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Blender
V2.59
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#include <DNA_scene_types.h>
Public Attributes | |
| ID | id |
| struct AnimData * | adt |
| struct Object * | camera |
| struct World * | world |
| struct Scene * | set |
| ListBase | base |
| struct Base * | basact |
| struct Object * | obedit |
| float | cursor [3] |
| float | twcent [3] |
| float | twmin [3] |
| float | twmax [3] |
| unsigned int | lay |
| int | layact |
| unsigned int | lay_updated |
| unsigned int | customdata_mask |
| unsigned int | customdata_mask_modal |
| short | flag |
| short | use_nodes |
| struct bNodeTree * | nodetree |
| struct Editing * | ed |
| struct ToolSettings * | toolsettings |
| struct SceneStats * | stats |
| struct RenderData | r |
| struct AudioData | audio |
| ListBase | markers |
| ListBase | transform_spaces |
| void * | sound_scene |
| void * | sound_scene_handle |
| void * | sound_scrub_handle |
| void * | fps_info |
| struct DagForest * | theDag |
| short | dagisvalid |
| short | dagflags |
| short | recalc |
| short | pad6 |
| int | pad5 |
| int | active_keyingset |
| ListBase | keyingsets |
| struct GameFraming | framing |
| struct GameData | gm |
| struct UnitSettings | unit |
| struct bGPdata * | gpd |
| struct PhysicsSettings | physics_settings |
Definition at line 760 of file DNA_scene_types.h.
Definition at line 817 of file DNA_scene_types.h.
Referenced by add_default_keyingset_exec(), add_empty_ks_path_exec(), add_keyingset_button_exec(), ANIM_get_keyingset_for_autokeying(), ANIM_keying_sets_enum_itemf(), ANIM_keying_sets_menu_setup(), ANIM_scene_get_active_keyingset(), delete_key_exec(), insert_key_exec(), insert_key_menu_invoke(), keyingset_active_menu_exec(), keyingset_poll_active_edit(), keyingset_poll_activePath_edit(), remove_active_keyingset_exec(), remove_active_ks_path_exec(), remove_keyingset_button_exec(), and verify_active_keyingset().
| struct AnimData* Scene::adt |
Definition at line 762 of file DNA_scene_types.h.
Referenced by acf_scene_setting_ptr(), ANIM_deselect_anim_channels(), animdata_filter_dopesheet(), animdata_filter_dopesheet_scene(), direct_link_scene(), expand_scene(), lib_link_scene(), mouse_anim_channels(), mouse_nla_channels(), outliner_add_scene_contents(), scene_keyframes_loop(), scene_to_keylist(), scene_update_drivers(), seq_dupe_animdata(), seq_free_animdata(), seq_offset_animdata(), and write_scenes().
| struct AudioData Scene::audio |
Definition at line 797 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), screen_animation_step(), and StartKetsjiShell().
| struct Base* Scene::basact |
Definition at line 770 of file DNA_scene_types.h.
Referenced by add_hook_object_new(), ANIM_animdata_get_context(), backdrawview3d(), buttons_context_path_object(), copy_scene(), direct_link_scene(), draw_object(), draw_pose_bones(), ED_base_object_free_and_unlink(), ED_do_pose_selectbuffer(), ED_editors_init(), ED_object_enter_editmode(), ED_viewedit_datamask(), DocumentImporter::finish(), get_nearest_bone(), give_base_to_groups(), gpencil_data_get_active_v3d(), lib_link_scene(), mesh_build_data(), modifier_remove_exec(), paint_get_active(), particle_system_remove_exec(), psys_in_edit_mode(), recalcData(), scene_select_base(), special_aftertrans_update(), stats_string(), stats_update(), txt_add_object(), and view3d_context().
Definition at line 769 of file DNA_scene_types.h.
