
00296             R.DoRotZ(angle.t);
00297         }
00298 RotationAcc RotationAcc::RotZ(const doubleAcc& angle) {
00299     return RotationAcc(
00300                 Rotation::RotZ(angle.t),
00301                 Vector(0,0,angle.d),
00302                 Vector(0,0,angle.dd)
00303             );
00304 }
00305 
00306 
00307         RRotation RRotation::Rot(const Vector& rotvec,const RDouble& angle) 
00308         // rotvec has arbitrary norm
00309         // rotation around a constant vector !
00310         {
00311             Vector v = rotvec.Normalize();
00312             return RRotation(Rotation::Rot2(v,angle.t),v*angle.grad);
00313         }
00314 
00315         RRotation RRotation::Rot2(const Vector& rotvec,const RDouble& angle) 
00316             // rotvec is normalized.
00317         {
00318             return RRotation(Rotation::Rot2(rotvec,angle.t),rotvec*angle.grad);
00319         }
00320 
00321 */
00322 
00323 bool Equal(const RotationAcc& r1,const RotationAcc& r2,double eps) {
00324     return (Equal(r1.w,r2.w,eps) && Equal(r1.R,r2.R,eps) && Equal(r1.dw,r2.dw,eps) );
00325 }
00326 bool Equal(const Rotation& r1,const RotationAcc& r2,double eps) {
00327     return (Equal(Vector::Zero(),r2.w,eps) && Equal(r1,r2.R,eps) && 
00328             Equal(Vector::Zero(),r2.dw,eps) );
00329 }
00330 bool Equal(const RotationAcc& r1,const Rotation& r2,double eps) {
00331     return (Equal(r1.w,Vector::Zero(),eps) && Equal(r1.R,r2,eps) && 
00332             Equal(r1.dw,Vector::Zero(),eps) );
00333 }
00334 
00335 
00336 // Methods and operators related to FrameAcc
00337 // They all delegate most of the work to RotationAcc and VectorAcc
00338 FrameAcc& FrameAcc::operator = (const FrameAcc& arg) {
00339     M=arg.M;
00340     p=arg.p;
00341     return *this;
00342 }
00343 
00344 FrameAcc FrameAcc::Identity() {
00345     return FrameAcc(RotationAcc::Identity(),VectorAcc::Zero());
00346 }
00347 
00348 
00349 FrameAcc operator *(const FrameAcc& lhs,const FrameAcc& rhs)
00350 {
00351     return FrameAcc(lhs.M*rhs.M,lhs.M*rhs.p+lhs.p);
00352 }
00353 FrameAcc operator *(const FrameAcc& lhs,const Frame& rhs)
00354 {
00355     return FrameAcc(lhs.M*rhs.M,lhs.M*rhs.p+lhs.p);
00356 }
00357 FrameAcc operator *(const Frame& lhs,const FrameAcc& rhs)
00358 {
00359     return FrameAcc(lhs.M*rhs.M,lhs.M*rhs.p+lhs.p);
00360 }
00361 
00362 VectorAcc FrameAcc::operator *(const VectorAcc & arg) const
00363 {
00364     return M*arg+p;
00365 }
00366 VectorAcc FrameAcc::operator *(const Vector & arg) const
00367 {
00368     return M*arg+p;
00369 }
00370 
00371 VectorAcc FrameAcc::Inverse(const VectorAcc& arg) const
00372 {
00373     return M.Inverse(arg-p);
00374 }
00375 
00376 VectorAcc FrameAcc::Inverse(const Vector& arg) const
00377 {
00378     return M.Inverse(arg-p);
00379 }
00380 
00381 FrameAcc FrameAcc::Inverse() const
00382 {
00383     return FrameAcc(M.Inverse(),-M.Inverse(p));
00384 }
00385 
00386 FrameAcc& FrameAcc::operator =(const Frame & arg)
00387 { 
00388     M = arg.M;
00389     p = arg.p;
00390     return *this;
00391 }
00392 
00393 bool Equal(const FrameAcc& r1,const FrameAcc& r2,double eps) {
00394     return (Equal(r1.M,r2.M,eps) && Equal(r1.p,r2.p,eps));
00395 }
00396 bool Equal(const Frame& r1,const FrameAcc& r2,double eps) {
00397     return (Equal(r1.M,r2.M,eps) && Equal(r1.p,r2.p,eps));
00398 }
00399 bool Equal(const FrameAcc& r1,const Frame& r2,double eps) {
00400     return (Equal(r1.M,r2.M,eps) && Equal(r1.p,r2.p,eps));
00401 }
00402 
00403 
00404 Frame FrameAcc::GetFrame() const {
00405     return Frame(M.R,p.p);
00406 }
00407 
00408 
00409 Twist FrameAcc::GetTwist() const {
00410     return Twist(p.v,M.w);
00411 }
00412 
00413 
00414 Twist FrameAcc::GetAccTwist() const {
00415     return Twist(p.dv,M.dw);
00416 }
00417 
00418 
00419 
00420 
00421 
00422 
00423 
00424 
00425 
00426 
00427 
00428 
00429 
00430 
00431 
00432 
00433 
00434 TwistAcc TwistAcc::Zero()
00435 {
00436     return TwistAcc(VectorAcc::Zero(),VectorAcc::Zero());
00437 }
00438 
00439 
00440 void TwistAcc::ReverseSign()
00441 {   
00442     vel.ReverseSign();
00443     rot.ReverseSign();
00444 }
00445 
00446 TwistAcc TwistAcc::RefPoint(const VectorAcc& v_base_AB)
00447      // Changes the reference point of the TwistAcc.
