Blender  V2.59
screen_edit.c
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00001 /*
00002  * $Id: screen_edit.c 37986 2011-06-30 15:02:03Z ton $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version. 
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2008 Blender Foundation.
00021  * All rights reserved.
00022  *
00023  *
00024  * ***** END GPL LICENSE BLOCK *****
00025  */
00026 
00032 #include <string.h>
00033 #include <math.h>
00034 
00035 
00036 #include "MEM_guardedalloc.h"
00037 
00038 #include "DNA_scene_types.h"
00039 #include "DNA_userdef_types.h"
00040 
00041 #include "BLI_blenlib.h"
00042 #include "BLI_utildefines.h"
00043 
00044 #include "BKE_context.h"
00045 #include "BKE_global.h"
00046 #include "BKE_library.h"
00047 #include "BKE_main.h"
00048 #include "BKE_node.h"
00049 #include "BKE_screen.h"
00050 #include "BKE_scene.h"
00051 
00052 #include "BIF_gl.h"
00053 #include "BIF_glutil.h"
00054 
00055 #include "WM_api.h"
00056 #include "WM_types.h"
00057 
00058 #include "ED_image.h"
00059 #include "ED_object.h"
00060 #include "ED_screen.h"
00061 #include "ED_screen_types.h"
00062 #include "ED_fileselect.h"
00063 
00064 #include "UI_interface.h"
00065 
00066 /* XXX actually should be not here... solve later */
00067 #include "wm_subwindow.h"
00068 
00069 #include "screen_intern.h"      /* own module include */
00070 
00071 
00072 /* ******************* screen vert, edge, area managing *********************** */
00073 
00074 static ScrVert *screen_addvert(bScreen *sc, short x, short y)
00075 {
00076         ScrVert *sv= MEM_callocN(sizeof(ScrVert), "addscrvert");
00077         sv->vec.x= x;
00078         sv->vec.y= y;
00079         
00080         BLI_addtail(&sc->vertbase, sv);
00081         return sv;
00082 }
00083 
00084 static void sortscrvert(ScrVert **v1, ScrVert **v2)
00085 {
00086         ScrVert *tmp;
00087         
00088         if (*v1 > *v2) {
00089                 tmp= *v1;
00090                 *v1= *v2;
00091                 *v2= tmp;       
00092         }
00093 }
00094 
00095 static ScrEdge *screen_addedge(bScreen *sc, ScrVert *v1, ScrVert *v2)
00096 {
00097         ScrEdge *se= MEM_callocN(sizeof(ScrEdge), "addscredge");
00098         
00099         sortscrvert(&v1, &v2);
00100         se->v1= v1;
00101         se->v2= v2;
00102         
00103         BLI_addtail(&sc->edgebase, se);
00104         return se;
00105 }
00106 
00107 
00108 ScrEdge *screen_findedge(bScreen *sc, ScrVert *v1, ScrVert *v2)
00109 {
00110         ScrEdge *se;
00111         
00112         sortscrvert(&v1, &v2);
00113         for (se= sc->edgebase.first; se; se= se->next)
00114                 if(se->v1==v1 && se->v2==v2)
00115                         return se;
00116         
00117         return NULL;
00118 }
00119 
00120 void removedouble_scrverts(bScreen *sc)
00121 {
00122         ScrVert *v1, *verg;
00123         ScrEdge *se;
00124         ScrArea *sa;
00125         
00126         verg= sc->vertbase.first;
00127         while(verg) {
00128                 if(verg->newv==NULL) {  /* !!! */
00129                         v1= verg->next;
00130                         while(v1) {
00131                                 if(v1->newv==NULL) {    /* !?! */
00132                                         if(v1->vec.x==verg->vec.x && v1->vec.y==verg->vec.y) {
00133                                                 /* printf("doublevert\n"); */
00134                                                 v1->newv= verg;
00135                                         }
00136                                 }
00137                                 v1= v1->next;
00138                         }
00139                 }
00140                 verg= verg->next;
00141         }
00142 
00143         /* replace pointers in edges and faces */
00144         se= sc->edgebase.first;
00145         while(se) {
00146                 if(se->v1->newv) se->v1= se->v1->newv;
00147                 if(se->v2->newv) se->v2= se->v2->newv;
00148                 /* edges changed: so.... */
00149                 sortscrvert(&(se->v1), &(se->v2));
00150                 se= se->next;
00151         }
00152         sa= sc->areabase.first;
00153         while(sa) {
00154                 if(sa->v1->newv) sa->v1= sa->v1->newv;
00155                 if(sa->v2->newv) sa->v2= sa->v2->newv;
00156                 if(sa->v3->newv) sa->v3= sa->v3->newv;
00157                 if(sa->v4->newv) sa->v4= sa->v4->newv;
00158                 sa= sa->next;
00159         }
00160 
00161         /* remove */
00162         verg= sc->vertbase.first;
00163         while(verg) {
00164                 v1= verg->next;
00165                 if(verg->newv) {
00166                         BLI_remlink(&sc->vertbase, verg);
00167                         MEM_freeN(verg);
00168                 }
00169                 verg= v1;
00170         }
00171 
00172 }
00173 
00174 void removenotused_scrverts(bScreen *sc)
00175 {
00176         ScrVert *sv, *svn;
00177         ScrEdge *se;
00178         
00179         /* we assume edges are ok */
00180         
00181         se= sc->edgebase.first;
00182         while(se) {
00183                 se->v1->flag= 1;
00184                 se->v2->flag= 1;
00185                 se= se->next;
00186         }
00187         
00188         sv= sc->vertbase.first;
00189         while(sv) {
00190                 svn= sv->next;
00191                 if(sv->flag==0) {
00192                         BLI_remlink(&sc->vertbase, sv);
00193                         MEM_freeN(sv);
00194                 }
00195                 else sv->flag= 0;
00196                 sv= svn;
00197         }
00198 }
00199 
00200 void removedouble_scredges(bScreen *sc)
00201 {
00202         ScrEdge *verg, *se, *sn;
00203         
00204         /* compare */
00205         verg= sc->edgebase.first;
00206         while(verg) {
00207                 se= verg->next;
00208                 while(se) {
00209                         sn= se->next;
00210                         if(verg->v1==se->v1 && verg->v2==se->v2) {
00211                                 BLI_remlink(&sc->edgebase, se);
00212                                 MEM_freeN(se);
00213                         }
00214                         se= sn;
00215                 }
00216                 verg= verg->next;
00217         }
00218 }
00219 
00220 void removenotused_scredges(bScreen *sc)
00221 {
00222         ScrEdge *se, *sen;
00223         ScrArea *sa;
00224         int a=0;
00225         
00226         /* sets flags when edge is used in area */
00227         sa= sc->areabase.first;
00228         while(sa) {
00229                 se= screen_findedge(sc, sa->v1, sa->v2);
00230                 if(se==NULL) printf("error: area %d edge 1 doesn't exist\n", a);
00231                 else se->flag= 1;
00232                 se= screen_findedge(sc, sa->v2, sa->v3);
00233                 if(se==NULL) printf("error: area %d edge 2 doesn't exist\n", a);
00234                 else se->flag= 1;
00235                 se= screen_findedge(sc, sa->v3, sa->v4);
00236                 if(se==NULL) printf("error: area %d edge 3 doesn't exist\n", a);
00237                 else se->flag= 1;
00238                 se= screen_findedge(sc, sa->v4, sa->v1);
00239                 if(se==NULL) printf("error: area %d edge 4 doesn't exist\n", a);
00240                 else se->flag= 1;
00241                 sa= sa->next;
00242                 a++;
00243         }
00244         se= sc->edgebase.first;
00245         while(se) {
00246                 sen= se->next;
00247                 if(se->flag==0) {
00248                         BLI_remlink(&sc->edgebase, se);
00249                         MEM_freeN(se);
00250                 }
00251                 else se->flag= 0;
00252                 se= sen;
00253         }
00254 }
00255 
00256 int scredge_is_horizontal(ScrEdge *se)
00257 {
00258         return (se->v1->vec.y == se->v2->vec.y);
00259 }
00260 
00261 ScrEdge *screen_find_active_scredge(bScreen *sc, int mx, int my)
00262 {
00263         ScrEdge *se;
00264         
00265         for (se= sc->edgebase.first; se; se= se->next) {
00266                 if (scredge_is_horizontal(se)) {
00267                         short min, max;
00268                         min= MIN2(se->v1->vec.x, se->v2->vec.x);
00269                         max= MAX2(se->v1->vec.x, se->v2->vec.x);
00270                         
00271                         if (abs(my-se->v1->vec.y)<=2 && mx>=min && mx<=max)
00272                                 return se;
00273                 } 
00274                 else {
00275                         short min, max;
00276                         min= MIN2(se->v1->vec.y, se->v2->vec.y);
00277                         max= MAX2(se->v1->vec.y, se->v2->vec.y);
00278                         
00279                         if (abs(mx-se->v1->vec.x)<=2 && my>=min && my<=max)
00280                                 return se;
00281                 }
00282         }
00283         
00284         return NULL;
00285 }
00286 
00287 
00288 
00289 /* adds no space data */
00290 static ScrArea *screen_addarea(bScreen *sc, ScrVert *v1, ScrVert *v2, ScrVert *v3, ScrVert *v4, short headertype, short spacetype)
00291 {
00292         ScrArea *sa= MEM_callocN(sizeof(ScrArea), "addscrarea");
00293         sa->v1= v1;
00294         sa->v2= v2;
00295         sa->v3= v3;
00296         sa->v4= v4;
00297         sa->headertype= headertype;
00298         sa->spacetype= sa->butspacetype= spacetype;
00299         
00300         BLI_addtail(&sc->areabase, sa);
00301         
00302         return sa;
00303 }
00304 
00305 static void screen_delarea(bContext *C, bScreen *sc, ScrArea *sa)
00306 {
00307         
00308         ED_area_exit(C, sa);
00309         
00310         BKE_screen_area_free(sa);
00311         
00312         BLI_remlink(&sc->areabase, sa);
00313         MEM_freeN(sa);
00314 }
00315 
00316 /* return 0: no split possible */
00317 /* else return (integer) screencoordinate split point */
00318 static short testsplitpoint(ScrArea *sa, char dir, float fac)
00319 {
00320         short x, y;
00321         
00322         // area big enough?
