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Blender
V2.59
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00001 /* 00002 * $Id: SHD_normal.c 35237 2011-02-27 20:13:22Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2005 Blender Foundation. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00029 00035 #include "../SHD_util.h" 00036 00037 /* **************** NORMAL ******************** */ 00038 static bNodeSocketType sh_node_normal_in[]= { 00039 { SOCK_VECTOR, 1, "Normal", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, 00040 { -1, 0, "" } 00041 }; 00042 00043 static bNodeSocketType sh_node_normal_out[]= { 00044 { SOCK_VECTOR, 0, "Normal", 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f}, 00045 { SOCK_VALUE, 0, "Dot", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, 00046 { -1, 0, "" } 00047 }; 00048 00049 /* generates normal, does dot product */ 00050 static void node_shader_exec_normal(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) 00051 { 00052 bNodeSocket *sock= node->outputs.first; 00053 float vec[3]; 00054 00055 /* stack order input: normal */ 00056 /* stack order output: normal, value */ 00057 00058 nodestack_get_vec(vec, SOCK_VECTOR, in[0]); 00059 00060 VECCOPY(out[0]->vec, sock->ns.vec); 00061 /* render normals point inside... the widget points outside */ 00062 out[1]->vec[0]= -INPR(out[0]->vec, vec); 00063 } 00064 00065 static int gpu_shader_normal(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) 00066 { 00067 bNodeSocket *sock= node->outputs.first; 00068 GPUNodeLink *vec = GPU_uniform(sock->ns.vec); 00069 00070 return GPU_stack_link(mat, "normal", in, out, vec); 00071 } 00072 00073 void register_node_type_sh_normal(ListBase *lb) 00074 { 00075 static bNodeType ntype; 00076 00077 node_type_base(&ntype, SH_NODE_NORMAL, "Normal", NODE_CLASS_OP_VECTOR, NODE_OPTIONS, 00078 sh_node_normal_in, sh_node_normal_out); 00079 node_type_exec(&ntype, node_shader_exec_normal); 00080 node_type_gpu(&ntype, gpu_shader_normal); 00081 00082 nodeRegisterType(lb, &ntype); 00083 }