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Blender
V2.59
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00001 /* 00002 * $Id: RAS_IRasterizer.h 35390 2011-03-07 19:14:17Z dfelinto $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00029 00034 #ifndef __RAS_IRASTERIZER 00035 #define __RAS_IRASTERIZER 00036 00037 #if defined(WIN32) && !defined(FREE_WINDOWS) 00038 #pragma warning (disable:4786) 00039 #endif 00040 00041 #include "STR_HashedString.h" 00042 00043 #include "MT_CmMatrix4x4.h" 00044 #include "MT_Matrix4x4.h" 00045 00046 #include "RAS_TexVert.h" 00047 00048 #include <vector> 00049 using namespace std; 00050 00051 #ifdef WITH_CXX_GUARDEDALLOC 00052 #include "MEM_guardedalloc.h" 00053 #endif 00054 00055 class RAS_ICanvas; 00056 class RAS_IPolyMaterial; 00057 00058 typedef vector<unsigned short> KX_IndexArray; 00059 typedef vector<RAS_TexVert> KX_VertexArray; 00060 typedef vector< KX_VertexArray* > vecVertexArray; 00061 typedef vector< KX_IndexArray* > vecIndexArrays; 00062 00066 class RAS_IRasterizer 00067 { 00068 public: 00069 RAS_IRasterizer(RAS_ICanvas* canv){}; 00070 virtual ~RAS_IRasterizer(){}; 00073 enum { 00074 RAS_RENDER_3DPOLYGON_TEXT = 16384 /* TF_BMFONT */ 00075 }; 00079 enum DrawType { 00080 KX_BOUNDINGBOX = 1, 00081 KX_WIREFRAME, 00082 KX_SOLID, 00083 KX_SHADED, 00084 KX_TEXTURED, 00085 KX_SHADOW 00086 }; 00087 00092 enum DrawMode { 00093 KX_MODE_LINES = 1, 00094 KX_MODE_TRIANGLES, 00095 KX_MODE_QUADS 00096 }; 00097 00101 enum DepthMask { 00102 KX_DEPTHMASK_ENABLED =1, 00103 KX_DEPTHMASK_DISABLED 00104 }; 00105 00108 enum { 00109 KX_TEX = 4, /* TF_TEX */ 00110 KX_LIGHT = 16, /* TF_LIGHT */ 00111 KX_TWOSIDE = 512, /* TF_TWOSIDE */ 00112 KX_LINES = 32768 00113 }; 00114 00118 enum StereoMode { 00119 RAS_STEREO_NOSTEREO = 1, 00120 RAS_STEREO_QUADBUFFERED, 00121 RAS_STEREO_ABOVEBELOW, 00122 RAS_STEREO_INTERLACED, 00123 RAS_STEREO_ANAGLYPH, 00124 RAS_STEREO_SIDEBYSIDE, 00125 RAS_STEREO_VINTERLACE, 00126 RAS_STEREO_DOME, 00127 00128 RAS_STEREO_MAXSTEREO 00129 }; 00130 00134 enum TexCoGen { 00135 RAS_TEXCO_GEN, //< GPU will generate texture coordinates 00136 RAS_TEXCO_ORCO, //< Vertex coordinates (object space) 00137 RAS_TEXCO_GLOB, //< Vertex coordinates (world space) 00138 RAS_TEXCO_UV1, //< UV coordinates 00139 RAS_TEXCO_OBJECT, //< Use another object's position as coordinates 00140 RAS_TEXCO_LAVECTOR, //< Light vector as coordinates 00141 RAS_TEXCO_VIEW, //< View vector as coordinates 00142 RAS_TEXCO_STICKY, //< Sticky coordinates 00143 RAS_TEXCO_WINDOW, //< Window coordinates 00144 RAS_TEXCO_NORM, //< Normal coordinates 00145 RAS_TEXTANGENT, //< 00146 RAS_TEXCO_UV2, //< 00147 RAS_TEXCO_VCOL, //< Vertex Color 00148 RAS_TEXCO_DISABLE //< Disable this texture unit (cached) 00149 }; 00150 00154 enum StereoEye { 00155 RAS_STEREO_LEFTEYE = 1, 00156 RAS_STEREO_RIGHTEYE 00157 }; 00158 00163 virtual void SetDepthMask(DepthMask depthmask)=0; 00169 virtual bool SetMaterial(const RAS_IPolyMaterial& mat)=0; 00173 virtual bool Init()=0; 00177 virtual void Exit()=0; 00181 virtual bool BeginFrame(int drawingmode, double time)=0; 00185 virtual void ClearColorBuffer()=0; 00189 virtual void ClearDepthBuffer()=0; 00193 virtual void ClearCachingInfo(void)=0; 00197 virtual void EndFrame()=0; 00202 virtual void SetRenderArea()=0; 00203 00204 // Stereo Functions 00208 virtual void SetStereoMode(const StereoMode stereomode)=0; 00213 virtual bool Stereo()=0; 00214 virtual StereoMode GetStereoMode()=0; 00215 virtual bool InterlacedStereo()=0; 00219 virtual void SetEye(const StereoEye eye)=0; 00220 virtual StereoEye GetEye()=0; 00224 virtual void SetEyeSeparation(const float eyeseparation)=0; 00225 virtual float GetEyeSeparation() = 0; 00229 virtual void SetFocalLength(const float focallength)=0; 