Blender  V2.59
view3d_header.c
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00001 /*
00002  * $Id: view3d_header.c 38855 2011-07-30 15:45:27Z ton $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version. 
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2004-2008 Blender Foundation.
00021  * All rights reserved.
00022  *
00023  * 
00024  * Contributor(s): Blender Foundation
00025  *
00026  * ***** END GPL LICENSE BLOCK *****
00027  */
00028 
00034 #include <string.h>
00035 #include <stdio.h>
00036 #include <stdlib.h>
00037 
00038 #include "DNA_scene_types.h"
00039 #include "DNA_object_types.h"
00040 
00041 #include "RNA_access.h"
00042 
00043 #include "MEM_guardedalloc.h"
00044 
00045 #include "BLI_math.h"
00046 #include "BLI_blenlib.h"
00047 #include "BLI_editVert.h"
00048 #include "BLI_utildefines.h"
00049 
00050 #include "BKE_context.h"
00051 #include "BKE_depsgraph.h"
00052 #include "BKE_effect.h"
00053 #include "BKE_main.h"
00054 #include "BKE_mesh.h"
00055 #include "BKE_modifier.h"
00056 #include "BKE_paint.h"
00057 #include "BKE_screen.h"
00058 
00059 #include "ED_mesh.h"
00060 #include "ED_util.h"
00061 #include "ED_screen.h"
00062 #include "ED_transform.h"
00063 #include "ED_types.h"
00064 
00065 #include "WM_api.h"
00066 #include "WM_types.h"
00067 
00068 #include "RNA_define.h"
00069 #include "RNA_enum_types.h"
00070 
00071 #include "UI_interface.h"
00072 #include "UI_resources.h"
00073 
00074 #include "view3d_intern.h"
00075 
00076 
00077 /* View3d->modeselect 
00078  * This is a bit of a dodgy hack to enable a 'mode' menu with icons+labels
00079  * rather than those buttons.
00080  * I know the implementation's not good - it's an experiment to see if this
00081  * approach would work well
00082  *
00083  * This can be cleaned when I make some new 'mode' icons.
00084  */
00085 
00086 #define TEST_EDITMESH   if(obedit==0) return; \
00087                                                 if( (v3d->lay & obedit->lay)==0 ) return;
00088 
00089 /* view3d handler codes */
00090 #define VIEW3D_HANDLER_BACKGROUND       1
00091 #define VIEW3D_HANDLER_PROPERTIES       2
00092 #define VIEW3D_HANDLER_OBJECT           3
00093 #define VIEW3D_HANDLER_PREVIEW          4
00094 #define VIEW3D_HANDLER_MULTIRES         5
00095 #define VIEW3D_HANDLER_TRANSFORM        6
00096 #define VIEW3D_HANDLER_GREASEPENCIL 7
00097 #define VIEW3D_HANDLER_BONESKETCH       8
00098 
00099 /* end XXX ************* */
00100 
00101 static void do_view3d_header_buttons(bContext *C, void *arg, int event);
00102 
00103 #define B_SCENELOCK 101
00104 #define B_FULL          102
00105 #define B_HOME          103
00106 #define B_VIEWBUT       104
00107 #define B_PERSP         105
00108 #define B_MODESELECT 108
00109 #define B_SEL_VERT      110
00110 #define B_SEL_EDGE      111
00111 #define B_SEL_FACE      112
00112 #define B_MAN_TRANS     116
00113 #define B_MAN_ROT       117
00114 #define B_MAN_SCALE     118
00115 #define B_NDOF          119     
00116 #define B_MAN_MODE      120
00117 #define B_REDR          122
00118 #define B_NOP           123
00119 
00120 // XXX quickly ported across
00121 static void handle_view3d_lock(bContext *C) 
00122 {
00123         Main *bmain= CTX_data_main(C);
00124         Scene *scene= CTX_data_scene(C);
00125         ScrArea *sa= CTX_wm_area(C);
00126         View3D *v3d= CTX_wm_view3d(C);
00127         
00128         if (v3d != NULL && sa != NULL) {
00129                 if(v3d->localvd==NULL && v3d->scenelock && sa->spacetype==SPACE_VIEW3D) {
00130                         /* copy to scene */
00131                         scene->lay= v3d->lay;
00132                         scene->layact= v3d->layact;
00133                         scene->camera= v3d->camera;
00134 
00135                         /* not through notifiery, listener don't have context
