Blender  V2.59
collada.cpp
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00001 /*
00002  * $Id: collada.cpp 38079 2011-07-04 08:59:28Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov.
00021  *
00022  * ***** END GPL LICENSE BLOCK *****
00023  */
00024 
00030 /* COLLADABU_ASSERT, may be able to remove later */
00031 #include "COLLADABUPlatform.h"
00032 
00033 #include "DocumentExporter.h"
00034 #include "DocumentImporter.h"
00035 
00036 extern "C"
00037 {
00038 #include "BKE_scene.h"
00039 #include "BKE_context.h"
00040 
00041 /* make dummy file */
00042 #include "BLI_storage.h"
00043 #include "BLI_path_util.h"
00044 #include "BLI_fileops.h"
00045 
00046         int collada_import(bContext *C, const char *filepath)
00047         {
00048                 DocumentImporter imp (C, filepath);
00049                 imp.import();
00050 
00051                 return 1;
00052         }
00053 
00054         int collada_export(Scene *sce, const char *filepath, int selected)
00055         {
00056                 DocumentExporter exp;
00057 
00058                 /* annoying, collada crashes if file cant be created! [#27162] */
00059                 if(!BLI_exist(filepath)) {
00060                         BLI_make_existing_file(filepath); /* makes the dir if its not there */
00061                         if(BLI_touch(filepath) == 0) {
00062                                 return 0;
00063                         }
00064                 }
00065                 /* end! */
00066 
00067                 exp.exportCurrentScene(sce, filepath, selected);
00068 
00069                 return 1;
00070         }
00071 }