00448      // The RVector v_base_AB is expressed in the same base as the TwistAcc
00449      // The RVector v_base_AB is a RVector from the old point to
00450      // the new point.
00451      // Complexity : 6M+6A
00452 {
00453     return TwistAcc(this->vel+this->rot*v_base_AB,this->rot);
00454 }
00455 
00456 TwistAcc& TwistAcc::operator-=(const TwistAcc& arg)
00457 {
00458     vel-=arg.vel;
00459     rot -=arg.rot;
00460     return *this;
00461 }
00462 
00463 TwistAcc& TwistAcc::operator+=(const TwistAcc& arg)
00464 {
00465     vel+=arg.vel;
00466     rot +=arg.rot;
00467     return *this;
00468 }
00469 
00470 
00471 TwistAcc operator*(const TwistAcc& lhs,double rhs)
00472 {
00473     return TwistAcc(lhs.vel*rhs,lhs.rot*rhs);
00474 }
00475 
00476 TwistAcc operator*(double lhs,const TwistAcc& rhs)
00477 {
00478     return TwistAcc(lhs*rhs.vel,lhs*rhs.rot);
00479 }
00480 
00481 TwistAcc operator/(const TwistAcc& lhs,double rhs)
00482 {
00483     return TwistAcc(lhs.vel/rhs,lhs.rot/rhs);
00484 }
00485 
00486 
00487 TwistAcc operator*(const TwistAcc& lhs,const doubleAcc& rhs)
00488 {
00489     return TwistAcc(lhs.vel*rhs,lhs.rot*rhs);
00490 }
00491 
00492 TwistAcc operator*(const doubleAcc& lhs,const TwistAcc& rhs)
00493 {
00494     return TwistAcc(lhs*rhs.vel,lhs*rhs.rot);
00495 }
00496 
00497 TwistAcc operator/(const TwistAcc& lhs,const doubleAcc& rhs)
00498 {
00499     return TwistAcc(lhs.vel/rhs,lhs.rot/rhs);
00500 }
00501 
00502 
00503 
00504 // addition of TwistAcc's
00505 TwistAcc operator+(const TwistAcc& lhs,const TwistAcc& rhs)
00506 {
00507     return TwistAcc(lhs.vel+rhs.vel,lhs.rot+rhs.rot);
00508 }
00509 
00510 TwistAcc operator-(const TwistAcc& lhs,const TwistAcc& rhs)
00511 {
00512     return TwistAcc(lhs.vel-rhs.vel,lhs.rot-rhs.rot);
00513 }
00514 
00515 // unary -
00516 TwistAcc operator-(const TwistAcc& arg) 
00517 {
00518     return TwistAcc(-arg.vel,-arg.rot);
00519 }
00520 
00521 
00522 
00523 
00524 
00525 TwistAcc RotationAcc::Inverse(const TwistAcc& arg) const
00526 {
00527     return TwistAcc(Inverse(arg.vel),Inverse(arg.rot));
00528 }
00529 
00530 TwistAcc RotationAcc::operator * (const TwistAcc& arg) const
00531 {
00532     return TwistAcc((*this)*arg.vel,(*this)*arg.rot);
00533 }
00534 
00535 TwistAcc RotationAcc::Inverse(const Twist& arg) const
00536 {
00537     return TwistAcc(Inverse(arg.vel),Inverse(arg.rot));
00538 }
00539 
00540 TwistAcc RotationAcc::operator * (const Twist& arg) const
00541 {
00542     return TwistAcc((*this)*arg.vel,(*this)*arg.rot);
00543 }
00544 
00545 
00546 TwistAcc FrameAcc::operator * (const TwistAcc& arg) const
00547 {
00548     TwistAcc tmp;
00549     tmp.rot = M*arg.rot;
00550     tmp.vel = M*arg.vel+p*tmp.rot;
00551     return tmp;
00552 }
00553 
00554 TwistAcc FrameAcc::operator * (const Twist& arg) const
00555 {
00556     TwistAcc tmp;
00557     tmp.rot = M*arg.rot;
00558     tmp.vel = M*arg.vel+p*tmp.rot;
00559     return tmp;
00560 }
00561 
00562 TwistAcc FrameAcc::Inverse(const TwistAcc& arg) const
00563 {
00564     TwistAcc tmp;
00565     tmp.rot =  M.Inverse(arg.rot);
00566     tmp.vel = M.Inverse(arg.vel-p*arg.rot);
00567     return tmp;
00568 }
00569 
00570 TwistAcc FrameAcc::Inverse(const Twist& arg) const
00571 {
00572     TwistAcc tmp;
00573     tmp.rot =  M.Inverse(arg.rot);
00574     tmp.vel = M.Inverse(arg.vel-p*arg.rot);
00575     return tmp;
00576 }
00577 
00578 Twist TwistAcc::GetTwist() const {
00579     return Twist(vel.p,rot.p);
00580 }
00581 
00582 Twist TwistAcc::GetTwistDot() const {
00583     return Twist(vel.v,rot.v);
00584 }
00585 
00586 bool Equal(const TwistAcc& a,const TwistAcc& b,double eps) {
00587         return (Equal(a.rot,b.rot,eps)&&
00588                 Equal(a.vel,b.vel,eps)  );
00589 }
00590 bool Equal(const Twist& a,const TwistAcc& b,double eps) {
00591         return (Equal(a.rot,b.rot,eps)&&
00592                 Equal(a.vel,b.vel,eps)  );
00593 }
00594 bool Equal(const TwistAcc& a,const Twist& b,double eps) {
00595         return (Equal(a.rot,b.rot,eps)&&
00596                 Equal(a.vel,b.vel,eps)  );
00597 }
00598