Blender  V2.59
space_buttons.c
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00001 /*
00002  * $Id: space_buttons.c 37557 2011-06-16 15:28:39Z campbellbarton $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version. 
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2008 Blender Foundation.
00021  * All rights reserved.
00022  *
00023  * 
00024  * Contributor(s): Blender Foundation
00025  *
00026  * ***** END GPL LICENSE BLOCK *****
00027  */
00028 
00034 #include <string.h>
00035 #include <stdio.h>
00036 
00037 #include "MEM_guardedalloc.h"
00038 
00039 #include "BLI_blenlib.h"
00040 #include "BLI_math.h"
00041 #include "BLI_rand.h"
00042 #include "BLI_utildefines.h"
00043 
00044 #include "BKE_context.h"
00045 #include "BKE_screen.h"
00046 
00047 #include "ED_space_api.h"
00048 #include "ED_screen.h"
00049 
00050 #include "BIF_gl.h"
00051 
00052 #include "WM_api.h"
00053 #include "WM_types.h"
00054 
00055 #include "UI_resources.h"
00056 #include "UI_view2d.h"
00057 
00058 #include "ED_render.h"
00059 
00060 #include "buttons_intern.h"     // own include
00061 
00062 /* ******************** default callbacks for buttons space ***************** */
00063 
00064 static SpaceLink *buttons_new(const bContext *UNUSED(C))
00065 {
00066         ARegion *ar;
00067         SpaceButs *sbuts;
00068         
00069         sbuts= MEM_callocN(sizeof(SpaceButs), "initbuts");
00070         sbuts->spacetype= SPACE_BUTS;
00071         sbuts->align= BUT_VERTICAL;
00072 
00073         /* header */
00074         ar= MEM_callocN(sizeof(ARegion), "header for buts");
00075         
00076         BLI_addtail(&sbuts->regionbase, ar);
00077         ar->regiontype= RGN_TYPE_HEADER;
00078         ar->alignment= RGN_ALIGN_TOP;
00079         
00080 #if 0
00081         /* context area */
00082         ar= MEM_callocN(sizeof(ARegion), "context area for buts");
00083         BLI_addtail(&sbuts->regionbase, ar);
00084         ar->regiontype= RGN_TYPE_CHANNELS;
00085         ar->alignment= RGN_ALIGN_TOP;
00086 #endif
00087 
00088         /* main area */
00089         ar= MEM_callocN(sizeof(ARegion), "main area for buts");
00090         
00091         BLI_addtail(&sbuts->regionbase, ar);
00092         ar->regiontype= RGN_TYPE_WINDOW;
00093         
00094         return (SpaceLink *)sbuts;
00095 }
00096 
00097 /* not spacelink itself */
00098 static void buttons_free(SpaceLink *sl)
00099 {       
00100         SpaceButs *sbuts= (SpaceButs*) sl;
00101         
00102         if(sbuts->ri) { 
00103                 if (sbuts->ri->rect) MEM_freeN(sbuts->ri->rect);
00104                 MEM_freeN(sbuts->ri);
00105         }
00106 
00107         if(sbuts->path)
00108                 MEM_freeN(sbuts->path);
00109 }
00110 
00111 /* spacetype; init callback */
00112 static void buttons_init(struct wmWindowManager *UNUSED(wm), ScrArea *sa)
00113 {
00114         SpaceButs *sbuts= sa->spacedata.first;
00115 
00116         /* auto-align based on size */
00117         if(sbuts->align == BUT_AUTO || !sbuts->align) {
00118                 if(sa->winx > sa->winy)
00119                         sbuts->align= BUT_HORIZONTAL;
00120                 else
00121                         sbuts->align= BUT_VERTICAL;
00122         }
00123 }
00124 
00125 static SpaceLink *buttons_duplicate(SpaceLink *sl)
00126 {
00127         SpaceButs *sbutsn= MEM_dupallocN(sl);
00128         
00129         /* clear or remove stuff from old */
00130         sbutsn->ri= NULL;
00131         sbutsn->path= NULL;
00132         
00133         return (SpaceLink *)sbutsn;
00134 }
00135 
00136 /* add handlers, stuff you only do once or on area/region changes */
00137 static void buttons_main_area_init(wmWindowManager *wm, ARegion *ar)
00138 {
00139         wmKeyMap *keymap;
00140 
00141         ED_region_panels_init(wm, ar);
00142 
00143         keymap= WM_keymap_find(wm->defaultconf, "Property Editor", SPACE_BUTS, 0);
00144         WM_event_add_keymap_handler(&ar->handlers, keymap);
00145 }
00146 
00147 static void buttons_main_area_draw(const bContext *C, ARegion *ar)
00148 {
00149         /* draw entirely, view changes should be handled here */
00150         SpaceButs *sbuts= CTX_wm_space_buts(C);
00151         int vertical= (sbuts->align == BUT_VERTICAL);
00152 
00153         buttons_context_compute(C, sbuts);
00154 
00155         if(sbuts->mainb == BCONTEXT_SCENE)
00156                 ED_region_panels(C, ar, vertical, "scene", sbuts->mainb);