Referenced by AddNewBlenderMesh(), animdata_filter_dopesheet(), append_named_part_ex(), are_there_deflectors(), build_dag(), calc_manipulator_stats(), ccd_build_deflector_hash(), ccd_update_deflector_hash(), clear_trans_object_base_flags(), convert_exec(), copy_baseflags(), copy_objectflags(), copy_scene(), count_proportional_objects(), createTransObject(), dag_add_collision_field_relation(), dag_scene_flush_layers(), DAG_scene_sort(), dag_tag_renderlayers(), direct_link_scene(), do_lasso_select_objects(), do_object_pose_box_select(), do_versions(), draw_depth(), draw_uvs_other(), duplibase_for_convert(), ED_base_object_free_and_unlink(), ed_screen_context(), ED_view3d_draw_offscreen(), ED_view3d_give_base_under_cursor(), env_set_imats(), expand_scene(), SceneExporter::exportHierarchy(), face_duplilist(), DocumentImporter::finish(), fluid_init_all_channels(), fluid_validate_scene(), forEachCameraObjectInScene(), forEachLampObjectInScene(), GeometryFunctor::forEachMeshObjectInScene(), forEachObjectInScene(), free_scene(), getTransformOrientation(), give_base_to_objects(), GPU_scene_object_lights(), group_linkobs2scene_cb(), has_object_type(), AnimationExporter::hasAnimations(), lib_link_scene(), load_editMesh(), make_links_scene_exec(), make_local_object(), make_object_duplilist_real(), make_proxy_exec(), motionpaths_calc_optimise_depsgraph(), motionpaths_calc_update_scene(), object_add_duplicate_internal(), object_deselect_all_visible(), object_in_scene(), outliner_build_tree(), pdInitEffectors(), peelObjects(), preview_prepare_scene(), psys_find_object(), ptcache_free_bake_all_exec(), scene_add_base(), scene_deselect_all(), scene_find_camera(), scene_sort_groups(), scene_update_tagged_recursive(), set_scene_bg(), set_trans_object_base_flags(), stats_update(), unlink_group(), update_base_layer(), updateDepgraph(), vertex_duplilist(), vertex_group_copy_to_linked_exec(), view3d_all_exec(), view3d_context(), view3d_main_area_draw(), view3d_opengl_select(), view3d_recalc_used_layers(), viewselected_exec(), write_scenes(), and SceneExporter::writeNodes().
| struct Object* Scene::camera |
Definition at line 764 of file DNA_scene_types.h.
Referenced by BKE_screen_view3d_sync(), BL_ConvertBlenderObjects(), blend_file_thumb(), check_valid_camera(), copy_scene(), dag_scene_flush_layers(), DAG_scene_update_flags(), defocus_blur(), do_versions(), ED_update_for_newframe(), expand_scene(), handle_view3d_lock(), KX_SceneActuator::KX_SceneActuator(), lib_link_scene(), lib_link_screen_restore(), object_camera_add_exec(), preview_prepare_scene(), project_paint_begin(), RE_GetCamera(), RE_is_rendering_allowed(), RE_make_stars(), RE_make_sticky(), scene_camera_switch_update(), screen_opengl_render_anim_step(), screen_opengl_render_apply(), screen_opengl_render_init(), seq_render_scene_strip_impl(), shader_preview_render(), sima_draw_zbuffloat_pixels(), single_object_users(), StartKetsjiShell(), texture_paint_camera_project_exec(), tree_element_active_camera(), unlink_object(), view3d_new(), view3d_setobjectascamera_exec(), and viewnumpad_exec().
| float Scene::cursor[3] |
Definition at line 773 of file DNA_scene_types.h.
Referenced by give_base_to_groups(), give_cursor(), lib_link_screen_restore(), object_hook_recenter_exec(), and sort_faces_exec().
| unsigned int Scene::customdata_mask |
Definition at line 780 of file DNA_scene_types.h.
Referenced by bbs_mesh_solid(), draw_mesh_fancy(), draw_mesh_object(), object_handle_update(), project_paint_begin(), scene_update_tagged_recursive(), and wm_event_do_notifiers().
| unsigned int Scene::customdata_mask_modal |
Definition at line 781 of file DNA_scene_types.h.
Referenced by direct_link_scene(), screen_opengl_render_end(), screen_opengl_render_init(), and wm_event_do_notifiers().
| short Scene::dagflags |
Definition at line 810 of file DNA_scene_types.h.
| short Scene::dagisvalid |
Definition at line 810 of file DNA_scene_types.h.
