Blender  V2.59
DerivedMesh.c
Go to the documentation of this file.
00001 /*
00002  * $Id: DerivedMesh.c 38890 2011-08-01 06:50:24Z campbellbarton $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2005 Blender Foundation.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00035 #include <string.h>
00036 
00037 
00038 #include "MEM_guardedalloc.h"
00039 
00040 #include "DNA_cloth_types.h"
00041 #include "DNA_key_types.h"
00042 #include "DNA_meshdata_types.h"
00043 #include "DNA_object_types.h"
00044 #include "DNA_scene_types.h" // N_T
00045 
00046 #include "BLI_blenlib.h"
00047 #include "BLI_editVert.h"
00048 #include "BLI_math.h"
00049 #include "BLI_memarena.h"
00050 #include "BLI_pbvh.h"
00051 #include "BLI_utildefines.h"
00052 
00053 #include "BKE_cdderivedmesh.h"
00054 #include "BKE_displist.h"
00055 #include "BKE_key.h"
00056 #include "BKE_modifier.h"
00057 #include "BKE_mesh.h"
00058 #include "BKE_object.h"
00059 #include "BKE_paint.h"
00060 #include "BKE_texture.h"
00061 #include "BKE_multires.h"
00062 
00063 
00064 #include "BLO_sys_types.h" // for intptr_t support
00065 
00066 #include "BIF_gl.h"
00067 #include "BIF_glutil.h"
00068 
00069 #include "GPU_buffers.h"
00070 #include "GPU_draw.h"
00071 #include "GPU_extensions.h"
00072 #include "GPU_material.h"
00073 
00074 #include "ED_sculpt.h" /* for ED_sculpt_modifiers_changed */
00075 
00078 
00079 static MVert *dm_getVertArray(DerivedMesh *dm)
00080 {
00081         MVert *mvert = CustomData_get_layer(&dm->vertData, CD_MVERT);
00082 
00083         if (!mvert) {
00084                 mvert = CustomData_add_layer(&dm->vertData, CD_MVERT, CD_CALLOC, NULL,
00085                         dm->getNumVerts(dm));
00086                 CustomData_set_layer_flag(&dm->vertData, CD_MVERT, CD_FLAG_TEMPORARY);
00087                 dm->copyVertArray(dm, mvert);
00088         }
00089 
00090         return mvert;
00091 }
00092 
00093 static MEdge *dm_getEdgeArray(DerivedMesh *dm)
00094 {
00095         MEdge *medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
00096 
00097         if (!medge) {
00098                 medge = CustomData_add_layer(&dm->edgeData, CD_MEDGE, CD_CALLOC, NULL,
00099                         dm->getNumEdges(dm));
00100                 CustomData_set_layer_flag(&dm->edgeData, CD_MEDGE, CD_FLAG_TEMPORARY);
00101                 dm->copyEdgeArray(dm, medge);
00102         }
00103 
00104         return medge;
00105 }
00106 
00107 static MFace *dm_getFaceArray(DerivedMesh *dm)
00108 {
00109         MFace *mface = CustomData_get_layer(&dm->faceData, CD_MFACE);
00110 
00111         if (!mface) {
00112                 mface = CustomData_add_layer(&dm->faceData, CD_MFACE, CD_CALLOC, NULL,
00113                         dm->getNumFaces(dm));
00114                 CustomData_set_layer_flag(&dm->faceData, CD_MFACE, CD_FLAG_TEMPORARY);
00115                 dm->copyFaceArray(dm, mface);
00116         }
00117 
00118         return mface;
00119 }
00120 
00121 static MVert *dm_dupVertArray(DerivedMesh *dm)
00122 {
00123         MVert *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumVerts(dm),
00124                                                          "dm_dupVertArray tmp");
00125 
00126         if(tmp) dm->copyVertArray(dm, tmp);
00127 
00128         return tmp;
00129 }
00130 
00131 static MEdge *dm_dupEdgeArray(DerivedMesh *dm)
00132 {
00133         MEdge *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumEdges(dm),
00134                                                          "dm_dupEdgeArray tmp");
00135 
00136         if(tmp) dm->copyEdgeArray(dm, tmp);
00137 
00138         return tmp;
00139 }
00140 
00141 static MFace *dm_dupFaceArray(DerivedMesh *dm)
00142 {
00143         MFace *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumFaces(dm),
00144                                                          "dm_dupFaceArray tmp");
00145 
00146         if(tmp) dm->copyFaceArray(dm, tmp);
00147 
00148         return tmp;
00149 }
00150 
00151 void DM_init_funcs(DerivedMesh *dm)
00152 {
00153         /* default function implementations */
00154         dm->getVertArray = dm_getVertArray;
00155         dm->getEdgeArray = dm_getEdgeArray;
00156         dm->getFaceArray = dm_getFaceArray;
00157         dm->dupVertArray = dm_dupVertArray;
00158         dm->dupEdgeArray = dm_dupEdgeArray;
00159         dm->dupFaceArray = dm_dupFaceArray;
00160 
00161         dm->getVertData = DM_get_vert_data;
00162         dm->getEdgeData = DM_get_edge_data;
00163         dm->getFaceData = DM_get_face_data;
00164         dm->getVertDataArray = DM_get_vert_data_layer;
00165         dm->getEdgeDataArray = DM_get_edge_data_layer;
00166         dm->getFaceDataArray = DM_get_face_data_layer;
00167 
00168         bvhcache_init(&dm->bvhCache);
00169 }
00170 
00171 void DM_init(DerivedMesh *dm, DerivedMeshType type,
00172                          int numVerts, int numEdges, int numFaces)
00173 {
00174         dm->type = type;
00175         dm->numVertData = numVerts;
00176         dm->numEdgeData = numEdges;
00177         dm->numFaceData = numFaces;
00178 
00179         DM_init_funcs(dm);
00180         
00181         dm->needsFree = 1;
00182 }
00183 
00184 void DM_from_template(DerivedMesh *dm, DerivedMesh *source, DerivedMeshType type,
00185                                           int numVerts, int numEdges, int numFaces)
00186 {
00187         CustomData_copy(&source->vertData, &dm->vertData, CD_MASK_DERIVEDMESH,
00188                                         CD_CALLOC, numVerts);
00189         CustomData_copy(&source->edgeData, &dm->edgeData, CD_MASK_DERIVEDMESH,
00190                                         CD_CALLOC, numEdges);
00191         CustomData_copy(&source->faceData, &dm->faceData, CD_MASK_DERIVEDMESH,
00192                                         CD_CALLOC, numFaces);
00193 
00194         dm->type = type;
00195         dm->numVertData = numVerts;
00196         dm->numEdgeData = numEdges;
00197         dm->numFaceData = numFaces;
00198 
00199         DM_init_funcs(dm);
00200 
00201         dm->needsFree = 1;
00202 }
00203 
00204 int DM_release(DerivedMesh *dm)
00205 {
00206         if (dm->needsFree) {
00207                 bvhcache_free(&dm->bvhCache);
00208                 GPU_drawobject_free( dm );
00209                 CustomData_free(&dm->vertData, dm->numVertData);
00210                 CustomData_free(&dm->edgeData, dm->numEdgeData);
00211                 CustomData_free(&dm->faceData, dm->numFaceData);
00212 
00213                 return 1;
00214         }
00215         else {
00216                 CustomData_free_temporary(&dm->vertData, dm->numVertData);
00217                 CustomData_free_temporary(&dm->edgeData, dm->numEdgeData);
00218                 CustomData_free_temporary(&dm->faceData, dm->numFaceData);
00219 
00220                 return 0;
00221         }
00222 }
00223 
00224 void DM_to_mesh(DerivedMesh *dm, Mesh *me)
00225 {
00226         /* dm might depend on me, so we need to do everything with a local copy */
00227         Mesh tmp = *me;
00228         int totvert, totedge, totface;
00229 
00230         memset(&tmp.vdata, 0, sizeof(tmp.vdata));
00231         memset(&tmp.edata, 0, sizeof(tmp.edata));
00232         memset(&tmp.fdata, 0, sizeof(tmp.fdata));
00233 
00234         totvert = tmp.totvert = dm->getNumVerts(dm);
00235         totedge = tmp.totedge = dm->getNumEdges(dm);
00236         totface = tmp.totface = dm->getNumFaces(dm);
00237 
00238         CustomData_copy(&dm->vertData, &tmp.vdata, CD_MASK_MESH, CD_DUPLICATE, totvert);
00239         CustomData_copy(&dm->edgeData, &tmp.edata, CD_MASK_MESH, CD_DUPLICATE, totedge);
00240         CustomData_copy(&dm->faceData, &tmp.fdata, CD_MASK_MESH, CD_DUPLICATE, totface);
00241 
00242         /* not all DerivedMeshes store their verts/edges/faces in CustomData, so
00243            we set them here in case they are missing */
00244         if(!CustomData_has_layer(&tmp.vdata, CD_MVERT))
00245                 CustomData_add_layer(&tmp.vdata, CD_MVERT, CD_ASSIGN, dm->dupVertArray(dm), totvert);
00246         if(!CustomData_has_layer(&tmp.edata, CD_MEDGE))
00247                 CustomData_add_layer(&tmp.edata, CD_MEDGE, CD_ASSIGN, dm->dupEdgeArray(dm), totedge);
00248         if(!CustomData_has_layer(&tmp.fdata, CD_MFACE))
00249                 CustomData_add_layer(&tmp.fdata, CD_MFACE, CD_ASSIGN, dm->dupFaceArray(dm), totface);
00250 
00251         /* object had got displacement layer, should copy this layer to save sculpted data */
00252         /* NOTE: maybe some other layers should be copied? nazgul */
00253         if(CustomData_has_layer(&me->fdata, CD_MDISPS)) {
00254                 if (totface == me->totface) {
00255                         MDisps *mdisps = CustomData_get_layer(&me->fdata, CD_MDISPS);
00256                         CustomData_add_layer(&tmp.fdata, CD_MDISPS, CD_DUPLICATE, mdisps, totface);
00257                 }
00258         }
00259 
00260         mesh_update_customdata_pointers(&tmp);
00261 
00262         CustomData_free(&me->vdata, me->totvert);
00263         CustomData_free(&me->edata, me->totedge);
00264         CustomData_free(&me->fdata, me->totface);
00265 
00266         /* if the number of verts has changed, remove invalid data */
00267         if(tmp.totvert != me->totvert) {
00268                 if(tmp.key) tmp.key->id.us--;
00269                 tmp.key = NULL;
00270         }
00271 
00272         *me = tmp;
00273 }
00274 
00275 void DM_to_meshkey(DerivedMesh *dm, Mesh *me, KeyBlock *kb)
00276 {
00277         int a, totvert = dm->getNumVerts(dm);
00278         float *fp;
00279         MVert *mvert;
00280         
00281         if(totvert==0 || me->totvert==0 || me->totvert!=totvert) return;
00282         
00283         if(kb->data) MEM_freeN(kb->data);
00284         kb->data= MEM_callocN(me->key->elemsize*me->totvert, "kb->data");
00285         kb->totelem= totvert;
00286         
00287         fp= kb->data;
00288         mvert=dm->getVertDataArray(dm, CD_MVERT);
00289         
00290         for(a=0; a<kb->totelem; a++, fp+=3, mvert++) {
00291                 VECCOPY(fp, mvert->co);
00292         }
00293 }
00294 
00295 void DM_set_only_copy(DerivedMesh *dm, CustomDataMask mask)
00296 {
00297         CustomData_set_only_copy(&dm->vertData, mask);
00298         CustomData_set_only_copy(&dm->edgeData, mask);
00299         CustomData_set_only_copy(&dm->faceData, mask);
00300 }
00301 
00302 void DM_add_vert_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
00303 {
00304         CustomData_add_layer(&dm->vertData, type, alloctype, layer, dm->numVertData);
00305 }
00306 
00307 void DM_add_edge_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
00308 {
00309         CustomData_add_layer(&dm->edgeData, type, alloctype, layer, dm->numEdgeData);
00310 }
00311 
00312 void DM_add_face_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
00313 {
00314         CustomData_add_layer(&dm->faceData, type, alloctype, layer, dm->numFaceData);
00315 }
00316 
00317 void *DM_get_vert_data(DerivedMesh *dm, int index, int type)
00318 {
00319         return CustomData_get(&dm->vertData, index, type);
00320 }
00321 
00322 void *DM_get_edge_data(DerivedMesh *dm, int index, int type)
00323 {
00324         return CustomData_get(&dm->edgeData, index, type);
00325 }
00326 
00327 void *DM_get_face_data(DerivedMesh *dm, int index, int type)
00328 {
00329         return CustomData_get(&dm->faceData, index, type);
00330 }
00331 
00332 void *DM_get_vert_data_layer(DerivedMesh *dm, int type)
00333 {
00334         if(type == CD_MVERT)
00335                 return dm->getVertArray(dm);
00336 
00337         return CustomData_get_layer(&dm->vertData, type);
00338 }
00339 
00340 void *DM_get_edge_data_layer(DerivedMesh *dm, int type)
00341 {
00342         if(type == CD_MEDGE)
00343                 return dm->getEdgeArray(dm);
00344 
00345         return CustomData_get_layer(&dm->edgeData, type);
00346 }
00347 
00348 void *DM_get_face_data_layer(DerivedMesh *dm, int type)
00349 {
00350         if(type == CD_MFACE)
00351                 return dm->getFaceArray(dm);
00352 
00353         return CustomData_get_layer(&dm->faceData, type);
00354 }
00355 
00356 void DM_set_vert_data(DerivedMesh *dm, int index, int type, void *data)
00357 {
00358         CustomData_set(&dm->vertData, index, type, data);
00359 }
00360 
00361 void DM_set_edge_data(DerivedMesh *dm, int index, int type, void *data)
00362 {
00363         CustomData_set(&dm->edgeData, index, type, data);
00364 }
00365 
00366 void DM_set_face_data(DerivedMesh *dm, int index, int type, void *data)
00367 {
00368         CustomData_set(&dm->faceData, index, type, data);
00369 }
00370 
00371 void DM_copy_vert_data(DerivedMesh *source, DerivedMesh *dest,
00372                                            int source_index, int dest_index, int count)
00373 {
00374         CustomData_copy_data(&source->vertData, &dest->vertData,
00375                                                  source_index, dest_index, count);
00376 }
00377 
00378 void DM_copy_edge_data(DerivedMesh *source, DerivedMesh *dest,
00379                                            int source_index, int dest_index, int count)
00380 {
00381         CustomData_copy_data(&source->edgeData, &dest->edgeData,
00382                                                  source_index, dest_index, count);
00383 }
00384 
00385 void DM_copy_face_data(DerivedMesh *source, DerivedMesh *dest,
00386                                            int source_index, int dest_index, int count)
00387 {
00388         CustomData_copy_data(&source->faceData, &dest->faceData,
00389                                                  source_index, dest_index, count);
00390 }
00391 
00392 void DM_free_vert_data(struct DerivedMesh *dm, int index, int count)
00393 {
00394         CustomData_free_elem(&dm->vertData, index, count);
00395 }
00396 
00397 void DM_free_edge_data(struct DerivedMesh *dm, int index, int count)
00398 {
00399         CustomData_free_elem(&dm->edgeData, index, count);
00400 }
00401 
00402 void DM_free_face_data(struct DerivedMesh *dm, int index, int count)
00403 {
00404         CustomData_free_elem(&dm->faceData, index, count);
00405 }
00406 
00407 void DM_interp_vert_data(DerivedMesh *source, DerivedMesh *dest,
00408                                                  int *src_indices, float *weights,
00409                                                  int count, int dest_index)
00410 {
00411         CustomData_interp(&source->vertData, &dest->vertData, src_indices,
00412                                           weights, NULL, count, dest_index);
00413 }
00414 
00415 void DM_interp_edge_data(DerivedMesh *source, DerivedMesh *dest,
00416                                                  int *src_indices,
00417                                                  float *weights, EdgeVertWeight *vert_weights,
00418                                                  int count, int dest_index)
00419 {
00420         CustomData_interp(&source->edgeData, &dest->edgeData, src_indices,
00421                                           weights, (float*)vert_weights, count, dest_index);
00422 }
00423 
00424 void DM_interp_face_data(DerivedMesh *source, DerivedMesh *dest,
00425                                                  int *src_indices,
00426                                                  float *weights, FaceVertWeight *vert_weights,
00427                                                  int count, int dest_index)
00428 {
00429         CustomData_interp(&source->faceData, &dest->faceData, src_indices,
00430                                           weights, (float*)vert_weights, count, dest_index);
00431 }
00432 
00433 void DM_swap_face_data(DerivedMesh *dm, int index, const int *corner_indices)
00434 {
00435         CustomData_swap(&dm->faceData, index, corner_indices);
00436 }
00437 
00439 
00440 DerivedMesh *mesh_create_derived(Mesh *me, Object *ob, float (*vertCos)[3])
00441 {
00442         DerivedMesh *dm = CDDM_from_mesh(me, ob);
00443         
00444         if(!dm)
00445                 return NULL;
00446         
00447         if (vertCos)
00448                 CDDM_apply_vert_coords(dm, vertCos);
00449 
00450         CDDM_calc_normals(dm);
00451 
00452         return dm;
00453 }
00454 
00456 
00457 typedef struct {
00458         DerivedMesh dm;
00459 
00460         EditMesh *em;
00461         float (*vertexCos)[3];
00462         float (*vertexNos)[3];
00463         float (*faceNos)[3];
00464 } EditMeshDerivedMesh;
00465 
