Blender  V2.59
SHD_normal.c
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00001 /*
00002  * $Id: SHD_normal.c 35237 2011-02-27 20:13:22Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version. 
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2005 Blender Foundation.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00035 #include "../SHD_util.h"
00036 
00037 /* **************** NORMAL  ******************** */
00038 static bNodeSocketType sh_node_normal_in[]= {
00039         {       SOCK_VECTOR, 1, "Normal",       0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f},
00040         {       -1, 0, ""       }
00041 };
00042 
00043 static bNodeSocketType sh_node_normal_out[]= {
00044         {       SOCK_VECTOR, 0, "Normal",       0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f},
00045         {       SOCK_VALUE, 0, "Dot",           1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
00046         {       -1, 0, ""       }
00047 };
00048 
00049 /* generates normal, does dot product */
00050 static void node_shader_exec_normal(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
00051 {
00052         bNodeSocket *sock= node->outputs.first;
00053         float vec[3];
00054         
00055         /* stack order input:  normal */
00056         /* stack order output: normal, value */
00057         
00058         nodestack_get_vec(vec, SOCK_VECTOR, in[0]);
00059         
00060         VECCOPY(out[0]->vec, sock->ns.vec);
00061         /* render normals point inside... the widget points outside */
00062         out[1]->vec[0]= -INPR(out[0]->vec, vec);
00063 }
00064 
00065 static int gpu_shader_normal(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
00066 {
00067         bNodeSocket *sock= node->outputs.first;
00068         GPUNodeLink *vec = GPU_uniform(sock->ns.vec);
00069 
00070         return GPU_stack_link(mat, "normal", in, out, vec);
00071 }
00072 
00073 void register_node_type_sh_normal(ListBase *lb)
00074 {
00075         static bNodeType ntype;
00076         
00077         node_type_base(&ntype, SH_NODE_NORMAL, "Normal", NODE_CLASS_OP_VECTOR, NODE_OPTIONS,
00078                                    sh_node_normal_in, sh_node_normal_out);
00079         node_type_exec(&ntype, node_shader_exec_normal);
00080         node_type_gpu(&ntype, gpu_shader_normal);
00081         
00082         nodeRegisterType(lb, &ntype);
00083 }