|
Blender
V2.59
|
00001 /* 00002 * $Id: RAS_GLExtensionManager.cpp 35174 2011-02-25 13:38:24Z jesterking $ 00003 * ***** BEGIN GPL LICENSE BLOCK ***** 00004 * 00005 * This program is free software; you can redistribute it and/or 00006 * modify it under the terms of the GNU General Public License 00007 * as published by the Free Software Foundation; either version 2 00008 * of the License, or (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software Foundation, 00017 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00018 * 00019 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00020 * All rights reserved. 00021 * 00022 * The Original Code is: all of this file. 00023 * 00024 * Contributor(s): none yet. 00025 * 00026 * ***** END GPL LICENSE BLOCK ***** 00027 */ 00028 00034 #include <iostream> 00035 00036 #include "RAS_GLExtensionManager.h" 00037 00038 namespace bgl 00039 { 00040 void InitExtensions(bool debug) 00041 { 00042 static bool firsttime = true; 00043 00044 if(firsttime) { 00045 firsttime = false; 00046 00047 if(debug) { 00048 if(GLEW_ATI_pn_triangles) 00049 std::cout << "Enabled GL_ATI_pn_triangles" << std::endl; 00050 if(GLEW_ARB_texture_env_combine) 00051 std::cout << "Detected GL_ARB_texture_env_combine" << std::endl; 00052 if(GLEW_ARB_texture_cube_map) 00053 std::cout << "Detected GL_ARB_texture_cube_map" << std::endl; 00054 if(GLEW_ARB_multitexture) 00055 std::cout << "Detected GL_ARB_multitexture" << std::endl; 00056 if(GLEW_ARB_shader_objects) 00057 std::cout << "Detected GL_ARB_shader_objects" << std::endl; 00058 if(GLEW_ARB_vertex_shader) 00059 std::cout << "Detected GL_ARB_vertex_shader" << std::endl; 00060 if(GLEW_ARB_fragment_shader) 00061 std::cout << "Detected GL_ARB_fragment_shader" << std::endl; 00062 if(GLEW_ARB_vertex_program) 00063 std::cout << "Detected GL_ARB_vertex_program" << std::endl; 00064 if(GLEW_ARB_depth_texture) 00065 std::cout << "Detected GL_ARB_depth_texture" << std::endl; 00066 if(GLEW_EXT_separate_specular_color) 00067 std::cout << "Detected GL_EXT_separate_specular_color" << std::endl; 00068 } 00069 } 00070 } 00071 } // namespace bgl 00072