00136                            and non-open screens or spaces need to be updated too */
00137                         BKE_screen_view3d_main_sync(&bmain->screen, scene);
00138                         
00139                         /* notifiers for scene update */
00140                         WM_event_add_notifier(C, NC_SCENE|ND_LAYER, scene);
00141                 }
00142         }
00143 }
00144 
00145 /* layer code is on three levels actually:
00146 - here for operator
00147 - uiTemplateLayers in interface/ code for buttons
00148 - ED_view3d_scene_layer_set for RNA
00149  */
00150 static void view3d_layers_editmode_ensure(Scene *scene, View3D *v3d)
00151 {
00152         /* sanity check - when in editmode disallow switching the editmode layer off since its confusing
00153          * an alternative would be to always draw the editmode object. */
00154         if(scene->obedit && (scene->obedit->lay & v3d->lay)==0) {
00155                 int bit;
00156                 for(bit=0; bit<32; bit++) {
00157                         if(scene->obedit->lay & (1<<bit)) {
00158                                 v3d->lay |= 1<<bit;
00159                                 break;
00160                         }
00161                 }
00162         }
00163 }
00164 
00165 static int view3d_layers_exec(bContext *C, wmOperator *op)
00166 {
00167         Scene *scene= CTX_data_scene(C);
00168         ScrArea *sa= CTX_wm_area(C);
00169         View3D *v3d= sa->spacedata.first;
00170         int nr= RNA_int_get(op->ptr, "nr");
00171         int toggle= RNA_boolean_get(op->ptr, "toggle");
00172         
00173         if(nr < 0)
00174                 return OPERATOR_CANCELLED;
00175 
00176         if(nr == 0) {
00177                 /* all layers */
00178                 if(!v3d->layact)
00179                         v3d->layact= 1;
00180 
00181                 if (toggle && v3d->lay == ((1<<20)-1)) {
00182                         /* return to active layer only */
00183                         v3d->lay = v3d->layact;
00184 
00185                         view3d_layers_editmode_ensure(scene, v3d);
00186                 }
00187                 else {
00188                         v3d->lay |= (1<<20)-1;
00189                 }               
00190         }
00191         else {
00192                 int bit;
00193                 nr--;
00194 
00195                 if(RNA_boolean_get(op->ptr, "extend")) {
00196                         if(toggle && v3d->lay & (1<<nr) && (v3d->lay & ~(1<<nr)))
00197                                 v3d->lay &= ~(1<<nr);
00198                         else
00199                                 v3d->lay |= (1<<nr);
00200                 } else {
00201                         v3d->lay = (1<<nr);
00202                 }
00203 
00204                 view3d_layers_editmode_ensure(scene, v3d);
00205 
00206                 /* set active layer, ensure to always have one */
00207                 if(v3d->lay & (1<<nr))
00208                    v3d->layact= 1<<nr;
00209                 else if((v3d->lay & v3d->layact)==0) {
00210                         for(bit=0; bit<32; bit++) {
00211                                 if(v3d->lay & (1<<bit)) {
00212                                         v3d->layact= 1<<bit;
00213                                         break;
00214                                 }
00215                         }
00216                 }
00217         }
00218         
00219         if(v3d->scenelock) handle_view3d_lock(C);
00220         
00221         DAG_on_visible_update(CTX_data_main(C), FALSE);
00222 
00223         ED_area_tag_redraw(sa);
00224         
00225         return OPERATOR_FINISHED;
00226 }
00227 
00228 /* applies shift and alt, lazy coding or ok? :) */
00229 /* the local per-keymap-entry keymap will solve it */