Referenced by build_dag(), and direct_link_scene().
Definition at line 789 of file DNA_scene_types.h.
Referenced by apply_unique_name_cb(), check_valid_camera(), clear_scene_in_allseqs(), copy_scene(), direct_link_scene(), do_adjustment(), do_adjustment_impl(), do_multicam(), do_render_seq(), do_versions(), do_versions_ipos_to_animato(), do_versions_seq_unique_name_all_strips(), draw_image_seq(), draw_timeline_seq(), expand_scene(), lib_link_scene(), pack_exec(), seq_dupli(), seq_free_editing(), seq_free_sequence(), seq_give_editing(), seq_load_apply(), seq_render_active(), seq_render_scene_strip_impl(), sequencer_add_movie_strip(), sequencer_meta_make_exec(), sequencer_preview_area_draw(), sequencer_swap_exec(), sound_poll(), sound_unpack_invoke(), unlink_object(), view_ghost_border_exec(), and write_scenes().
| short Scene::flag |
Definition at line 783 of file DNA_scene_types.h.
Referenced by acf_scene_setting_ptr(), animdata_filter_dopesheet_scene(), animedit_poll_channels_nla_tweakmode_off(), make_new_animlistelem(), mouse_anim_channels(), mouse_nla_channels(), mouse_nla_strips(), nlaedit_disable_tweakmode_exec(), nlaedit_enable_tweakmode_exec(), nlaedit_is_tweakmode_on(), nlaedit_select_leftright(), nlaop_poll_tweakmode_off(), nlaop_poll_tweakmode_on(), and screen_animation_step().
| void* Scene::fps_info |
Definition at line 806 of file DNA_scene_types.h.
Referenced by copy_scene(), direct_link_scene(), draw_viewport_fps(), and ED_refresh_viewport_fps().
| struct GameFraming Scene::framing |
Definition at line 821 of file DNA_scene_types.h.
Referenced by do_versions().
Definition at line 822 of file DNA_scene_types.h.
Referenced by add_scene(), add_to_diffuse(), BL_ConvertBlenderObjects(), KX_BlenderSceneConverter::ConvertScene(), copy_scene(), do_material_tex(), do_versions(), draw_glsl_material(), ED_view3d_datamask(), expand_scene(), game_engine_exec(), gpu_do_color_management(), GPU_lamp_has_shadow_buffer(), GPU_material_from_blender(), GPU_shaderesult_set(), GPG_Application::initEngine(), lib_link_scene(), main(), ramp_diffuse_result(), ramp_spec_result(), shade_one_light(), GPG_Application::startEngine(), KX_KetsjiEngine::StartEngine(), StartKetsjiShell(), and WM_init_game().
| struct bGPdata* Scene::gpd |
Definition at line 828 of file DNA_scene_types.h.
Referenced by expand_scene(), free_scene(), gpencil_data_get_active_v3d(), and lib_link_scene().
Definition at line 761 of file DNA_scene_types.h.