00466 static void emDM_foreachMappedVert(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no_f, short *no_s), void *userData)
00467 {
00468         EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
00469         EditVert *eve;
00470         int i;
00471 
00472         for (i=0,eve= emdm->em->verts.first; eve; i++,eve=eve->next) {
00473                 if (emdm->vertexCos) {
00474                         func(userData, i, emdm->vertexCos[i], emdm->vertexNos[i], NULL);
00475                 } else {
00476                         func(userData, i, eve->co, eve->no, NULL);
00477                 }
00478         }
00479 }
00480 static void emDM_foreachMappedEdge(DerivedMesh *dm, void (*func)(void *userData, int index, float *v0co, float *v1co), void *userData)
00481 {
00482         EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
00483         EditEdge *eed;
00484         int i;
00485 
00486         if (emdm->vertexCos) {
00487                 EditVert *eve;
00488 
00489                 for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
00490                         eve->tmp.l = (intptr_t) i++;
00491                 for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next)
00492                         func(userData, i, emdm->vertexCos[(int) eed->v1->tmp.l], emdm->vertexCos[(int) eed->v2->tmp.l]);
00493         } else {
00494                 for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next)
00495                         func(userData, i, eed->v1->co, eed->v2->co);
00496         }
00497 }
00498 static void emDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData) 
00499 {
00500         EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
00501         EditEdge *eed;
00502         int i;
00503 
00504         if (emdm->vertexCos) {
00505                 EditVert *eve;
00506 
00507                 for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
00508                         eve->tmp.l = (intptr_t) i++;
00509 
00510                 glBegin(GL_LINES);
00511                 for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
00512                         if(!setDrawOptions || setDrawOptions(userData, i)) {
00513                                 glVertex3fv(emdm->vertexCos[(int) eed->v1->tmp.l]);
00514                                 glVertex3fv(emdm->vertexCos[(int) eed->v2->tmp.l]);
00515                         }
00516                 }
00517                 glEnd();
00518         } else {
00519                 glBegin(GL_LINES);
00520                 for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
00521                         if(!setDrawOptions || setDrawOptions(userData, i)) {
00522                                 glVertex3fv(eed->v1->co);
00523                                 glVertex3fv(eed->v2->co);
00524                         }
00525                 }
00526                 glEnd();
00527         }
00528 }
00529 static void emDM_drawEdges(DerivedMesh *dm, int UNUSED(drawLooseEdges), int UNUSED(drawAllEdges))
00530 {
00531         emDM_drawMappedEdges(dm, NULL, NULL);
00532 }
00533 static void emDM_drawMappedEdgesInterp(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void (*setDrawInterpOptions)(void *userData, int index, float t), void *userData) 
00534 {
00535         EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
00536         EditEdge *eed;
00537         int i;
00538 
00539         if (emdm->vertexCos) {
00540                 EditVert *eve;
00541 
00542                 for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
00543                         eve->tmp.l = (intptr_t) i++;
00544 
00545                 glBegin(GL_LINES);
00546                 for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
00547                         if(!setDrawOptions || setDrawOptions(userData, i)) {
00548                                 setDrawInterpOptions(userData, i, 0.0);
00549                                 glVertex3fv(emdm->vertexCos[(int) eed->v1->tmp.l]);
00550                                 setDrawInterpOptions(userData, i, 1.0);
00551                                 glVertex3fv(emdm->vertexCos[(int) eed->v2->tmp.l]);
00552                         }
00553                 }
00554                 glEnd();
00555         } else {
00556                 glBegin(GL_LINES);
00557                 for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
00558                         if(!setDrawOptions || setDrawOptions(userData, i)) {
00559                                 setDrawInterpOptions(userData, i, 0.0);
00560                                 glVertex3fv(eed->v1->co);
00561                                 setDrawInterpOptions(userData, i, 1.0);
00562                                 glVertex3fv(eed->v2->co);
00563                         }
00564                 }
00565                 glEnd();
00566         }
00567 }
00568 
00569 static void emDM_drawUVEdges(DerivedMesh *dm)
00570 {
00571         EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
00572         EditFace *efa;
00573         MTFace *tf;
00574 
00575         glBegin(GL_LINES);
00576         for(efa= emdm->em->faces.first; efa; efa= efa->next) {
00577                 tf = CustomData_em_get(&emdm->em->fdata, efa->data, CD_MTFACE);
00578 
00579                 if(tf && !(efa->h)) {
00580                         glVertex2fv(tf->uv[0]);
00581                         glVertex2fv(tf->uv[1]);
00582 
00583                         glVertex2fv(tf->uv[1]);
00584                         glVertex2fv(tf->uv[2]);
00585 
00586                         if (!efa->v4) {
00587                                 glVertex2fv(tf->uv[2]);
00588                                 glVertex2fv(tf->uv[0]);
00589                         } else {
00590                                 glVertex2fv(tf->uv[2]);
00591                                 glVertex2fv(tf->uv[3]);
00592                                 glVertex2fv(tf->uv[3]);
00593                                 glVertex2fv(tf->uv[0]);
00594                         }
00595                 }
00596         }
00597         glEnd();
00598 }
00599 
00600 static void emDM__calcFaceCent(EditFace *efa, float cent[3], float (*vertexCos)[3])
00601 {
00602         if (vertexCos) {
00603                 VECCOPY(cent, vertexCos[(int) efa->v1->tmp.l]);
00604                 add_v3_v3(cent, vertexCos[(int) efa->v2->tmp.l]);
00605                 add_v3_v3(cent, vertexCos[(int) efa->v3->tmp.l]);
00606                 if (efa->v4) add_v3_v3(cent, vertexCos[(int) efa->v4->tmp.l]);
00607         } else {
00608                 VECCOPY(cent, efa->v1->co);
00609                 add_v3_v3(cent, efa->v2->co);
00610                 add_v3_v3(cent, efa->v3->co);
00611                 if (efa->v4) add_v3_v3(cent, efa->v4->co);
00612         }
00613 
00614         if (efa->v4) {
00615                 mul_v3_fl(cent, 0.25f);
00616         } else {
00617                 mul_v3_fl(cent, 0.33333333333f);
00618         }
00619 }
00620 static void emDM_foreachMappedFaceCenter(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no), void *userData)
00621 {
00622         EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
00623         EditVert *eve;
00624         EditFace *efa;
00625         float cent[3];
00626         int i;
00627 
00628         if (emdm->vertexCos) {
00629                 for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
00630                         eve->tmp.l = (intptr_t) i++;
00631         }
00632 
00633         for(i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
00634                 emDM__calcFaceCent(efa, cent, emdm->vertexCos);
00635                 func(userData, i, cent, emdm->vertexCos?emdm->faceNos[i]:efa->n);
00636         }
00637 }
00638 
00639 /* note, material function is ignored for now. */
00640 static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int UNUSED(useColors), int (*setMaterial)(int, void *attribs))
00641 {
00642         EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
00643         EditFace *efa;
00644         int i, draw;
00645         
00646         (void)setMaterial; /* unused */
00647 
00648         if (emdm->vertexCos) {
00649                 EditVert *eve;
00650 
00651                 for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
00652                         eve->tmp.l = (intptr_t) i++;
00653 
00654                 for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
00655                         int drawSmooth = (efa->flag & ME_SMOOTH);
00656                         draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, i, &drawSmooth);
00657                         if(draw) {
00658                                 if (draw==2) { /* enabled with stipple */
00659                                           glEnable(GL_POLYGON_STIPPLE);
00660                                           glPolygonStipple(stipple_quarttone);
00661                                 }
00662                                 
00663                                 glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
00664 
00665                                 glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
00666                                 if (!drawSmooth) {
00667                                         glNormal3fv(emdm->faceNos[i]);
00668                                         glVertex3fv(emdm->vertexCos[(int) efa->v1->tmp.l]);
00669                                         glVertex3fv(emdm->vertexCos[(int) efa->v2->tmp.l]);
00670                                         glVertex3fv(emdm->vertexCos[(int) efa->v3->tmp.l]);
00671                                         if(efa->v4) glVertex3fv(emdm->vertexCos[(int) efa->v4->tmp.l]);
00672                                 } else {
00673                                         glNormal3fv(emdm->vertexNos[(int) efa->v1->tmp.l]);
00674                                         glVertex3fv(emdm->vertexCos[(int) efa->v1->tmp.l]);
00675                                         glNormal3fv(emdm->vertexNos[(int) efa->v2->tmp.l]);
00676                                         glVertex3fv(emdm->vertexCos[(int) efa->v2->tmp.l]);
00677                                         glNormal3fv(emdm->vertexNos[(int) efa->v3->tmp.l]);
00678                                         glVertex3fv(emdm->vertexCos[(int) efa->v3->tmp.l]);
00679                                         if(efa->v4) {
00680                                                 glNormal3fv(emdm->vertexNos[(int) efa->v4->tmp.l]);
00681                                                 glVertex3fv(emdm->vertexCos[(int) efa->v4->tmp.l]);
00682                                         }
00683                                 }
00684                                 glEnd();
00685                                 
00686                                 if (draw==2)
00687                                         glDisable(GL_POLYGON_STIPPLE);
00688                         }
00689                 }
00690         } else {
00691                 for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
00692                         int drawSmooth = (efa->flag & ME_SMOOTH);
00693                         draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, i, &drawSmooth);
00694                         if(draw) {
00695                                 if (draw==2) { /* enabled with stipple */
00696                                         glEnable(GL_POLYGON_STIPPLE);
00697                                         glPolygonStipple(stipple_quarttone);
00698                                 }
00699                                 glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
00700 
00701                                 glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
00702                                 if (!drawSmooth) {
00703                                         glNormal3fv(efa->n);
00704                                         glVertex3fv(efa->v1->co);
00705                                         glVertex3fv(efa->v2->co);
00706                                         glVertex3fv(efa->v3->co);
00707                                         if(efa->v4) glVertex3fv(efa->v4->co);
00708                                 } else {
00709                                         glNormal3fv(efa->v1->no);
00710                                         glVertex3fv(efa->v1->co);
00711                                         glNormal3fv(efa->v2->no);
00712                                         glVertex3fv(efa->v2->co);
00713                                         glNormal3fv(efa->v3->no);
00714                                         glVertex3fv(efa->v3->co);
00715                                         if(efa->v4) {
00716                                                 glNormal3fv(efa->v4->no);
00717                                                 glVertex3fv(efa->v4->co);
00718                                         }
00719                                 }
00720                                 glEnd();
00721                                 
00722                                 if (draw==2)
00723                                         glDisable(GL_POLYGON_STIPPLE);
00724                         }
00725                 }
00726         }
00727 }
00728 
00729 static void emDM_drawFacesTex_common(DerivedMesh *dm,
00730                            int (*drawParams)(MTFace *tface, MCol *mcol, int matnr),
00731                            int (*drawParamsMapped)(void *userData, int index),
00732                            void *userData) 
00733 {
00734         EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
00735         EditMesh *em= emdm->em;
00736         float (*vertexCos)[3]= emdm->vertexCos;
00737         float (*vertexNos)[3]= emdm->vertexNos;
00738         EditFace *efa;
00739         int i;
00740 
00741         /* always use smooth shading even for flat faces, else vertex colors wont interpolate */
00742         glShadeModel(GL_SMOOTH);
00743         
00744         if (vertexCos) {
00745                 EditVert *eve;
00746 
00747                 for (i=0,eve=em->verts.first; eve; eve= eve->next)
00748                         eve->tmp.l = (intptr_t) i++;
00749 
00750                 for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
00751                         MTFace *tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
00752                         MCol *mcol= CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
00753                         unsigned char *cp= NULL;
00754                         int drawSmooth= (efa->flag & ME_SMOOTH);
00755                         int flag;
00756 
00757                         if(drawParams)
00758                                 flag= drawParams(tf, mcol, efa->mat_nr);
00759                         else if(drawParamsMapped)
00760                                 flag= drawParamsMapped(userData, i);
00761                         else
00762                                 flag= 1;
00763 
00764                         if(flag != 0) { /* flag 0 == the face is hidden or invisible */
00765                                 
00766                                 /* we always want smooth here since otherwise vertex colors dont interpolate */
00767                                 if (mcol) {
00768                                         if (flag==1) {
00769                                                 cp= (unsigned char*)mcol;
00770                                         }
00771                                 } else {
00772                                         glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
00773                                 } 
00774                                 
00775                                 glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
00776                                 if (!drawSmooth) {
00777                                         glNormal3fv(emdm->faceNos[i]);
00778 
00779                                         if(tf) glTexCoord2fv(tf->uv[0]);
00780                                         if(cp) glColor3ub(cp[3], cp[2], cp[1]);
00781                                         glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
00782 
00783                                         if(tf) glTexCoord2fv(tf->uv[1]);
00784                                         if(cp) glColor3ub(cp[7], cp[6], cp[5]);
00785                                         glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
00786 
00787                                         if(tf) glTexCoord2fv(tf->uv[2]);
00788                                         if(cp) glColor3ub(cp[11], cp[10], cp[9]);
