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Blender
V2.59
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00001 /* 00002 * $Id: SCA_LogicManager.h 36523 2011-05-06 20:18:42Z blendix $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00033 #ifndef __KX_LOGICMANAGER 00034 #define __KX_LOGICMANAGER 00035 00036 #if defined(WIN32) && !defined(FREE_WINDOWS) 00037 #pragma warning (disable:4786) 00038 #endif 00039 00040 #include <vector> 00041 //#include "CTR_Map.h" 00042 #include <set> 00043 #include <map> 00044 #include <list> 00045 00046 #include "CTR_Map.h" 00047 #include "STR_HashedString.h" 00048 #include "Value.h" 00049 #include "SG_QList.h" 00050 00051 #include "KX_HashedPtr.h" 00052 00053 using namespace std; 00054 typedef std::list<class SCA_IController*> controllerlist; 00055 typedef std::map<class SCA_ISensor*,controllerlist > sensormap_t; 00056 00070 #include "SCA_ILogicBrick.h" 00071 #include "SCA_IActuator.h" 00072 #include "SCA_EventManager.h" 00073 00074 00075 class SCA_LogicManager 00076 { 00077 vector<class SCA_EventManager*> m_eventmanagers; 00078 00079 // SG_DList: Head of objects having activated actuators 00080 // element: SCA_IObject::m_activeActuators 00081 SG_DList m_activeActuators; 00082 // SG_DList: Head of objects having activated controllers 00083 // element: SCA_IObject::m_activeControllers 00084 SG_DList m_triggeredControllerSet; 00085 00086 // need to find better way for this 00087 // also known as FactoryManager... 00088 CTR_Map<STR_HashedString,CValue*> m_mapStringToGameObjects; 00089 CTR_Map<STR_HashedString,void*> m_mapStringToMeshes; 00090 CTR_Map<STR_HashedString,void*> m_mapStringToActions; 00091 00092 CTR_Map<STR_HashedString,void*> m_map_gamemeshname_to_blendobj; 00093 CTR_Map<CHashedPtr,void*> m_map_blendobj_to_gameobj; 00094 public: 00095 SCA_LogicManager(); 00096 virtual ~SCA_LogicManager(); 00097 00098 //void SetKeyboardManager(SCA_KeyboardManager* keyboardmgr) { m_keyboardmgr=keyboardmgr;} 00099 void RegisterEventManager(SCA_EventManager* eventmgr); 00100 void RegisterToSensor(SCA_IController* controller, 00101 class SCA_ISensor* sensor); 00102 void RegisterToActuator(SCA_IController* controller, 00103 class SCA_IActuator* actuator); 00104 00105 void BeginFrame(double curtime, double fixedtime); 00106 void UpdateFrame(double curtime, bool frame); 00107 void EndFrame(); 00108 void AddActiveActuator(SCA_IActuator* actua,bool event) 00109 { 00110 actua->SetActive(true); 00111 actua->Activate(m_activeActuators); 00112 actua->AddEvent(event); 00113 } 00114 00115 void AddTriggeredController(SCA_IController* controller, SCA_ISensor* sensor); 00116 SCA_EventManager* FindEventManager(int eventmgrtype); 00117 vector<class SCA_EventManager*> GetEventManagers() { return m_eventmanagers; } 00118 00119 void RemoveGameObject(const STR_String& gameobjname); 00120 00124 void RemoveSensor(SCA_ISensor* sensor); 00125 void RemoveController(SCA_IController* controller); 00126 void RemoveActuator(SCA_IActuator* actuator); 00127 00128 00129 // for the scripting... needs a FactoryManager later (if we would have time... ;) 00130 void RegisterMeshName(const STR_String& meshname,void* mesh); 00131 void UnregisterMeshName(const STR_String& meshname,void* mesh); 00132 CTR_Map<STR_HashedString,void*>& GetMeshMap() { return m_mapStringToMeshes; }; 00133 CTR_Map<STR_HashedString,void*>& GetActionMap() { return m_mapStringToActions; }; 00134 00135 void RegisterActionName(const STR_String& actname,void* action); 00136 00137 void* GetActionByName (const STR_String& actname); 00138 void* GetMeshByName(const STR_String& meshname); 00139 00140 void RegisterGameObjectName(const STR_String& gameobjname,CValue* gameobj); 00141 class CValue* GetGameObjectByName(const STR_String& gameobjname); 00142 00143 void RegisterGameMeshName(const STR_String& gamemeshname, void* blendobj); 00144 void* FindBlendObjByGameMeshName(const STR_String& gamemeshname); 00145 00146 void RegisterGameObj(void* blendobj, CValue* gameobj); 00147 void UnregisterGameObj(void* blendobj, CValue* gameobj); 00148 CValue* FindGameObjByBlendObj(void* blendobj); 00149 00150 00151 #ifdef WITH_CXX_GUARDEDALLOC 00152 public: 00153 void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:SCA_LogicManager"); } 00154 void operator delete( void *mem ) { MEM_freeN(mem); } 00155 #endif 00156 }; 00157 00158 #endif //__KX_LOGICMANAGER 00159