Blender  V2.59
KX_NetworkMessageSensor.h
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00001 /*
00002  * $Id: KX_NetworkMessageSensor.h 35063 2011-02-22 10:33:14Z jesterking $
00003  *
00004  * ***** BEGIN GPL LICENSE BLOCK *****
00005  *
00006  * This program is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU General Public License
00008  * as published by the Free Software Foundation; either version 2
00009  * of the License, or (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software Foundation,
00018  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00019  *
00020  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00021  * All rights reserved.
00022  *
00023  * The Original Code is: all of this file.
00024  *
00025  * Contributor(s): none yet.
00026  *
00027  * ***** END GPL LICENSE BLOCK *****
00028  */
00029 
00034 #ifndef __KX_NETWORKMESSAGE_SENSOR_H
00035 #define __KX_NETWORKMESSAGE_SENSOR_H
00036 
00037 #include "SCA_ISensor.h"
00038 
00039 class KX_NetworkEventManager;
00040 class NG_NetworkScene;
00041 
00042 class KX_NetworkMessageSensor : public SCA_ISensor
00043 {
00044         // note: Py_Header MUST BE the first listed here
00045         Py_Header;
00046         NG_NetworkScene        *m_NetworkScene;
00047 
00048         // The subject we filter on.
00049         STR_String m_subject;
00050 
00051         // The number of messages caught since the last frame.
00052         int m_frame_message_count;
00053 
00054         bool m_IsUp;
00055 
00056         class CListValue* m_BodyList;
00057         class CListValue* m_SubjectList;
00058 public:
00059         KX_NetworkMessageSensor(
00060                 KX_NetworkEventManager* eventmgr,       // our eventmanager
00061                 NG_NetworkScene *NetworkScene,          // our scene
00062                 SCA_IObject* gameobj,                           // the sensor controlling object
00063                 const STR_String &subject
00064         );
00065         virtual ~KX_NetworkMessageSensor();
00066 
00067         virtual CValue* GetReplica();
00068         virtual bool Evaluate();
00069         virtual bool IsPositiveTrigger();
00070         virtual void Init();
00071         void EndFrame();
00072         
00073         virtual void Replace_NetworkScene(NG_NetworkScene *val)
00074         {
00075                 m_NetworkScene= val;
00076         };
00077 
00078 #ifdef WITH_PYTHON
00079 
00080         /* ------------------------------------------------------------- */
00081         /* Python interface -------------------------------------------- */
00082         /* ------------------------------------------------------------- */
00083 
00084         /* attributes */
00085         static PyObject*        pyattr_get_bodies(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);     
00086         static PyObject*        pyattr_get_subjects(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
00087 
00088 #endif // WITH_PYTHON
00089 
00090 };
00091 
00092 #endif //__KX_NETWORKMESSAGE_SENSOR_H
00093