00230 static int view3d_layers_invoke(bContext *C, wmOperator *op, wmEvent *event)
00231 {
00232         if(event->ctrl || event->oskey)
00233                 return OPERATOR_PASS_THROUGH;
00234         
00235         if(event->shift)
00236                 RNA_boolean_set(op->ptr, "extend", 1);
00237         
00238         if(event->alt) {
00239                 int nr= RNA_int_get(op->ptr, "nr") + 10;
00240                 RNA_int_set(op->ptr, "nr", nr);
00241         }
00242         view3d_layers_exec(C, op);
00243         
00244         return OPERATOR_FINISHED;
00245 }
00246 
00247 static int view3d_layers_poll(bContext *C)
00248 {
00249         return (ED_operator_view3d_active(C) && CTX_wm_view3d(C)->localvd==NULL);
00250 }
00251 
00252 void VIEW3D_OT_layers(wmOperatorType *ot)
00253 {
00254         /* identifiers */
00255         ot->name= "Layers";
00256         ot->description= "Toggle layer(s) visibility";
00257         ot->idname= "VIEW3D_OT_layers";
00258         
00259         /* api callbacks */
00260         ot->invoke= view3d_layers_invoke;
00261         ot->exec= view3d_layers_exec;
00262         ot->poll= view3d_layers_poll;
00263         
00264         /* flags */
00265         ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
00266         
00267         RNA_def_int(ot->srna, "nr", 1, 0, 20, "Number", "The layer number to set, zero for all layers", 0, 20);
00268         RNA_def_boolean(ot->srna, "extend", 0, "Extend", "Add this layer to the current view layers");
00269         RNA_def_boolean(ot->srna, "toggle", 1, "Toggle", "Toggle the layer");
00270 }
00271 
00272 static char *view3d_modeselect_pup(Scene *scene)
00273 {
00274         Object *ob= OBACT;
00275         static char string[256];
00276         static char formatstr[] = "|%s %%x%d %%i%d";
00277         char *str = string;
00278 
00279         str += sprintf(str, "Mode: %%t");
00280         
00281         str += sprintf(str, formatstr, "Object Mode", OB_MODE_OBJECT, ICON_OBJECT_DATA);
00282         
00283         if(ob==NULL || ob->data==NULL) return string;
00284         if(ob->id.lib || ((ID *)ob->data)->lib) return string;
00285         
00286         /* if active object is editable */
00287         if ( ((ob->type == OB_MESH)
00288                 || (ob->type == OB_CURVE) || (ob->type == OB_SURF) || (ob->type == OB_FONT)
00289                 || (ob->type == OB_MBALL) || (ob->type == OB_LATTICE))) {
00290                 
00291                 str += sprintf(str, formatstr, "Edit Mode", OB_MODE_EDIT, ICON_EDITMODE_HLT);
00292         }
00293         else if (ob->type == OB_ARMATURE) {
00294                 if (ob->mode & OB_MODE_POSE)
00295                         str += sprintf(str, formatstr, "Edit Mode", OB_MODE_EDIT|OB_MODE_POSE, ICON_EDITMODE_HLT);
00296                 else
00297                         str += sprintf(str, formatstr, "Edit Mode", OB_MODE_EDIT, ICON_EDITMODE_HLT);
00298         }
00299 
00300         if (ob->type == OB_MESH) {
00301 
00302                 str += sprintf(str, formatstr, "Sculpt Mode", OB_MODE_SCULPT, ICON_SCULPTMODE_HLT);
00303                 str += sprintf(str, formatstr, "Vertex Paint", OB_MODE_VERTEX_PAINT, ICON_VPAINT_HLT);
00304                 str += sprintf(str, formatstr, "Texture Paint", OB_MODE_TEXTURE_PAINT, ICON_TPAINT_HLT);
00305                 str += sprintf(str, formatstr, "Weight Paint", OB_MODE_WEIGHT_PAINT, ICON_WPAINT_HLT);
00306         }
00307 
00308         
00309         /* if active object is an armature */
00310         if (ob->type==OB_ARMATURE) {
00311                 str += sprintf(str, formatstr, "Pose Mode", OB_MODE_POSE, ICON_POSE_HLT);
00312         }
00313 
00314         if (ob->particlesystem.first || modifiers_findByType(ob, eModifierType_Cloth) || modifiers_findByType(ob, eModifierType_Softbody)) {
00315                 str += sprintf(str, formatstr, "Particle Mode", OB_MODE_PARTICLE_EDIT, ICON_PARTICLEMODE);
00316         }
00317         (void)str;
00318         return (string);
00319 }
00320 
00321 
00322 static void do_view3d_header_buttons(bContext *C, void *UNUSED(arg), int event)
00323 {
00324         wmWindow *win= CTX_wm_window(C);
00325         ToolSettings *ts= CTX_data_tool_settings(C);
00326         ScrArea *sa= CTX_wm_area(C);
00327         View3D *v3d= sa->spacedata.first;
00328         Object *obedit = CTX_data_edit_object(C);
00329         EditMesh *em= NULL;
00330         int ctrl= win->eventstate->ctrl, shift= win->eventstate->shift;
00331         PointerRNA props_ptr;
00332         
00333         if(obedit && obedit->type==OB_MESH) {
00334                 em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
00335         }
00336         /* watch it: if sa->win does not exist, check that when calling direct drawing routines */
00337 
00338         switch(event) {
00339         case B_REDR:
00340                 ED_area_tag_redraw(sa);
00341                 break;
00342                 
00343         case B_MODESELECT:
00344                 WM_operator_properties_create(&props_ptr, "OBJECT_OT_mode_set");
00345                 RNA_enum_set(&props_ptr, "mode", v3d->modeselect);
00346                 WM_operator_name_call(C, "OBJECT_OT_mode_set", WM_OP_EXEC_REGION_WIN, &props_ptr);
00347                 WM_operator_properties_free(&props_ptr);
00348                 break;          
00349                 
00350         case B_SEL_VERT:
00351                 if(em) {
00352                         if(shift==0 || em->selectmode==0)
00353                                 em->selectmode= SCE_SELECT_VERTEX;
00354                         ts->selectmode= em->selectmode;
00355                         EM_selectmode_set(em);
00356                         WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
00357                         ED_undo_push(C, "Selectmode Set: Vertex");
00358                 }
00359                 break;
00360         case B_SEL_EDGE:
00361                 if(em) {
00362                         if(shift==0 || em->selectmode==0){
00363                                 if( (em->selectmode ^ SCE_SELECT_EDGE) == SCE_SELECT_VERTEX){
00364                                         if(ctrl) EM_convertsel(em, SCE_SELECT_VERTEX,SCE_SELECT_EDGE); 
00365                                 }
00366                                 em->selectmode = SCE_SELECT_EDGE;
00367                         }
00368                         ts->selectmode= em->selectmode;
00369                         EM_selectmode_set(em);
00370                         WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
00371                         ED_undo_push(C, "Selectmode Set: Edge");
00372                 }
00373                 break;
00374         case B_SEL_FACE:
00375                 if(em) {
00376                         if( shift==0 || em->selectmode==0){
00377                                 if( ((em->selectmode ^ SCE_SELECT_FACE) == SCE_SELECT_VERTEX) || ((em->selectmode ^ SCE_SELECT_FACE) == SCE_SELECT_EDGE)){
00378                                         if(ctrl)
00379                                                 EM_convertsel(em, (em->selectmode ^ SCE_SELECT_FACE),SCE_SELECT_FACE);
00380                                 }
00381                                 em->selectmode = SCE_SELECT_FACE;
00382                         }
00383                         ts->selectmode= em->selectmode;
00384                         EM_selectmode_set(em);
00385                         WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
00386                         ED_undo_push(C, "Selectmode Set: Face");
