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Blender
V2.59
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00001 /* 00002 * $Id: math_base.c 36815 2011-05-22 04:25:31Z campbellbarton $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: some of this file. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 * */ 00027 00034 #include "BLI_math.h" 00035 00036 /* WARNING: MSVC compiling hack for double_round() */ 00037 #if (defined(WIN32) || defined(WIN64)) && !(defined(FREE_WINDOWS)) 00038 00039 /* from python 3.1 pymath.c */ 00040 double copysign(double x, double y) 00041 { 00042 /* use atan2 to distinguish -0. from 0. */ 00043 if (y > 0. || (y == 0. && atan2(y, -1.) > 0.)) { 00044 return fabs(x); 00045 } else { 00046 return -fabs(x); 00047 } 00048 } 00049 00050 /* from python 3.1 pymath.c */ 00051 double round(double x) 00052 { 00053 double absx, y; 00054 absx = fabs(x); 00055 y = floor(absx); 00056 if (absx - y >= 0.5) 00057 y += 1.0; 00058 return copysign(y, x); 00059 } 00060 #else /* OpenSuse 11.1 seems to need this. */ 00061 double round(double x); 00062 #endif 00063 00064 00065 /* from python 3.1 floatobject.c 00066 * ndigits must be between 0 and 21 */ 00067 double double_round(double x, int ndigits) { 00068 double pow1, pow2, y, z; 00069 if (ndigits >= 0) { 00070 pow1 = pow(10.0, (double)ndigits); 00071 pow2 = 1.0; 00072 y = (x*pow1)*pow2; 00073 /* if y overflows, then rounded value is exactly x */ 00074 if (!finite(y)) 00075 return x; 00076 } 00077 else { 00078 pow1 = pow(10.0, (double)-ndigits); 00079 pow2 = 1.0; /* unused; silences a gcc compiler warning */ 00080 y = x / pow1; 00081 } 00082 00083 z = round(y); 00084 if (fabs(y-z) == 0.5) 00085 /* halfway between two integers; use round-half-even */ 00086 z = 2.0*round(y/2.0); 00087 00088 if (ndigits >= 0) 00089 z = (z / pow2) / pow1; 00090 else 00091 z *= pow1; 00092 00093 /* if computation resulted in overflow, raise OverflowError */ 00094 return z; 00095 } 00096