Blender  V2.59
Functions | Variables
SHD_mapping.c File Reference
#include "../SHD_util.h"

Go to the source code of this file.

Functions

static void node_shader_exec_mapping (void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
static void node_shader_init_mapping (bNode *node)
static int gpu_shader_mapping (GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
void register_node_type_sh_mapping (ListBase *lb)

Variables

static bNodeSocketType sh_node_mapping_in []
static bNodeSocketType sh_node_mapping_out []

Detailed Description

Definition in file SHD_mapping.c.


Function Documentation

static int gpu_shader_mapping ( GPUMaterial mat,
bNode node,
GPUNodeStack in,
GPUNodeStack out 
) [static]
static void node_shader_exec_mapping ( void *  UNUSEDdata,
bNode node,
bNodeStack **  in,
bNodeStack **  out 
) [static]
static void node_shader_init_mapping ( bNode node) [static]

Definition at line 72 of file SHD_mapping.c.

References add_mapping(), and bNode::storage.

Referenced by register_node_type_sh_mapping().

void register_node_type_sh_mapping ( ListBase lb)

Variable Documentation

Initial value:
 {
        {       SOCK_VECTOR, 1, "Vector",       0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f},
        {       -1, 0, ""       }
}

Definition at line 38 of file SHD_mapping.c.

Initial value:
 {
        {       SOCK_VECTOR, 0, "Vector",       0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f},
        {       -1, 0, ""       }
}

Definition at line 43 of file SHD_mapping.c.