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Blender
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00001 /* 00002 * $Id: EXP_C-Api.cpp 35168 2011-02-25 13:31:23Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00029 00034 #include "EXP_C-Api.h" 00035 #include "IntValue.h" 00036 #include "BoolValue.h" 00037 #include "StringValue.h" 00038 #include "ErrorValue.h" 00039 #include "InputParser.h" 00040 00041 EXP_ValueHandle EXP_CreateInt(int innie) 00042 { 00043 return (EXP_ValueHandle) new CIntValue(innie); 00044 } 00045 00046 00047 00048 EXP_ValueHandle EXP_CreateBool(int innie) 00049 { 00050 return (EXP_ValueHandle) new CBoolValue(innie!=0); 00051 } 00052 00053 00054 00055 EXP_ValueHandle EXP_CreateString(const char* str) 00056 { 00057 00058 return (EXP_ValueHandle) new CStringValue(str,""); 00059 } 00060 00061 00062 00063 void EXP_SetName(EXP_ValueHandle inval,const char* newname) 00064 { 00065 ((CValue*) inval)->SetName(newname); 00066 } 00067 00068 00069 00070 /* calculate expression from inputtext */ 00071 EXP_ValueHandle EXP_ParseInput(const char* inputtext) 00072 { 00073 CValue* resultval=NULL; 00074 CParser parser; 00075 CExpression* expr = parser.ProcessText(inputtext); 00076 if (expr) 00077 { 00078 resultval = expr->Calculate(); 00079 expr->Release(); 00080 } 00081 else 00082 { 00083 resultval = new CErrorValue("couldn't parsetext"); 00084 } 00085 00086 return (EXP_ValueHandle) resultval; 00087 } 00088 00089 00090 00091 void EXP_ReleaseValue(EXP_ValueHandle inval) 00092 { 00093 ((CValue*) inval)->Release(); 00094 } 00095 00096 00097 00098 int EXP_IsValid(EXP_ValueHandle inval) 00099 { 00100 return !((CValue*) inval)->IsError(); 00101 } 00102 00103 00104 00105 /* assign property 'propval' to 'destinationval' */ 00106 void EXP_SetProperty(EXP_ValueHandle destinationval, 00107 const char* propname, 00108 EXP_ValueHandle propval) 00109 { 00110 ((CValue*) destinationval)->SetProperty(propname,(CValue*)propval); 00111 } 00112 00113 00114 00115 const char* EXP_GetText(EXP_ValueHandle inval) 00116 { 00117 return ((CValue*) inval)->GetText(); 00118 } 00119 00120 00121 00122 EXP_ValueHandle EXP_GetProperty(EXP_ValueHandle inval,const char* propname) 00123 { 00124 return (EXP_ValueHandle) ((CValue*)inval)->GetProperty(propname); 00125 }