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Blender
V2.59
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00001 /* 00002 * $Id: ImageExporter.cpp 38079 2011-07-04 08:59:28Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed, 00021 * Nathan Letwory 00022 * 00023 * ***** END GPL LICENSE BLOCK ***** 00024 */ 00025 00031 #include "COLLADABUURI.h" 00032 #include "COLLADASWImage.h" 00033 00034 #include "ImageExporter.h" 00035 #include "MaterialExporter.h" 00036 00037 #include "DNA_texture_types.h" 00038 00039 #include "BKE_global.h" 00040 #include "BKE_main.h" 00041 #include "BKE_utildefines.h" 00042 #include "BLI_fileops.h" 00043 #include "BLI_path_util.h" 00044 #include "BLI_string.h" 00045 00046 ImagesExporter::ImagesExporter(COLLADASW::StreamWriter *sw, const char* filename) : COLLADASW::LibraryImages(sw), mfilename(filename) 00047 {} 00048 00049 bool ImagesExporter::hasImages(Scene *sce) 00050 { 00051 Base *base = (Base *)sce->base.first; 00052 00053 while(base) { 00054 Object *ob= base->object; 00055 int a; 00056 for(a = 0; a < ob->totcol; a++) 00057 { 00058 Material *ma = give_current_material(ob, a+1); 00059 00060 // no material, but check all of the slots 00061 if (!ma) continue; 00062 int b; 00063 for (b = 0; b < MAX_MTEX; b++) { 00064 MTex *mtex = ma->mtex[b]; 00065 if (mtex && mtex->tex && mtex->tex->ima) return true; 00066 } 00067 00068 } 00069 base= base->next; 00070 } 00071 return false; 00072 } 00073 00074 void ImagesExporter::exportImages(Scene *sce, bool export_selected) 00075 { 00076 if(hasImages(sce)) { 00077 openLibrary(); 00078 MaterialFunctor mf; 00079 mf.forEachMaterialInScene<ImagesExporter>(sce, *this, export_selected); 00080 00081 closeLibrary(); 00082 } 00083 } 00084 00085 void ImagesExporter::operator()(Material *ma, Object *ob) 00086 { 00087 int a; 00088 for (a = 0; a < MAX_MTEX; a++) { 00089 MTex *mtex = ma->mtex[a]; 00090 if (mtex && mtex->tex && mtex->tex->ima) { 00091 00092 Image *image = mtex->tex->ima; 00093 std::string name(id_name(image)); 00094 name = translate_id(name); 00095 char rel[FILE_MAX]; 00096 char abs[FILE_MAX]; 00097 char src[FILE_MAX]; 00098 char dir[FILE_MAX]; 00099 00100 BLI_split_dirfile(mfilename, dir, NULL); 00101 00102 BKE_rebase_path(abs, sizeof(abs), rel, sizeof(rel), G.main->name, image->name, dir); 00103 00104 if (abs[0] != '\0') { 00105 00106 // make absolute source path 00107 BLI_strncpy(src, image->name, sizeof(src)); 00108 BLI_path_abs(src, G.main->name); 00109 00110 // make dest directory if it doesn't exist 00111 BLI_make_existing_file(abs); 00112 00113 if (BLI_copy_fileops(src, abs) != 0) { 00114 fprintf(stderr, "Cannot copy image to file's directory. \n"); 00115 } 00116 } 00117 00118 if (find(mImages.begin(), mImages.end(), name) == mImages.end()) { 00119 COLLADASW::Image img(COLLADABU::URI(COLLADABU::URI::nativePathToUri(rel)), name, name); /* set name also to mNameNC. This helps other viewers import files exported from Blender better */ 00120 img.add(mSW); 00121 00122 mImages.push_back(name); 00123 } 00124 } 00125 } 00126 }