00387                 }
00388                 break;  
00389 
00390         case B_MAN_TRANS:
00391                 if( shift==0 || v3d->twtype==0) {
00392                         v3d->twtype= V3D_MANIP_TRANSLATE;
00393                 }
00394                 ED_area_tag_redraw(sa);
00395                 break;
00396         case B_MAN_ROT:
00397                 if( shift==0 || v3d->twtype==0) {
00398                         v3d->twtype= V3D_MANIP_ROTATE;
00399                 }
00400                 ED_area_tag_redraw(sa);
00401                 break;
00402         case B_MAN_SCALE:
00403                 if( shift==0 || v3d->twtype==0) {
00404                         v3d->twtype= V3D_MANIP_SCALE;
00405                 }
00406                 ED_area_tag_redraw(sa);
00407                 break;
00408         case B_NDOF:
00409                 ED_area_tag_redraw(sa);
00410                 break;
00411         case B_MAN_MODE:
00412                 ED_area_tag_redraw(sa);
00413                 break;
00414         default:
00415                 break;
00416         }
00417 
00418         if(obedit && obedit->type==OB_MESH)
00419                 BKE_mesh_end_editmesh(obedit->data, em);
00420 }
00421 
00422 /* Returns the icon associated with an object mode */
00423 static int object_mode_icon(int mode)
00424 {
00425         EnumPropertyItem *item = object_mode_items;
00426         
00427         while(item->name != NULL) {
00428                 if(item->value == mode)
00429                         return item->icon;
00430                 ++item;
00431         }
00432 
00433         return ICON_OBJECT_DATAMODE;
00434 }
00435 
00436 void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C)
00437 {
00438         Object *obedit = CTX_data_edit_object(C);
00439         uiBlock *block= uiLayoutGetBlock(layout);
00440 
00441         uiBlockSetHandleFunc(block, do_view3d_header_buttons, NULL);
00442 
00443         if(obedit && (obedit->type == OB_MESH)) {
00444                 EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
00445                 uiLayout *row;
00446 
00447                 row= uiLayoutRow(layout, 1);
00448                 block= uiLayoutGetBlock(row);
00449                 uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT, ICON_VERTEXSEL, 0,0,UI_UNIT_X,UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0, "Vertex select mode");
00450                 uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_SEL_EDGE, ICON_EDGESEL, 0,0,UI_UNIT_X,UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0, "Edge select mode");
00451                 uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_SEL_FACE, ICON_FACESEL, 0,0,UI_UNIT_X,UI_UNIT_Y, &em->selectmode, 1.0, 0.0, 0, 0, "Face select mode");
00452 
00453                 BKE_mesh_end_editmesh(obedit->data, em);
00454         }
00455 }
00456 
00457 void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
00458 {
00459         bScreen *screen= CTX_wm_screen(C);
00460         ScrArea *sa= CTX_wm_area(C);
00461         View3D *v3d= sa->spacedata.first;
00462         Scene *scene= CTX_data_scene(C);
00463         ToolSettings *ts= CTX_data_tool_settings(C);
00464         PointerRNA v3dptr, toolsptr, sceneptr;
00465         Object *ob= OBACT;
00466         Object *obedit = CTX_data_edit_object(C);
00467         uiBlock *block;
00468         uiLayout *row;
00469         const float dpi_fac= UI_DPI_FAC;
00470         
00471         RNA_pointer_create(&screen->id, &RNA_SpaceView3D, v3d, &v3dptr);        
00472         RNA_pointer_create(&scene->id, &RNA_ToolSettings, ts, &toolsptr);
00473         RNA_pointer_create(&scene->id, &RNA_Scene, scene, &sceneptr);
00474 
00475         block= uiLayoutGetBlock(layout);
00476         uiBlockSetHandleFunc(block, do_view3d_header_buttons, NULL);