Referenced by ANIM_keyingset_info_unregister(), BKE_image_acquire_renderresult(), BKE_image_backup_render(), BKE_image_release_renderresult(), BKE_image_signal(), BL_ConvertActuators(), blo_end_image_pointer_map(), blo_make_image_pointer_map(), clean_paths(), clear_scene_in_allseqs(), clear_scene_in_nodes(), composite_needs_render(), composite_patch(), convert_poll(), copy_attr(), copy_scene(), KX_KetsjiEngine::CreateScene(), direct_link_scene(), do_merge_fullsample(), do_versions(), draw_seq_text(), ED_editors_exit(), ED_node_composit_default(), ED_node_generic_update(), ED_object_enter_editmode(), ED_operator_objectmode(), ED_operator_scene_editable(), ed_screen_context(), ED_screen_delete_scene(), DocumentExporter::exportCurrentScene(), DocumentImporter::finish(), graph_panel_view(), image_aspect(), image_get_render_result(), lib_link_scene(), lib_verify_nodetree(), link_paint(), make_links_scene_exec(), make_local_brush(), make_local_object(), make_local_world(), make_proxy_invoke(), node_add_node(), node_composit_exec_composite(), node_composit_exec_rlayers(), node_read_fullsamplelayers_exec(), node_render_changed_exec(), nodeGroupSocketUseFlags(), nodeGroupVerify(), ntreeCompositTagRender(), ntreeMakeLocal(), object_clear_transform_generic_exec(), object_in_any_scene(), outliner_add_scene_contents(), outliner_build_tree(), print_part_stats(), RE_Database_FromScene(), RE_MergeFullSample(), RE_ReadRenderResult(), reload_sequence_new_file(), render_animation(), render_endjob(), render_frame(), render_scene(), scene_check_setscene(), scene_unique_exr_name(), scene_update_drivers(), scene_update_tagged(), screen_opengl_render_init(), screen_render_exec(), screen_render_invoke(), seq_dupe_animdata(), seq_render_effect_strip_impl(), seq_render_scene_strip_impl(), seq_render_strip_stack(), seq_stepdata__internal(), sequence_effect_speed_rebuild_map(), sequencer_add_scene_strip_exec(), set_unified_alpha(), set_unified_settings(), set_unified_size(), set_unified_unprojected_radius(), GPG_Application::SetGameEngineData(), snode_set_context(), stampdata(), StartKetsjiShell(), tag_scenes_for_render(), translate_id(), uiTemplateHeader3D(), uiTemplateImage(), uiTemplateRunningJobs(), unified_alpha(), unified_settings(), unified_size(), unified_unprojected_radius(), unlink_group(), unlink_object(), unlink_scene(), unlink_text(), view3d_context(), wm_link_append_exec(), WM_read_file(), write_renderinfo(), and write_scenes().
Definition at line 818 of file DNA_scene_types.h.
Referenced by add_default_keyingset_exec(), add_empty_ks_path_exec(), add_keyingset_button_exec(), ANIM_keying_sets_enum_itemf(), ANIM_keying_sets_menu_setup(), ANIM_keyingset_info_unregister(), ANIM_scene_get_active_keyingset(), ANIM_scene_get_keyingset_index(), copy_scene(), delete_key_exec(), direct_link_scene(), expand_scene(), insert_key_exec(), keyingset_poll_active_edit(), keyingset_poll_activePath_edit(), lib_link_scene(), remove_active_keyingset_exec(), remove_active_ks_path_exec(), remove_keyingset_button_exec(), verify_active_keyingset(), and write_scenes().
| unsigned int Scene::lay |
Definition at line 777 of file DNA_scene_types.h.
Referenced by add_named_exec(), add_object(), add_scene(), animdata_filter_dopesheet(), append_named_part_ex(), KX_LightObject::ApplyLight(), bake_image_exec(), bake_startjob(), BKE_ptcache_bake(), BKE_screen_view3d_sync(), BKE_screen_visible_layers(), BL_ConvertBlenderObjects(), do_versions(), draw_uvs_other(), ED_object_enter_editmode(), ed_screen_context(), ED_view3d_draw_offscreen_imbuf_simple(), endlocalview(), face_duplilist(), gameobject_from_blenderobject(), get_selected_and_linked_obs(), give_base_to_groups(), handle_view3d_lock(), lib_link_screen_restore(), make_renderinfo_string(), motionpaths_calc_update_scene(), outliner_build_tree(), preview_prepare_scene(), ptcache_bake_thread(), RE_PreviewRender(), redraw_timer_exec(), render_animation(), render_frame(), render_scene(), screen_opengl_layers(), screen_render_exec(), screen_render_invoke(), seq_render_scene_strip_impl(), BL_BlenderShader::SetProg(), StartKetsjiShell(), stats_update(), vertex_duplilist(), view3d_context(), and view3d_new().
| unsigned int Scene::lay_updated |
Definition at line 779 of file DNA_scene_types.h.
Referenced by DAG_on_visible_update(), and direct_link_scene().
| int Scene::layact |
Definition at line 778 of file DNA_scene_types.h.
Referenced by add_scene(), do_versions(), ED_object_add_generic_get_opts(), handle_view3d_lock(), and object_add_generic_invoke_options().
