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Blender
V2.59
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Go to the source code of this file.
Functions | |
| BM_INLINE float | D (float *data, int *res, int x, int y, int z) |
| float | voxel_sample_nearest (float *data, int *res, float *co) |
| BM_INLINE int | FLOORI (float x) |
| BM_INLINE int | _clamp (int a, int b, int c) |
| float | voxel_sample_trilinear (float *data, int *res, float *co) |
| float | voxel_sample_triquadratic (float *data, int *res, float *co) |
| float | voxel_sample_tricubic (float *data, int *res, float *co, int bspline) |
Definition in file voxel.c.
| BM_INLINE int _clamp | ( | int | a, |
| int | b, | ||
| int | c | ||
| ) |
Definition at line 69 of file voxel.c.
Referenced by voxel_sample_tricubic(), voxel_sample_trilinear(), and voxel_sample_triquadratic().
| BM_INLINE float D | ( | float * | data, |
| int * | res, | ||
| int | x, | ||
| int | y, | ||
| int | z | ||
| ) |
Definition at line 39 of file voxel.c.
Referenced by dblur(), feline_eval(), FHT2D(), md5_process_block(), TNT::QR_factor(), TNT::R_solve(), and voxel_sample_nearest().
| BM_INLINE int FLOORI | ( | float | x | ) |
Definition at line 61 of file voxel.c.
Referenced by voxel_sample_tricubic(), voxel_sample_trilinear(), and voxel_sample_triquadratic().
| float voxel_sample_nearest | ( | float * | data, |
| int * | res, | ||
| float * | co | ||
| ) |
| float voxel_sample_tricubic | ( | float * | data, |
| int * | res, | ||
| float * | co, | ||
| int | bspline | ||
| ) |
Definition at line 136 of file voxel.c.
References _clamp(), FLOORI(), simple_enum_gen::w, and ShadeResult::z.
Referenced by voxeldatatex().
| float voxel_sample_trilinear | ( | float * | data, |
| int * | res, | ||
| float * | co | ||
| ) |
Definition at line 74 of file voxel.c.
References _clamp(), FLOORI(), simple_enum_gen::w, and ShadeResult::z.
Referenced by voxeldatatex().
| float voxel_sample_triquadratic | ( | float * | data, |
| int * | res, | ||
| float * | co | ||
| ) |
Definition at line 106 of file voxel.c.
References _clamp(), FLOORI(), simple_enum_gen::w, and ShadeResult::z.
Referenced by vol_get_precached_scattering(), and voxeldatatex().