00477 
00478         /* other buttons: */
00479         uiBlockSetEmboss(block, UI_EMBOSS);
00480         
00481         /* mode */
00482         if(ob)
00483                 v3d->modeselect = ob->mode;
00484         else
00485                 v3d->modeselect = OB_MODE_OBJECT;
00486 
00487         uiBlockBeginAlign(block);
00488         uiDefIconTextButS(block, MENU, B_MODESELECT, object_mode_icon(v3d->modeselect), view3d_modeselect_pup(scene) , 
00489                           0,0,126 * dpi_fac, UI_UNIT_Y, &(v3d->modeselect), 0, 0, 0, 0, "Mode");
00490         uiBlockEndAlign(block);
00491         
00492         /* Draw type */
00493         uiItemR(layout, &v3dptr, "viewport_shade", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
00494 
00495         if (obedit==NULL && ((ob && ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT)))) {
00496                 /* Manipulators aren't used in weight paint mode */
00497                 
00498                 PointerRNA meshptr;
00499 
00500                 RNA_pointer_create(&ob->id, &RNA_Mesh, ob->data, &meshptr);
00501                 uiItemR(layout, &meshptr, "use_paint_mask", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
00502         } else {
00503                 const char *str_menu;
00504 
00505                 row= uiLayoutRow(layout, 1);
00506                 uiItemR(row, &v3dptr, "pivot_point", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
00507                 uiItemR(row, &v3dptr, "use_pivot_point_align", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
00508 
00509                 /* Transform widget / manipulators */
00510                 row= uiLayoutRow(layout, 1);
00511                 uiItemR(row, &v3dptr, "show_manipulator", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
00512                 block= uiLayoutGetBlock(row);
00513                 
00514                 if(v3d->twflag & V3D_USE_MANIPULATOR) {
00515                         uiDefIconButBitC(block, TOG, V3D_MANIP_TRANSLATE, B_MAN_TRANS, ICON_MAN_TRANS, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, "Translate manipulator mode");
00516                         uiDefIconButBitC(block, TOG, V3D_MANIP_ROTATE, B_MAN_ROT, ICON_MAN_ROT, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, "Rotate manipulator mode");
00517                         uiDefIconButBitC(block, TOG, V3D_MANIP_SCALE, B_MAN_SCALE, ICON_MAN_SCALE, 0,0,UI_UNIT_X,UI_UNIT_Y, &v3d->twtype, 1.0, 0.0, 0, 0, "Scale manipulator mode");
00518                 }
00519                         
00520                 if (v3d->twmode > (BIF_countTransformOrientation(C) - 1) + V3D_MANIP_CUSTOM) {
00521                         v3d->twmode = 0;
00522                 }
00523                         
00524                 str_menu = BIF_menustringTransformOrientation(C, "Orientation");
00525                 uiDefButC(block, MENU, B_MAN_MODE, str_menu,0,0,70 * dpi_fac, UI_UNIT_Y, &v3d->twmode, 0, 0, 0, 0, "Transform Orientation");
00526                 MEM_freeN((void *)str_menu);
00527         }
00528 
00529         if(obedit==NULL && v3d->localvd==NULL) {
00530                 unsigned int ob_lay = ob ? ob->lay : 0;
00531                 
00532                 /* Layers */
00533                 if (v3d->scenelock)
00534                         uiTemplateLayers(layout, &sceneptr, "layers", &v3dptr, "layers_used", ob_lay);
00535                 else
00536                         uiTemplateLayers(layout, &v3dptr, "layers", &v3dptr, "layers_used", ob_lay);
00537 
00538                 /* Scene lock */
00539                 uiItemR(layout, &v3dptr, "lock_camera_and_layers", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
00540         }
00541         
00542         uiTemplateEditModeSelection(layout, C);
00543 }
00544