Definition at line 799 of file DNA_scene_types.h.
Referenced by action_main_area_draw(), context_get_markers(), copy_scene(), dag_scene_flush_layers(), direct_link_scene(), doAnimEdit_SnapFrame(), ed_marker_make_links_scene_exec(), expand_scene(), flushTransGraphData(), lib_link_scene(), scene_find_last_marker_name(), scene_find_marker_name(), seq_render_scene_strip_impl(), sequencer_select_invoke(), special_aftertrans_update(), unlink_object(), and write_scenes().
| struct bNodeTree* Scene::nodetree |
Definition at line 787 of file DNA_scene_types.h.
Referenced by animdata_filter_dopesheet(), animdata_filter_dopesheet_scene(), BKE_image_signal(), blo_end_image_pointer_map(), blo_make_image_pointer_map(), check_valid_camera(), clear_scene_in_nodes(), composite_needs_render(), copy_scene(), dag_tag_renderlayers(), direct_link_scene(), do_render_composite_fields_blur_3d(), do_versions(), draw_image_main(), ED_node_composit_default(), ED_node_generic_update(), ED_update_for_newframe(), expand_scene(), lib_link_scene(), lib_verify_nodetree(), node_area_listener(), node_render_changed_exec(), nodeGroupSocketUseFlags(), nodeGroupVerify(), ntree_render_scenes(), ntreeCompositTagRender(), ntreeMakeLocal(), RE_is_rendering_allowed(), record_composite_apply(), record_composite_init(), render_endjob(), render_layer_remove_exec(), scene_keyframes_loop(), scene_to_keylist(), scene_update_drivers(), snode_set_context(), tag_scenes_for_render(), uiTemplateImage(), and write_scenes().
| struct Object* Scene::obedit |
Definition at line 771 of file DNA_scene_types.h.
Referenced by add_primitive_bone(), backdrawview3d(), BIF_draw_manipulator(), convert_poll(), copy_attr(), copy_attr_menu(), copy_scene(), direct_link_scene(), docenter_armature(), draw_forcefield(), draw_mesh_object(), draw_mesh_textured(), draw_object(), drawfloor(), drawWireExtra(), ED_editors_exit(), ED_object_enter_editmode(), ED_object_exit_editmode(), ED_object_modifier_apply(), ed_screen_context(), endlocalview(), face_duplilist(), get_bone_from_selectbuffer(), gp_convert_poll(), image_aspect(), initlocalview(), join_exec(), join_mesh_exec(), join_shapes_exec(), object_delete_cb(), object_handle_update(), outliner_draw_iconrow(), outliner_draw_tree_element(), RE_make_sticky(), restrictbutton_gr_restrict_flag(), set_scene_bg(), setLocalConstraint(), stats_string(), stats_update(), tree_element_active_ebone(), tree_element_active_ebone__sel(), tree_element_active_pose(), vertex_duplilist(), view3d_layers_editmode_ensure(), view3d_main_area_cursor(), view3d_main_area_draw(), and wpaint_stroke_test_start().
| int Scene::pad5 |
Definition at line 814 of file DNA_scene_types.h.
| short Scene::pad6 |
Definition at line 813 of file DNA_scene_types.h.
Definition at line 831 of file DNA_scene_types.h.
Referenced by _softbody_calc_forces_slice_in_a_thread(), add_scene(), basic_integrate(), BKE_ptcache_quick_cache_all(), boid_body(), boid_brain(), cloth_calc_force(), do_versions(), dynamics_step(), get_fluid_gravity(), object_handle_update(), psys_uses_gravity(), reset_particle(), rule_average_speed(), scene_update_tagged(), and softbody_calc_forces().
| struct RenderData Scene::r |
Definition at line 796 of file DNA_scene_types.h.
