Blender  V2.59
Public Member Functions | Protected Member Functions | Protected Attributes
AUD_EffectFactory Class Reference

#include <AUD_EffectFactory.h>

Inheritance diagram for AUD_EffectFactory:
Inheritance graph
[legend]

List of all members.

Public Member Functions

 AUD_EffectFactory (AUD_IFactory *factory)
virtual ~AUD_EffectFactory ()
AUD_IFactorygetFactory () const

Protected Member Functions

AUD_IReadergetReader () const

Protected Attributes

AUD_IFactorym_factory

Detailed Description

This factory is a base class for all effect factories that take one other factory as input.

Definition at line 41 of file AUD_EffectFactory.h.


Constructor & Destructor Documentation

AUD_EffectFactory::AUD_EffectFactory ( AUD_IFactory factory)

Creates a new factory.

Parameters:
factoryThe input factory.

Definition at line 35 of file AUD_EffectFactory.cpp.

References m_factory.

AUD_EffectFactory::~AUD_EffectFactory ( ) [virtual]

Destroys the factory.

Definition at line 40 of file AUD_EffectFactory.cpp.


Member Function Documentation

AUD_IFactory * AUD_EffectFactory::getFactory ( ) const

Returns the saved factory.

Returns:
The factory or NULL if there has no factory been saved.

Definition at line 44 of file AUD_EffectFactory.cpp.

References m_factory.

AUD_IReader* AUD_EffectFactory::getReader ( ) const [inline, protected]

Member Data Documentation

If there is no reader it is created out of this factory.

Definition at line 52 of file AUD_EffectFactory.h.

Referenced by AUD_EffectFactory(), AUD_PingPongFactory::createReader(), getFactory(), and getReader().


The documentation for this class was generated from the following files: