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Blender
V2.59
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00001 /* 00002 * 00003 * ***** BEGIN GPL LICENSE BLOCK ***** 00004 * 00005 * This program is free software; you can redistribute it and/or 00006 * modify it under the terms of the GNU General Public License 00007 * as published by the Free Software Foundation; either version 2 00008 * of the License, or (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software Foundation, 00017 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00018 * 00019 * The Original Code is Copyright (C) 2006 Blender Foundation. 00020 * All rights reserved. 00021 * 00022 * The Original Code is: all of this file. 00023 * 00024 * Contributor(s): Juho Vepsäläinen 00025 * 00026 * ***** END GPL LICENSE BLOCK ***** 00027 */ 00028 00034 #include "../TEX_util.h" 00035 #include "TEX_node.h" 00036 00037 00038 static bNodeSocketType inputs[]= { 00039 { SOCK_VALUE, 1, "Hue", 0.0f, 0.0f, 0.0f, 0.0f, -0.5f, 0.5f }, 00040 { SOCK_VALUE, 1, "Saturation", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f }, 00041 { SOCK_VALUE, 1, "Value", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f }, 00042 { SOCK_VALUE, 1, "Factor", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }, 00043 { SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f }, 00044 { -1, 0, "" } 00045 }; 00046 static bNodeSocketType outputs[]= { 00047 { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f }, 00048 { -1, 0, "" } 00049 }; 00050 00051 static void do_hue_sat_fac(bNode *UNUSED(node), float *out, float hue, float sat, float val, float *in, float fac) 00052 { 00053 if(fac != 0 && (hue != 0.5f || sat != 1 || val != 1)) { 00054 float col[3], hsv[3], mfac= 1.0f - fac; 00055 00056 rgb_to_hsv(in[0], in[1], in[2], hsv, hsv+1, hsv+2); 00057 hsv[0]+= (hue - 0.5f); 00058 if(hsv[0]>1.0f) hsv[0]-=1.0f; else if(hsv[0]<0.0f) hsv[0]+= 1.0f; 00059 hsv[1]*= sat; 00060 if(hsv[1]>1.0f) hsv[1]= 1.0f; else if(hsv[1]<0.0f) hsv[1]= 0.0f; 00061 hsv[2]*= val; 00062 if(hsv[2]>1.0f) hsv[2]= 1.0f; else if(hsv[2]<0.0f) hsv[2]= 0.0f; 00063 hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col+1, col+2); 00064 00065 out[0]= mfac*in[0] + fac*col[0]; 00066 out[1]= mfac*in[1] + fac*col[1]; 00067 out[2]= mfac*in[2] + fac*col[2]; 00068 } 00069 else { 00070 QUATCOPY(out, in); 00071 } 00072 } 00073 00074 static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread) 00075 { 00076 float hue = tex_input_value(in[0], p, thread); 00077 float sat = tex_input_value(in[1], p, thread); 00078 float val = tex_input_value(in[2], p, thread); 00079 float fac = tex_input_value(in[3], p, thread); 00080 00081 float col[4]; 00082 tex_input_rgba(col, in[4], p, thread); 00083 00084 hue += 0.5f; /* [-.5, .5] -> [0, 1] */ 00085 00086 do_hue_sat_fac(node, out, hue, sat, val, col, fac); 00087 00088 out[3] = col[3]; 00089 } 00090 00091 static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) 00092 { 00093 tex_output(node, in, out[0], &colorfn, data); 00094 } 00095 00096 void register_node_type_tex_hue_sat(ListBase *lb) 00097 { 00098 static bNodeType ntype; 00099 00100 node_type_base(&ntype, TEX_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR, NODE_OPTIONS, 00101 inputs, outputs); 00102 node_type_size(&ntype, 150, 80, 250); 00103 node_type_exec(&ntype, exec); 00104 00105 nodeRegisterType(lb, &ntype); 00106 }