Blender  V2.59
BLI_math_geom.h
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00001 /*
00002  * $Id: BLI_math_geom.h 37825 2011-06-26 11:08:12Z campbellbarton $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: some of this file.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  * */
00027 
00028 #ifndef BLI_MATH_GEOM_H
00029 #define BLI_MATH_GEOM_H
00030 
00035 #ifdef __cplusplus
00036 extern "C" {
00037 #endif
00038 
00039 #include "BLI_math_inline.h"
00040 
00041 #ifdef BLI_MATH_INLINE_H
00042 #include "intern/math_geom_inline.c"
00043 #endif
00044 
00045 /********************************** Polygons *********************************/
00046 
00047 void cent_tri_v3(float r[3], const float a[3], const float b[3], const float c[3]);
00048 void cent_quad_v3(float r[3], const float a[3], const float b[3], const float c[3], const float d[3]);
00049 
00050 float normal_tri_v3(float r[3], const float a[3], const float b[3], const float c[3]);
00051 float normal_quad_v3(float r[3], const float a[3], const float b[3], const float c[3], const float d[3]);
00052 
00053 float area_tri_v2(const float a[2], const float b[2], const float c[2]);
00054 float area_tri_signed_v2(const float v1[2], const float v2[2], const float v3[2]);
00055 float area_tri_v3(const float a[3], const float b[3], const float c[3]);
00056 float area_quad_v3(const float a[3], const float b[3], const float c[3], const float d[3]);
00057 float area_poly_v3(int nr, float verts[][3], const float normal[3]);
00058 
00059 /********************************* Distance **********************************/
00060 
00061 float dist_to_line_v2(const float p[2], const float l1[2], const float l2[2]);
00062 float dist_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2]);
00063 
00064 float dist_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3]);
00065 float closest_to_line_v3(float r[3], const float p[3], const float l1[3], const float l2[3]);
00066 float closest_to_line_v2(float r[2], const float p[2], const float l1[2], const float l2[2]);
00067 void closest_to_line_segment_v3(float r[3], const float p[3], const float l1[3], const float l2[3]);
00068 
00069 float line_point_factor_v3(const float p[3], const float l1[3], const float l2[3]);
00070 float line_point_factor_v2(const float p[2], const float l1[2], const float l2[2]);
00071 
00072 /******************************* Intersection ********************************/
00073 
00074 /* TODO int return value consistency */
00075 
00076 /* line-line */
00077 #define ISECT_LINE_LINE_COLINEAR        -1
00078 #define ISECT_LINE_LINE_NONE             0
00079 #define ISECT_LINE_LINE_EXACT            1
00080 #define ISECT_LINE_LINE_CROSS            2
00081 
00082 int isect_line_line_v2(const float a1[2], const float a2[2], const float b1[2], const float b2[2]);
00083 int isect_line_line_v2_int(const int a1[2], const int a2[2], const int b1[2], const int b2[2]);
00084 int isect_line_sphere_v3(const float l1[3], const float l2[3], const float sp[3], const float r, float r_p1[3], float r_p2[3]);
00085 int isect_line_sphere_v2(const float l1[2], const float l2[2], const float sp[2], const float r, float r_p1[2], float r_p2[2]);
00086 int isect_seg_seg_v2_point(const float v1[2], const float v2[2], const float v3[2], const float v4[2], float vi[2]);
00087 
00088 /* Returns the number of point of interests
00089  * 0 - lines are colinear
00090  * 1 - lines are coplanar, i1 is set to intersection
00091  * 2 - i1 and i2 are the nearest points on line 1 (v1, v2) and line 2 (v3, v4) respectively 
00092  * */
00093 
00094 int isect_line_line_v3(const float v1[3], const float v2[3],
00095         const float v3[3], const float v4[3], float i1[3], float i2[3]);
00096 int isect_line_line_strict_v3(const float v1[3], const float v2[3],
00097         const float v3[3], const float v4[3], float vi[3], float *lambda);