Referenced by actkeys_previewrange_exec(), add_scene(), ANIM_draw_cfra(), applyModifier(), bake_image_exec(), bake_startjob(), BKE_curframe(), BKE_ptcache_bake(), BKE_stamp_buf(), BKE_write_ibuf_stamp(), BL_ConvertBlenderObjects(), blend_file_thumb(), BlenderWorldInfo::BlenderWorldInfo(), bsystem_time(), calculateCenterCursorGraph2D(), change_sequence(), check_valid_camera(), clean_paths(), clothModifier_do(), compo_startjob(), composite_needs_render(), convert_tree(), copy_scene(), database_fromscene_vectors(), deformVerts(), direct_link_scene(), do_bake_render(), do_curve_key(), do_glow_effect(), do_latt_key(), do_mesh_key(), do_ob_key(), do_render_3d(), do_strip_modifiers(), do_transform(), do_versions(), do_write_image_or_movie(), draw_image_buffer(), draw_image_buffer_tiled(), draw_image_main(), draw_image_seq(), draw_object(), draw_textured_begin(), draw_timeline_seq(), drawcamera(), drawnodespace(), drawviewborder(), ed_marker_add(), ed_preview_draw_rect(), ED_screen_animation_timer(), ED_space_image_size(), ED_update_for_newframe(), ED_view3d_draw_offscreen(), ED_view3d_draw_offscreen_imbuf(), ED_view3d_draw_offscreen_imbuf_simple(), envmap_save_exec(), expand_scene(), eyedropper_sample(), finish_bake_internal(), fluid_init_all_channels(), fluidsimBake(), fluidsimModifier_do(), fmod_envelope_addpoint_cb(), frame_offset_exec(), frames_duplilist(), free_pointdensities(), get_effector_data(), get_graph_keyframe_extents(), get_keyframe_extents(), get_psys_child_number(), get_vector_renderlayers(), gp_paint_initstroke(), GPU_begin_object_materials(), gpu_do_color_management(), graph_new(), graphkeys_mselect_column(), graphkeys_previewrange_exec(), group_handle_recalc_and_update(), image_buffer_rect_update(), image_get_render_result(), image_main_area_draw(), image_new_exec(), image_scope_area_draw(), init_bake_internal(), init_multiresbake_job(), init_render_texture(), initSeqSlide(), initTimeScale(), input_preprocess(), is_multires_bake(), isDisabled(), itasc_execute_tree(), lib_link_scene(), make_pointdensities(), make_renderinfo_string(), multires_get_level(), multiresbake_image_exec_locked(), new_particle_duplilist(), nlaedit_split_exec(), node_composit_exec_rlayers(), node_composit_init_output_file(), node_render_changed_exec(), node_set_active(), ntree_render_scenes(), ntreeCompositForceHidden(), ob_parcurve(), object_add_particle_system(), object_handle_update(), CamerasExporter::operator()(), outliner_add_scene_contents(), parent_set_exec(), particles_fluid_step(), pd_point_from_loc(), pd_point_from_soft(), pop_render_result(), pose_slide_init(), precalculate_effector(), preview_prepare_scene(), previewrange_clear_exec(), previewrange_define_exec(), project_paint_begin(), psys_get_particle_state(), psys_get_pointcache_start_end(), psys_threads_create(), pyrna_struct_keyframe_parse(), RE_BlenderAnim(), RE_BlenderFrame(), RE_Database_Baking(), RE_Database_Free(), RE_Database_FromScene(), RE_is_rendering_allowed(), RE_make_sticky(), RE_MergeFullSample(), RE_PreviewRender(), RE_ReadRenderResult(), record_composite_apply(), record_composite_exit(), record_composite_init(), redraw_timer_exec(), reload_sequence_new_file