00323         if(dir=='v' && (sa->v4->vec.x- sa->v1->vec.x <= 2*AREAMINX)) return 0;
00324         if(dir=='h' && (sa->v2->vec.y- sa->v1->vec.y <= 2*AREAMINY)) return 0;
00325         
00326         // to be sure
00327         CLAMP(fac, 0.0f, 1.0f);
00328         
00329         if(dir=='h') {
00330                 y= sa->v1->vec.y+ fac*(sa->v2->vec.y- sa->v1->vec.y);
00331                 
00332                 if(y- sa->v1->vec.y < AREAMINY) 
00333                         y= sa->v1->vec.y+ AREAMINY;
00334                 else if(sa->v2->vec.y- y < AREAMINY) 
00335                         y= sa->v2->vec.y- AREAMINY;
00336                 else y-= (y % AREAGRID);
00337                 
00338                 return y;
00339         }
00340         else {
00341                 x= sa->v1->vec.x+ fac*(sa->v4->vec.x- sa->v1->vec.x);
00342                 
00343                 if(x- sa->v1->vec.x < AREAMINX) 
00344                         x= sa->v1->vec.x+ AREAMINX;
00345                 else if(sa->v4->vec.x- x < AREAMINX) 
00346                         x= sa->v4->vec.x- AREAMINX;
00347                 else x-= (x % AREAGRID);
00348                 
00349                 return x;
00350         }
00351 }
00352 
00353 ScrArea *area_split(bScreen *sc, ScrArea *sa, char dir, float fac, int merge)
00354 {
00355         ScrArea *newa=NULL;
00356         ScrVert *sv1, *sv2;
00357         short split;
00358         
00359         if(sa==NULL) return NULL;
00360         
00361         split= testsplitpoint(sa, dir, fac);
00362         if(split==0) return NULL;
00363         
00364         if(dir=='h') {
00365                 /* new vertices */
00366                 sv1= screen_addvert(sc, sa->v1->vec.x, split);
00367                 sv2= screen_addvert(sc, sa->v4->vec.x, split);
00368                 
00369                 /* new edges */
00370                 screen_addedge(sc, sa->v1, sv1);
00371                 screen_addedge(sc, sv1, sa->v2);
00372                 screen_addedge(sc, sa->v3, sv2);
00373                 screen_addedge(sc, sv2, sa->v4);
00374                 screen_addedge(sc, sv1, sv2);
00375                 
00376                 /* new areas: top */
00377                 newa= screen_addarea(sc, sv1, sa->v2, sa->v3, sv2, sa->headertype, sa->spacetype);
00378                 area_copy_data(newa, sa, 0);
00379                 
00380                 /* area below */
00381                 sa->v2= sv1;
00382                 sa->v3= sv2;
00383                 
00384         }
00385         else {
00386                 /* new vertices */
00387                 sv1= screen_addvert(sc, split, sa->v1->vec.y);
00388                 sv2= screen_addvert(sc, split, sa->v2->vec.y);
00389                 
00390                 /* new edges */
00391                 screen_addedge(sc, sa->v1, sv1);
00392                 screen_addedge(sc, sv1, sa->v4);
00393                 screen_addedge(sc, sa->v2, sv2);
00394                 screen_addedge(sc, sv2, sa->v3);
00395                 screen_addedge(sc, sv1, sv2);
00396                 
00397                 /* new areas: left */
00398                 newa= screen_addarea(sc, sa->v1, sa->v2, sv2, sv1, sa->headertype, sa->spacetype);
00399                 area_copy_data(newa, sa, 0);
00400                 
00401                 /* area right */
00402                 sa->v1= sv1;
00403                 sa->v2= sv2;
00404         }
00405         
00406         /* remove double vertices en edges */
00407         if(merge)
00408                 removedouble_scrverts(sc);
00409         removedouble_scredges(sc);
00410         removenotused_scredges(sc);
00411         
00412         return newa;
00413 }
00414 
00415 /* empty screen, with 1 dummy area without spacedata */
00416 /* uses window size */
00417 bScreen *ED_screen_add(wmWindow *win, Scene *scene, const char *name)
00418 {
00419         bScreen *sc;
00420         ScrVert *sv1, *sv2, *sv3, *sv4;
00421         
00422         sc= alloc_libblock(&G.main->screen, ID_SCR, name);
00423         sc->scene= scene;
00424         sc->do_refresh= 1;
00425         sc->redraws_flag= TIME_ALL_3D_WIN|TIME_ALL_ANIM_WIN;
00426         sc->winid= win->winid;
00427         
00428         sv1= screen_addvert(sc, 0, 0);
00429         sv2= screen_addvert(sc, 0, win->sizey-1);
00430         sv3= screen_addvert(sc, win->sizex-1, win->sizey-1);
00431         sv4= screen_addvert(sc, win->sizex-1, 0);
00432         
00433         screen_addedge(sc, sv1, sv2);
00434         screen_addedge(sc, sv2, sv3);
00435         screen_addedge(sc, sv3, sv4);
00436         screen_addedge(sc, sv4, sv1);
00437         
00438         /* dummy type, no spacedata */
00439         screen_addarea(sc, sv1, sv2, sv3, sv4, HEADERDOWN, SPACE_EMPTY);
00440                 
00441         return sc;
00442 }
00443 
00444 static void screen_copy(bScreen *to, bScreen *from)
00445 {
00446         ScrVert *s1, *s2;
00447         ScrEdge *se;
00448         ScrArea *sa, *saf;
00449         
00450         /* free contents of 'to', is from blenkernel screen.c */
00451         free_screen(to);
00452         
00453         BLI_duplicatelist(&to->vertbase, &from->vertbase);
00454         BLI_duplicatelist(&to->edgebase, &from->edgebase);
00455         BLI_duplicatelist(&to->areabase, &from->areabase);
00456         to->regionbase.first= to->regionbase.last= NULL;
00457         
00458         s2= to->vertbase.first;
00459         for(s1= from->vertbase.first; s1; s1= s1->next, s2= s2->next) {
00460                 s1->newv= s2;
00461         }
00462         
00463         for(se= to->edgebase.first; se; se= se->next) {
00464                 se->v1= se->v1->newv;
00465                 se->v2= se->v2->newv;
00466                 sortscrvert(&(se->v1), &(se->v2));
00467         }
00468         
00469         saf= from->areabase.first;
00470         for(sa= to->areabase.first; sa; sa= sa->next, saf= saf->next) {
00471                 sa->v1= sa->v1->newv;
00472                 sa->v2= sa->v2->newv;
00473                 sa->v3= sa->v3->newv;
00474                 sa->v4= sa->v4->newv;
00475                 
00476                 sa->spacedata.first= sa->spacedata.last= NULL;
00477                 sa->regionbase.first= sa->regionbase.last= NULL;
00478                 sa->actionzones.first= sa->actionzones.last= NULL;
00479                 sa->handlers.first= sa->handlers.last= NULL;
00480                 
00481                 area_copy_data(sa, saf, 0);
00482         }
00483         
00484         /* put at zero (needed?) */
00485         for(s1= from->vertbase.first; s1; s1= s1->next)
00486                 s1->newv= NULL;
00487 
00488 }
00489 
00490 
00491 /* with sa as center, sb is located at: 0=W, 1=N, 2=E, 3=S */
00492 /* -1 = not valid check */
00493 /* used with join operator */
00494 int area_getorientation(ScrArea *sa, ScrArea *sb)
00495 {
00496         ScrVert *sav1, *sav2, *sav3, *sav4;
00497         ScrVert *sbv1, *sbv2, *sbv3, *sbv4;
00498 
00499         if(sa==NULL || sb==NULL) return -1;
00500 
00501         sav1= sa->v1;
00502         sav2= sa->v2;
00503         sav3= sa->v3;
00504         sav4= sa->v4;
00505         sbv1= sb->v1;
00506         sbv2= sb->v2;
00507         sbv3= sb->v3;
00508         sbv4= sb->v4;
00509         
00510         if(sav1==sbv4 && sav2==sbv3) { /* sa to right of sb = W */
00511                 return 0;
00512         }
00513         else if(sav2==sbv1 && sav3==sbv4) { /* sa to bottom of sb = N */
00514                 return 1;
00515         }
00516         else if(sav3==sbv2 && sav4==sbv1) { /* sa to left of sb = E */
00517                 return 2;
00518         }
00519         else if(sav1==sbv2 && sav4==sbv3) { /* sa on top of sb = S*/
00520                 return 3;
00521         }
00522         
00523         return -1;
00524 }
00525 
00526 /* Helper function to join 2 areas, it has a return value, 0=failed 1=success
00527 *       used by the split, join operators
00528 */
00529 int screen_area_join(bContext *C, bScreen* scr, ScrArea *sa1, ScrArea *sa2) 
00530 {
00531         int dir;
00532         
00533         dir = area_getorientation(sa1, sa2);
00534         /*printf("dir is : %i \n", dir);*/
00535         
00536         if (dir < 0)
00537         {
00538                 if (sa1 ) sa1->flag &= ~AREA_FLAG_DRAWJOINFROM;
00539                 if (sa2 ) sa2->flag &= ~AREA_FLAG_DRAWJOINTO;
00540                 return 0;
00541         }
00542         
00543         if(dir == 0) {
00544                 sa1->v1= sa2->v1;
00545                 sa1->v2= sa2->v2;
00546                 screen_addedge(scr, sa1->v2, sa1->v3);
00547                 screen_addedge(scr, sa1->v1, sa1->v4);
00548         }
00549         else if(dir == 1) {
00550                 sa1->v2= sa2->v2;
00551                 sa1->v3= sa2->v3;
00552                 screen_addedge(scr, sa1->v1, sa1->v2);
00553                 screen_addedge(scr, sa1->v3, sa1->v4);
00554         }
00555         else if(dir == 2) {
00556                 sa1->v3= sa2->v3;
00557                 sa1->v4= sa2->v4;