00789                                         glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
00790 
00791                                         if(efa->v4) {
00792                                                 if(tf) glTexCoord2fv(tf->uv[3]);
00793                                                 if(cp) glColor3ub(cp[15], cp[14], cp[13]);
00794                                                 glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
00795                                         }
00796                                 } else {
00797                                         if(tf) glTexCoord2fv(tf->uv[0]);
00798                                         if(cp) glColor3ub(cp[3], cp[2], cp[1]);
00799                                         glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
00800                                         glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
00801 
00802                                         if(tf) glTexCoord2fv(tf->uv[1]);
00803                                         if(cp) glColor3ub(cp[7], cp[6], cp[5]);
00804                                         glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
00805                                         glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
00806 
00807                                         if(tf) glTexCoord2fv(tf->uv[2]);
00808                                         if(cp) glColor3ub(cp[11], cp[10], cp[9]);
00809                                         glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
00810                                         glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
00811 
00812                                         if(efa->v4) {
00813                                                 if(tf) glTexCoord2fv(tf->uv[3]);
00814                                                 if(cp) glColor3ub(cp[15], cp[14], cp[13]);
00815                                                 glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
00816                                                 glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
00817                                         }
00818                                 }
00819                                 glEnd();
00820                         }
00821                 }
00822         } else {
00823                 for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
00824                         MTFace *tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
00825                         MCol *mcol= CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
00826                         unsigned char *cp= NULL;
00827                         int drawSmooth= (efa->flag & ME_SMOOTH);
00828                         int flag;
00829 
00830                         if(drawParams)
00831                                 flag= drawParams(tf, mcol, efa->mat_nr);
00832                         else if(drawParamsMapped)
00833                                 flag= drawParamsMapped(userData, i);
00834                         else
00835                                 flag= 1;
00836 
00837                         if(flag != 0) { /* flag 0 == the face is hidden or invisible */
00838                                 /* we always want smooth here since otherwise vertex colors dont interpolate */
00839                                 if (mcol) {
00840                                         if (flag==1) {
00841                                                 cp= (unsigned char*)mcol;
00842                                         }
00843                                 } else {
00844                                         glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
00845                                 } 
00846 
00847                                 glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
00848                                 if (!drawSmooth) {
00849                                         glNormal3fv(efa->n);
00850 
00851                                         if(tf) glTexCoord2fv(tf->uv[0]);
00852                                         if(cp) glColor3ub(cp[3], cp[2], cp[1]);
00853                                         glVertex3fv(efa->v1->co);
00854 
00855                                         if(tf) glTexCoord2fv(tf->uv[1]);
00856                                         if(cp) glColor3ub(cp[7], cp[6], cp[5]);
00857                                         glVertex3fv(efa->v2->co);
00858 
00859                                         if(tf) glTexCoord2fv(tf->uv[2]);
00860                                         if(cp) glColor3ub(cp[11], cp[10], cp[9]);
00861                                         glVertex3fv(efa->v3->co);
00862 
00863                                         if(efa->v4) {
00864                                                 if(tf) glTexCoord2fv(tf->uv[3]);
00865                                                 if(cp) glColor3ub(cp[15], cp[14], cp[13]);
00866                                                 glVertex3fv(efa->v4->co);
00867                                         }
00868                                 } else {
00869                                         if(tf) glTexCoord2fv(tf->uv[0]);
00870                                         if(cp) glColor3ub(cp[3], cp[2], cp[1]);
00871                                         glNormal3fv(efa->v1->no);
00872                                         glVertex3fv(efa->v1->co);
00873 
00874                                         if(tf) glTexCoord2fv(tf->uv[1]);
00875                                         if(cp) glColor3ub(cp[7], cp[6], cp[5]);
00876                                         glNormal3fv(efa->v2->no);
00877                                         glVertex3fv(efa->v2->co);
00878 
00879                                         if(tf) glTexCoord2fv(tf->uv[2]);
00880                                         if(cp) glColor3ub(cp[11], cp[10], cp[9]);
00881                                         glNormal3fv(efa->v3->no);
00882                                         glVertex3fv(efa->v3->co);
00883 
00884                                         if(efa->v4) {
00885                                                 if(tf) glTexCoord2fv(tf->uv[3]);
00886                                                 if(cp) glColor3ub(cp[15], cp[14], cp[13]);
00887                                                 glNormal3fv(efa->v4->no);
00888                                                 glVertex3fv(efa->v4->co);
00889                                         }
00890                                 }
00891                                 glEnd();
00892                         }
00893                 }
00894         }
00895 }
00896 
00897 static void emDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, MCol *mcol, int matnr))
00898 {
00899         emDM_drawFacesTex_common(dm, setDrawOptions, NULL, NULL);
00900 }
00901 
00902 static void emDM_drawMappedFacesTex(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
00903 {
00904         emDM_drawFacesTex_common(dm, NULL, setDrawOptions, userData);
00905 }
00906 
00907 static void emDM_drawMappedFacesGLSL(DerivedMesh *dm,
00908                            int (*setMaterial)(int, void *attribs),
00909                            int (*setDrawOptions)(void *userData, int index), void *userData) 
00910 {
00911         EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
00912         EditMesh *em= emdm->em;
00913         float (*vertexCos)[3]= emdm->vertexCos;
00914         float (*vertexNos)[3]= emdm->vertexNos;
00915         EditVert *eve;
00916         EditFace *efa;
00917         DMVertexAttribs attribs= {{{0}}};
00918         GPUVertexAttribs gattribs;
00919         MTFace *tf;
00920         int transp, new_transp, orig_transp, tfoffset;
00921         int i, b, matnr, new_matnr, dodraw, layer;
00922 
00923         dodraw = 0;
00924         matnr = -1;
00925 
00926         transp = GPU_get_material_blend_mode();
00927         orig_transp = transp;
00928         layer = CustomData_get_layer_index(&em->fdata, CD_MTFACE);
00929         tfoffset = (layer == -1)? -1: em->fdata.layers[layer].offset;
00930 
00931         /* always use smooth shading even for flat faces, else vertex colors wont interpolate */
00932         glShadeModel(GL_SMOOTH);
00933 
00934         for (i=0,eve=em->verts.first; eve; eve= eve->next)
00935                 eve->tmp.l = (intptr_t) i++;
00936 
00937 #define PASSATTRIB(efa, eve, vert) {                                                                                    \
00938         if(attribs.totorco) {                                                                                                           \
00939                 float *orco = attribs.orco.array[eve->tmp.l];                                                   \
00940                 glVertexAttrib3fvARB(attribs.orco.glIndex, orco);                                               \
00941         }                                                                                                                                                       \
00942         for(b = 0; b < attribs.tottface; b++) {                                                                         \
00943                 MTFace *_tf = (MTFace*)((char*)efa->data + attribs.tface[b].emOffset);  \
00944                 glVertexAttrib2fvARB(attribs.tface[b].glIndex, _tf->uv[vert]);                  \
00945         }                                                                                                                                                       \
00946         for(b = 0; b < attribs.totmcol; b++) {                                                                          \
00947                 MCol *cp = (MCol*)((char*)efa->data + attribs.mcol[b].emOffset);                \
00948                 GLubyte col[4];                                                                                                                 \
00949                 col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a;                             \
00950                 glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, col);                                    \
00951         }                                                                                                                                                       \
00952         if(attribs.tottang) {                                                                                                           \
00953                 float *tang = attribs.tang.array[i*4 + vert];                                                   \
00954                 glVertexAttrib4fvARB(attribs.tang.glIndex, tang);                                               \
00955         }                                                                                                                                                       \
00956 }
00957 
00958         for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
00959                 int drawSmooth= (efa->flag & ME_SMOOTH);
00960 
00961                 if(setDrawOptions && !setDrawOptions(userData, i))
00962                         continue;
00963 
00964                 new_matnr = efa->mat_nr + 1;
00965                 if(new_matnr != matnr) {
00966                         dodraw = setMaterial(matnr = new_matnr, &gattribs);
00967                         if(dodraw)
00968                                 DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
00969                 }
00970 
00971                 if(tfoffset != -1) {
00972                         tf = (MTFace*)((char*)efa->data)+tfoffset;
00973                         new_transp = tf->transp;
00974 
00975                         if(new_transp != transp) {
00976                                 if(new_transp == GPU_BLEND_SOLID && orig_transp != GPU_BLEND_SOLID)
00977                                         GPU_set_material_blend_mode(orig_transp);
00978                                 else
00979                                         GPU_set_material_blend_mode(new_transp);
00980                                 transp = new_transp;
00981                         }
00982                 }
00983 
00984                 if(dodraw) {
00985                         glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
00986                         if (!drawSmooth) {
00987                                 if(vertexCos) glNormal3fv(emdm->faceNos[i]);
00988                                 else glNormal3fv(efa->n);
00989 
00990                                 PASSATTRIB(efa, efa->v1, 0);
00991                                 if(vertexCos) glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
00992                                 else glVertex3fv(efa->v1->co);
00993 
00994                                 PASSATTRIB(efa, efa->v2, 1);
00995                                 if(vertexCos) glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
00996                                 else glVertex3fv(efa->v2->co);
00997 
00998                                 PASSATTRIB(efa, efa->v3, 2);
00999                                 if(vertexCos) glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
01000                                 else glVertex3fv(efa->v3->co);
01001 
01002                                 if(efa->v4) {
01003                                         PASSATTRIB(efa, efa->v4, 3);
01004                                         if(vertexCos) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
01005                                         else glVertex3fv(efa->v4->co);
01006                                 }
01007                         } else {
01008                                 PASSATTRIB(efa, efa->v1, 0);
01009                                 if(vertexCos) {
01010                                         glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
01011                                         glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
01012                                 }
01013                                 else {
01014                                         glNormal3fv(efa->v1->no);
01015                                         glVertex3fv(efa->v1->co);
01016                                 }
01017 
01018                                 PASSATTRIB(efa, efa->v2, 1);
01019                                 if(vertexCos) {
01020                                         glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
01021                                         glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
01022                                 }
01023                                 else {
01024                                         glNormal3fv(efa->v2->no);
01025                                         glVertex3fv(efa->v2->co);
01026                                 }
01027 
01028                                 PASSATTRIB(efa, efa->v3, 2);
01029                                 if(vertexCos) {
01030                                         glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
01031                                         glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
01032                                 }
01033                                 else {
01034                                         glNormal3fv(efa->v3->no);
01035                                         glVertex3fv(efa->v3->co);
01036                                 }
01037 
01038                                 if(efa->v4) {
01039                                         PASSATTRIB(efa, efa->v4, 3);
01040                                         if(vertexCos) {
01041                                                 glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
01042                                                 glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
01043                                         }
01044                                         else {
01045                                                 glNormal3fv(efa->v4->no);
01046                                                 glVertex3fv(efa->v4->co);
01047                                         }
01048                                 }
01049                         }
01050                         glEnd();
01051                 }
01052         }
01053 }
01054 
01055 static void emDM_drawFacesGLSL(DerivedMesh *dm,
01056                            int (*setMaterial)(int, void *attribs))
01057 {
