Blender  V2.59
ED_keyframing.h
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00001 /*
00002  * $Id: ED_keyframing.h 36924 2011-05-26 13:38:16Z campbellbarton $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2008, Blender Foundation
00021  * This is a new part of Blender (with some old code)
00022  *
00023  * Contributor(s): Joshua Leung
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00032 #ifndef ED_KEYFRAMING_H
00033 #define ED_KEYFRAMING_H
00034 
00035 #ifdef __cplusplus
00036 extern "C" {
00037 #endif
00038 
00039 struct Main;
00040 struct ListBase;
00041 struct ID;
00042 struct Scene;
00043 
00044 struct KeyingSet;
00045 
00046 struct bAction;
00047 struct FCurve;
00048 struct BezTriple;
00049 
00050 struct bPoseChannel;
00051 struct bConstraint;
00052 
00053 struct bContext;
00054 struct wmOperatorType;
00055 struct ReportList;
00056 
00057 struct PointerRNA;
00058 struct PropertyRNA;
00059 struct EnumPropertyItem;
00060 
00061 #include "RNA_types.h"
00062 
00063 /* ************ Keyframing Management **************** */
00064 
00065 /* Get the active settings for keyframing settings from context (specifically the given scene) 
00066  *      - incl_mode: include settings from keyframing mode in the result (i.e. replace only)
00067  */
00068 short ANIM_get_keyframing_flags(struct Scene *scene, short incl_mode);
00069 
00070 /* -------- */
00071 
00072 /* Get (or add relevant data to be able to do so) the Active Action for the given 
00073  * Animation Data block, given an ID block where the Animation Data should reside.
00074  */
00075 struct bAction *verify_adt_action(struct ID *id, short add);
00076 
00077 /* Get (or add relevant data to be able to do so) F-Curve from the given Action. 
00078  * This assumes that all the destinations are valid.
00079  */
00080 struct FCurve *verify_fcurve(struct bAction *act, const char group[], const char rna_path[], const int array_index, short add);
00081 
00082 /* -------- */
00083 
00084 /* Lesser Keyframing API call:
00085  *      Use this when validation of necessary animation data isn't necessary as it already
00086  *      exists, and there is a beztriple that can be directly copied into the array.
00087  */
00088 int insert_bezt_fcurve(struct FCurve *fcu, struct BezTriple *bezt, short flag);
00089 
00090 /* Main Keyframing API call: 
00091  *      Use this when validation of necessary animation data isn't necessary as it
00092  *      already exists. It will insert a keyframe using the current value being keyframed.
00093  *      Returns the index at which a keyframe was added (or -1 if failed)
00094  */
00095 int insert_vert_fcurve(struct FCurve *fcu, float x, float y, short flag);
00096 
00097 /* -------- */
00098 
00099 /* Secondary Keyframing API calls: 
00100  *      Use this to insert a keyframe using the current value being keyframed, in the 
00101  *      nominated F-Curve (no creation of animation data performed). Returns success.
00102  */
00103 short insert_keyframe_direct(struct ReportList *reports, struct PointerRNA ptr, struct PropertyRNA *prop, struct FCurve *fcu, float cfra, short flag);
00104 
00105 /* -------- */
00106 
00107 /* Main Keyframing API calls: 
00108  *      Use this to create any necessary animation data, and then insert a keyframe
00109  *      using the current value being keyframed, in the relevant place. Returns success.
00110  */
00111 short insert_keyframe(struct ReportList *reports, struct ID *id, struct bAction *act, const char group[], const char rna_path[], int array_index, float cfra, short flag);
00112 
00113 /* Main Keyframing API call: 
00114  *      Use this to delete keyframe on current frame for relevant channel. Will perform checks just in case.