(), ImageRender::Render(), render_animation(), render_border_exec(), render_endjob(), render_envmap(), render_frame(), render_initialize_from_main(), render_layer_add_exec(), render_layer_remove_exec(), render_scene(), render_scene_needs_vector(), render_startjob(), render_view_open(), sample_line_exec(), save_as_invoke(), save_envmap(), save_image_doit(), sb_cf_threads_run(), sb_sfesf_threads_run(), sbNew(), scene_add_render_layer(), screen_animation_cancel_exec(), screen_animation_step(), screen_opengl_render_anim_initialize(), screen_opengl_render_anim_step(), screen_opengl_render_apply(), screen_opengl_render_end(), screen_opengl_render_init(), screen_render_exec(), screen_render_invoke(), screenshot_exec(), screenshot_startjob(), seq_render_effect_strip_impl(), seq_render_scene_strip_impl(), seq_render_strip_stack(), sequencer_add_scene_strip_exec(), sequencer_copy_exec(), sequencer_new(), sequencer_paste_exec(), sequencer_preview_area_draw(), sequencer_rendersize_exec(), sequencer_view_all_preview_exec(), sequencer_view_zoom_ratio_exec(), set_end_frame(), set_engine(), set_extension(), set_frames_cb(), set_image_type(), set_material_lightgroups(), set_output(), set_renderlayer_lightgroups(), set_skip_frame(), set_start_frame(), shader_preview_render(), smokeModifier_init(), space_view3d_listener(), stampdata(), StartKetsjiShell(), subsurf_make_derived_from_derived(), test_bake_internal(), time_set_efra_exec(), time_set_sfra_exec(), tree_element_active_renderlayer(), ui_apply_autokey_undo(), uiBeginBlock(), uiContextAnimUpdate(), uiEndBlock(), unlink_group(), unlink_text(), uv_from_view_exec(), view3d_main_area_draw(), view3d_set_1_to_1_viewborder(), view3d_viewborder_size_get(), where_is_object(), where_is_object_simul(), where_is_pose(), wm_event_do_handlers(), WM_read_file(), write_renderinfo(), and write_scenes().
| short Scene::recalc |
Definition at line 811 of file DNA_scene_types.h.
Referenced by DAG_scene_sort().
| struct Scene* Scene::set |
Definition at line 767 of file DNA_scene_types.h.
Referenced by _setlooper_base_step(), copy_scene(), DAG_scene_update_flags(), draw_depth(), ED_view3d_draw_offscreen(), expand_scene(), lib_link_scene(), RE_Database_FromScene(), scene_check_setscene(), scene_update_for_newframe(), scene_update_tagged_recursive(), set_scene_bg(), unlink_scene(), and view3d_main_area_draw().
| void* Scene::sound_scene |
Definition at line 802 of file DNA_scene_types.h.
Definition at line 803 of file DNA_scene_types.h.
Definition at line 804 of file DNA_scene_types.h.
| struct SceneStats* Scene::stats |
Definition at line 792 of file DNA_scene_types.h.
Referenced by copy_scene(), direct_link_scene(), ED_info_stats_clear(), ED_info_stats_string(), stats_string(), and stats_update().
| struct DagForest* Scene::theDag |
Definition at line 809 of file DNA_scene_types.h.
Referenced by build_dag(), copy_scene(), DAG_ids_flush_tagged(), DAG_on_visible_update(), dag_scene_flush_layers(), DAG_scene_flush_update(), DAG_scene_sort(), direct_link_scene(), scene_update_for_newframe(), and set_scene_bg().
| struct ToolSettings* Scene::toolsettings |
Definition at line 791 of file DNA_scene_types.h.