01058         dm->drawMappedFacesGLSL(dm, setMaterial, NULL, NULL);
01059 }
01060 
01061 static void emDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
01062 {
01063         EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
01064         EditVert *eve;
01065         int i;
01066 
01067         if (emdm->em->verts.first) {
01068                 for (i=0,eve= emdm->em->verts.first; eve; i++,eve= eve->next) {
01069                         if (emdm->vertexCos) {
01070                                 DO_MINMAX(emdm->vertexCos[i], min_r, max_r);
01071                         } else {
01072                                 DO_MINMAX(eve->co, min_r, max_r);
01073                         }
01074                 }
01075         } else {
01076                 min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
01077         }
01078 }
01079 static int emDM_getNumVerts(DerivedMesh *dm)
01080 {
01081         EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
01082 
01083         return BLI_countlist(&emdm->em->verts);
01084 }
01085 
01086 static int emDM_getNumEdges(DerivedMesh *dm)
01087 {
01088         EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
01089 
01090         return BLI_countlist(&emdm->em->edges);
01091 }
01092 
01093 static int emDM_getNumFaces(DerivedMesh *dm)
01094 {
01095         EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
01096 
01097         return BLI_countlist(&emdm->em->faces);
01098 }
01099 
01100 static void emDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3])
01101 {
01102         EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
01103         EditVert *eve;
01104         int i;
01105 
01106         for (i=0,eve= emdm->em->verts.first; eve; i++,eve=eve->next) {
01107                 if (emdm->vertexCos) {
01108                         copy_v3_v3(cos_r[i], emdm->vertexCos[i]);
01109                 } else {
01110                         copy_v3_v3(cos_r[i], eve->co);
01111                 }
01112         }
01113 }
01114 
01115 static void emDM_getVert(DerivedMesh *dm, int index, MVert *vert_r)
01116 {
01117         EditVert *ev = ((EditMeshDerivedMesh *)dm)->em->verts.first;
01118         int i;
01119 
01120         for(i = 0; i < index; ++i) ev = ev->next;
01121 
01122         VECCOPY(vert_r->co, ev->co);
01123 
01124         normal_float_to_short_v3(vert_r->no, ev->no);
01125 
01126         /* TODO what to do with vert_r->flag? */
01127         vert_r->bweight = (unsigned char) (ev->bweight*255.0f);
01128 }
01129 
01130 static void emDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r)
01131 {
01132         EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
01133         EditEdge *ee = em->edges.first;
01134         EditVert *ev, *v1, *v2;
01135         int i;
01136 
01137         for(i = 0; i < index; ++i) ee = ee->next;
01138 
01139         edge_r->crease = (unsigned char) (ee->crease*255.0f);
01140         edge_r->bweight = (unsigned char) (ee->bweight*255.0f);
01141         /* TODO what to do with edge_r->flag? */
01142         edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER;
01143         if (ee->seam) edge_r->flag |= ME_SEAM;
01144         if (ee->sharp) edge_r->flag |= ME_SHARP;
01145 #if 0
01146         /* this needs setup of f2 field */
01147         if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE;
01148 #endif
01149 
01150         /* goddamn, we have to search all verts to find indices */
01151         v1 = ee->v1;
01152         v2 = ee->v2;
01153         for(i = 0, ev = em->verts.first; v1 || v2; i++, ev = ev->next) {
01154                 if(ev == v1) {
01155                         edge_r->v1 = i;
01156                         v1 = NULL;
01157                 }
01158                 if(ev == v2) {
01159                         edge_r->v2 = i;
01160                         v2 = NULL;
01161                 }
01162         }
01163 }
01164 
01165 static void emDM_getFace(DerivedMesh *dm, int index, MFace *face_r)
01166 {
01167         EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
01168         EditFace *ef = em->faces.first;
01169         EditVert *ev, *v1, *v2, *v3, *v4;
01170         int i;
01171 
01172         for(i = 0; i < index; ++i) ef = ef->next;
01173 
01174         face_r->mat_nr = ef->mat_nr;
01175         face_r->flag = ef->flag;
01176 
01177         /* goddamn, we have to search all verts to find indices */
01178         v1 = ef->v1;
01179         v2 = ef->v2;
01180         v3 = ef->v3;
01181         v4 = ef->v4;
01182         if(!v4) face_r->v4 = 0;
01183 
01184         for(i = 0, ev = em->verts.first; v1 || v2 || v3 || v4;
01185                 i++, ev = ev->next) {
01186                 if(ev == v1) {
01187                         face_r->v1 = i;
01188                         v1 = NULL;
01189                 }
01190                 if(ev == v2) {
01191                         face_r->v2 = i;
01192                         v2 = NULL;
01193                 }
01194                 if(ev == v3) {
01195                         face_r->v3 = i;
01196                         v3 = NULL;
01197                 }
01198                 if(ev == v4) {
01199                         face_r->v4 = i;
01200                         v4 = NULL;
01201                 }
01202         }
01203 
01204         test_index_face(face_r, NULL, 0, ef->v4?4:3);
01205 }
01206 
01207 static void emDM_copyVertArray(DerivedMesh *dm, MVert *vert_r)
01208 {
01209         EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
01210         EditVert *ev = emdm->em->verts.first;
01211         int i;
01212 
01213         for(i=0; ev; ev = ev->next, ++vert_r, ++i) {
01214                 if(emdm->vertexCos)
01215                         copy_v3_v3(vert_r->co, emdm->vertexCos[i]);
01216                 else
01217                         copy_v3_v3(vert_r->co, ev->co);
01218 
01219                 normal_float_to_short_v3(vert_r->no, ev->no);
01220 
01221                 /* TODO what to do with vert_r->flag? */
01222                 vert_r->flag = 0;
01223                 vert_r->bweight = (unsigned char) (ev->bweight*255.0f);
01224         }
01225 }
01226 
01227 static void emDM_copyEdgeArray(DerivedMesh *dm, MEdge *edge_r)
01228 {
01229         EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
01230         EditEdge *ee = em->edges.first;
01231         EditVert *ev;
01232         int i;
01233 
01234         /* store vertex indices in tmp union */
01235         for(ev = em->verts.first, i = 0; ev; ev = ev->next, ++i)
01236                 ev->tmp.l = (intptr_t) i;
01237 
01238         for( ; ee; ee = ee->next, ++edge_r) {
01239                 edge_r->crease = (unsigned char) (ee->crease*255.0f);
01240                 edge_r->bweight = (unsigned char) (ee->bweight*255.0f);
01241                 /* TODO what to do with edge_r->flag? */
01242                 edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER;
01243                 if (ee->seam) edge_r->flag |= ME_SEAM;
01244                 if (ee->sharp) edge_r->flag |= ME_SHARP;
01245 #if 0
01246                 /* this needs setup of f2 field */
01247                 if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE;
01248 #endif
01249 
01250                 edge_r->v1 = (int)ee->v1->tmp.l;
01251                 edge_r->v2 = (int)ee->v2->tmp.l;
01252         }
01253 }
01254 
01255 static void emDM_copyFaceArray(DerivedMesh *dm, MFace *face_r)
01256 {
01257         EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
01258         EditFace *ef = em->faces.first;
01259         EditVert *ev;
01260         int i;
01261 
01262         /* store vertexes indices in tmp union */
01263         for(ev = em->verts.first, i = 0; ev; ev = ev->next, ++i)
01264                 ev->tmp.l = (intptr_t) i;
01265 
01266         for( ; ef; ef = ef->next, ++face_r) {
01267                 face_r->mat_nr = ef->mat_nr;
01268                 face_r->flag = ef->flag;
01269 
01270                 face_r->v1 = (int)ef->v1->tmp.l;
01271                 face_r->v2 = (int)ef->v2->tmp.l;
01272                 face_r->v3 = (int)ef->v3->tmp.l;
01273                 if(ef->v4) face_r->v4 = (int)ef->v4->tmp.l;
01274                 else face_r->v4 = 0;
01275 
01276                 test_index_face(face_r, NULL, 0, ef->v4?4:3);
01277         }
01278 }
01279 
01280 static void *emDM_getFaceDataArray(DerivedMesh *dm, int type)
01281 {
01282         EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
01283         EditMesh *em= emdm->em;
01284         EditFace *efa;
01285         char *data, *emdata;
01286         void *datalayer;
01287         int index, size;
01288 
01289         datalayer = DM_get_face_data_layer(dm, type);
01290         if(datalayer)
01291                 return datalayer;
01292 
01293         /* layers are store per face for editmesh, we convert to a temporary
01294          * data layer array in the derivedmesh when these are requested */
01295         if(type == CD_MTFACE || type == CD_MCOL) {
01296                 index = CustomData_get_layer_index(&em->fdata, type);
01297 
01298                 if(index != -1) {
01299                         /* int offset = em->fdata.layers[index].offset; */ /* UNUSED */
01300                         size = CustomData_sizeof(type);
01301 
01302                         DM_add_face_layer(dm, type, CD_CALLOC, NULL);
01303                         index = CustomData_get_layer_index(&dm->faceData, type);
01304                         dm->faceData.layers[index].flag |= CD_FLAG_TEMPORARY;
01305 
01306                         data = datalayer = DM_get_face_data_layer(dm, type);
01307                         for(efa=em->faces.first; efa; efa=efa->next, data+=size) {
01308                                 emdata = CustomData_em_get(&em->fdata, efa->data, type);
01309                                 memcpy(data, emdata, size);
01310                         }
01311                 }
01312         }
01313 
01314         return datalayer;
01315 }
01316 
01317 static void emDM_release(DerivedMesh *dm)
01318 {
01319         EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
01320 
01321         if (DM_release(dm)) {
01322                 if (emdm->vertexCos) {
01323                         MEM_freeN(emdm->vertexCos);
01324                         MEM_freeN(emdm->vertexNos);
01325                         MEM_freeN(emdm->faceNos);
01326                 }
01327 
01328                 MEM_freeN(emdm);
01329         }
01330 }
01331 
01332 DerivedMesh *editmesh_get_derived(EditMesh *em, float (*vertexCos)[3])
01333 {
01334         EditMeshDerivedMesh *emdm = MEM_callocN(sizeof(*emdm), "emdm");
01335 
01336         DM_init(&emdm->dm, DM_TYPE_EDITMESH, BLI_countlist(&em->verts),
01337                                          BLI_countlist(&em->edges), BLI_countlist(&em->faces));
01338 
01339         emdm->dm.getMinMax = emDM_getMinMax;
01340 
01341         emdm->dm.getNumVerts = emDM_getNumVerts;
01342         emdm->dm.getNumEdges = emDM_getNumEdges;
01343         emdm->dm.getNumFaces = emDM_getNumFaces;
01344 
01345         emdm->dm.getVertCos = emDM_getVertCos;
01346 
01347         emdm->dm.getVert = emDM_getVert;
01348         emdm->dm.getEdge = emDM_getEdge;
01349         emdm->dm.getFace = emDM_getFace;
01350         emdm->dm.copyVertArray = emDM_copyVertArray;
01351         emdm->dm.copyEdgeArray = emDM_copyEdgeArray;
01352         emdm->dm.copyFaceArray = emDM_copyFaceArray;
01353         emdm->dm.getFaceDataArray = emDM_getFaceDataArray;
01354 
01355         emdm->dm.foreachMappedVert = emDM_foreachMappedVert;
01356         emdm->dm.foreachMappedEdge = emDM_foreachMappedEdge;
01357         emdm->dm.foreachMappedFaceCenter = emDM_foreachMappedFaceCenter;
01358 
01359         emdm->dm.drawEdges = emDM_drawEdges;
01360         emdm->dm.drawMappedEdges = emDM_drawMappedEdges;
01361         emdm->dm.drawMappedEdgesInterp = emDM_drawMappedEdgesInterp;
01362         emdm->dm.drawMappedFaces = emDM_drawMappedFaces;
01363         emdm->dm.drawMappedFacesTex = emDM_drawMappedFacesTex;
01364         emdm->dm.drawMappedFacesGLSL = emDM_drawMappedFacesGLSL;
01365         emdm->dm.drawFacesTex = emDM_drawFacesTex;
01366         emdm->dm.drawFacesGLSL = emDM_drawFacesGLSL;
01367         emdm->dm.drawUVEdges = emDM_drawUVEdges;
01368 
01369         emdm->dm.release = emDM_release;
01370         
01371         emdm->em = em;
01372         emdm->vertexCos = vertexCos;
01373 
01374         if(CustomData_has_layer(&em->vdata, CD_MDEFORMVERT)) {
01375                 EditVert *eve;
01376                 int i;
01377 
01378                 DM_add_vert_layer(&emdm->dm, CD_MDEFORMVERT, CD_CALLOC, NULL);
01379 
01380                 for(eve = em->verts.first, i = 0; eve; eve = eve->next, ++i)
01381                         DM_set_vert_data(&emdm->dm, i, CD_MDEFORMVERT,
01382                                                          CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT));
01383         }
01384 
01385         if(vertexCos) {
01386                 EditVert *eve;
01387                 EditFace *efa;
01388                 int totface = BLI_countlist(&em->faces);
01389                 int i;
01390 
01391                 for (i=0,eve=em->verts.first; eve; eve= eve->next)
01392                         eve->tmp.l = (intptr_t) i++;
01393 
01394                 emdm->vertexNos = MEM_callocN(sizeof(*emdm->vertexNos)*i, "emdm_vno");
01395                 emdm->faceNos = MEM_mallocN(sizeof(*emdm->faceNos)*totface, "emdm_vno");
01396 
01397                 for(i=0, efa= em->faces.first; efa; i++, efa=efa->next) {
01398                         float *v1 = vertexCos[(int) efa->v1->tmp.l];
01399                         float *v2 = vertexCos[(int) efa->v2->tmp.l];
01400                         float *v3 = vertexCos[(int) efa->v3->tmp.l];
01401                         float *no = emdm->faceNos[i];
01402                         
01403                         if(efa->v4) {
01404                                 float *v4 = vertexCos[(int) efa->v4->tmp.l];
01405 
01406                                 normal_quad_v3( no,v1, v2, v3, v4);
01407                                 add_v3_v3(emdm->vertexNos[(int) efa->v4->tmp.l], no);
01408                         }
01409                         else {
01410                                 normal_tri_v3( no,v1, v2, v3);
01411                         }
01412 
01413                         add_v3_v3(emdm->vertexNos[(int) efa->v1->tmp.l], no);
01414                         add_v3_v3(emdm->vertexNos[(int) efa->v2->tmp.l], no);
01415                         add_v3_v3(emdm->vertexNos[(int) efa->v3->tmp.l], no);
01416                 }
01417 
01418                 for(i=0, eve= em->verts.first; eve; i++, eve=eve->next) {
01419                         float *no = emdm->vertexNos[i];
01420                         /* following Mesh convention; we use vertex coordinate itself
01421                          * for normal in this case */
01422                         if (normalize_v3(no) == 0.0f) {
01423                                 normalize_v3_v3(no, vertexCos[i]);
01424                         }
01425                 }
01426         }
01427 
01428         return (DerivedMesh*) emdm;
01429 }
01430 
01431 /***/
01432 
01433 DerivedMesh *mesh_create_derived_for_modifier(Scene *scene, Object *ob, ModifierData *md)
01434 {
01435         Mesh *me = ob->data;
01436         ModifierTypeInfo *mti = modifierType_getInfo(md->type);
01437         DerivedMesh *dm;
01438 
01439         md->scene= scene;
01440         
01441         if (!(md->mode&eModifierMode_Realtime)) return NULL;
01442         if (mti->isDisabled && mti->isDisabled(md, 0)) return NULL;
01443 
01444         if (mti->type==eModifierTypeType_OnlyDeform) {
01445                 int numVerts;
01446                 float (*deformedVerts)[3] = mesh_getVertexCos(me, &numVerts);
01447 
01448                 mti->deformVerts(md, ob, NULL, deformedVerts, numVerts, 0, 0);
01449                 dm = mesh_create_derived(me, ob, deformedVerts);
01450 
01451                 MEM_freeN(deformedVerts);
01452         } else {
01453                 DerivedMesh *tdm = mesh_create_derived(me, ob, NULL);
01454                 dm = mti->applyModifier(md, ob, tdm, 0, 0);
01455 
01456                 if(tdm != dm) tdm->release(tdm);
01457         }
01458 
01459         return dm;
01460 }
01461 
01462 static float *get_editmesh_orco_verts(EditMesh *em)
01463 {
01464         EditVert *eve;
01465         float *orco;
01466         int a, totvert;
01467 
01468         /* these may not really be the orco's, but it's only for preview.
