Blender  V2.59
KX_ConstraintActuator.h
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00001 /*
00002  * $Id: KX_ConstraintActuator.h 35063 2011-02-22 10:33:14Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00034 #ifndef __KX_CONSTRAINTACTUATOR
00035 #define __KX_CONSTRAINTACTUATOR
00036 
00037 #include "SCA_IActuator.h"
00038 #include "MT_Scalar.h"
00039 #include "MT_Vector3.h"
00040 #include "KX_ClientObjectInfo.h"
00041 
00042 class KX_RayCast;
00043 class KX_GameObject;
00044 
00045 class KX_ConstraintActuator : public SCA_IActuator
00046 {
00047         Py_Header;
00048 protected:      
00049         // Damp time (int),
00050         int m_posDampTime;
00051         int m_rotDampTime;
00052         // min (float) 
00053         float m_minimumBound;
00054         // max (float)
00055         float m_maximumBound;
00056         // sinus of minimum angle
00057         float m_minimumSine;
00058         // sinus of maximum angle
00059         float m_maximumSine;
00060         // reference direction
00061         float m_refDirection[3];
00062         MT_Vector3 m_refDirVector;      // same as m_refDirection
00063         // locrotxyz choice (pick one): only one choice allowed at a time!
00064         int m_locrot;
00065         // active time of actuator
00066         int m_activeTime;
00067         int m_currentTime;
00068         // option
00069         int m_option;
00070         // property to check
00071         STR_String m_property;
00072         // hit object
00073         KX_GameObject* m_hitObject;
00074 
00079         void Clamp(MT_Scalar &var, float min, float max);
00080 
00081         
00082  public:
00083          //  m_locrot
00084         enum KX_CONSTRAINTTYPE {
00085                 KX_ACT_CONSTRAINT_NODEF = 0,
00086                 KX_ACT_CONSTRAINT_LOCX,
00087                 KX_ACT_CONSTRAINT_LOCY,
00088                 KX_ACT_CONSTRAINT_LOCZ,
00089                 KX_ACT_CONSTRAINT_ROTX,
00090                 KX_ACT_CONSTRAINT_ROTY,
00091                 KX_ACT_CONSTRAINT_ROTZ,
00092                 KX_ACT_CONSTRAINT_DIRPX,
00093                 KX_ACT_CONSTRAINT_DIRPY,
00094                 KX_ACT_CONSTRAINT_DIRPZ,
00095                 KX_ACT_CONSTRAINT_DIRNX,
00096                 KX_ACT_CONSTRAINT_DIRNY,
00097                 KX_ACT_CONSTRAINT_DIRNZ,
00098                 KX_ACT_CONSTRAINT_ORIX,
00099                 KX_ACT_CONSTRAINT_ORIY,
00100                 KX_ACT_CONSTRAINT_ORIZ,
00101                 KX_ACT_CONSTRAINT_FHPX,
00102                 KX_ACT_CONSTRAINT_FHPY,
00103                 KX_ACT_CONSTRAINT_FHPZ,
00104                 KX_ACT_CONSTRAINT_FHNX,
00105                 KX_ACT_CONSTRAINT_FHNY,
00106                 KX_ACT_CONSTRAINT_FHNZ,
00107                 KX_ACT_CONSTRAINT_MAX
00108         };
00109         // match ACT_CONST_... values from BIF_interface.h
00110         enum KX_CONSTRAINTOPT {
00111                 KX_ACT_CONSTRAINT_NORMAL = 64,
00112                 KX_ACT_CONSTRAINT_MATERIAL = 128,
00113                 KX_ACT_CONSTRAINT_PERMANENT = 256,
00114                 KX_ACT_CONSTRAINT_DISTANCE = 512,
00115                 KX_ACT_CONSTRAINT_LOCAL = 1024,
00116                 KX_ACT_CONSTRAINT_DOROTFH = 2048
00117         };
00118         bool IsValidMode(KX_CONSTRAINTTYPE m); 
00119         bool RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data);
00120         bool NeedRayCast(KX_ClientObjectInfo*);
00121 
00122         KX_ConstraintActuator(SCA_IObject* gameobj,
00123                                                   int posDamptime,
00124                                                   int rotDampTime,
00125                                                   float min,
00126                                                   float max,
00127                                                   float refDir[3],
00128                                                   int locrot,
00129                                                   int time,
00130                                                   int option,
00131                                                   char *property);
00132         virtual ~KX_ConstraintActuator();
00133         virtual CValue* GetReplica() {
00134                 KX_ConstraintActuator* replica = new KX_ConstraintActuator(*this);
00135                 replica->ProcessReplica();
00136                 return replica;
00137         };
00138 
00139         virtual bool Update(double curtime, bool frame);
00140 
00141         /* --------------------------------------------------------------------- */
00142         /* Python interface ---------------------------------------------------- */
00143         /* --------------------------------------------------------------------- */
00144 
00145         static int pyattr_check_direction(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
00146         static int pyattr_check_min(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
00147 
00148 };
00149 
00150 #endif //__KX_CONSTRAINTACTUATOR
00151