00098 
00099 /*if clip is nonzero, will only return true if lambda is >= 0.0
00100   (i.e. intersection point is along positive d)*/
00101 int isect_ray_plane_v3(float p1[3], float d[3], float v0[3], 
00102                                            float v1[3], float v2[3], float *lambda, int clip);
00103 
00113 int isect_line_plane_v3(float out[3], const float l1[3], const float l2[3],
00114                         const float plane_co[3], const float plane_no[3], const short no_flip);
00115 
00116 /* line/ray triangle */
00117 int isect_line_tri_v3(const float p1[3], const float p2[3],
00118         const float v0[3], const float v1[3], const float v2[3], float *lambda, float uv[2]);
00119 int isect_ray_tri_v3(const float p1[3], const float d[3],
00120         const float v0[3], const float v1[3], const float v2[3], float *lambda, float uv[2]);
00121 int isect_ray_tri_threshold_v3(const float p1[3], const float d[3],
00122         const float v0[3], const float v1[3], const float v2[3], float *lambda, float uv[2], const float threshold);
00123 int isect_ray_tri_epsilon_v3(const float p1[3], const float d[3],
00124         const float v0[3], const float v1[3], const float v2[3], float *lambda, float uv[2], const float epsilon);
00125 
00126 /* point in polygon */
00127 int isect_point_quad_v2(const float p[2], const float a[2], const float b[2], const float c[2], const float d[2]);
00128 
00129 int isect_point_tri_v2(const float v1[2], const float v2[2], const float v3[2], const float pt[2]);
00130 int isect_point_tri_v2_int(const int x1, const int y1, const int x2, const int y2, const int a, const int b);
00131 int isect_point_tri_prism_v3(const float p[3], const float v1[3], const float v2[3], const float v3[3]);
00132 
00133 void isect_point_quad_uv_v2(const float v0[2], const float v1[2], const float v2[2], const float v3[2],
00134         const float pt[2], float *uv);
00135 void isect_point_face_uv_v2(const int isquad, const float v0[2], const float v1[2], const float v2[2],
00136         const float v3[2], const float pt[2], float *uv);
00137 
00138 /* other */
00139 int isect_sweeping_sphere_tri_v3(const float p1[3], const float p2[3], const float radius,
00140         const float v0[3], const float v1[3], const float v2[3], float *lambda, float ipoint[3]);
00141 
00142 int isect_axial_line_tri_v3(const int axis, const float co1[3], const float co2[3],
00143         const float v0[3], const float v1[3], const float v2[3], float *lambda);
00144 
00145 int isect_aabb_aabb_v3(const float min1[3], const float max1[3], const float min2[3], const float max2[3]);
00146 
00147 int clip_line_plane(float p1[3], float p2[3], const float plane[4]);
00148 
00149 void plot_line_v2v2i(const int p1[2], const int p2[2], int (*callback)(int, int, void *), void *userData);
00150 
00151 /****************************** Interpolation ********************************/
00152 
00153 /* tri or quad, d can be NULL */
00154 void interp_weights_face_v3(float w[4],
00155         const float a[3], const float b[3], const float c[3], const float d[3], const float p[3]);
00156 void interp_weights_poly_v3(float w[], float v[][3], const int n, const float p[3]);
00157 
00158 void interp_cubic_v3(float x[3], float v[3],
00159         const float x1[3], const float v1[3], const float x2[3], const float v2[3], const float t);
00160 
00161 int interp_sparse_array(float *array, const int list_size, const float invalid);
00162 
00163 void barycentric_transform(float pt_tar[3], float const pt_src[3],
00164         const float tri_tar_p1[3], const float tri_tar_p2[3], const float tri_tar_p3[3],
00165         const float tri_src_p1[3], const float tri_src_p2[3], const float tri_src_p3[3]);
00166 
00167 void barycentric_weights_v2(const float v1[2], const float v2[2], const float v3[2],
00168         const float co[2], float w[3]);
00169 
00170 void resolve_tri_uv(float uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2]);
00171 void resolve_quad_uv(float uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]);
00172 
00173 /***************************** View & Projection *****************************/
00174 
00175 void lookat_m4(float mat[4][4], float vx, float vy, 
00176         float vz, float px, float py, float pz, float twist);
00177 void polarview_m4(float mat[4][4], float dist, float azimuth,
00178         float incidence, float twist);
00179 
00180 void perspective_m4(float mat[4][4], const float left, const float right,
00181         const float bottom, const float top, const float nearClip, const float farClip);
00182 void orthographic_m4(float mat[4][4], const float left, const float right,
00183         const float bottom, const float top, const float nearClip, const float farClip);
00184 void window_translate_m4(float winmat[][4], float perspmat[][4],
00185         const float x, const float y);
00186 
00187 int box_clip_bounds_m4(float boundbox[2][3],
00188         const float bounds[4], float winmat[4][4]);
00189 void box_minmax_bounds_m4(float min[3], float max[3],
00190         float boundbox[2][3], float mat[4][4]);
00191 
00192 /********************************** Mapping **********************************/
00193 
00194 void map_to_tube(float *u, float *v, const float x, const float y, const float z);
00195 void map_to_sphere(float *u, float *v, const float x, const float y, const float z);
00196 
00197 /********************************** Normals **********************************/
00198 
00199 void accumulate_vertex_normals(float n1[3], float n2[3], float n3[3],
00200         float n4[3], const float f_no[3], const float co1[3], const float co2[3],
00201         const float co3[3], const float co4[3]);
00202 
00203 /********************************* Tangents **********************************/
00204 
00205 typedef struct VertexTangent {
00206         struct VertexTangent *next;
00207         float tang[3], uv[2];
00208 } VertexTangent;
00209 
00210 float *find_vertex_tangent(VertexTangent *vtang, const float uv[2]);
00211 void sum_or_add_vertex_tangent(void *arena, VertexTangent **vtang,
00212         const float tang[3], const float uv[2]);
00213 void tangent_from_uv(float uv1[2], float uv2[2], float uv3[2],
00214         float co1[3], float co2[3], float co3[3], float n[3], float tang[3]);
00215 
00216 /******************************** Vector Clouds ******************************/
00217 
00218 void vcloud_estimate_transform(int list_size, float (*pos)[3], float *weight,
00219         float (*rpos)[3], float *rweight,
00220         float lloc[3],float rloc[3],float lrot[3][3],float lscale[3][3]);
00221 
00222 /****************************** Spherical Harmonics *************************/
00223 
00224 /* Uses 2nd order SH => 9 coefficients, stored in this order:
00225    0 = (0,0),
00226    1 = (1,-1), 2 = (1,0), 3 = (1,1),
00227    4 = (2,-2), 5 = (2,-1), 6 = (2,0), 7 = (2,1), 8 = (2,2) */
00228 
00229 MINLINE void zero_sh(float r[9]);
00230 MINLINE void copy_sh_sh(float r[9], const float a[9]);
00231 MINLINE void mul_sh_fl(float r[9], const float f);
00232 MINLINE void add_sh_shsh(float r[9], const float a[9], const float b[9]);
00233 
00234 MINLINE float eval_shv3(float r[9], const float v[3]);
00235 MINLINE float diffuse_shv3(float r[9], const float v[3]);
00236 MINLINE void vec_fac_to_sh(float r[9], const float v[3], const float f);
00237 MINLINE void madd_sh_shfl(float r[9], const float sh[3], const float f);
00238 
00239 /********************************* Form Factor *******************************/
00240 
00241 float form_factor_hemi_poly(float p[3], float n[3],
00242         float v1[3], float v2[3], float v3[3], float v4[3]);
00243 
00244 #ifdef __cplusplus
00245 }
00246 #endif
00247 
00248 #endif /* BLI_MATH_GEOM_H */
00249