Blender  V2.59
BL_BlenderDataConversion.h
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00001 /*
00002  * $Id: BL_BlenderDataConversion.h 36523 2011-05-06 20:18:42Z blendix $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00034 #ifndef __BLENDER_CONVERT
00035 #define __BLENDER_CONVERT
00036 
00037 #include "CTR_HashedPtr.h"
00038 #include "STR_String.h"
00039 #include "KX_Python.h"
00040 #include "KX_PhysicsEngineEnums.h"
00041 
00042 class RAS_MeshObject* BL_ConvertMesh(struct Mesh* mesh,struct Object* lightobj,class KX_Scene* scene, class KX_BlenderSceneConverter *converter);
00043 
00044 void BL_ConvertBlenderObjects(struct Main* maggie,
00045                                                           class KX_Scene* kxscene,
00046                                                           class KX_KetsjiEngine* ketsjiEngine,
00047                                                           e_PhysicsEngine       physics_engine,
00048                                                           class RAS_IRenderTools* rendertools,
00049                                                           class RAS_ICanvas* canvas, 
00050                                                           class KX_BlenderSceneConverter* sceneconverter, 
00051                                                           bool alwaysUseExpandFraming
00052                                                           );
00053 
00054 #endif // __BLENDER_CONVERT
00055