00157         else if(sbuts->mainb == BCONTEXT_RENDER)
00158                 ED_region_panels(C, ar, vertical, "render", sbuts->mainb);
00159         else if(sbuts->mainb == BCONTEXT_WORLD)
00160                 ED_region_panels(C, ar, vertical, "world", sbuts->mainb);
00161         else if(sbuts->mainb == BCONTEXT_OBJECT)
00162                 ED_region_panels(C, ar, vertical, "object", sbuts->mainb);
00163         else if(sbuts->mainb == BCONTEXT_DATA)
00164                 ED_region_panels(C, ar, vertical, "data", sbuts->mainb);
00165         else if(sbuts->mainb == BCONTEXT_MATERIAL)
00166                 ED_region_panels(C, ar, vertical, "material", sbuts->mainb);
00167         else if(sbuts->mainb == BCONTEXT_TEXTURE)
00168                 ED_region_panels(C, ar, vertical, "texture", sbuts->mainb);
00169         else if(sbuts->mainb == BCONTEXT_PARTICLE)
00170                 ED_region_panels(C, ar, vertical, "particle", sbuts->mainb);
00171         else if(sbuts->mainb == BCONTEXT_PHYSICS)
00172                 ED_region_panels(C, ar, vertical, "physics", sbuts->mainb);
00173         else if(sbuts->mainb == BCONTEXT_BONE)
00174                 ED_region_panels(C, ar, vertical, "bone", sbuts->mainb);
00175         else if(sbuts->mainb == BCONTEXT_MODIFIER)
00176                 ED_region_panels(C, ar, vertical, "modifier", sbuts->mainb);
00177         else if (sbuts->mainb == BCONTEXT_CONSTRAINT)
00178                 ED_region_panels(C, ar, vertical, "constraint", sbuts->mainb);
00179         else if(sbuts->mainb == BCONTEXT_BONE_CONSTRAINT)
00180                 ED_region_panels(C, ar, vertical, "bone_constraint", sbuts->mainb);
00181 
00182         sbuts->re_align= 0;
00183         sbuts->mainbo= sbuts->mainb;
00184 }
00185 
00186 static void buttons_operatortypes(void)
00187 {
00188         WM_operatortype_append(BUTTONS_OT_toolbox);
00189         WM_operatortype_append(BUTTONS_OT_file_browse);
00190         WM_operatortype_append(BUTTONS_OT_directory_browse);
00191 }
00192 
00193 static void buttons_keymap(struct wmKeyConfig *keyconf)
00194 {
00195         wmKeyMap *keymap= WM_keymap_find(keyconf, "Property Editor", SPACE_BUTS, 0);
00196         
00197         WM_keymap_add_item(keymap, "BUTTONS_OT_toolbox", RIGHTMOUSE, KM_PRESS, 0, 0);
00198 }
00199 
00200 /* add handlers, stuff you only do once or on area/region changes */
00201 static void buttons_header_area_init(wmWindowManager *UNUSED(wm), ARegion *ar)
00202 {
00203         UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy);
00204 }
00205 
00206 static void buttons_header_area_draw(const bContext *C, ARegion *ar)
00207 {
00208         /* clear */
00209         UI_ThemeClearColor(ED_screen_area_active(C)?TH_HEADER:TH_HEADERDESEL);
00210         glClear(GL_COLOR_BUFFER_BIT);
00211         
00212         /* set view2d view matrix for scrolling (without scrollers) */
00213         UI_view2d_view_ortho(&ar->v2d);
00214         
00215         buttons_header_buttons(C, ar);
00216 
00217         /* restore view matrix? */
00218         UI_view2d_view_restore(C);
00219 }
00220 
00221 /* draw a certain button set only if properties area is currently
00222  * showing that button set, to reduce unnecessary drawing. */
00223 static void buttons_area_redraw(ScrArea *sa, short buttons)
00224 {
00225         SpaceButs *sbuts= sa->spacedata.first;
00226         
00227         /* if the area's current button set is equal to the one to redraw */
00228         if(sbuts->mainb == buttons)
00229                 ED_area_tag_redraw(sa);
00230 }
00231 
00232 /* reused! */
00233 static void buttons_area_listener(ScrArea *sa, wmNotifier *wmn)
00234 {
00235         SpaceButs *sbuts= sa->spacedata.first;
00236 
00237         /* context changes */
00238         switch(wmn->category) {
00239                 case NC_SCENE:
00240                         switch(wmn->data) {
00241                                 case ND_RENDER_OPTIONS:
00242                                         buttons_area_redraw(sa, BCONTEXT_RENDER);
00243                                         break;
00244                                 case ND_FRAME:
00245                                         /* any buttons area can have animated properties so redraw all */
00246                                         ED_area_tag_redraw(sa);
00247                                         sbuts->preview= 1;
00248                                         break;
00249                                 case ND_OB_ACTIVE:
