Blender  V2.59
Public Attributes
bNodeTree Struct Reference

#include <DNA_node_types.h>

List of all members.

Public Attributes

ID id
struct AnimDataadt
struct bGPdatagpd
ListBase nodes
ListBase links
bNodeStackstack
struct ListBasethreadstack
int type
int init
int stacksize
int cur_index
int flag
int pad
ListBase alltypes
ListBase inputs
ListBase outputs
int pad2 [2]
void(* progress )(void *, float progress)
void(* stats_draw )(void *, char *str)
int(* test_break )(void *)
void * tbh
void * prh
void * sdh

Detailed Description

Definition at line 188 of file DNA_node_types.h.


Member Data Documentation

Definition at line 201 of file DNA_node_types.h.

Referenced by nodeGroupAddSocket().

Definition at line 194 of file DNA_node_types.h.

Referenced by blo_end_image_pointer_map(), blo_make_image_pointer_map(), check_valid_camera(), clear_scene_in_nodes(), composit_begin_exec(), composit_end_exec(), composite_needs_render(), composite_patch(), dag_tag_renderlayers(), direct_link_nodetree(), do_node_add(), do_version_ntree_242_2(), do_versions(), drawnodespace(), ED_image_update_frame(), ed_node_link_conditions(), editnode_get_active(), expand_nodetree(), find_indicated_socket(), flag_render_node_material(), freeExecutableNode(), getExecutableNode(), gpu_node_group_execute(), group_tag_used_outputs(), has_nodetree(), init_render_nodetree(), lib_link_ntree(), lib_node_do_versions_group(), lib_nodetree_do_versions_group(), material_in_nodetree(), next_node(), node_borderselect_exec(), node_delete_exec(), node_delete_reconnect_exec(), node_deselectall(), node_draw_nodetree(), node_duplicate_exec(), node_dynamic_update_cb(), node_exists(), node_flag_toggle_exec(), node_group_execute(), node_group_make_exec(), node_link_viewer(), node_mute_exec(), node_read_renderlayers_exec(), node_render_changed_exec(), node_select_all_exec(), node_select_linked_from_exec(), node_select_linked_to_exec(), node_select_same_type(), node_select_same_type_np(), node_set_active(), node_socket_hilights(), node_socket_toggle_exec(), node_tree_get_editgroup(), node_uiblocks_init(), node_update_group(), nodeAddNodeType(), nodeClearActiveID(), nodeCopyNode(), nodeFindNode(), nodeFindNodebyName(), nodeFreeNode(), nodeGetActive(), nodeGetActiveID(), nodeGroupExposeAllSockets(), nodeGroupSocketUseFlags(), nodeGroupUnGroup(), nodeGroupVerify(), nodeMakeGroupFromSelected(), nodes_use_tex(), nodeSetActive(), nodeSetActiveID(), NodeTagIDChanged(), nodeUniqueName(), ntree_begin_exec_tree(), ntree_composite_texnode(), ntree_get_active_iuser(), ntree_render_scenes(), ntree_version_241(), ntree_version_242(), ntree_version_245(), ntreeBeginExecTree(), ntreeClearPreview(), ntreeClearTags(), ntreeCompositExecTree(), ntreeCompositForceHidden(), ntreeCompositTagAnimated(), ntreeCompositTagGenerators(), ntreeCompositTagRender(), ntreeCopyTree(), ntreeExecTree(), ntreeFreeCache(), ntreeGPUMaterialNodes(), ntreeHasType(), ntreeInitPreview(), ntreeInitTypes(), ntreeLocalize(), ntreeLocalMerge(), ntreeLocalSync(), ntreeMakeLocal(), ntreeSetOutput(), ntreeShaderGetTexcoMode(), ntreeSocketUseFlags(), ntreeSolveOrder(), ntreeSwitchID(), ntreeTexCheckCyclics(), ntreeTexTagAnimated(), ntreeUpdateType(), ntreeVerifyTypes(), preview_mat_has_sss(), RE_is_rendering_allowed(), RE_MergeFullSample(), render_layer_remove_exec(), setExecutableNodes(), snode_autoconnect(), snode_home(), snode_make_group_editable(), tag_scenes_for_render(), and write_nodetree().

Definition at line 203 of file DNA_node_types.h.

Definition at line 208 of file DNA_node_types.h.

void(* bNodeTree::progress)(void *, float progress)

Definition at line 200 of file DNA_node_types.h.

Referenced by ntreeBeginExecTree().

void(* bNodeTree::stats_draw)(void *, char *str)
int(* bNodeTree::test_break)(void *)

The documentation for this struct was generated from the following file: