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Blender
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00001 /* 00002 * $Id: KX_NearSensor.h 35063 2011-02-22 10:33:14Z jesterking $ 00003 * 00004 * ***** BEGIN GPL LICENSE BLOCK ***** 00005 * 00006 * This program is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU General Public License 00008 * as published by the Free Software Foundation; either version 2 00009 * of the License, or (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU General Public License 00017 * along with this program; if not, write to the Free Software Foundation, 00018 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00019 * 00020 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00021 * All rights reserved. 00022 * 00023 * The Original Code is: all of this file. 00024 * 00025 * Contributor(s): none yet. 00026 * 00027 * ***** END GPL LICENSE BLOCK ***** 00028 */ 00029 00035 #ifndef KX_NEARSENSOR_H 00036 #define KX_NEARSENSOR_H 00037 00038 #include "KX_TouchSensor.h" 00039 #include "KX_ClientObjectInfo.h" 00040 00041 class KX_Scene; 00042 struct PHY_CollData; 00043 00044 class KX_NearSensor : public KX_TouchSensor 00045 { 00046 Py_Header; 00047 protected: 00048 float m_Margin; 00049 float m_ResetMargin; 00050 00051 KX_ClientObjectInfo* m_client_info; 00052 public: 00053 KX_NearSensor(class SCA_EventManager* eventmgr, 00054 class KX_GameObject* gameobj, 00055 float margin, 00056 float resetmargin, 00057 bool bFindMaterial, 00058 const STR_String& touchedpropname, 00059 PHY_IPhysicsController* ctrl); 00060 /* 00061 public: 00062 KX_NearSensor(class SCA_EventManager* eventmgr, 00063 class KX_GameObject* gameobj, 00064 double margin, 00065 double resetmargin, 00066 bool bFindMaterial, 00067 const STR_String& touchedpropname, 00068 class KX_Scene* scene); 00069 */ 00070 virtual ~KX_NearSensor(); 00071 virtual void SynchronizeTransform(); 00072 virtual CValue* GetReplica(); 00073 virtual void ProcessReplica(); 00074 virtual void SetPhysCtrlRadius(); 00075 virtual bool Evaluate(); 00076 00077 virtual void ReParent(SCA_IObject* parent); 00078 virtual bool NewHandleCollision(void* obj1,void* obj2, 00079 const PHY_CollData * coll_data); 00080 virtual bool BroadPhaseFilterCollision(void*obj1,void*obj2); 00081 virtual bool BroadPhaseSensorFilterCollision(void*obj1,void*obj2) { return false; }; 00082 virtual sensortype GetSensorType() { return ST_NEAR; } 00083 00084 #ifdef WITH_PYTHON 00085 00086 /* --------------------------------------------------------------------- */ 00087 /* Python interface ---------------------------------------------------- */ 00088 /* --------------------------------------------------------------------- */ 00089 00090 //No methods 00091 00092 //This method is used to make sure the distance does not exceed the reset distance 00093 static int CheckResetDistance(void *self, const PyAttributeDef*) 00094 { 00095 KX_NearSensor* sensor = reinterpret_cast<KX_NearSensor*>(self); 00096 00097 if (sensor->m_Margin > sensor->m_ResetMargin) 00098 sensor->m_ResetMargin = sensor->m_Margin; 00099 00100 sensor->SetPhysCtrlRadius(); 00101 00102 return 0; 00103 } 00104 00105 #endif // WITH_PYTHON 00106 00107 }; 00108 00109 #endif //KX_NEARSENSOR_H 00110