00250                                         ED_area_tag_redraw(sa);
00251                                         sbuts->preview= 1;
00252                                         break;
00253                                 case ND_KEYINGSET:
00254                                         buttons_area_redraw(sa, BCONTEXT_SCENE);
00255                                         break;
00256                                 case ND_RENDER_RESULT:
00257                                         break;
00258                                 case ND_MODE:
00259                                 case ND_LAYER:
00260                                 default:
00261                                         ED_area_tag_redraw(sa);
00262                                         break;
00263                         }
00264                         break;
00265                 case NC_OBJECT:
00266                         switch(wmn->data) {
00267                                 case ND_TRANSFORM:
00268                                         buttons_area_redraw(sa, BCONTEXT_OBJECT);
00269                                         buttons_area_redraw(sa, BCONTEXT_DATA); /* autotexpace flag */
00270                                         break;
00271                                 case ND_POSE:
00272                                 case ND_BONE_ACTIVE:
00273                                 case ND_BONE_SELECT:
00274                                         buttons_area_redraw(sa, BCONTEXT_BONE);
00275                                         buttons_area_redraw(sa, BCONTEXT_BONE_CONSTRAINT);
00276                                         break;
00277                                 case ND_MODIFIER:
00278                                         if(wmn->action == NA_RENAME)
00279                                                 ED_area_tag_redraw(sa);
00280                                         else
00281                                                 buttons_area_redraw(sa, BCONTEXT_MODIFIER);
00282                                                 buttons_area_redraw(sa, BCONTEXT_PHYSICS);
00283                                         break;
00284                                 case ND_CONSTRAINT:
00285                                         buttons_area_redraw(sa, BCONTEXT_CONSTRAINT);
00286                                         buttons_area_redraw(sa, BCONTEXT_BONE_CONSTRAINT);
00287                                         break;
00288                                 case ND_PARTICLE:
00289                                         if (wmn->action == NA_EDITED)
00290                                                 buttons_area_redraw(sa, BCONTEXT_PARTICLE);
00291                                         sbuts->preview= 1;
00292                                         break;
00293                                 case ND_DRAW:
00294                                         buttons_area_redraw(sa, BCONTEXT_OBJECT);
00295                                         buttons_area_redraw(sa, BCONTEXT_DATA);
00296                                         buttons_area_redraw(sa, BCONTEXT_PHYSICS);
00297                                 case ND_SHADING:
00298                                 case ND_SHADING_DRAW:
00299                                         /* currently works by redraws... if preview is set, it (re)starts job */
00300                                         sbuts->preview= 1;
00301                                         break;
00302                                 default:
00303                                         /* Not all object RNA props have a ND_ notifier (yet) */
00304                                         ED_area_tag_redraw(sa);
00305                                         break;
00306                         }
00307                         break;
00308                 case NC_GEOM:
00309                         switch(wmn->data) {
00310                                 case ND_SELECT:
00311                                 case ND_DATA:
00312                                         ED_area_tag_redraw(sa);
00313                                         break;
00314                         }
00315                         break;
00316                 case NC_MATERIAL:
00317                         ED_area_tag_redraw(sa);
00318                         switch(wmn->data) {
00319                                 case ND_SHADING:
00320                                 case ND_SHADING_DRAW:
00321                                 case ND_NODES:
00322                                         /* currently works by redraws... if preview is set, it (re)starts job */
00323                                         sbuts->preview= 1;
00324                                         break;
00325                         }                                       
00326                         break;
00327                 case NC_WORLD:
00328                         buttons_area_redraw(sa, BCONTEXT_WORLD);
00329                         sbuts->preview= 1;
00330                         break;
00331                 case NC_LAMP:
00332                         buttons_area_redraw(sa, BCONTEXT_DATA);
00333                         sbuts->preview= 1;
00334                         break;
00335                 case NC_BRUSH:
00336                         buttons_area_redraw(sa, BCONTEXT_TEXTURE);
00337                         break;
00338                 case NC_TEXTURE:
00339                 case NC_IMAGE:
00340                         ED_area_tag_redraw(sa);
00341                         sbuts->preview= 1;
00342                         break;
00343                 case NC_SPACE:
00344                         if(wmn->data == ND_SPACE_PROPERTIES)
00345                                 ED_area_tag_redraw(sa);
00346                         break;
00347                 case NC_ID:
00348                         if(wmn->action == NA_RENAME)
00349                                 ED_area_tag_redraw(sa);
00350                         break;
00351                 case NC_ANIMATION:
00352                         switch(wmn->data) {
00353                                 case ND_KEYFRAME:
00354                                         if (wmn->action == NA_EDITED)
00355                                                 ED_area_tag_redraw(sa);
00356                                         break;
00357                         }
00358                         break;
00359                 case NC_NODE:
00360                         if(wmn->action==NA_SELECTED) {
00361                                 ED_area_tag_redraw(sa);
00362                                 /* new active node, update texture preview */
00363                                 if(sbuts->mainb == BCONTEXT_TEXTURE)
00364                                         sbuts->preview= 1;
00365                         }
00366                         break;
00367                 /* Listener for preview render, when doing an global undo. */
00368                 case NC_WINDOW:
00369                         ED_area_tag_redraw(sa);
00370                         sbuts->preview= 1;
00371                         break;
00372         }
00373 
00374         if(wmn->data == ND_KEYS)
00375                 ED_area_tag_redraw(sa);
00376 }
00377 
00378 /* only called once, from space/spacetypes.c */
00379 void ED_spacetype_buttons(void)
00380 {
00381         SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype buttons");
00382         ARegionType *art;
00383         
00384         st->spaceid= SPACE_BUTS;
00385         strncpy(st->name, "Buttons", BKE_ST_MAXNAME);
00386         
00387         st->new= buttons_new;
00388         st->free= buttons_free;
00389         st->init= buttons_init;
00390         st->duplicate= buttons_duplicate;
00391         st->operatortypes= buttons_operatortypes;
00392         st->keymap= buttons_keymap;
00393         st->listener= buttons_area_listener;
00394         st->context= buttons_context;
00395         
00396         /* regions: main window */
00397         art= MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
00398         art->regionid = RGN_TYPE_WINDOW;
00399         art->init= buttons_main_area_init;
00400         art->draw= buttons_main_area_draw;
00401         art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_FRAMES;
00402         BLI_addhead(&st->regiontypes, art);
00403 
00404         buttons_context_register(art);
00405         
00406         /* regions: header */
00407         art= MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
00408         art->regionid = RGN_TYPE_HEADER;
00409         art->prefsizey= HEADERY;
00410         art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES|ED_KEYMAP_HEADER;
00411         
00412         art->init= buttons_header_area_init;
00413         art->draw= buttons_header_area_draw;
00414         BLI_addhead(&st->regiontypes, art);
00415 
00416         BKE_spacetype_register(st);
00417 }
00418