01469          * could be solver better once, but isn't simple */
01470 
01471         totvert= 0;
01472         for(eve=em->verts.first; eve; eve=eve->next)
01473                 totvert++;
01474         
01475         orco = MEM_mallocN(sizeof(float)*3*totvert, "EditMesh Orco");
01476 
01477         for(a=0, eve=em->verts.first; eve; eve=eve->next, a+=3)
01478                 VECCOPY(orco+a, eve->co);
01479         
01480         return orco;
01481 }
01482 
01483 /* orco custom data layer */
01484 
01485 static void *get_orco_coords_dm(Object *ob, EditMesh *em, int layer, int *free)
01486 {
01487         *free= 0;
01488 
01489         if(layer == CD_ORCO) {
01490                 /* get original coordinates */
01491                 *free= 1;
01492 
01493                 if(em)
01494                         return (float(*)[3])get_editmesh_orco_verts(em);
01495                 else
01496                         return (float(*)[3])get_mesh_orco_verts(ob);
01497         }
01498         else if(layer == CD_CLOTH_ORCO) {
01499                 /* apply shape key for cloth, this should really be solved
01500                    by a more flexible customdata system, but not simple */
01501                 if(!em) {
01502                         ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
01503                         KeyBlock *kb= key_get_keyblock(ob_get_key(ob), clmd->sim_parms->shapekey_rest);
01504 
01505                         if(kb->data)
01506                                 return kb->data;
01507                 }
01508 
01509                 return NULL;
01510         }
01511 
01512         return NULL;
01513 }
01514 
01515 static DerivedMesh *create_orco_dm(Object *ob, Mesh *me, EditMesh *em, int layer)
01516 {
01517         DerivedMesh *dm;
01518         float (*orco)[3];
01519         int free;
01520 
01521         if(em) dm= CDDM_from_editmesh(em, me);
01522         else dm= CDDM_from_mesh(me, ob);
01523 
01524         orco= get_orco_coords_dm(ob, em, layer, &free);
01525 
01526         if(orco) {
01527                 CDDM_apply_vert_coords(dm, orco);
01528                 if(free) MEM_freeN(orco);
01529         }
01530 
01531         CDDM_calc_normals(dm);
01532 
01533         return dm;
01534 }
01535 
01536 static void add_orco_dm(Object *ob, EditMesh *em, DerivedMesh *dm, DerivedMesh *orcodm, int layer)
01537 {
01538         float (*orco)[3], (*layerorco)[3];
01539         int totvert, free;
01540 
01541         totvert= dm->getNumVerts(dm);
01542 
01543         if(orcodm) {
01544                 orco= MEM_callocN(sizeof(float)*3*totvert, "dm orco");
01545                 free= 1;
01546 
01547                 if(orcodm->getNumVerts(orcodm) == totvert)
01548                         orcodm->getVertCos(orcodm, orco);
01549                 else
01550                         dm->getVertCos(dm, orco);
01551         }
01552         else
01553                 orco= get_orco_coords_dm(ob, em, layer, &free);
01554 
01555         if(orco) {
01556                 if(layer == CD_ORCO)
01557                         transform_mesh_orco_verts(ob->data, orco, totvert, 0);
01558 
01559                 if(!(layerorco = DM_get_vert_data_layer(dm, layer))) {
01560                         DM_add_vert_layer(dm, layer, CD_CALLOC, NULL);
01561                         layerorco = DM_get_vert_data_layer(dm, layer);
01562                 }
01563 
01564                 memcpy(layerorco, orco, sizeof(float)*3*totvert);
01565                 if(free) MEM_freeN(orco);
01566         }
01567 }
01568 
01569 /* weight paint colors */
01570 
01571 /* Something of a hack, at the moment deal with weightpaint
01572  * by tucking into colors during modifier eval, only in
01573  * wpaint mode. Works ok but need to make sure recalc
01574  * happens on enter/exit wpaint.
01575  */
01576 
01577 void weight_to_rgb(float input, float *fr, float *fg, float *fb)
01578 {
01579         float blend;
01580         
01581         blend= ((input/2.0f)+0.5f);
01582         
01583         if (input<=0.25f){      // blue->cyan
01584                 *fr= 0.0f;
01585                 *fg= blend*input*4.0f;
01586                 *fb= blend;
01587         }
01588         else if (input<=0.50f){ // cyan->green
01589                 *fr= 0.0f;
01590                 *fg= blend;
01591                 *fb= blend*(1.0f-((input-0.25f)*4.0f)); 
01592         }
01593         else if (input <= 0.75f){       // green->yellow
01594                 *fr= blend * ((input-0.50f)*4.0f);
01595                 *fg= blend;
01596                 *fb= 0.0f;
01597         }
01598         else if (input <= 1.0f){ // yellow->red
01599                 *fr= blend;
01600                 *fg= blend * (1.0f-((input-0.75f)*4.0f)); 
01601                 *fb= 0.0f;
01602         }
01603 }
01604 
01605 static void calc_weightpaint_vert_color(Object *ob, ColorBand *coba, int vert, unsigned char *col)
01606 {
01607         Mesh *me = ob->data;
01608         float colf[4], input = 0.0f;
01609         int i;
01610 
01611         if (me->dvert) {
01612                 for (i=0; i<me->dvert[vert].totweight; i++)
01613                         if (me->dvert[vert].dw[i].def_nr==ob->actdef-1)
01614                                 input+=me->dvert[vert].dw[i].weight;            
01615         }
01616 
01617         CLAMP(input, 0.0f, 1.0f);
01618         
01619         if(coba)
01620                 do_colorband(coba, input, colf);
01621         else
01622                 weight_to_rgb(input, colf, colf+1, colf+2);
01623         
01624         col[3] = (unsigned char)(colf[0] * 255.0f);
01625         col[2] = (unsigned char)(colf[1] * 255.0f);
01626         col[1] = (unsigned char)(colf[2] * 255.0f);
01627         col[0] = 255;
01628 }
01629 
01630 static ColorBand *stored_cb= NULL;
01631 
01632 void vDM_ColorBand_store(ColorBand *coba)
01633 {
01634         stored_cb= coba;
01635 }
01636 
01637 static void add_weight_mcol_dm(Object *ob, DerivedMesh *dm)
01638 {
01639         Mesh *me = ob->data;
01640         MFace *mf = me->mface;
01641         ColorBand *coba= stored_cb;     /* warning, not a local var */
01642         unsigned char *wtcol;
01643         int i;
01644         
01645         wtcol = MEM_callocN (sizeof (unsigned char) * me->totface*4*4, "weightmap");
01646         
01647         memset(wtcol, 0x55, sizeof (unsigned char) * me->totface*4*4);
01648         for (i=0; i<me->totface; i++, mf++) {
01649                 calc_weightpaint_vert_color(ob, coba, mf->v1, &wtcol[(i*4 + 0)*4]); 
01650                 calc_weightpaint_vert_color(ob, coba, mf->v2, &wtcol[(i*4 + 1)*4]); 
01651                 calc_weightpaint_vert_color(ob, coba, mf->v3, &wtcol[(i*4 + 2)*4]); 
01652                 if (mf->v4)
01653                         calc_weightpaint_vert_color(ob, coba, mf->v4, &wtcol[(i*4 + 3)*4]); 
01654         }
01655         
01656         CustomData_add_layer(&dm->faceData, CD_WEIGHT_MCOL, CD_ASSIGN, wtcol, dm->numFaceData);
01657 }
01658 
01659 /* new value for useDeform -1  (hack for the gameengine):
01660  * - apply only the modifier stack of the object, skipping the virtual modifiers,
01661  * - don't apply the key
01662  * - apply deform modifiers and input vertexco
01663  */
01664 static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos)[3],
01665                                                                 DerivedMesh **deform_r, DerivedMesh **final_r,
01666                                                                 int useRenderParams, int useDeform,
01667                                                                 int needMapping, CustomDataMask dataMask, int index, int useCache)
01668 {
01669         Mesh *me = ob->data;
01670         ModifierData *firstmd, *md;
01671         LinkNode *datamasks, *curr;
01672         CustomDataMask mask, nextmask;
01673         float (*deformedVerts)[3] = NULL;
01674         DerivedMesh *dm, *orcodm, *clothorcodm, *finaldm;
01675         int numVerts = me->totvert;
01676         int required_mode;
01677         int isPrevDeform= FALSE;
01678         int skipVirtualArmature = (useDeform < 0);
01679         MultiresModifierData *mmd= get_multires_modifier(scene, ob, 0);
01680         int has_multires = mmd != NULL, multires_applied = 0;
01681         int sculpt_mode = ob->mode & OB_MODE_SCULPT && ob->sculpt;
01682 
01683         if(mmd && !mmd->sculptlvl)
01684                 has_multires = 0;
01685 
01686         if(!skipVirtualArmature) {
01687                 firstmd = modifiers_getVirtualModifierList(ob);
01688         }
01689         else {
01690                 /* game engine exception */
01691                 firstmd = ob->modifiers.first;
01692                 if(firstmd && firstmd->type == eModifierType_Armature)
01693                         firstmd = firstmd->next;
01694         }
01695 
01696         md = firstmd;
01697 
01698         modifiers_clearErrors(ob);
01699 
01700         if(useRenderParams) required_mode = eModifierMode_Render;
01701         else required_mode = eModifierMode_Realtime;
01702 
01703         datamasks = modifiers_calcDataMasks(scene, ob, md, dataMask, required_mode);
01704         curr = datamasks;
01705 
01706         if(deform_r) *deform_r = NULL;
01707         *final_r = NULL;
01708 
01709         if(useDeform) {
01710                 if(inputVertexCos)
01711                         deformedVerts = inputVertexCos;
01712                 
01713                 /* Apply all leading deforming modifiers */
01714                 for(;md; md = md->next, curr = curr->next) {
01715                         ModifierTypeInfo *mti = modifierType_getInfo(md->type);
01716 
01717                         md->scene= scene;
01718                         
01719                         if(!modifier_isEnabled(scene, md, required_mode)) continue;
01720                         if(useDeform < 0 && mti->dependsOnTime && mti->dependsOnTime(md)) continue;
01721 
01722                         if(mti->type == eModifierTypeType_OnlyDeform) {
01723                                 if(!deformedVerts)
01724                                         deformedVerts = mesh_getVertexCos(me, &numVerts);
01725 
01726                                 mti->deformVerts(md, ob, NULL, deformedVerts, numVerts, useRenderParams, useDeform);
01727                         } else {
01728                                 break;
01729                         }
01730                         
01731                         /* grab modifiers until index i */
01732                         if((index >= 0) && (modifiers_indexInObject(ob, md) >= index))
01733                                 break;
01734                 }
01735 
01736                 /* Result of all leading deforming modifiers is cached for
01737                  * places that wish to use the original mesh but with deformed
01738                  * coordinates (vpaint, etc.)
01739                  */
01740                 if (deform_r) {
01741                         *deform_r = CDDM_from_mesh(me, ob);
01742 
01743                         if(deformedVerts) {
01744                                 CDDM_apply_vert_coords(*deform_r, deformedVerts);
01745                                 CDDM_calc_normals(*deform_r);
01746                         }
01747                 }
01748         } else {
01749                 /* default behaviour for meshes */
01750                 if(inputVertexCos)
01751                         deformedVerts = inputVertexCos;
01752                 else
01753                         deformedVerts = mesh_getVertexCos(me, &numVerts);
01754         }
01755 
01756 
01757         /* Now apply all remaining modifiers. If useDeform is off then skip
01758          * OnlyDeform ones. 
01759          */
01760         dm = NULL;
01761         orcodm = NULL;
01762         clothorcodm = NULL;
01763 
01764         for(;md; md = md->next, curr = curr->next) {
01765                 ModifierTypeInfo *mti = modifierType_getInfo(md->type);
01766 
01767                 md->scene= scene;
01768 
01769                 if(!modifier_isEnabled(scene, md, required_mode)) continue;
01770                 if(mti->type == eModifierTypeType_OnlyDeform && !useDeform) continue;
01771                 if((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) {
01772                         modifier_setError(md, "Modifier requires original data, bad stack position.");
01773                         continue;
01774                 }
01775                 if(sculpt_mode && (!has_multires || multires_applied)) {
01776                         int unsupported= 0;
01777 
01778                         if(scene->toolsettings->sculpt->flags & SCULPT_ONLY_DEFORM)
01779                                 unsupported|= mti->type != eModifierTypeType_OnlyDeform;
01780 
01781                         unsupported|= md->type == eModifierType_Multires && ((MultiresModifierData*)md)->sculptlvl==0;
01782                         unsupported|= multires_applied;
01783 
01784                         if(unsupported) {
01785                                 modifier_setError(md, "Not supported in sculpt mode.");
01786                                 continue;
01787                         }
01788                 }
01789                 if(needMapping && !modifier_supportsMapping(md)) continue;
01790                 if(useDeform < 0 && mti->dependsOnTime && mti->dependsOnTime(md)) continue;
01791 
01792                 /* add an orco layer if needed by this modifier */
01793                 if(mti->requiredDataMask)
01794                         mask = mti->requiredDataMask(ob, md);
01795                 else
01796                         mask = 0;
01797 
01798                 if(dm && (mask & CD_MASK_ORCO))
01799                         add_orco_dm(ob, NULL, dm, orcodm, CD_ORCO);
01800 
01801                 /* How to apply modifier depends on (a) what we already have as
01802                  * a result of previous modifiers (could be a DerivedMesh or just
01803                  * deformed vertices) and (b) what type the modifier is.
01804                  */
01805 
01806                 if(mti->type == eModifierTypeType_OnlyDeform) {
01807                         /* No existing verts to deform, need to build them. */
01808                         if(!deformedVerts) {
01809                                 if(dm) {
01810                                         /* Deforming a derived mesh, read the vertex locations
01811                                          * out of the mesh and deform them. Once done with this
01812                                          * run of deformers verts will be written back.
