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Blender
V2.59
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00001 /* 00002 * $Id: SHD_valToRgb.c 36276 2011-04-21 15:53:30Z campbellbarton $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2005 Blender Foundation. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00029 00035 #include "../SHD_util.h" 00036 00037 /* **************** VALTORGB ******************** */ 00038 static bNodeSocketType sh_node_valtorgb_in[]= { 00039 { SOCK_VALUE, 1, "Fac", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, 00040 { -1, 0, "" } 00041 }; 00042 static bNodeSocketType sh_node_valtorgb_out[]= { 00043 { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, 00044 { SOCK_VALUE, 0, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, 00045 { -1, 0, "" } 00046 }; 00047 00048 static void node_shader_exec_valtorgb(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) 00049 { 00050 /* stack order in: fac */ 00051 /* stack order out: col, alpha */ 00052 00053 if(node->storage) { 00054 float fac; 00055 nodestack_get_vec(&fac, SOCK_VALUE, in[0]); 00056 00057 do_colorband(node->storage, fac, out[0]->vec); 00058 out[1]->vec[0]= out[0]->vec[3]; 00059 } 00060 } 00061 00062 static void node_shader_init_valtorgb(bNode *node) 00063 { 00064 node->storage= add_colorband(1); 00065 } 00066 00067 static int gpu_shader_valtorgb(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) 00068 { 00069 float *array; 00070 int size; 00071 00072 colorband_table_RGBA(node->storage, &array, &size); 00073 return GPU_stack_link(mat, "valtorgb", in, out, GPU_texture(size, array)); 00074 } 00075 00076 void register_node_type_sh_valtorgb(ListBase *lb) 00077 { 00078 static bNodeType ntype; 00079 00080 node_type_base(&ntype, SH_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTOR, NODE_OPTIONS, 00081 sh_node_valtorgb_in, sh_node_valtorgb_out); 00082 node_type_size(&ntype, 240, 200, 300); 00083 node_type_init(&ntype, node_shader_init_valtorgb); 00084 node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage); 00085 node_type_exec(&ntype, node_shader_exec_valtorgb); 00086 node_type_gpu(&ntype, gpu_shader_valtorgb); 00087 00088 nodeRegisterType(lb, &ntype); 00089 } 00090 00091 00092 /* **************** RGBTOBW ******************** */ 00093 static bNodeSocketType sh_node_rgbtobw_in[]= { 00094 { SOCK_RGBA, 1, "Color", 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f}, 00095 { -1, 0, "" } 00096 }; 00097 static bNodeSocketType sh_node_rgbtobw_out[]= { 00098 { SOCK_VALUE, 0, "Val", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, 00099 { -1, 0, "" } 00100 }; 00101 00102 00103 static void node_shader_exec_rgbtobw(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **in, bNodeStack **out) 00104 { 00105 /* stack order out: bw */ 00106 /* stack order in: col */ 00107 00108 out[0]->vec[0]= in[0]->vec[0]*0.35f + in[0]->vec[1]*0.45f + in[0]->vec[2]*0.2f; 00109 } 00110 00111 static int gpu_shader_rgbtobw(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) 00112 { 00113 return GPU_stack_link(mat, "rgbtobw", in, out); 00114 } 00115 00116 void register_node_type_sh_rgbtobw(ListBase *lb) 00117 { 00118 static bNodeType ntype; 00119 00120 node_type_base(&ntype, SH_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTOR, 0, 00121 sh_node_rgbtobw_in, sh_node_rgbtobw_out); 00122 node_type_size(&ntype, 80, 40, 120); 00123 node_type_exec(&ntype, node_shader_exec_rgbtobw); 00124 node_type_gpu(&ntype, gpu_shader_rgbtobw); 00125 00126 nodeRegisterType(lb, &ntype); 00127 } 00128 00129