00558                 screen_addedge(scr, sa1->v2, sa1->v3);
00559                 screen_addedge(scr, sa1->v1, sa1->v4);
00560         }
00561         else if(dir == 3) {
00562                 sa1->v1= sa2->v1;
00563                 sa1->v4= sa2->v4;
00564                 screen_addedge(scr, sa1->v1, sa1->v2);
00565                 screen_addedge(scr, sa1->v3, sa1->v4);
00566         }
00567         
00568         screen_delarea(C, scr, sa2);
00569         removedouble_scrverts(scr);
00570         sa1->flag &= ~AREA_FLAG_DRAWJOINFROM;
00571         
00572         return 1;
00573 }
00574 
00575 void select_connected_scredge(bScreen *sc, ScrEdge *edge)
00576 {
00577         ScrEdge *se;
00578         ScrVert *sv;
00579         int oneselected;
00580         char dir;
00581         
00582         /* select connected, only in the right direction */
00583         /* 'dir' is the direction of EDGE */
00584         
00585         if(edge->v1->vec.x==edge->v2->vec.x) dir= 'v';
00586         else dir= 'h';
00587         
00588         sv= sc->vertbase.first;
00589         while(sv) {
00590                 sv->flag = 0;
00591                 sv= sv->next;
00592         }
00593         
00594         edge->v1->flag= 1;
00595         edge->v2->flag= 1;
00596         
00597         oneselected= 1;
00598         while(oneselected) {
00599                 se= sc->edgebase.first;
00600                 oneselected= 0;
00601                 while(se) {
00602                         if(se->v1->flag + se->v2->flag==1) {
00603                                 if(dir=='h') if(se->v1->vec.y==se->v2->vec.y) {
00604                                         se->v1->flag= se->v2->flag= 1;
00605                                         oneselected= 1;
00606                                 }
00607                                         if(dir=='v') if(se->v1->vec.x==se->v2->vec.x) {
00608                                                 se->v1->flag= se->v2->flag= 1;
00609                                                 oneselected= 1;
00610                                         }
00611                         }
00612                                 se= se->next;
00613                 }
00614         }
00615 }
00616 
00617 /* test if screen vertices should be scaled */
00618 static void screen_test_scale(bScreen *sc, int winsizex, int winsizey)
00619 {
00620         ScrVert *sv=NULL;
00621         ScrArea *sa;
00622         int sizex, sizey;
00623         float facx, facy, tempf, min[2], max[2];
00624         
00625         /* calculate size */
00626         min[0]= min[1]= 10000.0f;
00627         max[0]= max[1]= 0.0f;
00628         
00629         for(sv= sc->vertbase.first; sv; sv= sv->next) {
00630                 min[0]= MIN2(min[0], sv->vec.x);
00631                 min[1]= MIN2(min[1], sv->vec.y);
00632                 max[0]= MAX2(max[0], sv->vec.x);
00633                 max[1]= MAX2(max[1], sv->vec.y);
00634         }
00635         
00636         /* always make 0.0 left under */
00637         for(sv= sc->vertbase.first; sv; sv= sv->next) {
00638                 sv->vec.x -= min[0];
00639                 sv->vec.y -= min[1];
00640         }
00641         
00642         sizex= max[0]-min[0];
00643         sizey= max[1]-min[1];
00644         
00645         if(sizex!= winsizex || sizey!= winsizey) {
00646                 facx= winsizex;
00647                 facx/= (float)sizex;
00648                 facy= winsizey;
00649                 facy/= (float)sizey;
00650                 
00651                 /* make sure it fits! */
00652                 for(sv= sc->vertbase.first; sv; sv= sv->next) {
00653                         /* FIXME, this resizing logic is no good when resizing the window + redrawing [#24428]
00654                          * need some way to store these as floats internally and re-apply from there. */
00655                         tempf= ((float)sv->vec.x)*facx;
00656                         sv->vec.x= (short)(tempf+0.5f);
00657                         sv->vec.x+= AREAGRID-1;
00658                         sv->vec.x-=  (sv->vec.x % AREAGRID); 
00659 
00660                         CLAMP(sv->vec.x, 0, winsizex);
00661                         
00662                         tempf= ((float)sv->vec.y)*facy;
00663                         sv->vec.y= (short)(tempf+0.5f);
00664                         sv->vec.y+= AREAGRID-1;
00665                         sv->vec.y-=  (sv->vec.y % AREAGRID); 
00666 
00667                         CLAMP(sv->vec.y, 0, winsizey);
00668                 }
00669         }
00670         
00671         /* test for collapsed areas. This could happen in some blender version... */
00672         /* ton: removed option now, it needs Context... */
00673         
00674         /* make each window at least ED_area_headersize() high */
00675         for(sa= sc->areabase.first; sa; sa= sa->next) {
00676                 int headery= ED_area_headersize()+1;
00677                 
00678                 if(sa->v1->vec.y+headery > sa->v2->vec.y) {
00679                         /* lower edge */
00680                         ScrEdge *se= screen_findedge(sc, sa->v4, sa->v1);
00681                         if(se && sa->v1!=sa->v2 ) {
00682                                 int yval;
00683                                 
00684                                 select_connected_scredge(sc, se);
00685                                 
00686                                 /* all selected vertices get the right offset */
00687                                 yval= sa->v2->vec.y-headery;
00688                                 sv= sc->vertbase.first;
00689                                 while(sv) {
00690                                         /* if is a collapsed area */
00691                                         if(sv!=sa->v2 && sv!=sa->v3) {
00692                                                 if(sv->flag) sv->vec.y= yval;
00693                                         }
00694                                         sv= sv->next;
00695                                 }
00696                         }
00697                 }
00698         }
00699         
00700 }
00701 
00702 /* *********************** DRAWING **************************************** */
00703 
00704 
00705 #define SCR_BACK 0.55
00706 #define SCR_ROUND 12
00707 
00708 /* draw vertical shape visualising future joining (left as well
00709  * right direction of future joining) */
00710 static void draw_horizontal_join_shape(ScrArea *sa, char dir)
00711 {
00712         vec2f points[10];
00713         short i;
00714         float w, h;
00715         float width = sa->v3->vec.x - sa->v1->vec.x;
00716         float height = sa->v3->vec.y - sa->v1->vec.y;
00717 
00718         if(height<width) {
00719                 h = height/8;
00720                 w = height/4;
00721         }
00722         else {
00723                 h = width/8;
00724                 w = width/4;
00725         }
00726 
00727         points[0].x = sa->v1->vec.x;
00728         points[0].y = sa->v1->vec.y + height/2;
00729 
00730         points[1].x = sa->v1->vec.x;
00731         points[1].y = sa->v1->vec.y;
00732 
00733         points[2].x = sa->v4->vec.x - w;
00734         points[2].y = sa->v4->vec.y;
00735 
00736         points[3].x = sa->v4->vec.x - w;
00737         points[3].y = sa->v4->vec.y + height/2 - 2*h;
00738 
00739         points[4].x = sa->v4->vec.x - 2*w;
00740         points[4].y = sa->v4->vec.y + height/2;
00741 
00742         points[5].x = sa->v4->vec.x - w;
00743         points[5].y = sa->v4->vec.y + height/2 + 2*h;
00744 
00745         points[6].x = sa->v3->vec.x - w;
00746         points[6].y = sa->v3->vec.y;
00747 
00748         points[7].x = sa->v2->vec.x;
00749         points[7].y = sa->v2->vec.y;
00750 
00751         points[8].x = sa->v4->vec.x;
00752         points[8].y = sa->v4->vec.y + height/2 - h;
00753 
00754         points[9].x = sa->v4->vec.x;
00755         points[9].y = sa->v4->vec.y + height/2 + h;
00756 
00757         if(dir=='l') {
00758                 /* when direction is left, then we flip direction of arrow */
00759                 float cx = sa->v1->vec.x + width;
00760                 for(i=0;i<10;i++) {
00761                         points[i].x -= cx;
00762                         points[i].x = -points[i].x;
00763                         points[i].x += sa->v1->vec.x;
00764                 }
00765         }
00766 
00767         glBegin(GL_POLYGON);
00768         for(i=0;i<5;i++)
00769                 glVertex2f(points[i].x, points[i].y);
00770         glEnd();
00771         glBegin(GL_POLYGON);
00772         for(i=4;i<8;i++)
00773                 glVertex2f(points[i].x, points[i].y);
00774         glVertex2f(points[0].x, points[0].y);
00775         glEnd();
00776 
00777         glRectf(points[2].x, points[2].y, points[8].x, points[8].y);
00778         glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
00779 }
00780 
00781 /* draw vertical shape visualising future joining (up/down direction) */
00782 static void draw_vertical_join_shape(ScrArea *sa, char dir)
