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Blender
V2.59
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00001 /* 00002 * $Id: render_ops.c 35242 2011-02-27 20:29:51Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2009 Blender Foundation. 00021 * All rights reserved. 00022 * 00023 * Contributor(s): Blender Foundation 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00033 #include <stdlib.h> 00034 00035 00036 #include "WM_api.h" 00037 00038 #include "ED_render.h" 00039 00040 #include "render_intern.h" // own include 00041 00042 #if (defined(WITH_QUICKTIME) && !defined(USE_QTKIT)) 00043 #include "quicktime_export.h" 00044 #endif 00045 00046 /***************************** render ***********************************/ 00047 00048 void ED_operatortypes_render(void) 00049 { 00050 WM_operatortype_append(OBJECT_OT_material_slot_add); 00051 WM_operatortype_append(OBJECT_OT_material_slot_remove); 00052 WM_operatortype_append(OBJECT_OT_material_slot_assign); 00053 WM_operatortype_append(OBJECT_OT_material_slot_select); 00054 WM_operatortype_append(OBJECT_OT_material_slot_deselect); 00055 WM_operatortype_append(OBJECT_OT_material_slot_copy); 00056 00057 WM_operatortype_append(MATERIAL_OT_new); 00058 WM_operatortype_append(TEXTURE_OT_new); 00059 WM_operatortype_append(WORLD_OT_new); 00060 00061 WM_operatortype_append(MATERIAL_OT_copy); 00062 WM_operatortype_append(MATERIAL_OT_paste); 00063 00064 WM_operatortype_append(SCENE_OT_render_layer_add); 00065 WM_operatortype_append(SCENE_OT_render_layer_remove); 00066 00067 #if (defined(WITH_QUICKTIME) && !defined(USE_QTKIT)) 00068 WM_operatortype_append(SCENE_OT_render_data_set_quicktime_codec); 00069 #endif 00070 00071 WM_operatortype_append(TEXTURE_OT_slot_copy); 00072 WM_operatortype_append(TEXTURE_OT_slot_paste); 00073 WM_operatortype_append(TEXTURE_OT_slot_move); 00074 WM_operatortype_append(TEXTURE_OT_envmap_save); 00075 WM_operatortype_append(TEXTURE_OT_envmap_clear); 00076 WM_operatortype_append(TEXTURE_OT_envmap_clear_all); 00077 00078 /* render_internal.c */ 00079 WM_operatortype_append(RENDER_OT_view_show); 00080 WM_operatortype_append(RENDER_OT_render); 00081 WM_operatortype_append(RENDER_OT_view_cancel); 00082 00083 /* render_opengl.c */ 00084 WM_operatortype_append(RENDER_OT_opengl); 00085 } 00086