Blender  V2.59
KX_StateActuator.h
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00001 /*
00002  * $Id: KX_StateActuator.h 35063 2011-02-22 10:33:14Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00035 #ifndef __KX_STATEACTUATOR
00036 #define __KX_STATEACTUATOR
00037 
00038 #include "SCA_IActuator.h"
00039 
00040 
00041 /*
00042  * Use of SG_DList : element of actuator being deactivated
00043  *                   Head: SCA_LogicManager::m_removedActuators
00044  * Use of SG_QList : element of global activated state actuator list 
00045  *                   Head: KX_StateActuator::m_stateActuatorHead
00046  */
00047 class KX_StateActuator : public SCA_IActuator
00048 {
00049         Py_Header;
00050 
00052         enum {
00053                 OP_NOP = -1,
00054                 OP_CPY = 0,
00055                 OP_SET,
00056                 OP_CLR,
00057                 OP_NEG,
00058                 OP_COUNT
00059         };
00060         // SG_Dlist: element of objects with active actuators, always put in front of the list
00061         //           Head: SCA_LogicManager::m_activeActuators
00062         // SG_QList: Head of active state actuators list globally
00063         //           Elements: KX_StateActuator
00064         static SG_QList m_stateActuatorHead;
00065         int                             m_operation;
00066         int                             m_mask;
00067 
00068  public:
00069         
00070         KX_StateActuator(
00071                 SCA_IObject* gameobj,
00072                 int operation,
00073                 unsigned int mask
00074         );
00075 
00076         virtual
00077                 ~KX_StateActuator(
00078                         void
00079                         );
00080 
00081         virtual CValue*
00082                 GetReplica(
00083                         void
00084                         );
00085 
00086         virtual bool
00087                 Update();
00088 
00089         virtual void Deactivate();
00090         virtual void Activate(SG_DList& head);
00091 
00092         /* --------------------------------------------------------------------- */
00093         /* Python interface ---------------------------------------------------- */
00094         /* --------------------------------------------------------------------- */
00095 
00096 };
00097 
00098 #endif
00099