00783 {
00784         vec2f points[10];
00785         short i;
00786         float w, h;
00787         float width = sa->v3->vec.x - sa->v1->vec.x;
00788         float height = sa->v3->vec.y - sa->v1->vec.y;
00789 
00790         if(height<width) {
00791                 h = height/4;
00792                 w = height/8;
00793         }
00794         else {
00795                 h = width/4;
00796                 w = width/8;
00797         }
00798 
00799         points[0].x = sa->v1->vec.x + width/2;
00800         points[0].y = sa->v3->vec.y;
00801 
00802         points[1].x = sa->v2->vec.x;
00803         points[1].y = sa->v2->vec.y;
00804 
00805         points[2].x = sa->v1->vec.x;
00806         points[2].y = sa->v1->vec.y + h;
00807 
00808         points[3].x = sa->v1->vec.x + width/2 - 2*w;
00809         points[3].y = sa->v1->vec.y + h;
00810 
00811         points[4].x = sa->v1->vec.x + width/2;
00812         points[4].y = sa->v1->vec.y + 2*h;
00813 
00814         points[5].x = sa->v1->vec.x + width/2 + 2*w;
00815         points[5].y = sa->v1->vec.y + h;
00816 
00817         points[6].x = sa->v4->vec.x;
00818         points[6].y = sa->v4->vec.y + h;
00819         
00820         points[7].x = sa->v3->vec.x;
00821         points[7].y = sa->v3->vec.y;
00822 
00823         points[8].x = sa->v1->vec.x + width/2 - w;
00824         points[8].y = sa->v1->vec.y;
00825 
00826         points[9].x = sa->v1->vec.x + width/2 + w;
00827         points[9].y = sa->v1->vec.y;
00828 
00829         if(dir=='u') {
00830                 /* when direction is up, then we flip direction of arrow */
00831                 float cy = sa->v1->vec.y + height;
00832                 for(i=0;i<10;i++) {
00833                         points[i].y -= cy;
00834                         points[i].y = -points[i].y;
00835                         points[i].y += sa->v1->vec.y;
00836                 }
00837         }
00838 
00839         glBegin(GL_POLYGON);
00840         for(i=0;i<5;i++)
00841                 glVertex2f(points[i].x, points[i].y);
00842         glEnd();
00843         glBegin(GL_POLYGON);
00844         for(i=4;i<8;i++)
00845                 glVertex2f(points[i].x, points[i].y);
00846         glVertex2f(points[0].x, points[0].y);
00847         glEnd();
00848 
00849         glRectf(points[2].x, points[2].y, points[8].x, points[8].y);
00850         glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
00851 }
00852 
00853 /* draw join shape due to direction of joining */
00854 static void draw_join_shape(ScrArea *sa, char dir)
00855 {
00856         if(dir=='u' || dir=='d')
00857                 draw_vertical_join_shape(sa, dir);
00858         else
00859                 draw_horizontal_join_shape(sa, dir);
00860 }
00861 
00862 /* draw screen area darker with arrow (visualisation of future joining) */
00863 static void scrarea_draw_shape_dark(ScrArea *sa, char dir)
00864 {
00865         glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
00866         glEnable(GL_BLEND);
00867         glColor4ub(0, 0, 0, 50);
00868         draw_join_shape(sa, dir);
00869         glDisable(GL_BLEND);
00870 }
00871 
00872 /* draw screen area ligher with arrow shape ("eraser" of previous dark shape) */
00873 static void scrarea_draw_shape_light(ScrArea *sa, char UNUSED(dir))
00874 {
00875         glBlendFunc(GL_DST_COLOR, GL_SRC_ALPHA);
00876         glEnable(GL_BLEND);
00877         /* value 181 was hardly computed: 181~105 */
00878         glColor4ub(255, 255, 255, 50);          
00879         /* draw_join_shape(sa, dir); */
00880         glRecti(sa->v1->vec.x, sa->v1->vec.y, sa->v3->vec.x, sa->v3->vec.y);
00881         glDisable(GL_BLEND);
00882 }
00883 
00884 static void drawscredge_area_draw(int sizex, int sizey, short x1, short y1, short x2, short y2, short a) 
00885 {
00886         /* right border area */
00887         if(x2<sizex-1)
00888                 sdrawline(x2+a, y1, x2+a, y2);
00889         
00890         /* left border area */
00891         if(x1>0)  /* otherwise it draws the emboss of window over */
00892                 sdrawline(x1+a, y1, x1+a, y2);
00893         
00894         /* top border area */
00895         if(y2<sizey-1)
00896                 sdrawline(x1, y2+a, x2, y2+a);
00897         
00898         /* bottom border area */
00899         if(y1>0)
00900                 sdrawline(x1, y1+a, x2, y1+a);
00901         
00902 }
00903 
00905 static void drawscredge_area(ScrArea *sa, int sizex, int sizey, int center)
00906 {
00907         short x1= sa->v1->vec.x;
00908         short y1= sa->v1->vec.y;
00909         short x2= sa->v3->vec.x;
00910         short y2= sa->v3->vec.y;
00911         short a, rt;
00912         
00913         rt= 0; // CLAMPIS(G.rt, 0, 16);
00914         
00915         if(center==0) {
00916                 cpack(0x505050);
00917                 for(a=-rt; a<=rt; a++)
00918                         if(a!=0)
00919                                 drawscredge_area_draw(sizex, sizey, x1, y1, x2, y2, a);
00920         }
00921         else {
00922                 cpack(0x0);
00923                 drawscredge_area_draw(sizex, sizey, x1, y1, x2, y2, 0);
00924         }
00925 }
00926 
00927 /* ****************** EXPORTED API TO OTHER MODULES *************************** */
00928 
00929 bScreen *ED_screen_duplicate(wmWindow *win, bScreen *sc)
00930 {
00931         bScreen *newsc;
00932         
00933         if(sc->full != SCREENNORMAL) return NULL; /* XXX handle this case! */
00934         
00935         /* make new empty screen: */
00936         newsc= ED_screen_add(win, sc->scene, sc->id.name+2);
00937         /* copy all data */
00938         screen_copy(newsc, sc);
00939 
00940         return newsc;
00941 }
00942 
00943 /* screen sets cursor based on swinid */
00944 static void region_cursor_set(wmWindow *win, int swinid)
00945 {
00946         ScrArea *sa= win->screen->areabase.first;
00947         
00948         for(;sa; sa= sa->next) {
00949                 ARegion *ar= sa->regionbase.first;
00950                 for(;ar; ar= ar->next) {
00951                         if(ar->swinid == swinid) {
00952                                 if(ar->type && ar->type->cursor)
00953                                         ar->type->cursor(win, sa, ar);
00954                                 else
00955                                         WM_cursor_set(win, CURSOR_STD);
00956                                 return;
00957                         }
00958                 }
00959         }
00960 }
00961 
00962 void ED_screen_do_listen(bContext *C, wmNotifier *note)
00963 {
00964         wmWindow *win= CTX_wm_window(C);
00965         
00966         /* generic notes */
00967         switch(note->category) {
00968                 case NC_WM:
00969                         if(note->data==ND_FILEREAD)
00970                                 win->screen->do_draw= 1;
00971                         break;
00972                 case NC_WINDOW:
00973                         win->screen->do_draw= 1;
00974                         break;
00975                 case NC_SCREEN:
00976                         if(note->data==ND_SUBWINACTIVE)
00977                                 uiFreeActiveButtons(C, win->screen);
00978                         if(note->action==NA_EDITED)
00979                                 win->screen->do_draw= win->screen->do_refresh= 1;
00980                         break;
00981                 case NC_SCENE:
00982                         if(note->data==ND_MODE)
00983                                 region_cursor_set(win, note->swinid);                           
00984                         break;
00985         }
00986 }
00987 
00988 /* only for edge lines between areas, and the blended join arrows */
00989 void ED_screen_draw(wmWindow *win)
00990 {
00991         ScrArea *sa;
00992         ScrArea *sa1= NULL;
00993         ScrArea *sa2= NULL;
00994         ScrArea *sa3= NULL;
00995         int dir = -1;
00996         int dira = -1;
00997 
00998         wmSubWindowSet(win, win->screen->mainwin);
00999         
01000         for(sa= win->screen->areabase.first; sa; sa= sa->next) {
01001                 if (sa->flag & AREA_FLAG_DRAWJOINFROM) sa1 = sa;
01002                 if (sa->flag & AREA_FLAG_DRAWJOINTO) sa2 = sa;
01003                 if (sa->flag & (AREA_FLAG_DRAWSPLIT_H|AREA_FLAG_DRAWSPLIT_V)) sa3 = sa;
01004                 drawscredge_area(sa, win->sizex, win->sizey, 0);
01005         }
01006         for(sa= win->screen->areabase.first; sa; sa= sa->next)
01007                 drawscredge_area(sa, win->sizex, win->sizey, 1);
01008         
01009         /* blended join arrow */
01010         if (sa1 && sa2) {
01011                 dir = area_getorientation(sa1, sa2);
01012                 if (dir >= 0) {
01013                         switch(dir) {
01014                                 case 0: /* W */
01015                                         dir = 'r';
01016                                         dira = 'l';
01017                                         break;
01018                                 case 1: /* N */
01019                                         dir = 'd';
01020                                         dira = 'u';
01021                                         break;
01022                                 case 2: /* E */
01023                                         dir = 'l';
01024                                         dira = 'r';
01025                                         break;
01026                                 case 3: /* S */
01027                                         dir = 'u';
01028                                         dira = 'd';
01029                                         break;
01030                         }
01031                 }
01032                 scrarea_draw_shape_dark(sa2, dir);
01033                 scrarea_draw_shape_light(sa1, dira);
01034         }
01035         
01036         /* splitpoint */
01037         if(sa3) {
01038                 glEnable(GL_BLEND);
01039                 glColor4ub(255, 255, 255, 100);
01040                 
01041                 if(sa3->flag & AREA_FLAG_DRAWSPLIT_H) {
01042                         sdrawline(sa3->totrct.xmin, win->eventstate->y, sa3->totrct.xmax, win->eventstate->y);
01043                         glColor4ub(0, 0, 0, 100);
01044                         sdrawline(sa3->totrct.xmin, win->eventstate->y+1, sa3->totrct.xmax, win->eventstate->y+1);
01045                 }
01046                 else {
01047                         sdrawline(win->eventstate->x, sa3->totrct.ymin, win->eventstate->x, sa3->totrct.ymax);
01048                         glColor4ub(0, 0, 0, 100);
01049                         sdrawline(win->eventstate->x+1, sa3->totrct.ymin, win->eventstate->x+1, sa3->totrct.ymax);
01050                 }
01051                 
01052                 glDisable(GL_BLEND);
01053         }
01054         
01055         win->screen->do_draw= 0;
01056 }
01057 
01058 /* helper call for below, dpi changes headers */
01059 static void screen_refresh_headersizes(void)
01060 {
01061         const ListBase *lb= BKE_spacetypes_list();
01062         SpaceType *st;
01063         
01064         for(st= lb->first; st; st= st->next) {
01065                 ARegionType *art= BKE_regiontype_from_id(st, RGN_TYPE_HEADER);
01066                 if(art) art->prefsizey= ED_area_headersize();
01067         }               
01068 }
01069 
01070 /* make this screen usable */
01071 /* for file read and first use, for scaling window, area moves */
01072 void ED_screen_refresh(wmWindowManager *wm, wmWindow *win)
01073 {       
01074         /* exception for bg mode, we only need the screen context */
01075         if (!G.background) {
01076                 ScrArea *sa;
01077                 rcti winrct;
01078         
01079                 winrct.xmin= 0;
01080                 winrct.xmax= win->sizex-1;
01081                 winrct.ymin= 0;
01082                 winrct.ymax= win->sizey-1;
01083                 
01084                 screen_test_scale(win->screen, win->sizex, win->sizey);
01085                 
01086                 if(win->screen->mainwin==0)
01087                         win->screen->mainwin= wm_subwindow_open(win, &winrct);
01088                 else
01089                         wm_subwindow_position(win, win->screen->mainwin, &winrct);
01090                 
01091                 /* header size depends on DPI, let's verify */
01092                 screen_refresh_headersizes();
01093                 
01094                 for(sa= win->screen->areabase.first; sa; sa= sa->next) {
01095                         /* set spacetype and region callbacks, calls init() */
01096                         /* sets subwindows for regions, adds handlers */
01097                         ED_area_initialize(wm, win, sa);
01098                 }
01099         
01100                 /* wake up animtimer */
01101                 if(win->screen->animtimer)
01102                         WM_event_timer_sleep(wm, win, win->screen->animtimer, 0);
01103         }
01104 
01105         if(G.f & G_DEBUG) printf("set screen\n");
01106         win->screen->do_refresh= 0;
01107 
01108         win->screen->context= ed_screen_context;
01109 }
01110 
01111 /* file read, set all screens, ... */
01112 void ED_screens_initialize(wmWindowManager *wm)
01113 {
01114         wmWindow *win;
01115         
01116         for(win= wm->windows.first; win; win= win->next) {
01117                 
01118                 if(win->screen==NULL)
01119                         win->screen= G.main->screen.first;
01120                 
01121                 ED_screen_refresh(wm, win);
01122         }
01123 }
01124 
01125 
01126 /* *********** exit calls are for closing running stuff ******** */
01127 
01128 void ED_region_exit(bContext *C, ARegion *ar)
01129 {
01130         ARegion *prevar= CTX_wm_region(C);
01131 
01132         CTX_wm_region_set(C, ar);
01133         WM_event_remove_handlers(C, &ar->handlers);
01134         if(ar->swinid)
01135                 wm_subwindow_close(CTX_wm_window(C), ar->swinid);
01136         ar->swinid= 0;
01137         
01138         if(ar->headerstr)
01139                 MEM_freeN(ar->headerstr);
01140         ar->headerstr= NULL;
01141         
01142         CTX_wm_region_set(C, prevar);
01143 }
01144 
01145 void ED_area_exit(bContext *C, ScrArea *sa)
01146 {
01147         ScrArea *prevsa= CTX_wm_area(C);
01148         ARegion *ar;
01149 
01150         if (sa->spacetype == SPACE_FILE) {
01151                 SpaceLink *sl= sa->spacedata.first;
01152                 if(sl && sl->spacetype == SPACE_FILE) {
01153                         ED_fileselect_exit(C, (SpaceFile *)sl);
01154                 }
01155         }
01156 
01157         CTX_wm_area_set(C, sa);
01158         for(ar= sa->regionbase.first; ar; ar= ar->next)
01159                 ED_region_exit(C, ar);
01160 
01161         WM_event_remove_handlers(C, &sa->handlers);
01162         CTX_wm_area_set(C, prevsa);
01163 }
01164 
01165 void ED_screen_exit(bContext *C, wmWindow *window, bScreen *screen)
01166 {
01167         wmWindowManager *wm= CTX_wm_manager(C);
01168         wmWindow *prevwin= CTX_wm_window(C);
01169         ScrArea *sa;
01170         ARegion *ar;
01171 
01172         CTX_wm_window_set(C, window);
01173         
01174         if(screen->animtimer)
01175                 WM_event_remove_timer(wm, window, screen->animtimer);
01176         screen->animtimer= NULL;
01177         
01178         if(screen->mainwin)
01179                 wm_subwindow_close(window, screen->mainwin);
01180         screen->mainwin= 0;
01181         screen->subwinactive= 0;
01182         
01183         for(ar= screen->regionbase.first; ar; ar= ar->next)
01184                 ED_region_exit(C, ar);
01185 
01186         for(sa= screen->areabase.first; sa; sa= sa->next)
01187                 ED_area_exit(C, sa);
01188 
01189         /* mark it available for use for other windows */
01190         screen->winid= 0;
01191         
01192         if (prevwin->screen->temp == 0) {
01193                 /* use previous window if possible */
01194                 CTX_wm_window_set(C, prevwin);
01195         } else {
01196                 /* none otherwise */
01197                 CTX_wm_window_set(C, NULL);
01198         }
01199         
01200 }
01201 
01202 /* *********************************** */
01203 
01204 /* case when on area-edge or in azones, or outside window */
01205 static void screen_cursor_set(wmWindow *win, wmEvent *event)
01206 {
01207         AZone *az= NULL;
01208         ScrArea *sa;
01209         
01210         for(sa= win->screen->areabase.first; sa; sa= sa->next)
01211                 if((az=is_in_area_actionzone(sa, event->x, event->y)))
01212                         break;
01213         
01214         if(sa) {
01215                 if(az->type==AZONE_AREA)
01216                         WM_cursor_set(win, CURSOR_EDIT);
01217                 else if(az->type==AZONE_REGION) {
01218                         if(az->edge == AE_LEFT_TO_TOPRIGHT || az->edge == AE_RIGHT_TO_TOPLEFT)
01219                                 WM_cursor_set(win, CURSOR_X_MOVE);
01220                         else
01221                                 WM_cursor_set(win, CURSOR_Y_MOVE);
01222                 }
01223         }
01224         else {
01225                 ScrEdge *actedge= screen_find_active_scredge(win->screen, event->x, event->y);
01226                 
01227                 if (actedge) {
01228                         if(scredge_is_horizontal(actedge))
01229                                 WM_cursor_set(win, CURSOR_Y_MOVE);
01230                         else
01231                                 WM_cursor_set(win, CURSOR_X_MOVE);
01232                 }
01233                 else
01234                         WM_cursor_set(win, CURSOR_STD);
01235         } 
01236 }
01237 
01238 
01239 /* called in wm_event_system.c. sets state vars in screen, cursors */
01240 /* event type is mouse move */
01241 void ED_screen_set_subwinactive(bContext *C, wmEvent *event)
01242 {
01243         wmWindow *win= CTX_wm_window(C);
