Blender  V2.59
PHY_IMotionState.h
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00001 /*
00002  * $Id: PHY_IMotionState.h 35072 2011-02-22 12:42:55Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00034 #ifndef PHY__MOTIONSTATE_H
00035 #define PHY__MOTIONSTATE_H
00036 
00037 #ifdef WITH_CXX_GUARDEDALLOC
00038 #include "MEM_guardedalloc.h"
00039 #endif
00040 
00045 class   PHY_IMotionState
00046 
00047 {
00048         public:         
00049                 virtual ~PHY_IMotionState();
00050 
00051                 virtual void    getWorldPosition(float& posX,float& posY,float& posZ)=0;
00052                 virtual void    getWorldScaling(float& scaleX,float& scaleY,float& scaleZ)=0;
00053                 virtual void    getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal)=0;
00054                 // ori = array 12 floats, [0..3] = first column + 0, [4..7] = second colum, [8..11] = third column
00055                 virtual void    getWorldOrientation(float* ori)=0;
00056                 virtual void    setWorldOrientation(const float* ori)=0;
00057                 
00058                 virtual void    setWorldPosition(float posX,float posY,float posZ)=0;
00059                 virtual void    setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal)=0;
00060 
00061 
00062                 virtual void    calculateWorldTransformations()=0;
00063         
00064         
00065 #ifdef WITH_CXX_GUARDEDALLOC
00066 public:
00067         void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:PHY_IMotionState"); }
00068         void operator delete( void *mem ) { MEM_freeN(mem); }
00069 #endif
00070 };
00071 
00072 #endif //PHY__MOTIONSTATE_H
00073