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Blender
V2.59
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#include <RE_pipeline.h>
Public Attributes | |
| struct RenderLayer * | next |
| struct RenderLayer * | prev |
| char | name [RE_MAXNAME] |
| unsigned int | lay |
| unsigned int | lay_zmask |
| int | layflag |
| int | passflag |
| int | pass_xor |
| struct Material * | mat_override |
| struct Group * | light_override |
| float * | rectf |
| float * | acolrect |
| float * | scolrect |
| int | rectx |
| int | recty |
| ListBase | passes |
Definition at line 85 of file RE_pipeline.h.
| float* RenderLayer::acolrect |
Definition at line 97 of file RE_pipeline.h.
Referenced by RE_FreeRenderResult(), zbuffer_transp_shade(), zbufshade_tile(), and zbufshadeDA_tile().
| unsigned int RenderLayer::lay |
Definition at line 90 of file RE_pipeline.h.
Referenced by halo_tile(), new_render_result(), shade_input_initialize(), zbuffer_abuf_render(), zbuffer_solid(), and zbufshade_sss_tile().
| unsigned int RenderLayer::lay_zmask |
Definition at line 90 of file RE_pipeline.h.
Referenced by new_render_result(), and zbuffer_solid().
Definition at line 91 of file RE_pipeline.h.
Referenced by add_halo_flare(), make_pixelstructs(), new_render_result(), shade_input_initialize(), zbuffer_abuf_render(), zbuffer_solid(), zbuffer_transp_shade(), zbufshade_sss_tile(), zbufshade_tile(), and zbufshadeDA_tile().
| struct Group* RenderLayer::light_override |
Definition at line 94 of file RE_pipeline.h.
Referenced by new_render_result(), and shade_input_initialize().
| struct Material* RenderLayer::mat_override |
Definition at line 93 of file RE_pipeline.h.
Referenced by new_render_result(), and shade_input_initialize().
| char RenderLayer::name[RE_MAXNAME] |
Definition at line 89 of file RE_pipeline.h.
Referenced by layer_menu(), ml_addlayer_cb(), new_render_result(), RE_GetRenderLayer(), RE_WriteRenderResult(), read_render_result_from_file(), render_layer_add_pass(), and save_render_result_tile().
| struct RenderLayer* RenderLayer::next |
Definition at line 86 of file RE_pipeline.h.
Referenced by add_halo_flare(), BKE_image_multilayer_index(), layer_menu(), merge_render_result(), merge_renderresult_blur(), merge_renderresult_fields(), RE_GetRenderLayer(), RE_MultilayerConvert(), RE_WriteRenderResult(), read_render_result_from_file(), renderresult_add_names(), save_render_result_tile(), zbufshade_sss_tile(), zbufshade_tile(), and zbufshadeDA_tile().
Definition at line 91 of file RE_pipeline.h.
Referenced by new_render_result(), shade_input_initialize(), and zbufshade_sss_tile().
Definition at line 101 of file RE_pipeline.h.
Referenced by add_filt_passes(), add_passes(), add_transp_obindex(), add_transp_passes(), add_transp_speed(), atm_tile(), BKE_image_multilayer_index(), compbuf_multilayer_get(), image_get_render_result(), image_multi_incpass_cb(), merge_render_result(), merge_renderresult_blur(), merge_renderresult_fields(), merge_transp_passes(), ml_addpass_cb(), pass_menu(), RE_FreeRenderResult(), RE_MultilayerConvert(), RE_RenderLayerGetPass(), RE_WriteRenderResult(), read_render_result_from_file(), render_layer_add_pass(), renderresult_add_names(), and save_render_result_tile().
Definition at line 91 of file RE_pipeline.h.
Referenced by ml_addpass_cb(), new_render_result(), ntreeCompositForceHidden(), shade_input_initialize(), zbuffer_transp_shade(), zbufshade_sss_tile(), zbufshade_tile(), and zbufshadeDA_tile().
| struct RenderLayer * RenderLayer::prev |
Definition at line 86 of file RE_pipeline.h.
Referenced by pushup(), pushup_simd(), remove_useless(), and reorganize().
| float* RenderLayer::rectf |
Definition at line 96 of file RE_pipeline.h.
Referenced by add_filt_passes(), add_halo_flare(), add_passes(), atm_tile(), convert_to_key_alpha(), image_buffer_rect_update(), image_get_render_result(), image_multi_incpass_cb(), lamphalo_tile(), merge_render_result(), merge_renderresult_blur(), merge_renderresult_fields(), new_render_result(), node_composit_exec_rlayers(), pass_menu(), RE_AcquireResultImage(), RE_FreeRenderResult(), RE_layer_load_from_file(), RE_WriteRenderResult(), read_render_result_from_file(), render_envmap(), save_render_result_tile(), sky_tile(), zbuffer_transp_shade(), zbufshade_sss_tile(), zbufshade_tile(), and zbufshadeDA_tile().
Definition at line 99 of file RE_pipeline.h.
Referenced by new_render_result(), RE_layer_load_from_file(), RE_MultilayerConvert(), and render_layer_add_pass().
Definition at line 99 of file RE_pipeline.h.
Referenced by new_render_result(), RE_layer_load_from_file(), RE_MultilayerConvert(), and render_layer_add_pass().
| float* RenderLayer::scolrect |
Definition at line 98 of file RE_pipeline.h.
Referenced by RE_FreeRenderResult().