00230 virtual float GetFocalLength() = 0; 00234 virtual void SwapBuffers()=0; 00235 00236 // Drawing Functions 00240 virtual void IndexPrimitives(class RAS_MeshSlot& ms)=0; 00241 virtual void IndexPrimitivesMulti(class RAS_MeshSlot& ms)=0; 00242 00247 virtual void IndexPrimitives_3DText(class RAS_MeshSlot& ms, 00248 class RAS_IPolyMaterial* polymat, 00249 class RAS_IRenderTools* rendertools)=0; 00250 00251 virtual void SetProjectionMatrix(MT_CmMatrix4x4 & mat)=0; 00252 /* This one should become our final version, methinks. */ 00258 virtual void SetProjectionMatrix(const MT_Matrix4x4 & mat)=0; 00262 virtual void SetViewMatrix(const MT_Matrix4x4 & mat, 00263 const MT_Matrix3x3 & ori, 00264 const MT_Point3 & pos, 00265 bool perspective)=0; 00268 virtual const MT_Point3& GetCameraPosition()=0; 00269 virtual bool GetCameraOrtho()=0; 00270 00273 virtual void SetFog(float start, 00274 float dist, 00275 float r, 00276 float g, 00277 float b)=0; 00278 00279 virtual void SetFogColor(float r, 00280 float g, 00281 float b)=0; 00282 00283 virtual void SetFogStart(float start)=0; 00286 virtual void SetFogEnd(float end)=0; 00289 virtual void DisplayFog()=0; 00292 virtual void DisableFog()=0; 00293 virtual bool IsFogEnabled()=0; 00294 00295 virtual void SetBackColor(float red, 00296 float green, 00297 float blue, 00298 float alpha)=0; 00299 00303 virtual void SetDrawingMode(int drawingmode)=0; 00307 virtual int GetDrawingMode()=0; 00311 virtual void SetCullFace(bool enable)=0; 00315 virtual void SetLines(bool enable)=0; 00318 virtual double GetTime()=0; 00329 virtual MT_Matrix4x4 GetFrustumMatrix( 00330 float left, 00331 float right, 00332 float bottom, 00333 float top, 00334 float frustnear, 00335 float frustfar, 00336 float focallength = 0.0f, 00337 bool perspective = true 00338 )=0; 00339 00350 virtual MT_Matrix4x4 GetOrthoMatrix( 00351 float left, 00352 float right, 00353 float bottom, 00354 float top, 00355 float frustnear, 00356 float frustfar 00357 )=0; 00358 00362 virtual void SetSpecularity(float specX, 00363 float specY, 00364 float specZ, 00365 float specval)=0; 00366 00370 virtual void SetShinyness(float shiny)=0; 00374 virtual void SetDiffuse(float difX, 00375 float difY, 00376 float difZ, 00377 float diffuse)=0; 00381 virtual void SetEmissive(float eX, 00382 float eY, 00383 float eZ, 00384 float e 00385 )=0; 00386 00387 virtual void SetAmbientColor(float red, float green, float blue)=0; 00388 virtual void SetAmbient(float factor)=0; 00389 00393 virtual void SetPolygonOffset(float mult, float add) = 0; 00394 00395 virtual void DrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)=0; 00396 virtual void FlushDebugLines()=0; 00397 00398 00399 00400 virtual void SetTexCoordNum(int num) = 0; 00401 virtual void SetAttribNum(int num) = 0; 00402 virtual void SetTexCoord(TexCoGen coords, int unit) = 0; 00403 virtual void SetAttrib(TexCoGen coords, int unit) = 0; 00404 00405 virtual const MT_Matrix4x4& GetViewMatrix() const = 0; 00406 virtual const MT_Matrix4x4& GetViewInvMatrix() const = 0; 00407 00408 virtual bool QueryLists(){return false;} 00409 virtual bool QueryArrays(){return false;} 00410 00411 virtual void EnableMotionBlur(float motionblurvalue)=0; 00412 virtual void DisableMotionBlur()=0; 00413 00414 virtual float GetMotionBlurValue()=0; 00415 virtual int GetMotionBlurState()=0; 00416 virtual void SetMotionBlurState(int newstate)=0; 00417 00418 virtual void SetBlendingMode(int blendmode)=0; 00419 virtual void SetFrontFace(bool ccw)=0; 00420 00421 00422 #ifdef WITH_CXX_GUARDEDALLOC 00423 public: 00424 void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:RAS_IRasterizer"); } 00425 void operator delete( void *mem ) { MEM_freeN(mem); } 00426 #endif 00427 }; 00428 00429 #endif //__RAS_IRASTERIZER 00430 00431