01244         
01245         if(win->screen) {
01246                 bScreen *scr= win->screen;
01247                 ScrArea *sa;
01248                 ARegion *ar;
01249                 int oldswin= scr->subwinactive;
01250 
01251                 for(sa= scr->areabase.first; sa; sa= sa->next) {
01252                         if(event->x > sa->totrct.xmin && event->x < sa->totrct.xmax)
01253                                 if(event->y > sa->totrct.ymin && event->y < sa->totrct.ymax)
01254                                         if(NULL==is_in_area_actionzone(sa, event->x, event->y))
01255                                                 break;
01256                 }
01257                 if(sa) {
01258                         for(ar= sa->regionbase.first; ar; ar= ar->next) {
01259                                 if(BLI_in_rcti(&ar->winrct, event->x, event->y))
01260                                         scr->subwinactive= ar->swinid;
01261                         }
01262                 }
01263                 else
01264                         scr->subwinactive= scr->mainwin;
01265                 
01266                 /* check for redraw headers */
01267                 if(oldswin!=scr->subwinactive) {
01268 
01269                         for(sa= scr->areabase.first; sa; sa= sa->next) {
01270                                 int do_draw= 0;
01271                                 
01272                                 for(ar= sa->regionbase.first; ar; ar= ar->next)
01273                                         if(ar->swinid==oldswin || ar->swinid==scr->subwinactive)
01274                                                 do_draw= 1;
01275                                 
01276                                 if(do_draw) {
01277                                         for(ar= sa->regionbase.first; ar; ar= ar->next)
01278                                                 if(ar->regiontype==RGN_TYPE_HEADER)
01279                                                         ED_region_tag_redraw(ar);
01280                                 }
01281                         }
01282                 }
01283                 
01284                 /* cursors, for time being set always on edges, otherwise aregion doesnt switch */
01285                 if(scr->subwinactive==scr->mainwin) {
01286                         screen_cursor_set(win, event);
01287                 }
01288                 else if(oldswin!=scr->subwinactive) {
01289                         region_cursor_set(win, scr->subwinactive);
01290                         WM_event_add_notifier(C, NC_SCREEN|ND_SUBWINACTIVE, scr);
01291                 }
01292         }
01293 }
01294 
01295 int ED_screen_area_active(const bContext *C)
01296 {
01297         wmWindow *win= CTX_wm_window(C);
01298         bScreen *sc= CTX_wm_screen(C);
01299         ScrArea *sa= CTX_wm_area(C);
01300 
01301         if(win && sc && sa) {
01302                 AZone *az= is_in_area_actionzone(sa, win->eventstate->x, win->eventstate->y);
01303                 ARegion *ar;
01304                 
01305                 if (az && az->type == AZONE_REGION)
01306                         return 1;
01307                 
01308                 for(ar= sa->regionbase.first; ar; ar= ar->next)
01309                         if(ar->swinid == sc->subwinactive)
01310                                 return 1;
01311         }       
01312         return 0;
01313 }
01314 
01315 /* operator call, WM + Window + screen already existed before */
01316 /* Do NOT call in area/region queues! */
01317 void ED_screen_set(bContext *C, bScreen *sc)
01318 {
01319         wmWindowManager *wm= CTX_wm_manager(C);
01320         wmWindow *win= CTX_wm_window(C);
01321         bScreen *oldscreen= CTX_wm_screen(C);
01322         ID *id;
01323         
01324         /* validate screen, it's called with notifier reference */
01325         for(id= CTX_data_main(C)->screen.first; id; id= id->next)
01326                 if(sc == (bScreen *)id)
01327                         break;
01328         if(id==NULL) 
01329                 return;
01330         
01331         /* check for valid winid */
01332         if(sc->winid!=0 && sc->winid!=win->winid)
01333                 return;
01334         
01335         if(sc->full) {                          /* find associated full */
01336                 bScreen *sc1;
01337                 for(sc1= CTX_data_main(C)->screen.first; sc1; sc1= sc1->id.next) {
01338                         ScrArea *sa= sc1->areabase.first;
01339                         if(sa->full==sc) {
01340                                 sc= sc1;
01341                                 break;
01342                         }
01343                 }
01344         }
01345         
01346         if (oldscreen != sc) {
01347                 wmTimer *wt= oldscreen->animtimer;
01348                 ScrArea *sa;
01349 
01350                 /* remove handlers referencing areas in old screen */
01351                 for(sa = oldscreen->areabase.first; sa; sa = sa->next) {
01352                         WM_event_remove_area_handler(&win->modalhandlers, sa);
01353                 }
01354 
01355                 /* we put timer to sleep, so screen_exit has to think there's no timer */
01356                 oldscreen->animtimer= NULL;
01357                 if(wt)
01358                         WM_event_timer_sleep(wm, win, wt, 1);
01359                 
01360                 ED_screen_exit(C, win, oldscreen);
01361                 oldscreen->animtimer= wt;
01362                 
01363                 win->screen= sc;
01364                 CTX_wm_window_set(C, win);      // stores C->wm.screen... hrmf
01365                 
01366                 /* prevent multiwin errors */
01367                 sc->winid= win->winid;
01368                 
01369                 ED_screen_refresh(CTX_wm_manager(C), CTX_wm_window(C));
01370                 WM_event_add_notifier(C, NC_WINDOW, NULL);
01371                 WM_event_add_notifier(C, NC_SCREEN|ND_SCREENSET, sc);
01372                 
01373                 /* makes button hilites work */
01374                 WM_event_add_mousemove(C);
01375         }
01376 }
01377 
01378 static int ed_screen_used(wmWindowManager *wm, bScreen *sc)
01379 {
01380         wmWindow *win;
01381 
01382         for(win=wm->windows.first; win; win=win->next)
01383                 if(win->screen == sc)
01384                         return 1;
01385         
01386         return 0;
01387 }
01388 
01389 /* only call outside of area/region loops */
01390 void ED_screen_delete(bContext *C, bScreen *sc)
01391 {
01392         Main *bmain= CTX_data_main(C);
01393         wmWindowManager *wm= CTX_wm_manager(C);
01394         wmWindow *win= CTX_wm_window(C);
01395         bScreen *newsc;
01396         int delete= 1;
01397         
01398         /* don't allow deleting temp fullscreens for now */
01399         if (sc->full == SCREENFULL) {
01400                 return;
01401         }
01402         
01403                 
01404         /* screen can only be in use by one window at a time, so as
01405            long as we are able to find a screen that is unused, we
01406            can safely assume ours is not in use anywhere an delete it */
01407 
01408         for(newsc= sc->id.prev; newsc; newsc=newsc->id.prev)
01409                 if(!ed_screen_used(wm, newsc))
01410                         break;
01411         
01412         if(!newsc) {
01413                 for(newsc= sc->id.next; newsc; newsc=newsc->id.next)
01414                         if(!ed_screen_used(wm, newsc))
01415                                 break;
01416         }
01417 
01418         if(!newsc)
01419                 return;
01420 
01421         ED_screen_set(C, newsc);
01422 
01423         if(delete && win->screen != sc)
01424                 free_libblock(&bmain->screen, sc);
01425 }
01426 
01427 /* only call outside of area/region loops */
01428 void ED_screen_set_scene(bContext *C, Scene *scene)
01429 {
01430         bScreen *sc;
01431         bScreen *curscreen= CTX_wm_screen(C);
01432         
01433         ED_object_exit_editmode(C, EM_FREEDATA|EM_DO_UNDO);
01434 
01435         for(sc= CTX_data_main(C)->screen.first; sc; sc= sc->id.next) {
01436                 if((U.flag & USER_SCENEGLOBAL) || sc==curscreen) {
01437                         
01438                         if(scene != sc->scene) {
01439                                 /* all areas endlocalview */
01440                         // XXX  ScrArea *sa= sc->areabase.first;
01441                         //      while(sa) {
01442                         //              endlocalview(sa);
01443                         //              sa= sa->next;
01444                         //      }               
01445                                 sc->scene= scene;
01446                         }
01447                         
01448                 }
01449         }
01450         
01451         //  copy_view3d_lock(0);        /* space.c */
01452         
01453         /* are there cameras in the views that are not in the scene? */