01813                                          */
01814                                         numVerts = dm->getNumVerts(dm);
01815                                         deformedVerts =
01816                                                 MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv");
01817                                         dm->getVertCos(dm, deformedVerts);
01818                                 } else {
01819                                         deformedVerts = mesh_getVertexCos(me, &numVerts);
01820                                 }
01821                         }
01822 
01823                         /* if this is not the last modifier in the stack then recalculate the normals
01824                          * to avoid giving bogus normals to the next modifier see: [#23673] */
01825                         if(isPrevDeform &&  mti->dependsOnNormals && mti->dependsOnNormals(md)) {
01826                                 /* XXX, this covers bug #23673, but we may need normal calc for other types */
01827                                 if(dm && dm->type == DM_TYPE_CDDM) {
01828                                         CDDM_apply_vert_coords(dm, deformedVerts);
01829                                         CDDM_calc_normals(dm);
01830                                 }
01831                         }
01832 
01833                         mti->deformVerts(md, ob, dm, deformedVerts, numVerts, useRenderParams, useDeform);
01834                 } else {
01835                         DerivedMesh *ndm;
01836 
01837                         /* determine which data layers are needed by following modifiers */
01838                         if(curr->next)
01839                                 nextmask= (CustomDataMask)GET_INT_FROM_POINTER(curr->next->link);
01840                         else
01841                                 nextmask= dataMask;
01842 
01843                         /* apply vertex coordinates or build a DerivedMesh as necessary */
01844                         if(dm) {
01845                                 if(deformedVerts) {
01846                                         DerivedMesh *tdm = CDDM_copy(dm);
01847                                         dm->release(dm);
01848                                         dm = tdm;
01849 
01850                                         CDDM_apply_vert_coords(dm, deformedVerts);
01851                                         CDDM_calc_normals(dm);
01852                                 }
01853                         } else {
01854                                 dm = CDDM_from_mesh(me, ob);
01855 
01856                                 if(deformedVerts) {
01857                                         CDDM_apply_vert_coords(dm, deformedVerts);
01858                                         CDDM_calc_normals(dm);
01859                                 }
01860 
01861                                 if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
01862                                         add_weight_mcol_dm(ob, dm);
01863 
01864                                 /* Constructive modifiers need to have an origindex
01865                                  * otherwise they wont have anywhere to copy the data from.
01866                                  *
01867                                  * Also create ORIGINDEX data if any of the following modifiers
01868                                  * requests it, this way Mirror, Solidify etc will keep ORIGINDEX
01869                                  * data by using generic DM_copy_vert_data() functions.
01870                                  */
01871                                 if(needMapping || (nextmask & CD_MASK_ORIGINDEX)) {
01872                                         /* calc */
01873                                         DM_add_vert_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
01874                                         DM_add_edge_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
01875                                         DM_add_face_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
01876 
01877                                         range_vni(DM_get_vert_data_layer(dm, CD_ORIGINDEX), dm->numVertData, 0);
01878                                         range_vni(DM_get_edge_data_layer(dm, CD_ORIGINDEX), dm->numEdgeData, 0);
01879                                         range_vni(DM_get_face_data_layer(dm, CD_ORIGINDEX), dm->numFaceData, 0);
01880                                 }
01881                         }
01882 
01883                         
01884                         /* set the DerivedMesh to only copy needed data */
01885                         mask= (CustomDataMask)GET_INT_FROM_POINTER(curr->link);
01886                         /* needMapping check here fixes bug [#28112], otherwise its
01887                          * possible that it wont be copied */
01888                         DM_set_only_copy(dm, mask | (needMapping ? CD_MASK_ORIGINDEX : 0));
01889                         
01890                         /* add cloth rest shape key if need */
01891                         if(mask & CD_MASK_CLOTH_ORCO)
01892                                 add_orco_dm(ob, NULL, dm, clothorcodm, CD_CLOTH_ORCO);
01893 
01894                         /* add an origspace layer if needed */
01895                         if(((CustomDataMask)GET_INT_FROM_POINTER(curr->link)) & CD_MASK_ORIGSPACE)
01896                                 if(!CustomData_has_layer(&dm->faceData, CD_ORIGSPACE))
01897                                         DM_add_face_layer(dm, CD_ORIGSPACE, CD_DEFAULT, NULL);
01898 
01899                         ndm = mti->applyModifier(md, ob, dm, useRenderParams, useCache);
01900 
01901                         if(ndm) {
01902                                 /* if the modifier returned a new dm, release the old one */
01903                                 if(dm && dm != ndm) dm->release(dm);
01904 
01905                                 dm = ndm;
01906 
01907                                 if(deformedVerts) {
01908                                         if(deformedVerts != inputVertexCos)
01909                                                 MEM_freeN(deformedVerts);
01910 
01911                                         deformedVerts = NULL;
01912                                 }
01913                         } 
01914 
01915                         /* create an orco derivedmesh in parallel */
01916                         if(nextmask & CD_MASK_ORCO) {
01917                                 if(!orcodm)
01918                                         orcodm= create_orco_dm(ob, me, NULL, CD_ORCO);
01919 
01920                                 nextmask &= ~CD_MASK_ORCO;
01921                                 DM_set_only_copy(orcodm, nextmask | CD_MASK_ORIGINDEX);
01922                                 ndm = mti->applyModifier(md, ob, orcodm, useRenderParams, 0);
01923 
01924                                 if(ndm) {
01925                                         /* if the modifier returned a new dm, release the old one */
01926                                         if(orcodm && orcodm != ndm) orcodm->release(orcodm);
01927                                         orcodm = ndm;
01928                                 }
01929                         }
01930 
01931                         /* create cloth orco derivedmesh in parallel */
01932                         if(nextmask & CD_MASK_CLOTH_ORCO) {
01933                                 if(!clothorcodm)
01934                                         clothorcodm= create_orco_dm(ob, me, NULL, CD_CLOTH_ORCO);
01935 
01936                                 nextmask &= ~CD_MASK_CLOTH_ORCO;
01937                                 DM_set_only_copy(clothorcodm, nextmask | CD_MASK_ORIGINDEX);
01938                                 ndm = mti->applyModifier(md, ob, clothorcodm, useRenderParams, 0);
01939 
01940                                 if(ndm) {
01941                                         /* if the modifier returned a new dm, release the old one */
01942                                         if(clothorcodm && clothorcodm != ndm) clothorcodm->release(clothorcodm);
01943                                         clothorcodm = ndm;
01944                                 }
01945                         }
01946                 }
01947 
01948                 isPrevDeform= (mti->type == eModifierTypeType_OnlyDeform);
01949 
01950                 /* grab modifiers until index i */
01951                 if((index >= 0) && (modifiers_indexInObject(ob, md) >= index))
01952                         break;
01953 
01954                 if(sculpt_mode && md->type == eModifierType_Multires)
01955                         multires_applied = 1;
01956         }
01957 
01958         for(md=firstmd; md; md=md->next)
01959                 modifier_freeTemporaryData(md);
01960 
01961         /* Yay, we are done. If we have a DerivedMesh and deformed vertices
01962          * need to apply these back onto the DerivedMesh. If we have no
01963          * DerivedMesh then we need to build one.
01964          */
01965         if(dm && deformedVerts) {
01966                 finaldm = CDDM_copy(dm);
01967 
01968                 dm->release(dm);
01969 
01970                 CDDM_apply_vert_coords(finaldm, deformedVerts);
01971                 CDDM_calc_normals(finaldm);
01972 
01973                 if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
01974                         add_weight_mcol_dm(ob, finaldm);
01975         } else if(dm) {
01976                 finaldm = dm;
01977         } else {
01978                 finaldm = CDDM_from_mesh(me, ob);
01979 
01980                 if(deformedVerts) {
01981                         CDDM_apply_vert_coords(finaldm, deformedVerts);
01982                         CDDM_calc_normals(finaldm);
01983                 }
01984 
01985                 if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
01986                         add_weight_mcol_dm(ob, finaldm);
01987         }
01988 
01989         /* add an orco layer if needed */
01990         if(dataMask & CD_MASK_ORCO) {
01991                 add_orco_dm(ob, NULL, finaldm, orcodm, CD_ORCO);
01992 
01993                 if(deform_r && *deform_r)
01994                         add_orco_dm(ob, NULL, *deform_r, NULL, CD_ORCO);
01995         }
01996 
01997         *final_r = finaldm;
01998 
01999         if(orcodm)
02000                 orcodm->release(orcodm);
02001         if(clothorcodm)
02002                 clothorcodm->release(clothorcodm);
02003 
02004         if(deformedVerts && deformedVerts != inputVertexCos)
02005                 MEM_freeN(deformedVerts);
02006 
02007         BLI_linklist_free(datamasks, NULL);
02008 }
02009 
02010 float (*editmesh_get_vertex_cos(EditMesh *em, int *numVerts_r))[3]
02011 {
02012         int i, numVerts = *numVerts_r = BLI_countlist(&em->verts);
02013         float (*cos)[3];
02014         EditVert *eve;
02015 
02016         cos = MEM_mallocN(sizeof(*cos)*numVerts, "vertexcos");
02017         for (i=0,eve=em->verts.first; i<numVerts; i++,eve=eve->next) {
02018                 VECCOPY(cos[i], eve->co);
02019         }
02020 
02021         return cos;
02022 }
02023 
02024 int editmesh_modifier_is_enabled(Scene *scene, ModifierData *md, DerivedMesh *dm)
02025 {
02026         ModifierTypeInfo *mti = modifierType_getInfo(md->type);
02027         int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
02028 
02029         if(!modifier_isEnabled(scene, md, required_mode)) return 0;
02030         if((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) {
02031                 modifier_setError(md, "Modifier requires original data, bad stack position.");
02032                 return 0;
02033         }
02034         
02035         return 1;
02036 }
02037 
02038 static void editmesh_calc_modifiers(Scene *scene, Object *ob, EditMesh *em, DerivedMesh **cage_r,
02039                                                                         DerivedMesh **final_r,
02040                                                                         CustomDataMask dataMask)
02041 {
02042         ModifierData *md;
02043         float (*deformedVerts)[3] = NULL;
02044         CustomDataMask mask;
02045         DerivedMesh *dm, *orcodm = NULL;
02046         int i, numVerts = 0, cageIndex = modifiers_getCageIndex(scene, ob, NULL, 1);
02047         LinkNode *datamasks, *curr;
02048         int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
02049 
02050         modifiers_clearErrors(ob);
02051 
02052         if(cage_r && cageIndex == -1) {
02053                 *cage_r = editmesh_get_derived(em, NULL);
02054         }
02055 
02056         dm = NULL;
02057         md = modifiers_getVirtualModifierList(ob);
02058 
02059         datamasks = modifiers_calcDataMasks(scene, ob, md, dataMask, required_mode);
02060 
02061         curr = datamasks;
02062         for(i = 0; md; i++, md = md->next, curr = curr->next) {
02063                 ModifierTypeInfo *mti = modifierType_getInfo(md->type);
02064 
02065                 md->scene= scene;
02066                 
02067                 if(!editmesh_modifier_is_enabled(scene, md, dm))
02068                         continue;
02069 
02070                 /* add an orco layer if needed by this modifier */
02071                 if(dm && mti->requiredDataMask) {
02072                         mask = mti->requiredDataMask(ob, md);
02073                         if(mask & CD_MASK_ORCO)
02074                                 add_orco_dm(ob, em, dm, orcodm, CD_ORCO);
02075                 }
02076 
02077                 /* How to apply modifier depends on (a) what we already have as
02078                  * a result of previous modifiers (could be a DerivedMesh or just
02079                  * deformed vertices) and (b) what type the modifier is.
02080                  */
02081 
02082                 if(mti->type == eModifierTypeType_OnlyDeform) {
02083                         /* No existing verts to deform, need to build them. */
02084                         if(!deformedVerts) {
02085                                 if(dm) {
02086                                         /* Deforming a derived mesh, read the vertex locations
02087                                          * out of the mesh and deform them. Once done with this
02088                                          * run of deformers verts will be written back.
02089                                          */
02090                                         numVerts = dm->getNumVerts(dm);
02091                                         deformedVerts =
02092                                                 MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv");
02093                                         dm->getVertCos(dm, deformedVerts);
02094                                 } else {
02095                                         deformedVerts = editmesh_get_vertex_cos(em, &numVerts);
02096                                 }
02097                         }
02098 
02099                         if (mti->deformVertsEM)
02100                                 mti->deformVertsEM(md, ob, em, dm, deformedVerts, numVerts);
02101                         else mti->deformVerts(md, ob, dm, deformedVerts, numVerts, 0, 0);
02102                 } else {
02103                         DerivedMesh *ndm;
02104 
02105                         /* apply vertex coordinates or build a DerivedMesh as necessary */
02106                         if(dm) {
02107                                 if(deformedVerts) {
02108                                         DerivedMesh *tdm = CDDM_copy(dm);
02109                                         if(!(cage_r && dm == *cage_r)) dm->release(dm);
02110                                         dm = tdm;
02111 
02112                                         CDDM_apply_vert_coords(dm, deformedVerts);
02113                                         CDDM_calc_normals(dm);
02114                                 } else if(cage_r && dm == *cage_r) {
02115                                         /* dm may be changed by this modifier, so we need to copy it
02116                                          */
02117                                         dm = CDDM_copy(dm);
02118                                 }
02119 
02120                         } else {
02121                                 dm = CDDM_from_editmesh(em, ob->data);
02122 
02123                                 if(deformedVerts) {
02124                                         CDDM_apply_vert_coords(dm, deformedVerts);
02125                                         CDDM_calc_normals(dm);
02126                                 }
02127                         }
02128 
02129                         /* create an orco derivedmesh in parallel */
02130                         mask= (CustomDataMask)GET_INT_FROM_POINTER(curr->link);
02131                         if(mask & CD_MASK_ORCO) {
02132                                 if(!orcodm)
02133                                         orcodm= create_orco_dm(ob, ob->data, em, CD_ORCO);
02134 
02135                                 mask &= ~CD_MASK_ORCO;
02136                                 DM_set_only_copy(orcodm, mask | CD_MASK_ORIGINDEX);
02137 
02138                                 if (mti->applyModifierEM)
02139                                         ndm = mti->applyModifierEM(md, ob, em, orcodm);
02140                                 else
02141                                         ndm = mti->applyModifier(md, ob, orcodm, 0, 0);
02142 
02143                                 if(ndm) {
02144                                         /* if the modifier returned a new dm, release the old one */
02145                                         if(orcodm && orcodm != ndm) orcodm->release(orcodm);
02146                                         orcodm = ndm;
02147                                 }
02148                         }
02149 
02150                         /* set the DerivedMesh to only copy needed data */
02151                         mask= (CustomDataMask)GET_INT_FROM_POINTER(curr->link); /* CD_MASK_ORCO may have been cleared above */
02152 
02153                         DM_set_only_copy(dm, mask | CD_MASK_ORIGINDEX);
02154 
02155                         if(mask & CD_MASK_ORIGSPACE)
02156                                 if(!CustomData_has_layer(&dm->faceData, CD_ORIGSPACE))
02157                                         DM_add_face_layer(dm, CD_ORIGSPACE, CD_DEFAULT, NULL);
02158                         
02159                         if (mti->applyModifierEM)
02160                                 ndm = mti->applyModifierEM(md, ob, em, dm);
02161                         else
02162                                 ndm = mti->applyModifier(md, ob, dm, 0, 0);
02163 
02164                         if (ndm) {
02165                                 if(dm && dm != ndm)
02166                                         dm->release(dm);
02167 
02168                                 dm = ndm;
02169 
02170                                 if (deformedVerts) {
02171                                         MEM_freeN(deformedVerts);
02172                                         deformedVerts = NULL;
02173                                 }
02174                         }
02175                 }
02176 
02177                 if(cage_r && i == cageIndex) {
02178                         if(dm && deformedVerts) {
02179                                 *cage_r = CDDM_copy(dm);
02180                                 CDDM_apply_vert_coords(*cage_r, deformedVerts);
02181                         } else if(dm) {
02182                                 *cage_r = dm;
02183                         } else {
02184                                 *cage_r =
02185                                         editmesh_get_derived(em,
02186                                                 deformedVerts ? MEM_dupallocN(deformedVerts) : NULL);
02187                         }
02188                 }
02189         }
02190 
02191         BLI_linklist_free(datamasks, NULL);
02192 
02193         /* Yay, we are done. If we have a DerivedMesh and deformed vertices need
02194          * to apply these back onto the DerivedMesh. If we have no DerivedMesh
02195          * then we need to build one.