Referenced by add_scene(), animrecord_check_state(), armatureSelectedToGraph(), backdrawview3d(), BIF_ReebGraphMultiFromEditMesh(), BIF_retargetArc(), brush_image_tool_set_exec(), brush_sculpt_tool_set_exec(), brush_vertex_tool_set_exec(), brush_weight_tool_set_exec(), check_ob_drawface_dot(), construct_param_handle(), copy_scene(), CTX_data_tool_settings(), direct_link_scene(), do_lasso_select_mesh(), do_mesh_box_select(), do_versions(), draw_dm_bweights(), draw_dm_vert_normals__mapFunc(), draw_em_fancy_edges(), draw_em_fancy_verts(), draw_image_paint_helpers(), draw_object_backbufsel(), draw_uvs(), draw_uvs_face_check(), drawnurb(), dupli_extrude_cursor(), ED_unwrap_lscm(), ED_uvedit_live_unwrap_begin(), edgetag_context_check(), edgetag_context_set(), editmesh_mark_seam(), EM_automerge(), EM_selectmode_to_scene(), get_alpha_clone_image(), image_paint_brush(), lib_link_scene(), make_editMesh(), make_local_brush(), mesh_calc_modifiers(), mesh_circle_select(), mouse_mesh_shortest_path(), pack_islands_exec(), paint_exit(), paint_get_active(), PE_settings(), project_state_init(), psys_cache_edit_paths(), psys_cache_paths(), psys_threads_init_path(), psys_update_path_cache(), repositionBone(), RIG_graphFromArmature(), sculpt_init_session(), set_unified_alpha(), set_unified_settings(), set_unified_size(), set_unified_unprojected_radius(), set_vpaint(), set_wpaint(), sk_drawSketch(), snapObject(), snode_set_context(), stats_string(), texture_paint_camera_project_exec(), texture_paint_image_from_view_exec(), texture_paint_init(), texture_paint_toggle_exec(), toggle_paint_cursor(), unified_alpha(), unified_settings(), unified_size(), unified_unprojected_radius(), unlink_object(), unwrap_exec(), uvedit_edge_deselect(), uvedit_edge_select(), uvedit_edge_selected(), uvedit_face_deselect(), uvedit_face_select(), uvedit_face_selected(), uvedit_face_visible(), uvedit_face_visible_nolocal(), uvedit_have_selection(), uvedit_uv_deselect(), uvedit_uv_select(), uvedit_uv_selected(), ValidSketchViewContext(), vertex_color_set_exec(), weight_paint_set_exec(), weight_sample_invoke(), and write_scenes().
Definition at line 800 of file DNA_scene_types.h.
Referenced by addMatrixSpace(), applyTransformOrientation(), BIF_clearTransformOrientation(), BIF_countTransformOrientation(), BIF_enumTransformOrientation(), BIF_menustringTransformOrientation(), BIF_removeTransformOrientation(), BIF_removeTransformOrientationIndex(), BIF_selectTransformOrientation(), copy_scene(), direct_link_scene(), and write_scenes().
| float Scene::twcent[3] |
Definition at line 774 of file DNA_scene_types.h.
Referenced by BIF_draw_manipulator(), calc_manipulator_stats(), and calc_tw_center().
| float Scene::twmax[3] |
Definition at line 775 of file DNA_scene_types.h.
Referenced by BIF_draw_manipulator(), calc_manipulator_stats(), and calc_tw_center().
| float Scene::twmin[3] |
Definition at line 775 of file DNA_scene_types.h.
Referenced by BIF_draw_manipulator(), calc_manipulator_stats(), and calc_tw_center().
| struct UnitSettings Scene::unit |
Definition at line 825 of file DNA_scene_types.h.
Referenced by add_scene(), ANIM_unit_mapping_get_factor(), do_versions(), draw_em_fancy(), drawfloor(), get_fluid_size_m(), UnitConverter::getLinearMeter(), headerTranslation(), UnitConverter::isMetricSystem(), UnitConverter::read_asset(), ui_convert_to_unit_alt_name(), ui_get_but_scale_unit(), ui_get_but_step_unit(), ui_get_but_string_unit(), ui_is_but_unit(), ui_numedit_apply_snapf(), and view3d_main_area_draw().
| short Scene::use_nodes |
Definition at line 785 of file DNA_scene_types.h.
Referenced by check_valid_camera(), compo_startjob(), composite_needs_render(), ED_node_generic_update(), ED_update_for_newframe(), node_area_refresh(), and RE_is_rendering_allowed().
| struct World* Scene::world |
Definition at line 765 of file DNA_scene_types.h.
Referenced by animdata_filter_dopesheet(), animdata_filter_dopesheet_scene(), BL_ConvertBlenderObjects(), buttons_context_path_world(), copy_scene(), drawcamera(), ED_view3d_draw_offscreen(), expand_scene(), finish_bake_internal(), GPU_shaderesult_set(), init_bake_internal(), init_render_world(), lib_link_scene(), make_local_world(), outliner_add_scene_contents(), preview_prepare_scene(), RE_Database_Free(), RE_make_stars(), scene_keyframes_loop(), scene_to_keylist(), scene_update_drivers(), snode_set_context(), test_bake_internal(), tree_element_active_texture(), and view3d_main_area_draw().