01454         for(sc= CTX_data_main(C)->screen.first; sc; sc= sc->id.next) {
01455                 if( (U.flag & USER_SCENEGLOBAL) || sc==curscreen) {
01456                         ScrArea *sa= sc->areabase.first;
01457                         while(sa) {
01458                                 SpaceLink *sl= sa->spacedata.first;
01459                                 while(sl) {
01460                                         if(sl->spacetype==SPACE_VIEW3D) {
01461                                                 View3D *v3d= (View3D*) sl;
01462 
01463                                                 BKE_screen_view3d_sync(v3d, scene);
01464 
01465                                                 if (!v3d->camera || !object_in_scene(v3d->camera, scene)) {
01466                                                         v3d->camera= scene_find_camera(sc->scene);
01467                                                         // XXX if (sc==curscreen) handle_view3d_lock();
01468                                                         if (!v3d->camera) {
01469                                                                 ARegion *ar;
01470                                                                 for(ar=v3d->regionbase.first; ar; ar= ar->next) {
01471                                                                         if(ar->regiontype == RGN_TYPE_WINDOW) {
01472                                                                                 RegionView3D *rv3d= ar->regiondata;
01473 
01474                                                                                 if(rv3d->persp==RV3D_CAMOB)
01475                                                                                         rv3d->persp= RV3D_PERSP;
01476                                                                         }
01477                                                                 }
01478                                                         }
01479                                                 }
01480                                         }
01481                                         sl= sl->next;
01482                                 }
01483                                 sa= sa->next;
01484                         }
01485                 }
01486         }
01487         
01488         CTX_data_scene_set(C, scene);
01489         set_scene_bg(CTX_data_main(C), scene);
01490         
01491         ED_update_for_newframe(CTX_data_main(C), scene, curscreen, 1);
01492         
01493         /* complete redraw */
01494         WM_event_add_notifier(C, NC_WINDOW, NULL);
01495         
01496 }
01497 
01498 /* only call outside of area/region loops */
01499 void ED_screen_delete_scene(bContext *C, Scene *scene)
01500 {
01501         Main *bmain= CTX_data_main(C);
01502         Scene *newscene;
01503 
01504         if(scene->id.prev)
01505                 newscene= scene->id.prev;
01506         else if(scene->id.next)
01507                 newscene= scene->id.next;
01508         else
01509                 return;
01510 
01511         ED_screen_set_scene(C, newscene);
01512 
01513         unlink_scene(bmain, scene, newscene);
01514 }
01515 
01516 ScrArea *ED_screen_full_newspace(bContext *C, ScrArea *sa, int type)
01517 {
01518         wmWindow *win= CTX_wm_window(C);
01519         bScreen *screen= CTX_wm_screen(C);
01520         ScrArea *newsa= NULL;
01521 
01522         if(!sa || sa->full==NULL) {
01523                 newsa= ED_screen_full_toggle(C, win, sa);
01524         }
01525         
01526         if(!newsa) {
01527                 if (sa->full) {
01528                         /* if this has been called from the temporary info header generated in
01529                          * temp fullscreen layouts, find the correct fullscreen area to change
01530                          * to create a new space inside */
01531                         for (newsa = screen->areabase.first; newsa; newsa=newsa->next) {
01532                                 if (!(sa->flag & AREA_TEMP_INFO))
01533                                         break;
01534                         }
01535                 } else
01536                         newsa= sa;
01537         }
01538         
01539         ED_area_newspace(C, newsa, type);
01540         
01541         return newsa;
01542 }
01543 
01544 void ED_screen_full_prevspace(bContext *C, ScrArea *sa)
01545 {
01546         wmWindow *win= CTX_wm_window(C);
01547 
01548         ED_area_prevspace(C, sa);
01549         
01550         if(sa->full)
01551                 ED_screen_full_toggle(C, win, sa);
01552 }
01553 
01554 /* restore a screen / area back to default operation, after temp fullscreen modes */
01555 void ED_screen_full_restore(bContext *C, ScrArea *sa)
01556 {
01557         wmWindow *win= CTX_wm_window(C);
01558         SpaceLink *sl = sa->spacedata.first;
01559         
01560         /* if fullscreen area has a secondary space (such as a file browser or fullscreen render 
01561          * overlaid on top of a existing setup) then return to the previous space */
01562         
01563         if (sl->next) {
01564                 /* specific checks for space types */
01565 
01566                 int sima_restore = 0;
01567 
01568                 /* Special check added for non-render image window (back from fullscreen through "Back to Previous" button) */
01569                 if (sl->spacetype == SPACE_IMAGE) {
01570                         SpaceImage *sima= sa->spacedata.first;
01571                         if (!(sima->flag & SI_PREVSPACE) && !(sima->flag & SI_FULLWINDOW))
01572                                 sima_restore = 1;
01573                 }
01574 
01575                 if (sl->spacetype == SPACE_IMAGE && !sima_restore) {
01576                         SpaceImage *sima= sa->spacedata.first;
01577                         if (sima->flag & SI_PREVSPACE)
01578                                 sima->flag &= ~SI_PREVSPACE;
01579                         if (sima->flag & SI_FULLWINDOW) {
01580                                 sima->flag &= ~SI_FULLWINDOW;
01581                                 ED_screen_full_prevspace(C, sa);
01582                         }
01583                 } else if (sl->spacetype == SPACE_FILE) {
01584                         ED_screen_full_prevspace(C, sa);
01585                 } else
01586                         ED_screen_full_toggle(C, win, sa);
01587         }
01588         /* otherwise just tile the area again */
01589         else {
01590                 ED_screen_full_toggle(C, win, sa);
01591         }
01592 }
01593 
01594 /* this function toggles: if area is full then the parent will be restored */
01595 ScrArea *ED_screen_full_toggle(bContext *C, wmWindow *win, ScrArea *sa)
01596 {
01597         bScreen *sc, *oldscreen;
01598         ARegion *ar;
01599 
01600         if(sa) {
01601                 /* ensure we don't have a button active anymore, can crash when
01602                    switching screens with tooltip open because region and tooltip
01603                    are no longer in the same screen */
01604                 for(ar=sa->regionbase.first; ar; ar=ar->next)
01605                         uiFreeBlocks(C, &ar->uiblocks);
01606                 
01607                 /* prevent hanging header prints */
01608                 ED_area_headerprint(sa, NULL);
01609         }
01610 
01611         if(sa && sa->full) {
01612                 ScrArea *old;
01613                 /*short fulltype;*/ /*UNUSED*/
01614 
01615                 sc= sa->full;           /* the old screen to restore */
01616                 oldscreen= win->screen; /* the one disappearing */
01617 
01618                 /*fulltype = sc->full;*/
01619                 sc->full= 0;
01620 
01621                 /* removed: SCREENAUTOPLAY exception here */
01622         
01623                 /* find old area */
01624                 for(old= sc->areabase.first; old; old= old->next)
01625                         if(old->full) break;
01626                 if(old==NULL) {
01627                         if (G.f & G_DEBUG)
01628                                 printf("something wrong in areafullscreen\n");
01629                         return NULL;
01630                 }
01631 
01632                 area_copy_data(old, sa, 1);     /*  1 = swap spacelist */
01633                 if (sa->flag & AREA_TEMP_INFO) sa->flag &= ~AREA_TEMP_INFO;
01634                 old->full= NULL;
01635 
01636                 /* animtimer back */
01637                 sc->animtimer= oldscreen->animtimer;
01638                 oldscreen->animtimer= NULL;
01639 
01640                 ED_screen_set(C, sc);
01641 
01642                 free_screen(oldscreen);
01643                 free_libblock(&CTX_data_main(C)->screen, oldscreen);
01644 
01645         }
01646         else {
01647                 ScrArea *newa;
01648                 char newname[MAX_ID_NAME-2];
01649 
01650                 oldscreen= win->screen;
01651 
01652                 /* nothing wrong with having only 1 area, as far as I can see...
01653                 // is there only 1 area?
01654                 if(oldscreen->areabase.first==oldscreen->areabase.last)
01655                         return NULL;
01656                 */
01657 
01658                 oldscreen->full = SCREENFULL;
01659                 BLI_snprintf(newname, sizeof(newname), "%s-%s", oldscreen->id.name+2, "full");
01660                 sc= ED_screen_add(win, oldscreen->scene, newname);
01661                 sc->full = SCREENFULL; // XXX
01662 
01663                 /* timer */
01664                 sc->animtimer= oldscreen->animtimer;
01665                 oldscreen->animtimer= NULL;
01666 
01667                 /* returns the top small area */
01668                 newa= area_split(sc, (ScrArea *)sc->areabase.first, 'h', 0.99f, 1);
01669                 ED_area_newspace(C, newa, SPACE_INFO);
01670 
01671                 /* use random area when we have no active one, e.g. when the
01672                    mouse is outside of the window and we open a file browser */
01673                 if(!sa)
01674                         sa= oldscreen->areabase.first;
01675 
01676                 /* copy area */
01677                 newa= newa->prev;
01678                 area_copy_data(newa, sa, 1);    /* 1 = swap spacelist */
01679                 sa->flag |= AREA_TEMP_INFO;
01680 
01681                 sa->full= oldscreen;
01682                 newa->full= oldscreen;
01683                 newa->next->full= oldscreen; // XXX
01684 
01685                 ED_screen_set(C, sc);
01686         }
01687 
01688         /* XXX bad code: setscreen() ends with first area active. fullscreen render assumes this too */
01689         CTX_wm_area_set(C, sc->areabase.first);
01690 
01691         /* XXX retopo_force_update(); */
01692 
01693         return sc->areabase.first;
01694 }
01695 
01696 /* update frame rate info for viewport drawing */
01697 void ED_refresh_viewport_fps(bContext *C)
01698 {
01699         wmTimer *animtimer= CTX_wm_screen(C)->animtimer;
01700         Scene *scene= CTX_data_scene(C);
01701         
01702         /* is anim playback running? */
01703         if (animtimer && (U.uiflag & USER_SHOW_FPS)) {
01704                 ScreenFrameRateInfo *fpsi= scene->fps_info;
01705                 
01706                 /* if there isn't any info, init it first */
01707                 if (fpsi == NULL)
01708                         fpsi= scene->fps_info= MEM_callocN(sizeof(ScreenFrameRateInfo), "refresh_viewport_fps fps_info");
01709                 
01710                 /* update the values */
01711                 fpsi->redrawtime= fpsi->lredrawtime;
01712                 fpsi->lredrawtime= animtimer->ltime;
01713         }
01714         else {  
01715                 /* playback stopped or shouldn't be running */
01716                 if (scene->fps_info)
01717                         MEM_freeN(scene->fps_info);
01718                 scene->fps_info= NULL;
01719         }
01720 }
01721 
01722 /* redraws: uses defines from stime->redraws 
01723  * enable: 1 - forward on, -1 - backwards on, 0 - off
01724  */
01725 void ED_screen_animation_timer(bContext *C, int redraws, int refresh, int sync, int enable)
01726 {
01727         bScreen *screen= CTX_wm_screen(C);
01728         wmWindowManager *wm= CTX_wm_manager(C);
01729         wmWindow *win= CTX_wm_window(C);
01730         Scene *scene= CTX_data_scene(C);
01731         
01732         if(screen->animtimer)
01733                 WM_event_remove_timer(wm, win, screen->animtimer);
01734         screen->animtimer= NULL;
01735         
01736         if(enable) {
01737                 ScreenAnimData *sad= MEM_callocN(sizeof(ScreenAnimData), "ScreenAnimData");
01738                 
01739                 screen->animtimer= WM_event_add_timer(wm, win, TIMER0, (1.0/FPS));
01740                 
01741                 sad->ar= CTX_wm_region(C);
01742                 sad->sfra = scene->r.cfra;
01743                 sad->redraws= redraws;
01744                 sad->refresh= refresh;
01745                 sad->flag |= (enable < 0)? ANIMPLAY_FLAG_REVERSE: 0;
01746                 sad->flag |= (sync == 0)? ANIMPLAY_FLAG_NO_SYNC: (sync == 1)? ANIMPLAY_FLAG_SYNC: 0;
01747                 
01748                 screen->animtimer->customdata= sad;
01749                 
01750         }
01751         /* notifier catched by top header, for button */
01752         WM_event_add_notifier(C, NC_SCREEN|ND_ANIMPLAY, screen);
01753 }
01754 
01755 /* helper for screen_animation_play() - only to be used for TimeLine */
01756 static ARegion *time_top_left_3dwindow(bScreen *screen)
01757 {
01758         ARegion *aret= NULL;
01759         ScrArea *sa;
01760         int min= 10000;
01761         
01762         for(sa= screen->areabase.first; sa; sa= sa->next) {
01763                 if(sa->spacetype==SPACE_VIEW3D) {
01764                         ARegion *ar;
01765                         for(ar= sa->regionbase.first; ar; ar= ar->next) {
01766                                 if(ar->regiontype==RGN_TYPE_WINDOW) {
01767                                         if(ar->winrct.xmin - ar->winrct.ymin < min) {
01768                                                 aret= ar;
01769                                                 min= ar->winrct.xmin - ar->winrct.ymin;
01770                                         }
01771                                 }
01772                         }
01773                 }
01774         }
01775 
01776         return aret;
01777 }
01778 
01779 void ED_screen_animation_timer_update(bScreen *screen, int redraws, int refresh)
01780 {
01781         if(screen && screen->animtimer) {
01782                 wmTimer *wt= screen->animtimer;
01783                 ScreenAnimData *sad= wt->customdata;
01784                 
01785                 sad->redraws= redraws;
01786                 sad->refresh= refresh;
01787                 sad->ar= NULL;
01788                 if(redraws & TIME_REGION)
01789                         sad->ar= time_top_left_3dwindow(screen);
01790         }
01791 }
01792 
01793 /* results in fully updated anim system
01794  * screen can be NULL */
01795 void ED_update_for_newframe(Main *bmain, Scene *scene, bScreen *screen, int UNUSED(mute))
01796 {       
01797 #ifdef DURIAN_CAMERA_SWITCH
01798         void *camera= scene_camera_switch_find(scene);
01799         if(camera && scene->camera != camera) {
01800                 bScreen *sc;
01801                 scene->camera= camera;
01802                 /* are there cameras in the views that are not in the scene? */
01803                 for(sc= bmain->screen.first; sc; sc= sc->id.next) {
01804                         BKE_screen_view3d_scene_sync(sc);
01805                 }
01806         }
01807 #endif
01808 
01809         //extern void audiostream_scrub(unsigned int frame);    /* seqaudio.c */
01810         
01811         /* update animated image textures for gpu, etc,
01812          * call before scene_update_for_newframe so modifiers with textuers dont lag 1 frame */
01813         ED_image_update_frame(bmain, scene->r.cfra);
01814 
01815         /* this function applies the changes too */
01816         /* XXX future: do all windows */
01817         scene_update_for_newframe(bmain, scene, BKE_screen_visible_layers(screen, scene)); /* BKE_scene.h */
01818         
01819         //if ( (CFRA>1) && (!mute) && (scene->r.audio.flag & AUDIO_SCRUB)) 
01820         //      audiostream_scrub( CFRA );
01821         
01822         /* 3d window, preview */
01823         //BIF_view3d_previewrender_signal(curarea, PR_DBASE|PR_DISPRECT);
01824         
01825         /* all movie/sequence images */
01826         //BIF_image_update_frame();
01827         
01828         /* composite */
01829         if(scene->use_nodes && scene->nodetree)
01830                 ntreeCompositTagAnimated(scene->nodetree);
01831         
01832         /* update animated texture nodes */
01833         {
01834                 Tex *tex;
01835                 for(tex= bmain->tex.first; tex; tex= tex->id.next)
01836                         if( tex->use_nodes && tex->nodetree ) {
01837                                 ntreeTexTagAnimated( tex->nodetree );
01838                         }
01839         }
01840         
01841 }
01842 
01843