02196          */
02197         if(dm && deformedVerts) {
02198                 *final_r = CDDM_copy(dm);
02199 
02200                 if(!(cage_r && dm == *cage_r)) dm->release(dm);
02201 
02202                 CDDM_apply_vert_coords(*final_r, deformedVerts);
02203                 CDDM_calc_normals(*final_r);
02204         } else if (dm) {
02205                 *final_r = dm;
02206         } else if (!deformedVerts && cage_r && *cage_r) {
02207                 *final_r = *cage_r;
02208         } else {
02209                 *final_r = editmesh_get_derived(em, deformedVerts);
02210                 deformedVerts = NULL;
02211         }
02212 
02213         /* add an orco layer if needed */
02214         if(dataMask & CD_MASK_ORCO)
02215                 add_orco_dm(ob, em, *final_r, orcodm, CD_ORCO);
02216 
02217         if(orcodm)
02218                 orcodm->release(orcodm);
02219 
02220         if(deformedVerts)
02221                 MEM_freeN(deformedVerts);
02222 }
02223 
02224 static void clear_mesh_caches(Object *ob)
02225 {
02226         Mesh *me= ob->data;
02227 
02228                 /* also serves as signal to remake texspace */
02229         if (ob->bb) {
02230                 MEM_freeN(ob->bb);
02231                 ob->bb = NULL;
02232         }
02233         if (me->bb) {
02234                 MEM_freeN(me->bb);
02235                 me->bb = NULL;
02236         }
02237 
02238         freedisplist(&ob->disp);
02239 
02240         if (ob->derivedFinal) {
02241                 ob->derivedFinal->needsFree = 1;
02242                 ob->derivedFinal->release(ob->derivedFinal);
02243                 ob->derivedFinal= NULL;
02244         }
02245         if (ob->derivedDeform) {
02246                 ob->derivedDeform->needsFree = 1;
02247                 ob->derivedDeform->release(ob->derivedDeform);
02248                 ob->derivedDeform= NULL;
02249         }
02250 
02251         if(ob->sculpt) {
02252                 ED_sculpt_modifiers_changed(ob);
02253         }
02254 }
02255 
02256 static void mesh_build_data(Scene *scene, Object *ob, CustomDataMask dataMask)
02257 {
02258         Object *obact = scene->basact?scene->basact->object:NULL;
02259         int editing = paint_facesel_test(ob);
02260         /* weight paint and face select need original indices because of selection buffer drawing */
02261         int needMapping = (ob==obact) && (editing || (ob->mode & (OB_MODE_WEIGHT_PAINT|OB_MODE_VERTEX_PAINT)));
02262 
02263         clear_mesh_caches(ob);
02264 
02265         mesh_calc_modifiers(scene, ob, NULL, &ob->derivedDeform,
02266                                                 &ob->derivedFinal, 0, 1,
02267                                                 needMapping, dataMask, -1, 1);
02268 
02269         DM_set_object_boundbox (ob, ob->derivedFinal);
02270 
02271         ob->derivedFinal->needsFree = 0;
02272         ob->derivedDeform->needsFree = 0;
02273         ob->lastDataMask = dataMask;
02274 }
02275 
02276 static void editmesh_build_data(Scene *scene, Object *obedit, EditMesh *em, CustomDataMask dataMask)
02277 {
02278         clear_mesh_caches(obedit);
02279 
02280         if (em->derivedFinal) {
02281                 if (em->derivedFinal!=em->derivedCage) {
02282                         em->derivedFinal->needsFree = 1;
02283                         em->derivedFinal->release(em->derivedFinal);
02284                 }
02285                 em->derivedFinal = NULL;
02286         }
02287         if (em->derivedCage) {
02288                 em->derivedCage->needsFree = 1;
02289                 em->derivedCage->release(em->derivedCage);
02290                 em->derivedCage = NULL;
02291         }
02292 
02293         editmesh_calc_modifiers(scene, obedit, em, &em->derivedCage, &em->derivedFinal, dataMask);
02294         DM_set_object_boundbox (obedit, em->derivedFinal);
02295 
02296         em->lastDataMask = dataMask;
02297         em->derivedFinal->needsFree = 0;
02298         em->derivedCage->needsFree = 0;
02299 }
02300 
02301 void makeDerivedMesh(Scene *scene, Object *ob, EditMesh *em, CustomDataMask dataMask)
02302 {
02303         if (em) {
02304                 editmesh_build_data(scene, ob, em, dataMask);
02305         } else {
02306                 mesh_build_data(scene, ob, dataMask);
02307         }
02308 }
02309 
02310 /***/
02311 
02312 DerivedMesh *mesh_get_derived_final(Scene *scene, Object *ob, CustomDataMask dataMask)
02313 {
02314         /* if there's no derived mesh or the last data mask used doesn't include
02315          * the data we need, rebuild the derived mesh
02316          */
02317         if(!ob->derivedFinal || (dataMask & ob->lastDataMask) != dataMask)
02318                 mesh_build_data(scene, ob, dataMask);
02319 
02320         return ob->derivedFinal;
02321 }
02322 
02323 DerivedMesh *mesh_get_derived_deform(Scene *scene, Object *ob, CustomDataMask dataMask)
02324 {
02325         /* if there's no derived mesh or the last data mask used doesn't include
02326          * the data we need, rebuild the derived mesh
02327          */
02328         if(!ob->derivedDeform || (dataMask & ob->lastDataMask) != dataMask)
02329                 mesh_build_data(scene, ob, dataMask);
02330 
02331         return ob->derivedDeform;
02332 }
02333 
02334 DerivedMesh *mesh_create_derived_render(Scene *scene, Object *ob, CustomDataMask dataMask)
02335 {
02336         DerivedMesh *final;
02337         
02338         mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, -1, 0);
02339 
02340         return final;
02341 }
02342 
02343 DerivedMesh *mesh_create_derived_index_render(Scene *scene, Object *ob, CustomDataMask dataMask, int index)
02344 {
02345         DerivedMesh *final;
02346         
02347         mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, index, 0);
02348 
02349         return final;
02350 }
02351 
02352 DerivedMesh *mesh_create_derived_view(Scene *scene, Object *ob, CustomDataMask dataMask)
02353 {
02354         DerivedMesh *final;
02355 
02356         mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 0, 1, 0, dataMask, -1, 0);
02357 
02358         return final;
02359 }
02360 
02361 DerivedMesh *mesh_create_derived_no_deform(Scene *scene, Object *ob, float (*vertCos)[3],
02362                                                                                    CustomDataMask dataMask)
02363 {
02364         DerivedMesh *final;
02365         
02366         mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, 0, 0, dataMask, -1, 0);
02367 
02368         return final;
02369 }
02370 
02371 DerivedMesh *mesh_create_derived_no_virtual(Scene *scene, Object *ob, float (*vertCos)[3],
02372                                                                                         CustomDataMask dataMask)
02373 {
02374         DerivedMesh *final;
02375         
02376         mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, -1, 0, dataMask, -1, 0);
02377 
02378         return final;
02379 }
02380 
02381 DerivedMesh *mesh_create_derived_physics(Scene *scene, Object *ob, float (*vertCos)[3],
02382                                                                                         CustomDataMask dataMask)
02383 {
02384         DerivedMesh *final;
02385         
02386         mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, -1, 1, dataMask, -1, 0);
02387 
02388         return final;
02389 }
02390 
02391 DerivedMesh *mesh_create_derived_no_deform_render(Scene *scene, Object *ob,
02392                                                                                                   float (*vertCos)[3],
02393                                                                                                   CustomDataMask dataMask)
02394 {
02395         DerivedMesh *final;
02396 
02397         mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 1, 0, 0, dataMask, -1, 0);
02398 
02399         return final;
02400 }
02401 
02402 /***/
02403 
02404 DerivedMesh *editmesh_get_derived_cage_and_final(Scene *scene, Object *obedit, EditMesh *em, DerivedMesh **final_r,
02405                                                                                                  CustomDataMask dataMask)
02406 {
02407         /* if there's no derived mesh or the last data mask used doesn't include
02408          * the data we need, rebuild the derived mesh
02409          */
02410         if(!em->derivedCage ||
02411            (em->lastDataMask & dataMask) != dataMask)
02412                 editmesh_build_data(scene, obedit, em, dataMask);
02413 
02414         *final_r = em->derivedFinal;
02415         return em->derivedCage;
02416 }
02417 
02418 DerivedMesh *editmesh_get_derived_cage(Scene *scene, Object *obedit, EditMesh *em, CustomDataMask dataMask)
02419 {
02420         /* if there's no derived mesh or the last data mask used doesn't include
02421          * the data we need, rebuild the derived mesh
02422          */
02423         if(!em->derivedCage ||
02424            (em->lastDataMask & dataMask) != dataMask)
02425                 editmesh_build_data(scene, obedit, em, dataMask);
02426 
02427         return em->derivedCage;
02428 }
02429 
02430 DerivedMesh *editmesh_get_derived_base(Object *UNUSED(obedit), EditMesh *em)
02431 {
02432         return editmesh_get_derived(em, NULL);
02433 }
02434 
02435 
02436 /* ********* For those who don't grasp derived stuff! (ton) :) *************** */
02437 
02438 static void make_vertexcosnos__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
02439 {
02440         float *vec = userData;
02441         
02442         vec+= 6*index;
02443 
02444         /* check if we've been here before (normal should not be 0) */
02445         if(vec[3] || vec[4] || vec[5]) return;
02446 
02447         VECCOPY(vec, co);
02448         vec+= 3;
02449         if(no_f) {
02450                 VECCOPY(vec, no_f);
02451         }
02452         else {
02453                 VECCOPY(vec, no_s);
02454         }
02455 }
02456 
02457 /* always returns original amount me->totvert of vertices and normals, but fully deformed and subsurfered */
02458 /* this is needed for all code using vertexgroups (no subsurf support) */
02459 /* it stores the normals as floats, but they can still be scaled as shorts (32767 = unit) */
02460 /* in use now by vertex/weight paint and particle generating */
02461 
02462 float *mesh_get_mapped_verts_nors(Scene *scene, Object *ob)
02463 {
02464         Mesh *me= ob->data;
02465         DerivedMesh *dm;
02466         float *vertexcosnos;
02467         
02468         /* lets prevent crashing... */
02469         if(ob->type!=OB_MESH || me->totvert==0)
02470                 return NULL;
02471         
02472         dm= mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
02473         vertexcosnos= MEM_callocN(6*sizeof(float)*me->totvert, "vertexcosnos map");
02474         
02475         if(dm->foreachMappedVert) {
02476                 dm->foreachMappedVert(dm, make_vertexcosnos__mapFunc, vertexcosnos);
02477         }
02478         else {
02479                 float *fp= vertexcosnos;
02480                 int a;
02481                 
02482                 for(a=0; a< me->totvert; a++, fp+=6) {
02483                         dm->getVertCo(dm, a, fp);
02484                         dm->getVertNo(dm, a, fp+3);
02485                 }
02486         }
02487         
02488         dm->release(dm);
02489         return vertexcosnos;
02490 }
02491 
02492 /* ******************* GLSL ******************** */
02493 
02494 typedef struct
02495 {
02496         float * precomputedFaceNormals;
02497         MTFace * mtface;        // texture coordinates
02498         MFace * mface;          // indices
02499         MVert * mvert;          // vertices & normals
02500         float (*orco)[3];
02501         float (*tangent)[4];    // destination
02502         int numFaces;
02503 
02504 } SGLSLMeshToTangent;
02505 
02506 // interface
02507 #include "mikktspace.h"
02508 
02509 static int GetNumFaces(const SMikkTSpaceContext * pContext)
02510 {
02511         SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
02512         return pMesh->numFaces;
02513 }
02514 
02515 static int GetNumVertsOfFace(const SMikkTSpaceContext * pContext, const int face_num)
02516 {
02517         SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
02518         return pMesh->mface[face_num].v4!=0 ? 4 : 3;
02519 }
02520 
02521 static void GetPosition(const SMikkTSpaceContext * pContext, float fPos[], const int face_num, const int vert_index)
02522 {
02523         //assert(vert_index>=0 && vert_index<4);
02524         SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
02525         const float *co= pMesh->mvert[(&pMesh->mface[face_num].v1)[vert_index]].co;
02526         VECCOPY(fPos, co);
02527 }
02528 
02529 static void GetTextureCoordinate(const SMikkTSpaceContext * pContext, float fUV[], const int face_num, const int vert_index)
02530 {
02531         //assert(vert_index>=0 && vert_index<4);
02532         SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
02533 
02534         if(pMesh->mtface!=NULL) {
02535                 float * uv = pMesh->mtface[face_num].uv[vert_index];
02536                 fUV[0]=uv[0]; fUV[1]=uv[1];
02537         }
02538         else {
02539                 const float *orco= pMesh->orco[(&pMesh->mface[face_num].v1)[vert_index]];
02540                 map_to_sphere( &fUV[0], &fUV[1], orco[0], orco[1], orco[2]);
02541         }
02542 }
02543 
02544 static void GetNormal(const SMikkTSpaceContext * pContext, float fNorm[], const int face_num, const int vert_index)
02545 {
02546         //assert(vert_index>=0 && vert_index<4);
02547         SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
02548 
02549         const int smoothnormal = (pMesh->mface[face_num].flag & ME_SMOOTH);
