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Blender
V2.59
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00001 /* 00002 * $Id: PHY_IMotionState.h 35072 2011-02-22 12:42:55Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00029 00034 #ifndef PHY__MOTIONSTATE_H 00035 #define PHY__MOTIONSTATE_H 00036 00037 #ifdef WITH_CXX_GUARDEDALLOC 00038 #include "MEM_guardedalloc.h" 00039 #endif 00040 00045 class PHY_IMotionState 00046 00047 { 00048 public: 00049 virtual ~PHY_IMotionState(); 00050 00051 virtual void getWorldPosition(float& posX,float& posY,float& posZ)=0; 00052 virtual void getWorldScaling(float& scaleX,float& scaleY,float& scaleZ)=0; 00053 virtual void getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal)=0; 00054 // ori = array 12 floats, [0..3] = first column + 0, [4..7] = second colum, [8..11] = third column 00055 virtual void getWorldOrientation(float* ori)=0; 00056 virtual void setWorldOrientation(const float* ori)=0; 00057 00058 virtual void setWorldPosition(float posX,float posY,float posZ)=0; 00059 virtual void setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal)=0; 00060 00061 00062 virtual void calculateWorldTransformations()=0; 00063 00064 00065 #ifdef WITH_CXX_GUARDEDALLOC 00066 public: 00067 void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:PHY_IMotionState"); } 00068 void operator delete( void *mem ) { MEM_freeN(mem); } 00069 #endif 00070 }; 00071 00072 #endif //PHY__MOTIONSTATE_H 00073