00115  */
00116 short delete_keyframe(struct ReportList *reports, struct ID *id, struct bAction *act, const char group[], const char rna_path[], int array_index, float cfra, short flag);
00117 
00118 /* ************ Keying Sets ********************** */
00119 
00120 /* forward decl. for this struct which is declared a bit later... */
00121 struct KeyingSetInfo;
00122 struct ExtensionRNA;
00123 
00124 /* Polling Callback for KeyingSets */
00125 typedef int (*cbKeyingSet_Poll)(struct KeyingSetInfo *ksi, struct bContext *C);
00126 /* Context Iterator Callback for KeyingSets */
00127 typedef void (*cbKeyingSet_Iterator)(struct KeyingSetInfo *ksi, struct bContext *C, struct KeyingSet *ks);
00128 /* Property Specifier Callback for KeyingSets (called from iterators) */
00129 typedef void (*cbKeyingSet_Generate)(struct KeyingSetInfo *ksi, struct bContext *C, struct KeyingSet *ks, struct PointerRNA *ptr); 
00130 
00131 
00132 /* Callback info for 'Procedural' KeyingSets to use */
00133 typedef struct KeyingSetInfo {
00134         struct KeyingSetInfo *next, *prev;
00135         
00136         /* info */
00137                 /* identifier so that user can hook this up to a KeyingSet */
00138         char name[64];
00139                 /* identifier used for class name, which KeyingSet instances reference as "Typeinfo Name" */
00140         char idname[64];
00141                 /* keying settings */
00142         short keyingflag;
00143         
00144         /* polling callbacks */
00145                 /* callback for polling the context for whether the right data is available */
00146         cbKeyingSet_Poll poll;
00147         
00148         /* generate callbacks */
00149                 /* iterator to use to go through collections of data in context
00150                  *      - this callback is separate from the 'adding' stage, allowing 
00151                  *        BuiltIn KeyingSets to be manually specified to use 
00152                  */
00153         cbKeyingSet_Iterator iter;
00154                 /* generator to use to add properties based on the data found by iterator */
00155         cbKeyingSet_Generate generate;
00156         
00157         /* RNA integration */
00158         struct ExtensionRNA ext;
00159 } KeyingSetInfo;
00160 
00161 /* -------- */
00162 
00163 /* Add another data source for Relative Keying Sets to be evaluated with */
00164 void ANIM_relative_keyingset_add_source(ListBase *dsources, struct ID *id, struct StructRNA *srna, void *data);
00165 
00166 
00167 /* mode for modify_keyframes */
00168 typedef enum eModifyKey_Modes {
00169         MODIFYKEY_MODE_INSERT = 0,
00170         MODIFYKEY_MODE_DELETE,
00171 } eModifyKey_Modes;
00172 
00173 /* return codes for errors (with Relative KeyingSets) */
00174 typedef enum eModifyKey_Returns {
00175                 /* context info was invalid for using the Keying Set */
00176         MODIFYKEY_INVALID_CONTEXT = -1,
00177                 /* there isn't any typeinfo for generating paths from context */
00178         MODIFYKEY_MISSING_TYPEINFO = -2,
00179 } eModifyKey_Returns;
00180 
00181 /* use the specified KeyingSet to add/remove various Keyframes on the specified frame */
00182 int ANIM_apply_keyingset(struct bContext *C, ListBase *dsources, struct bAction *act, struct KeyingSet *ks, short mode, float cfra);
00183 
00184 /* -------- */
00185 
00186 /* Get the first builtin KeyingSet with the given name, which occurs after the given one (or start of list if none given) */
00187 struct KeyingSet *ANIM_builtin_keyingset_get_named(struct KeyingSet *prevKS, const char name[]);
00188 
00189 /* Find KeyingSet type info given a name */
00190 KeyingSetInfo *ANIM_keyingset_info_find_named(const char name[]);
00191 
00192 /* for RNA type registrations... */
00193 void ANIM_keyingset_info_register(KeyingSetInfo *ksi);
00194 void ANIM_keyingset_info_unregister(struct Main *bmain, KeyingSetInfo *ksi);
00195 
00196 /* cleanup on exit */
00197 void ANIM_keyingset_infos_exit(void);
00198 
00199 /* -------- */
00200 
00201 /* Get the active KeyingSet for the given scene */
00202 struct KeyingSet *ANIM_scene_get_active_keyingset(struct Scene *scene);
00203 
00204 /* Get the index of the Keying Set provided, for the given Scene */
00205 int ANIM_scene_get_keyingset_index(struct Scene *scene, struct KeyingSet *ks);
00206 
00207 /* Get Keying Set to use for Auto-Keyframing some transforms */
00208 struct KeyingSet *ANIM_get_keyingset_for_autokeying(struct Scene *scene, const char *tranformKSName);
00209 
00210 /* Create (and show) a menu containing all the Keying Sets which can be used in the current context */
00211 void ANIM_keying_sets_menu_setup(struct bContext *C, const char title[], const char op_name[]);
00212 
00213 /* Dynamically populate an enum of Keying Sets */
00214 struct EnumPropertyItem *ANIM_keying_sets_enum_itemf(struct bContext *C, struct PointerRNA *ptr, struct PropertyRNA *prop, int *free);
00215 
00216 /* Check if KeyingSet can be used in the current context */
00217 short ANIM_keyingset_context_ok_poll(struct bContext *C, struct KeyingSet *ks);
00218 
00219 /* ************ Drivers ********************** */
00220 
00221 /* Flags for use by driver creation calls */
00222 typedef enum eCreateDriverFlags {
00223         CREATEDRIVER_WITH_DEFAULT_DVAR  = (1<<0),       /* create drivers with a default variable for nicer UI */
00224 } eCreateDriverFlags;
00225 
00226 /* -------- */
00227 
00228 /* Returns whether there is a driver in the copy/paste buffer to paste */
00229 short ANIM_driver_can_paste(void);
00230 
00231 /* Main Driver Management API calls:
00232  *      Add a new driver for the specified property on the given ID block
00233  */
00234 short ANIM_add_driver(struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag, int type);
00235 
00236 /* Main Driver Management API calls:
00237  *      Remove the driver for the specified property on the given ID block (if available)
00238  */
00239 short ANIM_remove_driver(struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag);
00240 
00241 /* Main Driver Management API calls:
00242  *      Make a copy of the driver for the specified property on the given ID block
00243  */
00244 short ANIM_copy_driver(struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag);
00245 
00246 /* Main Driver Management API calls:
00247  *      Add a new driver for the specified property on the given ID block or replace an existing one
00248  *      with the driver + driver-curve data from the buffer 
00249  */
00250 short ANIM_paste_driver(struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag);
00251 
00252 /* ************ Auto-Keyframing ********************** */
00253 /* Notes:
00254  * - All the defines for this (User-Pref settings and Per-Scene settings)
00255  *      are defined in DNA_userdef_types.h
00256  * - Scene settings take presidence over those for userprefs, with old files
00257  *      inheriting userpref settings for the scene settings
00258  * - "On/Off + Mode" are stored per Scene, but "settings" are currently stored
00259  *      as userprefs
00260  */
00261 
00262 /* Auto-Keying macros for use by various tools */
00263         /* check if auto-keyframing is enabled (per scene takes presidence) */
00264 #define IS_AUTOKEY_ON(scene)    ((scene) ? (scene->toolsettings->autokey_mode & AUTOKEY_ON) : (U.autokey_mode & AUTOKEY_ON))
00265         /* check the mode for auto-keyframing (per scene takes presidence)  */
00266 #define IS_AUTOKEY_MODE(scene, mode)    ((scene) ? (scene->toolsettings->autokey_mode == AUTOKEY_MODE_##mode) : (U.autokey_mode == AUTOKEY_MODE_##mode))
00267         /* check if a flag is set for auto-keyframing (per scene takes presidence) */
00268 #define IS_AUTOKEY_FLAG(scene, flag) \
00269         ((scene)? \
00270                 ((scene->toolsettings->autokey_flag & AUTOKEY_FLAG_##flag) || (U.autokey_flag & AUTOKEY_FLAG_##flag)) \
00271          : \
00272                 (U.autokey_flag & AUTOKEY_FLAG_##flag))
00273 
00274 /* auto-keyframing feature - checks for whether anything should be done for the current frame */
00275 int autokeyframe_cfra_can_key(struct Scene *scene, struct ID *id);
00276 
00277 /* ************ Keyframe Checking ******************** */
00278 
00279 /* Lesser Keyframe Checking API call:
00280  *      - Used for the buttons to check for keyframes...
00281  */
00282 short fcurve_frame_has_keyframe(struct FCurve *fcu, float frame, short filter);
00283 
00284 /* Main Keyframe Checking API call:
00285  * Checks whether a keyframe exists for the given ID-block one the given frame.
00286  *  - It is recommended to call this method over the other keyframe-checkers directly,
00287  *        in case some detail of the implementation changes...
00288  *      - frame: the value of this is quite often result of BKE_curframe()
00289  */
00290 short id_frame_has_keyframe(struct ID *id, float frame, short filter);
00291 
00292 /* filter flags for id_cfra_has_keyframe 
00293  *
00294  * WARNING: do not alter order of these, as also stored in files
00295  *      (for v3d->keyflags)
00296  */
00297 typedef enum eAnimFilterFlags {
00298                 /* general */
00299         ANIMFILTER_KEYS_LOCAL   = (1<<0),               /* only include locally available anim data */
00300         ANIMFILTER_KEYS_MUTED   = (1<<1),               /* include muted elements */
00301         ANIMFILTER_KEYS_ACTIVE  = (1<<2),               /* only include active-subelements */
00302         
00303                 /* object specific */
00304         ANIMFILTER_KEYS_NOMAT           = (1<<9),               /* don't include material keyframes */
00305         ANIMFILTER_KEYS_NOSKEY          = (1<<10),              /* don't include shape keys (for geometry) */
00306 } eAnimFilterFlags;
00307 
00308 #ifdef __cplusplus
00309 }
00310 #endif
00311 
00312 #endif /*  ED_KEYFRAMING_H */