02550         if(!smoothnormal) {     // flat
02551                 if(pMesh->precomputedFaceNormals) {
02552                         VECCOPY(fNorm, &pMesh->precomputedFaceNormals[3*face_num]);
02553                 }
02554                 else {
02555                         MFace *mf= &pMesh->mface[face_num];
02556                         float *p0= pMesh->mvert[mf->v1].co;
02557                         float *p1= pMesh->mvert[mf->v2].co;
02558                         float *p2= pMesh->mvert[mf->v3].co;
02559 
02560                         if(mf->v4) {
02561                                 float *p3 = pMesh->mvert[mf->v4].co;
02562                                 normal_quad_v3(fNorm, p0, p1, p2, p3);
02563                         }
02564                         else {
02565                                 normal_tri_v3(fNorm, p0, p1, p2);
02566                         }
02567                 }
02568         }
02569         else {
02570                 const short *no= pMesh->mvert[(&pMesh->mface[face_num].v1)[vert_index]].no;
02571                 normal_short_to_float_v3(fNorm, no);
02572         }
02573 }
02574 static void SetTSpace(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int face_num, const int iVert)
02575 {
02576         //assert(vert_index>=0 && vert_index<4);
02577         SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
02578         float * pRes = pMesh->tangent[4*face_num+iVert];
02579         VECCOPY(pRes, fvTangent);
02580         pRes[3]=fSign;
02581 }
02582 
02583 
02584 void DM_add_tangent_layer(DerivedMesh *dm)
02585 {
02586         /* mesh vars */
02587         MTFace *mtface, *tf;
02588         MFace *mface, *mf;
02589         MVert *mvert, *v1, *v2, *v3, *v4;
02590         MemArena *arena= NULL;
02591         VertexTangent **vtangents= NULL;
02592         float (*orco)[3]= NULL, (*tangent)[4];
02593         float *uv1, *uv2, *uv3, *uv4, *vtang;
02594         float fno[3], tang[3], uv[4][2];
02595         int i, j, len, mf_vi[4], totvert, totface, iCalcNewMethod;
02596         float *nors;
02597 
02598         if(CustomData_get_layer_index(&dm->faceData, CD_TANGENT) != -1)
02599                 return;
02600 
02601         nors = dm->getFaceDataArray(dm, CD_NORMAL);
02602 
02603         /* check we have all the needed layers */
02604         totvert= dm->getNumVerts(dm);
02605         totface= dm->getNumFaces(dm);
02606 
02607         mvert= dm->getVertArray(dm);
02608         mface= dm->getFaceArray(dm);
02609         mtface= dm->getFaceDataArray(dm, CD_MTFACE);
02610 
02611         if(!mtface) {
02612                 orco= dm->getVertDataArray(dm, CD_ORCO);
02613                 if(!orco)
02614                         return;
02615         }
02616         
02617         /* create tangent layer */
02618         DM_add_face_layer(dm, CD_TANGENT, CD_CALLOC, NULL);
02619         tangent= DM_get_face_data_layer(dm, CD_TANGENT);
02620         
02621         /* allocate some space */
02622         arena= BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "tangent layer arena");
02623         BLI_memarena_use_calloc(arena);
02624         vtangents= MEM_callocN(sizeof(VertexTangent*)*totvert, "VertexTangent");
02625 
02626         // new computation method
02627         iCalcNewMethod = 1;
02628         if(iCalcNewMethod != 0) {
02629                 SGLSLMeshToTangent mesh2tangent= {0};
02630                 SMikkTSpaceContext sContext= {0};
02631                 SMikkTSpaceInterface sInterface= {0};
02632 
02633                 mesh2tangent.precomputedFaceNormals = nors;
02634                 mesh2tangent.mtface = mtface;
02635                 mesh2tangent.mface = mface;
02636                 mesh2tangent.mvert = mvert;
02637                 mesh2tangent.orco = orco;
02638                 mesh2tangent.tangent = tangent;
02639                 mesh2tangent.numFaces = totface;
02640 
02641                 sContext.m_pUserData = &mesh2tangent;
02642                 sContext.m_pInterface = &sInterface;
02643                 sInterface.m_getNumFaces = GetNumFaces;
02644                 sInterface.m_getNumVerticesOfFace = GetNumVertsOfFace;
02645                 sInterface.m_getPosition = GetPosition;
02646                 sInterface.m_getTexCoord = GetTextureCoordinate;
02647                 sInterface.m_getNormal = GetNormal;
02648                 sInterface.m_setTSpaceBasic = SetTSpace;
02649 
02650                 // 0 if failed
02651                 iCalcNewMethod = genTangSpaceDefault(&sContext);
02652         }
02653 
02654         if(!iCalcNewMethod) {
02655                 /* sum tangents at connected vertices */
02656                 for(i=0, tf=mtface, mf=mface; i < totface; mf++, tf++, i++) {
02657                         v1= &mvert[mf->v1];
02658                         v2= &mvert[mf->v2];
02659                         v3= &mvert[mf->v3];
02660 
02661                         if (mf->v4) {
02662                                 v4= &mvert[mf->v4];
02663                                 normal_quad_v3( fno,v4->co, v3->co, v2->co, v1->co);
02664                         }
02665                         else {
02666                                 v4= NULL;
02667                                 normal_tri_v3( fno,v3->co, v2->co, v1->co);
02668                         }
02669                 
02670                         if(mtface) {
02671                                 uv1= tf->uv[0];
02672                                 uv2= tf->uv[1];
02673                                 uv3= tf->uv[2];
02674                                 uv4= tf->uv[3];
02675                         }
02676                         else {
02677                                 uv1= uv[0]; uv2= uv[1]; uv3= uv[2]; uv4= uv[3];
02678                                 map_to_sphere( &uv[0][0], &uv[0][1],orco[mf->v1][0], orco[mf->v1][1], orco[mf->v1][2]);
02679                                 map_to_sphere( &uv[1][0], &uv[1][1],orco[mf->v2][0], orco[mf->v2][1], orco[mf->v2][2]);
02680                                 map_to_sphere( &uv[2][0], &uv[2][1],orco[mf->v3][0], orco[mf->v3][1], orco[mf->v3][2]);
02681                                 if(v4)
02682                                         map_to_sphere( &uv[3][0], &uv[3][1],orco[mf->v4][0], orco[mf->v4][1], orco[mf->v4][2]);
02683                         }
02684                 
02685                         tangent_from_uv(uv1, uv2, uv3, v1->co, v2->co, v3->co, fno, tang);
02686                         sum_or_add_vertex_tangent(arena, &vtangents[mf->v1], tang, uv1);
02687                         sum_or_add_vertex_tangent(arena, &vtangents[mf->v2], tang, uv2);
02688                         sum_or_add_vertex_tangent(arena, &vtangents[mf->v3], tang, uv3);
02689                 
02690                         if(mf->v4) {
02691                                 v4= &mvert[mf->v4];
02692                         
02693                                 tangent_from_uv(uv1, uv3, uv4, v1->co, v3->co, v4->co, fno, tang);
02694                                 sum_or_add_vertex_tangent(arena, &vtangents[mf->v1], tang, uv1);
02695                                 sum_or_add_vertex_tangent(arena, &vtangents[mf->v3], tang, uv3);
02696                                 sum_or_add_vertex_tangent(arena, &vtangents[mf->v4], tang, uv4);
02697                         }
02698                 }
02699         
02700                 /* write tangent to layer */
02701                 for(i=0, tf=mtface, mf=mface; i < totface; mf++, tf++, i++, tangent+=4) {
02702                         len= (mf->v4)? 4 : 3; 
02703 
02704                         if(mtface == NULL) {
02705                                 map_to_sphere( &uv[0][0], &uv[0][1],orco[mf->v1][0], orco[mf->v1][1], orco[mf->v1][2]);
02706                                 map_to_sphere( &uv[1][0], &uv[1][1],orco[mf->v2][0], orco[mf->v2][1], orco[mf->v2][2]);
02707                                 map_to_sphere( &uv[2][0], &uv[2][1],orco[mf->v3][0], orco[mf->v3][1], orco[mf->v3][2]);
02708                                 if(len==4)
02709                                         map_to_sphere( &uv[3][0], &uv[3][1],orco[mf->v4][0], orco[mf->v4][1], orco[mf->v4][2]);
02710                         }
02711                 
02712                         mf_vi[0]= mf->v1;
02713                         mf_vi[1]= mf->v2;
02714                         mf_vi[2]= mf->v3;
02715                         mf_vi[3]= mf->v4;
02716                 
02717                         for(j=0; j<len; j++) {
02718                                 vtang= find_vertex_tangent(vtangents[mf_vi[j]], mtface ? tf->uv[j] : uv[j]);
02719                                 normalize_v3_v3(tangent[j], vtang);
02720                                 ((float *) tangent[j])[3]=1.0f;
02721                         }
02722                 }
02723         }
02724         
02725         BLI_memarena_free(arena);
02726         MEM_freeN(vtangents);
02727 }
02728 
02729 void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs, DMVertexAttribs *attribs)
02730 {
02731         CustomData *vdata, *fdata, *tfdata = NULL;
02732         int a, b, layer;
02733 
02734         /* From the layers requested by the GLSL shader, figure out which ones are
02735          * actually available for this derivedmesh, and retrieve the pointers */
02736 
02737         memset(attribs, 0, sizeof(DMVertexAttribs));
02738 
02739         vdata = &dm->vertData;
02740         fdata = &dm->faceData;
02741 
02742         /* ugly hack, editmesh derivedmesh doesn't copy face data, this way we
02743          * can use offsets instead */
02744         if(dm->release == emDM_release)
02745                 tfdata = &((EditMeshDerivedMesh*)dm)->em->fdata;
02746         else
02747                 tfdata = fdata;
02748 
02749         /* add a tangent layer if necessary */
02750         for(b = 0; b < gattribs->totlayer; b++)
02751                 if(gattribs->layer[b].type == CD_TANGENT)
02752                         if(CustomData_get_layer_index(fdata, CD_TANGENT) == -1)
02753                                 DM_add_tangent_layer(dm);
02754 
02755         for(b = 0; b < gattribs->totlayer; b++) {
02756                 if(gattribs->layer[b].type == CD_MTFACE) {
02757                         /* uv coordinates */
02758                         if(gattribs->layer[b].name[0])
02759                                 layer = CustomData_get_named_layer_index(tfdata, CD_MTFACE,
02760                                         gattribs->layer[b].name);
02761                         else
02762                                 layer = CustomData_get_active_layer_index(tfdata, CD_MTFACE);
02763 
02764                         if(layer != -1) {
02765                                 a = attribs->tottface++;
02766 
02767                                 attribs->tface[a].array = tfdata->layers[layer].data;
02768                                 attribs->tface[a].emOffset = tfdata->layers[layer].offset;
02769                                 attribs->tface[a].glIndex = gattribs->layer[b].glindex;
02770                         }
02771                 }
02772                 else if(gattribs->layer[b].type == CD_MCOL) {
02773                         /* vertex colors */
02774                         if(gattribs->layer[b].name[0])
02775                                 layer = CustomData_get_named_layer_index(tfdata, CD_MCOL,
02776                                         gattribs->layer[b].name);
02777                         else
02778                                 layer = CustomData_get_active_layer_index(tfdata, CD_MCOL);
02779 
02780                         if(layer != -1) {
02781                                 a = attribs->totmcol++;
02782 
02783                                 attribs->mcol[a].array = tfdata->layers[layer].data;
02784                                 attribs->mcol[a].emOffset = tfdata->layers[layer].offset;
02785                                 attribs->mcol[a].glIndex = gattribs->layer[b].glindex;
02786                         }
02787                 }
02788                 else if(gattribs->layer[b].type == CD_TANGENT) {
02789                         /* tangents */
02790                         layer = CustomData_get_layer_index(fdata, CD_TANGENT);
02791 
02792                         if(layer != -1) {
02793                                 attribs->tottang = 1;
02794 
02795                                 attribs->tang.array = fdata->layers[layer].data;
02796                                 attribs->tang.emOffset = fdata->layers[layer].offset;
02797                                 attribs->tang.glIndex = gattribs->layer[b].glindex;
02798                         }
02799                 }
02800                 else if(gattribs->layer[b].type == CD_ORCO) {
02801                         /* original coordinates */
02802                         layer = CustomData_get_layer_index(vdata, CD_ORCO);
02803 
02804                         if(layer != -1) {
02805                                 attribs->totorco = 1;
02806 
02807                                 attribs->orco.array = vdata->layers[layer].data;
02808                                 attribs->orco.emOffset = vdata->layers[layer].offset;
02809                                 attribs->orco.glIndex = gattribs->layer[b].glindex;
02810                         }
02811                 }
02812         }
02813 }
02814 
02815 /* Set object's bounding box based on DerivedMesh min/max data */
02816 void DM_set_object_boundbox(Object *ob, DerivedMesh *dm)
02817 {
02818         float min[3], max[3];
02819 
02820         INIT_MINMAX(min, max);
02821 
02822         dm->getMinMax(dm, min, max);
02823 
02824         if(!ob->bb)
02825                 ob->bb= MEM_callocN(sizeof(BoundBox), "bb");
02826 
02827         boundbox_set_from_min_max(ob->bb, min, max);
02828 }